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Show player names on the bottom in 4p
Also adjust margins to better match other HUD stuff
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1 changed files with 2 additions and 2 deletions
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@ -1919,13 +1919,13 @@ static void ST_overlayDrawer(void)
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{
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{
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char name[MAXPLAYERNAME+12];
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char name[MAXPLAYERNAME+12];
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INT32 y = (stplyr == &players[displayplayer]) ? 8 : BASEVIDHEIGHT/2-16;
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INT32 y = (stplyr == &players[displayplayer]) ? 4 : BASEVIDHEIGHT/2-12;
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sprintf(name, "VIEWPOINT: %s", player_names[stplyr-players]);
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sprintf(name, "VIEWPOINT: %s", player_names[stplyr-players]);
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V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT), name);
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V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT), name);
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}
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}
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else if (splitscreen)
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else if (splitscreen)
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{
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{
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V_DrawCenteredThinString(BASEVIDWIDTH/4, 4, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOTOP), player_names[stplyr-players]);
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V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT), player_names[stplyr-players]);
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}
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}
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}
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}
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