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Instead of reverting kartspeed on invalid set, prevent it from being set in the first place, just like Encore! Should resolve desync.
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2 changed files with 9 additions and 7 deletions
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@ -1533,6 +1533,15 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
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return;
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return;
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}
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}
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if (var == &cv_kartspeed && !M_SecretUnlocked(SECRET_HARDSPEED))
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{
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if (!stricmp(value, "Hard") || atoi(value) == 2)
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{
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CONS_Printf(M_GetText("You haven't unlocked this yet!\n"));
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return;
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}
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}
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// Only add to netcmd buffer if in a netgame, otherwise, just change it.
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// Only add to netcmd buffer if in a netgame, otherwise, just change it.
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if (netgame || multiplayer)
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if (netgame || multiplayer)
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{
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{
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@ -5728,13 +5728,6 @@ static void KartFrantic_OnChange(void)
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static void KartSpeed_OnChange(void)
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static void KartSpeed_OnChange(void)
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{
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{
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if (!M_SecretUnlocked(SECRET_HARDSPEED) && cv_kartspeed.value == 2)
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{
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CONS_Printf(M_GetText("You haven't earned this yet.\n"));
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CV_StealthSetValue(&cv_kartspeed, 1);
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return;
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}
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if (G_RaceGametype())
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if (G_RaceGametype())
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{
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{
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if ((UINT8)cv_kartspeed.value != gamespeed && gamestate == GS_LEVEL && leveltime > starttime)
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if ((UINT8)cv_kartspeed.value != gamespeed && gamestate == GS_LEVEL && leveltime > starttime)
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