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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge pull request #391 from monster-psychic-cat/sw_largeroomfix
Large room fix
This commit is contained in:
commit
c5ec1e30a4
8 changed files with 114 additions and 85 deletions
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@ -382,30 +382,26 @@ static inline void P_LoadVertexes(lumpnum_t lumpnum)
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Z_Free(data);
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}
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//
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// Computes the line length in fracunits, the OpenGL render needs this
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//
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/** Computes the length of a seg in fracunits.
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* This is needed for splats.
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*
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* \param seg Seg to compute length for.
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* \return Length in fracunits.
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*/
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fixed_t P_SegLength(seg_t *seg)
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{
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fixed_t dx, dy;
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// make a vector (start at origin)
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dx = seg->v2->x - seg->v1->x;
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dy = seg->v2->y - seg->v1->y;
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return FixedHypot(dx, dy);
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INT64 dx = (seg->v2->x - seg->v1->x)>>1;
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INT64 dy = (seg->v2->y - seg->v1->y)>>1;
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return FixedHypot(dx, dy)<<1;
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}
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#ifdef HWRENDER
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static inline float P_SegLengthf(seg_t *seg)
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/** Computes the length of a seg as a float.
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* This is needed for OpenGL.
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*
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* \param seg Seg to compute length for.
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* \return Length as a float.
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*/
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static inline float P_SegLengthFloat(seg_t *seg)
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{
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float dx, dy;
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@ -441,11 +437,11 @@ static void P_LoadRawSegs(UINT8 *data, size_t i)
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li->v1 = &vertexes[SHORT(ml->v1)];
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li->v2 = &vertexes[SHORT(ml->v2)];
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#ifdef HWRENDER // not win32 only 19990829 by Kin
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// used for the hardware render
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if (rendermode != render_soft && rendermode != render_none)
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li->length = P_SegLength(li);
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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{
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li->flength = P_SegLengthf(li);
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li->flength = P_SegLengthFloat(li);
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//Hurdler: 04/12/2000: for now, only used in hardware mode
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li->lightmaps = NULL; // list of static lightmap for this seg
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}
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@ -2632,7 +2628,7 @@ static boolean P_CanSave(void)
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{
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// Saving is completely ignored under these conditions:
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if ((cursaveslot < 0) // Playing without saving
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|| (!modifiedgame || savemoddata) // Game is modified
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|| (!modifiedgame || savemoddata) // Game is modified
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|| (netgame || multiplayer) // Not in single-player
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|| (demoplayback || demorecording || metalrecording) // Currently in demo
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|| (players[consoleplayer].lives <= 0) // Completely dead
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@ -2643,7 +2639,7 @@ static boolean P_CanSave(void)
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return true; // Saving should ALWAYS happen!
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else if (mapheaderinfo[gamemap-1]->saveoverride == SAVE_NEVER)
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return false; // Saving should NEVER happen!
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// Default condition: In a non-hidden map, at the beginning of a zone or on a completed save-file, and not on save reload.
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return (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
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&& (mapheaderinfo[gamemap-1]->actnum < 2 || gamecomplete)
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86
src/r_bsp.c
86
src/r_bsp.c
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@ -403,17 +403,17 @@ static void R_AddLine(seg_t *line)
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{
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INT32 x1, x2;
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angle_t angle1, angle2, span, tspan;
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static sector_t tempsec; // ceiling/water hack
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static sector_t tempsec;
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portalline = false;
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if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
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return;
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// big room fix
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angle1 = R_PointToAngleEx(viewx, viewy, line->v1->x, line->v1->y);
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angle2 = R_PointToAngleEx(viewx, viewy, line->v2->x, line->v2->y);
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curline = line;
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portalline = false;
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// OPTIMIZE: quickly reject orthogonal back sides.
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angle1 = R_PointToAngle(line->v1->x, line->v1->y);
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angle2 = R_PointToAngle(line->v2->x, line->v2->y);
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// Clip to view edges.
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span = angle1 - angle2;
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@ -592,69 +592,35 @@ INT32 checkcoord[12][4] =
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{2, 1, 3, 0}
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};
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static boolean R_CheckBBox(fixed_t *bspcoord)
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static boolean R_CheckBBox(const fixed_t *bspcoord)
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{
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INT32 boxpos, sx1, sx2;
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fixed_t px1, py1, px2, py2;
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angle_t angle1, angle2, span, tspan;
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angle_t angle1, angle2;
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INT32 sx1, sx2, boxpos;
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const INT32* check;
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cliprange_t *start;
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// Find the corners of the box that define the edges from current viewpoint.
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if (viewx <= bspcoord[BOXLEFT])
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boxpos = 0;
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else if (viewx < bspcoord[BOXRIGHT])
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boxpos = 1;
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else
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boxpos = 2;
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if (viewy >= bspcoord[BOXTOP])
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boxpos |= 0;
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else if (viewy > bspcoord[BOXBOTTOM])
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boxpos |= 1<<2;
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else
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boxpos |= 2<<2;
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if (boxpos == 5)
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if ((boxpos = (viewx <= bspcoord[BOXLEFT] ? 0 : viewx < bspcoord[BOXRIGHT] ? 1 : 2) + (viewy >= bspcoord[BOXTOP] ? 0 : viewy > bspcoord[BOXBOTTOM] ? 4 : 8)) == 5)
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return true;
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px1 = bspcoord[checkcoord[boxpos][0]];
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py1 = bspcoord[checkcoord[boxpos][1]];
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px2 = bspcoord[checkcoord[boxpos][2]];
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py2 = bspcoord[checkcoord[boxpos][3]];
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check = checkcoord[boxpos];
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// check clip list for an open space
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angle1 = R_PointToAngle2(viewx>>1, viewy>>1, px1>>1, py1>>1) - viewangle;
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angle2 = R_PointToAngle2(viewx>>1, viewy>>1, px2>>1, py2>>1) - viewangle;
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// big room fix
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angle1 = R_PointToAngleEx(viewx, viewy, bspcoord[check[0]], bspcoord[check[1]]) - viewangle;
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angle2 = R_PointToAngleEx(viewx, viewy, bspcoord[check[2]], bspcoord[check[3]]) - viewangle;
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span = angle1 - angle2;
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// Sitting on a line?
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if (span >= ANGLE_180)
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return true;
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tspan = angle1 + clipangle;
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if (tspan > doubleclipangle)
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if ((signed)angle1 < (signed)angle2)
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{
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tspan -= doubleclipangle;
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// Totally off the left edge?
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if (tspan >= span)
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return false;
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angle1 = clipangle;
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if ((angle1 >= ANGLE_180) && (angle1 < ANGLE_270))
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angle1 = ANGLE_180-1;
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else
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angle2 = -ANGLE_180;
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}
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tspan = clipangle - angle2;
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if (tspan > doubleclipangle)
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{
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tspan -= doubleclipangle;
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// Totally off the left edge?
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if (tspan >= span)
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return false;
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angle2 = -(signed)clipangle;
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}
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if ((signed)angle2 >= (signed)clipangle) return false;
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if ((signed)angle1 <= -(signed)clipangle) return false;
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if ((signed)angle1 >= (signed)clipangle) angle1 = clipangle;
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if ((signed)angle2 <= -(signed)clipangle) angle2 = 0-clipangle;
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// Find the first clippost that touches the source post (adjacent pixels are touching).
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angle1 = (angle1+ANGLE_90)>>ANGLETOFINESHIFT;
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@ -663,9 +629,7 @@ static boolean R_CheckBBox(fixed_t *bspcoord)
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sx2 = viewangletox[angle2];
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// Does not cross a pixel.
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if (sx1 == sx2)
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return false;
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sx2--;
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if (sx1 >= sx2) return false;
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start = solidsegs;
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while (start->last < sx2)
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@ -573,6 +573,7 @@ typedef struct seg_s
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sector_t *frontsector;
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sector_t *backsector;
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fixed_t length; // precalculated seg length
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#ifdef HWRENDER
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// new pointers so that AdjustSegs doesn't mess with v1/v2
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void *pv1; // polyvertex_t
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23
src/r_main.c
23
src/r_main.c
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@ -355,6 +355,29 @@ fixed_t R_PointToDist(fixed_t x, fixed_t y)
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return R_PointToDist2(viewx, viewy, x, y);
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}
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angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1)
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{
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INT64 dx = x1-x2;
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INT64 dy = y1-y2;
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if (dx < INT32_MIN || dx > INT32_MAX || dy < INT32_MIN || dy > INT32_MAX)
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{
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x1 = (int)(dx / 2 + x2);
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y1 = (int)(dy / 2 + y2);
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}
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return (y1 -= y2, (x1 -= x2) || y1) ?
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x1 >= 0 ?
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y1 >= 0 ?
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(x1 > y1) ? tantoangle[SlopeDivEx(y1,x1)] : // octant 0
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ANGLE_90-tantoangle[SlopeDivEx(x1,y1)] : // octant 1
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x1 > (y1 = -y1) ? 0-tantoangle[SlopeDivEx(y1,x1)] : // octant 8
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ANGLE_270+tantoangle[SlopeDivEx(x1,y1)] : // octant 7
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y1 >= 0 ? (x1 = -x1) > y1 ? ANGLE_180-tantoangle[SlopeDivEx(y1,x1)] : // octant 3
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ANGLE_90 + tantoangle[SlopeDivEx(x1,y1)] : // octant 2
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(x1 = -x1) > (y1 = -y1) ? ANGLE_180+tantoangle[SlopeDivEx(y1,x1)] : // octant 4
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ANGLE_270-tantoangle[SlopeDivEx(x1,y1)] : // octant 5
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0;
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}
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//
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// R_ScaleFromGlobalAngle
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// Returns the texture mapping scale for the current line (horizontal span)
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@ -58,6 +58,7 @@ INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node);
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INT32 R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line);
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angle_t R_PointToAngle(fixed_t x, fixed_t y);
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angle_t R_PointToAngle2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
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angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1);
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fixed_t R_PointToDist(fixed_t x, fixed_t y);
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fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
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41
src/r_segs.c
41
src/r_segs.c
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@ -1647,6 +1647,23 @@ static void R_RenderSegLoop (void)
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}
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}
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// Uses precalculated seg->length
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static INT64 R_CalcSegDist(seg_t* seg, INT64 x2, INT64 y2)
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{
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if (!seg->linedef->dy)
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return llabs(y2 - seg->v1->y);
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else if (!seg->linedef->dx)
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return llabs(x2 - seg->v1->x);
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else
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{
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INT64 dx = (seg->v2->x)-(seg->v1->x);
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INT64 dy = (seg->v2->y)-(seg->v1->y);
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INT64 vdx = x2-(seg->v1->x);
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INT64 vdy = y2-(seg->v1->y);
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return ((dy*vdx)-(dx*vdy))/(seg->length);
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}
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}
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//
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// R_StoreWallRange
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// A wall segment will be drawn
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@ -1657,6 +1674,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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fixed_t hyp;
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fixed_t sineval;
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angle_t distangle, offsetangle;
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boolean longboi;
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#ifndef ESLOPE
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fixed_t vtop;
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#endif
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@ -1702,10 +1720,15 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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offsetangle = ANGLE_90;
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distangle = ANGLE_90 - offsetangle;
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hyp = R_PointToDist (curline->v1->x, curline->v1->y);
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sineval = FINESINE(distangle>>ANGLETOFINESHIFT);
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rw_distance = FixedMul (hyp, sineval);
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hyp = R_PointToDist(curline->v1->x, curline->v1->y);
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rw_distance = FixedMul(hyp, sineval);
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longboi = (hyp >= INT32_MAX);
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// big room fix
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if (longboi)
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rw_distance = (fixed_t)R_CalcSegDist(curline,viewx,viewy);
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ds_p->x1 = rw_x = start;
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ds_p->x2 = stop;
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@ -2562,8 +2585,18 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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if (offsetangle > ANGLE_90)
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offsetangle = ANGLE_90;
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sineval = FINESINE(offsetangle >>ANGLETOFINESHIFT);
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rw_offset = FixedMul (hyp, sineval);
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sineval = FINESINE(offsetangle>>ANGLETOFINESHIFT);
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rw_offset = FixedMul(hyp, sineval);
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// big room fix
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if (longboi)
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{
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INT64 dx = (curline->v2->x)-(curline->v1->x);
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INT64 dy = (curline->v2->y)-(curline->v1->y);
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INT64 vdx = viewx-(curline->v1->x);
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INT64 vdy = viewy-(curline->v1->y);
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rw_offset = ((dx*vdx-dy*vdy))/(curline->length);
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}
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if (rw_normalangle-rw_angle1 < ANGLE_180)
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rw_offset = -rw_offset;
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@ -37,6 +37,15 @@ unsigned SlopeDiv(unsigned num, unsigned den)
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return ans <= SLOPERANGE ? ans : SLOPERANGE;
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}
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UINT64 SlopeDivEx(unsigned int num, unsigned int den)
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{
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UINT64 ans;
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if (den < 512)
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return SLOPERANGE;
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ans = ((UINT64)num<<3)/(den>>8);
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return ans <= SLOPERANGE ? ans : SLOPERANGE;
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}
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fixed_t AngleFixed(angle_t af)
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{
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angle_t wa = ANGLE_180;
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@ -83,6 +83,8 @@ extern angle_t tantoangle[SLOPERANGE+1];
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// Utility function, called by R_PointToAngle.
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FUNCMATH unsigned SlopeDiv(unsigned num, unsigned den);
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// Only called by R_PointToAngleEx
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UINT64 SlopeDivEx(unsigned int num, unsigned int den);
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// 360 - angle_t(ANGLE_45) = ANGLE_315
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FUNCMATH FUNCINLINE static ATTRINLINE angle_t InvAngle(angle_t a)
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