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Fix wrong orientation some boost pads in ogl
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parent
f856f18233
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c3e1e1df26
1 changed files with 2 additions and 2 deletions
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@ -407,7 +407,7 @@ void HWR_RenderPlane(extrasubsector_t *xsub, boolean isceiling, fixed_t fixedhei
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if (angle) // Only needs to be done if there's an altered angle
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if (angle) // Only needs to be done if there's an altered angle
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{
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{
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angle = (InvAngle(angle)+ANGLE_180)>>ANGLETOFINESHIFT;
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angle = InvAngle(angle)>>ANGLETOFINESHIFT;
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// This needs to be done so that it scrolls in a different direction after rotation like software
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// This needs to be done so that it scrolls in a different direction after rotation like software
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/*tempxsow = FLOAT_TO_FIXED(scrollx);
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/*tempxsow = FLOAT_TO_FIXED(scrollx);
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@ -439,7 +439,7 @@ void HWR_RenderPlane(extrasubsector_t *xsub, boolean isceiling, fixed_t fixedhei
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tempxsow = FLOAT_TO_FIXED(v3d->s);
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tempxsow = FLOAT_TO_FIXED(v3d->s);
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tempytow = FLOAT_TO_FIXED(v3d->t);
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tempytow = FLOAT_TO_FIXED(v3d->t);
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v3d->s = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
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v3d->s = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
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v3d->t = (FIXED_TO_FLOAT(-FixedMul(tempxsow, FINESINE(angle)) - FixedMul(tempytow, FINECOSINE(angle))));
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v3d->t = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
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}
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}
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//v3d->s = (float)(v3d->s - flatxref + scrollx);
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//v3d->s = (float)(v3d->s - flatxref + scrollx);
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