Merge branch 'nextmerge_plus_rain' into 'master'

Next-merge plus rain

See merge request KartKrew/Kart!41
This commit is contained in:
Sal 2018-10-16 16:36:18 -04:00
commit bcc1911672
48 changed files with 475 additions and 545 deletions

View file

@ -66,6 +66,7 @@
# Compile without 3D sound support, add 'NOHS=1' # Compile without 3D sound support, add 'NOHS=1'
# Compile with GDBstubs, add 'RDB=1' # Compile with GDBstubs, add 'RDB=1'
# Compile without PNG, add 'NOPNG=1' # Compile without PNG, add 'NOPNG=1'
# Compile without zlib, add 'NOZLIB=1'
# #
# Addon for SDL: # Addon for SDL:
# To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config' # To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config'
@ -119,6 +120,7 @@ include Makefile.cfg
ifdef DUMMY ifdef DUMMY
NOPNG=1 NOPNG=1
NOZLIB=1
NONET=1 NONET=1
NOHW=1 NOHW=1
NOHS=1 NOHS=1
@ -199,6 +201,7 @@ endif
ifdef NDS ifdef NDS
NOPNG=1 NOPNG=1
NOZLIB=1
NONET=1 NONET=1
#NOHW=1 #NOHW=1
NOHS=1 NOHS=1
@ -325,13 +328,6 @@ LIBS+=$(PNG_LDFLAGS)
CFLAGS+=$(PNG_CFLAGS) CFLAGS+=$(PNG_CFLAGS)
endif endif
ZLIB_PKGCONFIG?=zlib
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
LIBS+=$(ZLIB_LDFLAGS)
CFLAGS+=$(ZLIB_CFLAGS)
ifdef HAVE_LIBGME ifdef HAVE_LIBGME
OPTS+=-DHAVE_LIBGME OPTS+=-DHAVE_LIBGME
@ -343,6 +339,18 @@ LIBS+=$(LIBGME_LDFLAGS)
CFLAGS+=$(LIBGME_CFLAGS) CFLAGS+=$(LIBGME_CFLAGS)
endif endif
ifndef NOZLIB
OPTS+=-DHAVE_ZLIB
ZLIB_PKGCONFIG?=zlib
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
LIBS+=$(ZLIB_LDFLAGS)
CFLAGS+=$(ZLIB_CFLAGS)
else
NOPNG=1
endif
ifdef STATIC ifdef STATIC
LIBS:=-static $(LIBS) LIBS:=-static $(LIBS)
endif endif

View file

@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
// SFX I/O // SFX I/O
// //
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority) INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
{ {
(void)id; (void)id;
(void)vol; (void)vol;
(void)sep; (void)sep;
(void)pitch; (void)pitch;
(void)priority; (void)priority;
(void)channel;
return -1; return -1;
} }

View file

@ -1631,8 +1631,6 @@ static void CL_LoadReceivedSavegame(void)
automapactive = false; automapactive = false;
// load a base level // load a base level
playerdeadview = false;
if (P_LoadNetGame()) if (P_LoadNetGame())
{ {
CONS_Printf(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)); CONS_Printf(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap));

View file

@ -810,7 +810,6 @@ void D_StartTitle(void)
maptol = 0; maptol = 0;
gameaction = ga_nothing; gameaction = ga_nothing;
playerdeadview = false;
displayplayer = consoleplayer = 0; displayplayer = consoleplayer = 0;
//demosequence = -1; //demosequence = -1;
gametype = GT_RACE; // SRB2kart gametype = GT_RACE; // SRB2kart

View file

@ -34,7 +34,7 @@ void D_SRB2Loop(void) FUNCNORETURN;
// D_SRB2Main() // D_SRB2Main()
// Not a globally visible function, just included for source reference, // Not a globally visible function, just included for source reference,
// calls all startup code, parses command line options. // calls all startup code, parses command line options.
// If not overrided by user input, calls N_AdvanceDemo. // If not overrided by user input, calls D_AdvanceDemo.
// //
void D_SRB2Main(void); void D_SRB2Main(void);
@ -51,9 +51,6 @@ const char *D_Home(void);
// //
// BASE LEVEL // BASE LEVEL
// //
void D_PageTicker(void);
// pagename is lumpname of a 320x200 patch to fill the screen
void D_PageDrawer(const char *pagename);
void D_AdvanceDemo(void); void D_AdvanceDemo(void);
void D_StartTitle(void); void D_StartTitle(void);

View file

@ -49,7 +49,9 @@ doomcom_t *doomcom = NULL;
/// \brief network packet data, points inside doomcom /// \brief network packet data, points inside doomcom
doomdata_t *netbuffer = NULL; doomdata_t *netbuffer = NULL;
#ifdef DEBUGFILE
FILE *debugfile = NULL; // put some net info in a file during the game FILE *debugfile = NULL; // put some net info in a file during the game
#endif
#define MAXREBOUND 8 #define MAXREBOUND 8
static doomdata_t reboundstore[MAXREBOUND]; static doomdata_t reboundstore[MAXREBOUND];

View file

@ -3341,6 +3341,12 @@ static void Command_Login_f(void)
XBOXSTATIC UINT8 finalmd5[16]; XBOXSTATIC UINT8 finalmd5[16];
const char *pw; const char *pw;
if (!netgame)
{
CONS_Printf(M_GetText("This only works in a netgame.\n"));
return;
}
// If the server uses login, it will effectively just remove admin privileges // If the server uses login, it will effectively just remove admin privileges
// from whoever has them. This is good. // from whoever has them. This is good.
if (COM_Argc() != 2) if (COM_Argc() != 2)
@ -3455,6 +3461,12 @@ static void Command_Verify_f(void)
return; return;
} }
if (!netgame)
{
CONS_Printf(M_GetText("This only works in a netgame.\n"));
return;
}
if (COM_Argc() != 2) if (COM_Argc() != 2)
{ {
CONS_Printf(M_GetText("giveadmin <node>: give admin privileges to a node\n")); CONS_Printf(M_GetText("giveadmin <node>: give admin privileges to a node\n"));
@ -3809,7 +3821,7 @@ static void Command_Addfile(void)
WRITEMEM(buf_p, md5sum, 16); WRITEMEM(buf_p, md5sum, 16);
} }
if (IsPlayerAdmin(consoleplayer)) // Request to add file if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf); SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
else else
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf); SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);

View file

@ -165,9 +165,11 @@ INT32 I_StartSound ( sfxenum_t id,
INT32 vol, INT32 vol,
INT32 sep, INT32 sep,
INT32 pitch, INT32 pitch,
INT32 priority ) INT32 priority,
INT32 channel)
{ {
int voice; int voice;
(void)channel;
if (nosound) if (nosound)
return 0; return 0;

View file

@ -497,19 +497,17 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
#if defined (macintosh) #if defined (macintosh)
#define DEBFILE(msg) I_OutputMsg(msg) #define DEBFILE(msg) I_OutputMsg(msg)
extern FILE *debugfile;
#else #else
#define DEBUGFILE #define DEBUGFILE
#ifdef DEBUGFILE #ifdef DEBUGFILE
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } } #define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
extern FILE *debugfile;
#else #else
#define DEBFILE(msg) {} #define DEBFILE(msg) {}
extern FILE *debugfile;
#endif #endif
#endif #endif
#ifdef DEBUGFILE #ifdef DEBUGFILE
extern FILE *debugfile;
extern INT32 debugload; extern INT32 debugload;
#endif #endif

View file

@ -23,13 +23,14 @@ void I_UpdateSound(void){};
// SFX I/O // SFX I/O
// //
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
(void)id; (void)id;
(void)vol; (void)vol;
(void)sep; (void)sep;
(void)pitch; (void)pitch;
(void)priority; (void)priority;
(void)channel;
return -1; return -1;
} }

View file

@ -276,7 +276,6 @@ void F_StartIntro(void)
G_SetGamestate(GS_INTRO); G_SetGamestate(GS_INTRO);
gameaction = ga_nothing; gameaction = ga_nothing;
playerdeadview = false;
paused = false; paused = false;
CON_ToggleOff(); CON_ToggleOff();
CON_ClearHUD(); CON_ClearHUD();
@ -579,7 +578,6 @@ void F_StartCredits(void)
} }
gameaction = ga_nothing; gameaction = ga_nothing;
playerdeadview = false;
paused = false; paused = false;
CON_ToggleOff(); CON_ToggleOff();
CON_ClearHUD(); CON_ClearHUD();
@ -741,7 +739,6 @@ void F_StartGameEvaluation(void)
G_SaveGame((UINT32)cursaveslot); G_SaveGame((UINT32)cursaveslot);
gameaction = ga_nothing; gameaction = ga_nothing;
playerdeadview = false;
paused = false; paused = false;
CON_ToggleOff(); CON_ToggleOff();
CON_ClearHUD(); CON_ClearHUD();
@ -852,7 +849,6 @@ void F_StartGameEnd(void)
G_SetGamestate(GS_GAMEEND); G_SetGamestate(GS_GAMEEND);
gameaction = ga_nothing; gameaction = ga_nothing;
playerdeadview = false;
paused = false; paused = false;
CON_ToggleOff(); CON_ToggleOff();
CON_ClearHUD(); CON_ClearHUD();
@ -1109,7 +1105,6 @@ void F_StartContinue(void)
gameaction = ga_nothing; gameaction = ga_nothing;
keypressed = false; keypressed = false;
playerdeadview = false;
paused = false; paused = false;
CON_ToggleOff(); CON_ToggleOff();
CON_ClearHUD(); CON_ClearHUD();
@ -1278,7 +1273,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
G_SetGamestate(GS_CUTSCENE); G_SetGamestate(GS_CUTSCENE);
gameaction = ga_nothing; gameaction = ga_nothing;
playerdeadview = false;
paused = false; paused = false;
CON_ToggleOff(); CON_ToggleOff();

View file

@ -4328,7 +4328,6 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
// Don't carry over custom music change to another map. // Don't carry over custom music change to another map.
mapmusflags |= MUSIC_RELOADRESET; mapmusflags |= MUSIC_RELOADRESET;
playerdeadview = false;
automapactive = false; automapactive = false;
imcontinuing = false; imcontinuing = false;

View file

@ -565,8 +565,6 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
subsector_t *sub; subsector_t *sub;
seg_t *lseg; seg_t *lseg;
sscount++;
sub = &subsectors[num]; sub = &subsectors[num];
count = sub->numlines; count = sub->numlines;
lseg = &segs[sub->firstline]; lseg = &segs[sub->firstline];

View file

@ -3276,7 +3276,6 @@ static void HWR_Subsector(size_t num, UINT8 ssplayer)
if (num < numsubsectors) if (num < numsubsectors)
{ {
sscount++;
// subsector // subsector
sub = &subsectors[num]; sub = &subsectors[num];
// sector // sector
@ -5148,7 +5147,7 @@ static void HWR_AddSprites(sector_t *sec, UINT8 ssplayer)
// Handle all things in sector. // Handle all things in sector.
// If a limit exists, handle things a tiny bit different. // If a limit exists, handle things a tiny bit different.
if ((limit_dist = (fixed_t)((maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : cv_drawdist.value) << FRACBITS)) if ((limit_dist = (fixed_t)(/*(maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : */cv_drawdist.value) << FRACBITS))
{ {
for (thing = sec->thinglist; thing; thing = thing->snext) for (thing = sec->thinglist; thing; thing = thing->snext)
{ {
@ -5176,7 +5175,9 @@ static void HWR_AddSprites(sector_t *sec, UINT8 ssplayer)
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y); approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
if (approx_dist <= limit_dist) if (approx_dist > limit_dist)
continue;
HWR_ProjectSprite(thing); HWR_ProjectSprite(thing);
} }
} }
@ -5222,7 +5223,9 @@ static void HWR_AddSprites(sector_t *sec, UINT8 ssplayer)
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y); approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
if (approx_dist <= limit_dist) if (approx_dist > limit_dist)
continue;
HWR_ProjectPrecipitationSprite(precipthing); HWR_ProjectPrecipitationSprite(precipthing);
} }
} }
@ -5554,6 +5557,16 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
x1 = tr_x + x1 * rightcos; x1 = tr_x + x1 * rightcos;
x2 = tr_x - x2 * rightcos; x2 = tr_x - x2 * rightcos;
// okay, we can't return now... this is a hack, but weather isn't networked, so it should be ok
if (!(thing->precipflags & PCF_THUNK))
{
if (thing->precipflags & PCF_RAIN)
P_RainThinker(thing);
else
P_SnowThinker(thing);
thing->precipflags |= PCF_THUNK;
}
// //
// store information in a vissprite // store information in a vissprite
// //

View file

@ -93,9 +93,6 @@ extern boolean chat_on;
// set true whenever the tab rankings are being shown for any reason // set true whenever the tab rankings are being shown for any reason
extern boolean hu_showscores; extern boolean hu_showscores;
// P_DeathThink sets this true to show scores while dead, in multiplayer
extern boolean playerdeadview;
// init heads up data at game startup. // init heads up data at game startup.
void HU_Init(void); void HU_Init(void);

View file

@ -64,7 +64,7 @@ void I_ShutdownSound(void);
\return sfx handle \return sfx handle
*/ */
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority); INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
/** \brief Stops a sound channel. /** \brief Stops a sound channel.

View file

@ -686,14 +686,29 @@ static boolean SOCK_CanGet(void)
#endif #endif
#ifndef NONET #ifndef NONET
static void SOCK_Send(void) static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr)
{ {
ssize_t c = ERRSOCKET;
socklen_t d4 = (socklen_t)sizeof(struct sockaddr_in); socklen_t d4 = (socklen_t)sizeof(struct sockaddr_in);
#ifdef HAVE_IPV6 #ifdef HAVE_IPV6
socklen_t d6 = (socklen_t)sizeof(struct sockaddr_in6); socklen_t d6 = (socklen_t)sizeof(struct sockaddr_in6);
#endif #endif
socklen_t d, da = (socklen_t)sizeof(mysockaddr_t); socklen_t d, da = (socklen_t)sizeof(mysockaddr_t);
switch (sockaddr->any.sa_family)
{
case AF_INET: d = d4; break;
#ifdef HAVE_IPV6
case AF_INET6: d = d6; break;
#endif
default: d = da; break;
}
return sendto(socket, (char *)&doomcom->data, doomcom->datalength, 0, &sockaddr->any, d);
}
static void SOCK_Send(void)
{
ssize_t c = ERRSOCKET;
size_t i, j; size_t i, j;
if (!nodeconnected[doomcom->remotenode]) if (!nodeconnected[doomcom->remotenode])
@ -706,19 +721,7 @@ static void SOCK_Send(void)
for (j = 0; j < broadcastaddresses; j++) for (j = 0; j < broadcastaddresses; j++)
{ {
if (myfamily[i] == broadcastaddress[j].any.sa_family) if (myfamily[i] == broadcastaddress[j].any.sa_family)
{ SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
if (broadcastaddress[i].any.sa_family == AF_INET)
d = d4;
#ifdef HAVE_IPV6
else if (broadcastaddress[i].any.sa_family == AF_INET6)
d = d6;
#endif
else
d = da;
c = sendto(mysockets[i], (char *)&doomcom->data, doomcom->datalength, 0,
&broadcastaddress[j].any, d);
}
} }
} }
return; return;
@ -728,35 +731,13 @@ static void SOCK_Send(void)
for (i = 0; i < mysocketses; i++) for (i = 0; i < mysocketses; i++)
{ {
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family) if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
{ SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET)
d = d4;
#ifdef HAVE_IPV6
else if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET6)
d = d6;
#endif
else
d = da;
sendto(mysockets[i], (char *)&doomcom->data, doomcom->datalength, 0,
&clientaddress[doomcom->remotenode].any, d);
}
} }
return; return;
} }
else else
{ {
if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET) c = SOCK_SendToAddr(nodesocket[doomcom->remotenode], &clientaddress[doomcom->remotenode]);
d = d4;
#ifdef HAVE_IPV6
else if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET6)
d = d6;
#endif
else
d = da;
c = sendto(nodesocket[doomcom->remotenode], (char *)&doomcom->data, doomcom->datalength, 0,
&clientaddress[doomcom->remotenode].any, d);
} }
if (c == ERRSOCKET && errno != ECONNREFUSED && errno != EWOULDBLOCK) if (c == ERRSOCKET && errno != ECONNREFUSED && errno != EWOULDBLOCK)
@ -1044,7 +1025,7 @@ static boolean UDP_Socket(void)
if (gaie == 0) if (gaie == 0)
{ {
runp = ai; runp = ai;
while (runp != NULL) while (runp != NULL && s < MAXNETNODES+1)
{ {
memcpy(&clientaddress[s], runp->ai_addr, runp->ai_addrlen); memcpy(&clientaddress[s], runp->ai_addr, runp->ai_addrlen);
s++; s++;
@ -1059,12 +1040,15 @@ static boolean UDP_Socket(void)
clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip
s++; s++;
} }
s = 0;
// setup broadcast adress to BROADCASTADDR entry // setup broadcast adress to BROADCASTADDR entry
gaie = I_getaddrinfo("255.255.255.255", "0", &hints, &ai); gaie = I_getaddrinfo("255.255.255.255", "0", &hints, &ai);
if (gaie == 0) if (gaie == 0)
{ {
runp = ai; runp = ai;
while (runp != NULL) while (runp != NULL && s < MAXNETNODES+1)
{ {
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen); memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
s++; s++;
@ -1087,7 +1071,7 @@ static boolean UDP_Socket(void)
if (gaie == 0) if (gaie == 0)
{ {
runp = ai; runp = ai;
while (runp != NULL) while (runp != NULL && s < MAXNETNODES+1)
{ {
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen); memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
s++; s++;

View file

@ -10755,7 +10755,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // deathstate S_NULL, // deathstate
S_NULL, // xdeathstate S_NULL, // xdeathstate
sfx_None, // deathsound sfx_None, // deathsound
-24*FRACUNIT, // speed -72*FRACUNIT, // speed -- -24*FRACUNIT originally, srb2kart x3 (nya)
1*FRACUNIT, // radius 1*FRACUNIT, // radius
8*FRACUNIT, // height 8*FRACUNIT, // height
0, // display offset 0, // display offset

View file

@ -327,6 +327,7 @@ static int sector_get(lua_State *L)
{ {
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt); enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
INT16 i;
if (!sector) if (!sector)
{ {
@ -349,11 +350,23 @@ static int sector_get(lua_State *L)
lua_pushfixed(L, sector->ceilingheight); lua_pushfixed(L, sector->ceilingheight);
return 1; return 1;
case sector_floorpic: // floorpic case sector_floorpic: // floorpic
lua_pushlstring(L, levelflats[sector->floorpic].name, 8); {
levelflat_t *levelflat = &levelflats[sector->floorpic];
for (i = 0; i < 8; i++)
if (!levelflat->name[i])
break;
lua_pushlstring(L, levelflat->name, i);
return 1; return 1;
}
case sector_ceilingpic: // ceilingpic case sector_ceilingpic: // ceilingpic
lua_pushlstring(L, levelflats[sector->ceilingpic].name, 8); {
levelflat_t *levelflat = &levelflats[sector->ceilingpic];
for (i = 0; i < 8; i++)
if (!levelflat->name[i])
break;
lua_pushlstring(L, levelflat->name, i);
return 1; return 1;
}
case sector_lightlevel: case sector_lightlevel:
lua_pushinteger(L, sector->lightlevel); lua_pushinteger(L, sector->lightlevel);
return 1; return 1;

View file

@ -182,19 +182,21 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
{ {
MYFILE f; MYFILE f;
char *name; char *name;
size_t len;
f.wad = wad; f.wad = wad;
f.size = W_LumpLengthPwad(wad, lump); f.size = W_LumpLengthPwad(wad, lump);
f.data = Z_Malloc(f.size, PU_LUA, NULL); f.data = Z_Malloc(f.size, PU_LUA, NULL);
W_ReadLumpPwad(wad, lump, f.data); W_ReadLumpPwad(wad, lump, f.data);
f.curpos = f.data; f.curpos = f.data;
name = malloc(strlen(wadfiles[wad]->filename)+10); len = strlen(wadfiles[wad]->filename);
name = malloc(len+10);
strcpy(name, wadfiles[wad]->filename); strcpy(name, wadfiles[wad]->filename);
if (!fasticmp(&name[strlen(name) - 4], ".lua")) { if (!fasticmp(&name[len - 4], ".lua")) {
// If it's not a .lua file, copy the lump name in too. // If it's not a .lua file, copy the lump name in too.
name[strlen(wadfiles[wad]->filename)] = '|'; name[len] = '|';
M_Memcpy(name+strlen(wadfiles[wad]->filename)+1, wadfiles[wad]->lumpinfo[lump].name, 8); M_Memcpy(name+len+1, wadfiles[wad]->lumpinfo[lump].name, 8);
name[strlen(wadfiles[wad]->filename)+9] = '\0'; name[len+9] = '\0';
} }
LUA_LoadFile(&f, name); LUA_LoadFile(&f, name);

View file

@ -492,7 +492,9 @@ static void GIF_framewrite(void)
// screen regions are handled in GIF_lzw // screen regions are handled in GIF_lzw
{ {
UINT16 delay = 3; // todo int d1 = (int)((100.0/NEWTICRATE)*(gif_frames+1));
int d2 = (int)((100.0/NEWTICRATE)*(gif_frames));
UINT16 delay = d1-d2;
INT32 startline; INT32 startline;
WRITEMEM(p, gifframe_gchead, 4); WRITEMEM(p, gifframe_gchead, 4);

View file

@ -1255,14 +1255,14 @@ static menuitem_t OP_VideoOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 45}, {IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 45},
//{IT_STRING | IT_CVAR, NULL, "NiGHTS Draw Dist", &cv_drawdist_nights, 55}, //{IT_STRING | IT_CVAR, NULL, "NiGHTS Draw Dist", &cv_drawdist_nights, 55},
{IT_STRING | IT_CVAR, NULL, "Weather Draw Distance",&cv_drawdist_precip, 55}, {IT_STRING | IT_CVAR, NULL, "Weather Draw Distance",&cv_drawdist_precip, 55},
{IT_STRING | IT_CVAR, NULL, "Weather Density", &cv_precipdensity, 65}, //{IT_STRING | IT_CVAR, NULL, "Weather Density", &cv_precipdensity, 65},
{IT_STRING | IT_CVAR, NULL, "Skyboxes", &cv_skybox, 75}, {IT_STRING | IT_CVAR, NULL, "Skyboxes", &cv_skybox, 65},
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 90}, {IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 80},
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 100}, {IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 90},
#ifdef HWRENDER #ifdef HWRENDER
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 115}, {IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 105},
#endif #endif
}; };
@ -1275,7 +1275,7 @@ enum
op_video_gamma, op_video_gamma,
op_video_dd, op_video_dd,
op_video_wdd, op_video_wdd,
op_video_wd, //op_video_wd,
op_video_skybox, op_video_skybox,
op_video_fps, op_video_fps,
op_video_vsync, op_video_vsync,

View file

@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
// SFX I/O // SFX I/O
// //
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority) INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
{ {
(void)id; (void)id;
(void)vol; (void)vol;
(void)sep; (void)sep;
(void)pitch; (void)pitch;
(void)priority; (void)priority;
(void)channel;
return -1; return -1;
} }

View file

@ -1819,6 +1819,7 @@ void T_ThwompSector(levelspecthink_t *thwomp)
#define ceilingwasheight vars[5] #define ceilingwasheight vars[5]
fixed_t thwompx, thwompy; fixed_t thwompx, thwompy;
sector_t *actionsector; sector_t *actionsector;
ffloor_t *rover = NULL;
INT32 secnum; INT32 secnum;
// SRB2kart 170217 - Thwomps are automatic. // SRB2kart 170217 - Thwomps are automatic.
@ -1843,7 +1844,16 @@ void T_ThwompSector(levelspecthink_t *thwomp)
secnum = P_FindSectorFromTag((INT16)thwomp->vars[0], -1); secnum = P_FindSectorFromTag((INT16)thwomp->vars[0], -1);
if (secnum > 0) if (secnum > 0)
{
actionsector = &sectors[secnum]; actionsector = &sectors[secnum];
// Look for thwomp FFloor
for (rover = actionsector->ffloors; rover; rover = rover->next)
{
if (rover->master == thwomp->sourceline)
break;
}
}
else else
return; // Bad bad bad! return; // Bad bad bad!
@ -1932,10 +1942,13 @@ void T_ThwompSector(levelspecthink_t *thwomp)
{ {
mobj_t *mp = (void *)&actionsector->soundorg; mobj_t *mp = (void *)&actionsector->soundorg;
if (!rover || (rover->flags & FF_EXISTS))
{
if (thwomp->sourceline->flags & ML_EFFECT4) if (thwomp->sourceline->flags & ML_EFFECT4)
S_StartSound(mp, sides[thwomp->sourceline->sidenum[0]].textureoffset>>FRACBITS); S_StartSound(mp, sides[thwomp->sourceline->sidenum[0]].textureoffset>>FRACBITS);
else else
S_StartSound(mp, sfx_thwomp); S_StartSound(mp, sfx_thwomp);
}
thwomp->direction = 1; // start heading back up thwomp->direction = 1; // start heading back up
thwomp->distance = TICRATE; // but only after a small delay thwomp->distance = TICRATE; // but only after a small delay
@ -1952,6 +1965,9 @@ void T_ThwompSector(levelspecthink_t *thwomp)
thwomp->direction = -1; thwomp->direction = -1;
/* // SRB2kart 170217 - Thwomps are automatic. /* // SRB2kart 170217 - Thwomps are automatic.
// scan the thinkers to find players!
if (!rover || (rover->flags & FF_EXISTS))
{
// scan the thinkers to find players! // scan the thinkers to find players!
for (th = thinkercap.next; th != &thinkercap; th = th->next) for (th = thinkercap.next; th != &thinkercap; th = th->next)
{ {
@ -1959,12 +1975,14 @@ void T_ThwompSector(levelspecthink_t *thwomp)
continue; continue;
mo = (mobj_t *)th; mo = (mobj_t *)th;
if (mo->type == MT_PLAYER && mo->health && mo->z <= thwomp->sector->ceilingheight if (mo->type == MT_PLAYER && mo->health && mo->player && !mo->player->spectator
&& mo->z <= thwomp->sector->ceilingheight
&& P_AproxDistance(thwompx - mo->x, thwompy - mo->y) <= 96*FRACUNIT) && P_AproxDistance(thwompx - mo->x, thwompy - mo->y) <= 96*FRACUNIT)
{ {
thwomp->direction = -1; thwomp->direction = -1;
break; break;
} }
}
}*/ }*/
thwomp->sector->ceilspeed = 0; thwomp->sector->ceilspeed = 0;

View file

@ -68,7 +68,6 @@
// both the head and tail of the thinker list // both the head and tail of the thinker list
extern thinker_t thinkercap; extern thinker_t thinkercap;
extern INT32 runcount;
void P_InitThinkers(void); void P_InitThinkers(void);
void P_AddThinker(thinker_t *thinker); void P_AddThinker(thinker_t *thinker);

View file

@ -4007,7 +4007,8 @@ void P_RecalcPrecipInSector(sector_t *sector)
// //
void P_NullPrecipThinker(precipmobj_t *mobj) void P_NullPrecipThinker(precipmobj_t *mobj)
{ {
(void)mobj; //(void)mobj;
mobj->precipflags &= ~PCF_THUNK;
} }
void P_SnowThinker(precipmobj_t *mobj) void P_SnowThinker(precipmobj_t *mobj)
@ -4027,25 +4028,26 @@ void P_RainThinker(precipmobj_t *mobj)
{ {
// cycle through states, // cycle through states,
// calling action functions at transitions // calling action functions at transitions
if (mobj->tics > 0 && --mobj->tics == 0) if (mobj->tics <= 0)
{ return;
// you can cycle through multiple states in a tic
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate)) if (--mobj->tics)
return; // freed itself return;
}
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
return;
if (mobj->state != &states[S_RAINRETURN])
return;
if (mobj->state == &states[S_RAINRETURN])
{
mobj->z = mobj->ceilingz; mobj->z = mobj->ceilingz;
P_SetPrecipMobjState(mobj, S_RAIN1); P_SetPrecipMobjState(mobj, S_RAIN1);
}
return; return;
} }
// adjust height // adjust height
mobj->z += mobj->momz; if ((mobj->z += mobj->momz) <= mobj->floorz)
if (mobj->z <= mobj->floorz)
{ {
// no splashes on sky or bottomless pits // no splashes on sky or bottomless pits
if (mobj->precipflags & PCF_PIT) if (mobj->precipflags & PCF_PIT)
@ -9545,14 +9547,15 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{ {
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type); precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
mo->thinker.function.acp1 = (actionf_p1)P_RainThinker; mo->precipflags |= PCF_RAIN;
//mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
return mo; return mo;
} }
static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{ {
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type); precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker; //mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
return mo; return mo;
} }
@ -9741,13 +9744,12 @@ consvar_t cv_suddendeath = {"suddendeath", "Off", CV_NETVAR|CV_CHEAT, CV_OnOff,
void P_SpawnPrecipitation(void) void P_SpawnPrecipitation(void)
{ {
INT32 i, j, mrand; INT32 i, mrand;
fixed_t basex, basey, x, y, height; fixed_t basex, basey, x, y, height;
subsector_t *precipsector = NULL; subsector_t *precipsector = NULL;
precipmobj_t *rainmo = NULL; precipmobj_t *rainmo = NULL;
if (dedicated || !cv_precipdensity.value || curWeather == PRECIP_NONE if (dedicated || /*!cv_precipdensity*/!cv_drawdist_precip.value || curWeather == PRECIP_NONE) // SRB2Kart
|| netgame) // SRB2Kart
return; return;
// Use the blockmap to narrow down our placing patterns // Use the blockmap to narrow down our placing patterns
@ -9756,7 +9758,7 @@ void P_SpawnPrecipitation(void)
basex = bmaporgx + (i % bmapwidth) * MAPBLOCKSIZE; basex = bmaporgx + (i % bmapwidth) * MAPBLOCKSIZE;
basey = bmaporgy + (i / bmapwidth) * MAPBLOCKSIZE; basey = bmaporgy + (i / bmapwidth) * MAPBLOCKSIZE;
for (j = 0; j < cv_precipdensity.value; ++j) //for (j = 0; j < cv_precipdensity.value; ++j) -- density is 1 for kart always
{ {
x = basex + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3); x = basex + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
y = basey + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3); y = basey + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
@ -9766,7 +9768,11 @@ void P_SpawnPrecipitation(void)
// No sector? Stop wasting time, // No sector? Stop wasting time,
// move on to the next entry in the blockmap // move on to the next entry in the blockmap
if (!precipsector) if (!precipsector)
break; continue;
// Not in a sector with visible sky?
if (precipsector->sector->ceilingpic != skyflatnum)
continue;
// Exists, but is too small for reasonable precipitation. // Exists, but is too small for reasonable precipitation.
if (!(precipsector->sector->floorheight <= precipsector->sector->ceilingheight - (32<<FRACBITS))) if (!(precipsector->sector->floorheight <= precipsector->sector->ceilingheight - (32<<FRACBITS)))
@ -9777,10 +9783,6 @@ void P_SpawnPrecipitation(void)
if (curWeather == PRECIP_SNOW) if (curWeather == PRECIP_SNOW)
{ {
// Not in a sector with visible sky -- exception for NiGHTS.
if (!(maptol & TOL_NIGHTS) && precipsector->sector->ceilingpic != skyflatnum)
continue;
rainmo = P_SpawnSnowMobj(x, y, height, MT_SNOWFLAKE); rainmo = P_SpawnSnowMobj(x, y, height, MT_SNOWFLAKE);
mrand = M_RandomByte(); mrand = M_RandomByte();
if (mrand < 64) if (mrand < 64)
@ -9789,13 +9791,7 @@ void P_SpawnPrecipitation(void)
P_SetPrecipMobjState(rainmo, S_SNOW2); P_SetPrecipMobjState(rainmo, S_SNOW2);
} }
else // everything else. else // everything else.
{
// Not in a sector with visible sky.
if (precipsector->sector->ceilingpic != skyflatnum)
continue;
rainmo = P_SpawnRainMobj(x, y, height, MT_RAIN); rainmo = P_SpawnRainMobj(x, y, height, MT_RAIN);
}
// Randomly assign a height, now that floorz is set. // Randomly assign a height, now that floorz is set.
rainmo->z = M_RandomRange(rainmo->floorz>>FRACBITS, rainmo->ceilingz>>FRACBITS)<<FRACBITS; rainmo->z = M_RandomRange(rainmo->floorz>>FRACBITS, rainmo->ceilingz>>FRACBITS)<<FRACBITS;

View file

@ -261,6 +261,10 @@ typedef enum {
PCF_FOF = 4, PCF_FOF = 4,
// Above MOVING FOF (this means we need to keep floorz up to date...) // Above MOVING FOF (this means we need to keep floorz up to date...)
PCF_MOVINGFOF = 8, PCF_MOVINGFOF = 8,
// Is rain.
PCF_RAIN = 16,
// Ran the thinker this tic.
PCF_THUNK = 32,
} precipflag_t; } precipflag_t;
// Map Object definition. // Map Object definition.
typedef struct mobj_s typedef struct mobj_s

View file

@ -968,6 +968,7 @@ typedef enum
tc_bouncecheese, tc_bouncecheese,
tc_startcrumble, tc_startcrumble,
tc_marioblock, tc_marioblock,
tc_marioblockchecker,
tc_spikesector, tc_spikesector,
tc_floatsector, tc_floatsector,
tc_bridgethinker, tc_bridgethinker,
@ -1283,7 +1284,10 @@ static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type)
size_t i; size_t i;
WRITEUINT8(save_p, type); WRITEUINT8(save_p, type);
for (i = 0; i < 16; i++) for (i = 0; i < 16; i++)
{
WRITEFIXED(save_p, ht->vars[i]); //var[16] WRITEFIXED(save_p, ht->vars[i]); //var[16]
WRITEFIXED(save_p, ht->var2s[i]); //var[16]
}
WRITEUINT32(save_p, SaveLine(ht->sourceline)); WRITEUINT32(save_p, SaveLine(ht->sourceline));
WRITEUINT32(save_p, SaveSector(ht->sector)); WRITEUINT32(save_p, SaveSector(ht->sector));
} }
@ -1685,8 +1689,7 @@ static void P_NetArchiveThinkers(void)
for (th = thinkercap.next; th != &thinkercap; th = th->next) for (th = thinkercap.next; th != &thinkercap; th = th->next)
{ {
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|| th->function.acp1 == (actionf_p1)P_RainThinker || th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|| th->function.acp1 == (actionf_p1)P_SnowThinker))
numsaved++; numsaved++;
if (th->function.acp1 == (actionf_p1)P_MobjThinker) if (th->function.acp1 == (actionf_p1)P_MobjThinker)
@ -1695,8 +1698,7 @@ static void P_NetArchiveThinkers(void)
continue; continue;
} }
#ifdef PARANOIA #ifdef PARANOIA
else if (th->function.acp1 == (actionf_p1)P_RainThinker else if (th->function.acp1 == (actionf_p1)P_NullPrecipThinker);
|| th->function.acp1 == (actionf_p1)P_SnowThinker);
#endif #endif
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling) else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
{ {
@ -1798,6 +1800,11 @@ static void P_NetArchiveThinkers(void)
SaveSpecialLevelThinker(th, tc_marioblock); SaveSpecialLevelThinker(th, tc_marioblock);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker)
{
SaveSpecialLevelThinker(th, tc_marioblockchecker);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_SpikeSector) else if (th->function.acp1 == (actionf_p1)T_SpikeSector)
{ {
SaveSpecialLevelThinker(th, tc_spikesector); SaveSpecialLevelThinker(th, tc_spikesector);
@ -2189,7 +2196,10 @@ static void LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeiling)
size_t i; size_t i;
ht->thinker.function.acp1 = thinker; ht->thinker.function.acp1 = thinker;
for (i = 0; i < 16; i++) for (i = 0; i < 16; i++)
{
ht->vars[i] = READFIXED(save_p); //var[16] ht->vars[i] = READFIXED(save_p); //var[16]
ht->var2s[i] = READFIXED(save_p); //var[16]
}
ht->sourceline = LoadLine(READUINT32(save_p)); ht->sourceline = LoadLine(READUINT32(save_p));
ht->sector = LoadSector(READUINT32(save_p)); ht->sector = LoadSector(READUINT32(save_p));
@ -2762,6 +2772,10 @@ static void P_NetUnArchiveThinkers(void)
LoadSpecialLevelThinker((actionf_p1)T_MarioBlock, 3); LoadSpecialLevelThinker((actionf_p1)T_MarioBlock, 3);
break; break;
case tc_marioblockchecker:
LoadSpecialLevelThinker((actionf_p1)T_MarioBlockChecker, 0);
break;
case tc_spikesector: case tc_spikesector:
LoadSpecialLevelThinker((actionf_p1)T_SpikeSector, 0); LoadSpecialLevelThinker((actionf_p1)T_SpikeSector, 0);
break; break;

View file

@ -2782,7 +2782,6 @@ boolean P_SetupLevel(boolean skipprecip)
P_CreateBlockMap(); // Graue 02-29-2004 P_CreateBlockMap(); // Graue 02-29-2004
P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS); P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS);
R_MakeColormaps();
P_LoadLineDefs2(); P_LoadLineDefs2();
P_LoadSubsectors(lastloadedmaplumpnum + ML_SSECTORS); P_LoadSubsectors(lastloadedmaplumpnum + ML_SSECTORS);
P_LoadNodes(lastloadedmaplumpnum + ML_NODES); P_LoadNodes(lastloadedmaplumpnum + ML_NODES);

View file

@ -2056,8 +2056,7 @@ void P_SwitchWeather(INT32 weathernum)
for (think = thinkercap.next; think != &thinkercap; think = think->next) for (think = thinkercap.next; think != &thinkercap; think = think->next)
{ {
if ((think->function.acp1 != (actionf_p1)P_SnowThinker) if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
&& (think->function.acp1 != (actionf_p1)P_RainThinker))
continue; // not a precipmobj thinker continue; // not a precipmobj thinker
precipmobj = (precipmobj_t *)think; precipmobj = (precipmobj_t *)think;
@ -2073,14 +2072,12 @@ void P_SwitchWeather(INT32 weathernum)
for (think = thinkercap.next; think != &thinkercap; think = think->next) for (think = thinkercap.next; think != &thinkercap; think = think->next)
{ {
if (swap == PRECIP_RAIN) // Snow To Rain if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
{
if (!(think->function.acp1 == (actionf_p1)P_SnowThinker
|| think->function.acp1 == (actionf_p1)P_NullPrecipThinker))
continue; // not a precipmobj thinker continue; // not a precipmobj thinker
precipmobj = (precipmobj_t *)think; precipmobj = (precipmobj_t *)think;
if (swap == PRECIP_RAIN) // Snow To Rain
{
precipmobj->flags = mobjinfo[MT_RAIN].flags; precipmobj->flags = mobjinfo[MT_RAIN].flags;
st = &states[mobjinfo[MT_RAIN].spawnstate]; st = &states[mobjinfo[MT_RAIN].spawnstate];
precipmobj->state = st; precipmobj->state = st;
@ -2091,18 +2088,13 @@ void P_SwitchWeather(INT32 weathernum)
precipmobj->precipflags &= ~PCF_INVISIBLE; precipmobj->precipflags &= ~PCF_INVISIBLE;
think->function.acp1 = (actionf_p1)P_RainThinker; precipmobj->precipflags |= PCF_RAIN;
//think->function.acp1 = (actionf_p1)P_RainThinker;
} }
else if (swap == PRECIP_SNOW) // Rain To Snow else if (swap == PRECIP_SNOW) // Rain To Snow
{ {
INT32 z; INT32 z;
if (!(think->function.acp1 == (actionf_p1)P_RainThinker
|| think->function.acp1 == (actionf_p1)P_NullPrecipThinker))
continue; // not a precipmobj thinker
precipmobj = (precipmobj_t *)think;
precipmobj->flags = mobjinfo[MT_SNOWFLAKE].flags; precipmobj->flags = mobjinfo[MT_SNOWFLAKE].flags;
z = M_RandomByte(); z = M_RandomByte();
@ -2120,19 +2112,13 @@ void P_SwitchWeather(INT32 weathernum)
precipmobj->frame = st->frame; precipmobj->frame = st->frame;
precipmobj->momz = mobjinfo[MT_SNOWFLAKE].speed; precipmobj->momz = mobjinfo[MT_SNOWFLAKE].speed;
precipmobj->precipflags &= ~PCF_INVISIBLE; precipmobj->precipflags &= ~(PCF_INVISIBLE|PCF_RAIN);
think->function.acp1 = (actionf_p1)P_SnowThinker; //think->function.acp1 = (actionf_p1)P_SnowThinker;
} }
else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse. else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse.
{ {
if (!(think->function.acp1 == (actionf_p1)P_RainThinker //think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
|| think->function.acp1 == (actionf_p1)P_SnowThinker))
continue;
precipmobj = (precipmobj_t *)think;
think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
precipmobj->precipflags |= PCF_INVISIBLE; precipmobj->precipflags |= PCF_INVISIBLE;
} }

View file

@ -57,12 +57,12 @@ void Command_Numthinkers_f(void)
CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n")); CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n"));
CONS_Printf( CONS_Printf(
"\t1: P_MobjThinker\n" "\t1: P_MobjThinker\n"
"\t2: P_RainThinker\n" /*"\t2: P_RainThinker\n"
"\t3: P_SnowThinker\n" "\t3: P_SnowThinker\n"*/
"\t4: P_NullPrecipThinker\n" "\t2: P_NullPrecipThinker\n"
"\t5: T_Friction\n" "\t3: T_Friction\n"
"\t6: T_Pusher\n" "\t4: T_Pusher\n"
"\t7: P_RemoveThinkerDelayed\n"); "\t5: P_RemoveThinkerDelayed\n");
return; return;
} }
@ -74,27 +74,27 @@ void Command_Numthinkers_f(void)
action = (actionf_p1)P_MobjThinker; action = (actionf_p1)P_MobjThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker"); CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker");
break; break;
case 2: /*case 2:
action = (actionf_p1)P_RainThinker; action = (actionf_p1)P_RainThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker"); CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker");
break; break;
case 3: case 3:
action = (actionf_p1)P_SnowThinker; action = (actionf_p1)P_SnowThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker"); CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker");
break; break;*/
case 4: case 2:
action = (actionf_p1)P_NullPrecipThinker; action = (actionf_p1)P_NullPrecipThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker"); CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker");
break; break;
case 5: case 3:
action = (actionf_p1)T_Friction; action = (actionf_p1)T_Friction;
CONS_Printf(M_GetText("Number of %s: "), "T_Friction"); CONS_Printf(M_GetText("Number of %s: "), "T_Friction");
break; break;
case 6: case 4:
action = (actionf_p1)T_Pusher; action = (actionf_p1)T_Pusher;
CONS_Printf(M_GetText("Number of %s: "), "T_Pusher"); CONS_Printf(M_GetText("Number of %s: "), "T_Pusher");
break; break;
case 7: case 5:
action = (actionf_p1)P_RemoveThinkerDelayed; action = (actionf_p1)P_RemoveThinkerDelayed;
CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed"); CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed");
break; break;

View file

@ -8143,11 +8143,17 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
subsector_t *newsubsec; subsector_t *newsubsec;
fixed_t f1, f2; fixed_t f1, f2;
// We probably shouldn't move the camera if there is no player or player mobj somehow
if (!player || !player->mo)
return true;
mo = player->mo;
#ifdef NOCLIPCAM #ifdef NOCLIPCAM
cameranoclip = true; // We like camera noclip! cameranoclip = true; // We like camera noclip!
#else #else
cameranoclip = ((player->pflags & (PF_NOCLIP|PF_NIGHTSMODE)) cameranoclip = ((player->pflags & (PF_NOCLIP|PF_NIGHTSMODE))
|| (player->mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)) // Noclipping player camera noclips too!! || (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)) // Noclipping player camera noclips too!!
|| (leveltime < introtime)); // Kart intro cam || (leveltime < introtime)); // Kart intro cam
#endif #endif
@ -8180,7 +8186,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
else if (player == &players[fourthdisplayplayer]) else if (player == &players[fourthdisplayplayer])
focusangle = localangle4; focusangle = localangle4;
else else
focusangle = player->mo->angle; focusangle = mo->angle;
if (thiscam == &camera) if (thiscam == &camera)
camrotate = cv_cam_rotate.value; camrotate = cv_cam_rotate.value;
else if (thiscam == &camera2) else if (thiscam == &camera2)
@ -8201,17 +8207,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
return true; return true;
} }
if (!player || !player->mo)
return true;
mo = player->mo;
thiscam->radius = FixedMul(20*FRACUNIT, mapheaderinfo[gamemap-1]->mobj_scale); thiscam->radius = FixedMul(20*FRACUNIT, mapheaderinfo[gamemap-1]->mobj_scale);
thiscam->height = FixedMul(16*FRACUNIT, mapheaderinfo[gamemap-1]->mobj_scale); thiscam->height = FixedMul(16*FRACUNIT, mapheaderinfo[gamemap-1]->mobj_scale);
if (!mo)
return true;
// Don't run while respawning from a starpost // Don't run while respawning from a starpost
// Inu 4/8/13 Why not?! // Inu 4/8/13 Why not?!
// if (leveltime > 0 && timeinmap <= 0) // if (leveltime > 0 && timeinmap <= 0)
@ -8219,7 +8217,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (player->pflags & PF_NIGHTSMODE) if (player->pflags & PF_NIGHTSMODE)
{ {
focusangle = player->mo->angle; focusangle = mo->angle;
focusaiming = 0; focusaiming = 0;
} }
else if (player == &players[consoleplayer]) else if (player == &players[consoleplayer])
@ -8244,7 +8242,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
} }
else else
{ {
focusangle = player->mo->angle; focusangle = mo->angle;
focusaiming = player->aiming; focusaiming = player->aiming;
} }
@ -8909,8 +8907,6 @@ void P_DoTimeOver(player_t *player)
// P_PlayerThink // P_PlayerThink
// //
boolean playerdeadview; // show match/chaos/tag/capture the flag rankings while in death view
void P_PlayerThink(player_t *player) void P_PlayerThink(player_t *player)
{ {
ticcmd_t *cmd; ticcmd_t *cmd;
@ -9093,10 +9089,6 @@ void P_PlayerThink(player_t *player)
if (player->playerstate == PST_DEAD) if (player->playerstate == PST_DEAD)
{ {
player->mo->flags2 &= ~MF2_SHADOW; player->mo->flags2 &= ~MF2_SHADOW;
// show the multiplayer rankings while dead
if (player == &players[displayplayer])
playerdeadview = true;
P_DeathThink(player); P_DeathThink(player);
return; return;
@ -9121,9 +9113,6 @@ void P_PlayerThink(player_t *player)
player->lives = 1; // SRB2Kart player->lives = 1; // SRB2Kart
#endif #endif
if (player == &players[displayplayer])
playerdeadview = false;
// SRB2kart 010217 // SRB2kart 010217
if (leveltime < starttime) if (leveltime < starttime)
player->powers[pw_nocontrol] = 2; player->powers[pw_nocontrol] = 2;

View file

@ -476,40 +476,22 @@ void R_LoadTextures(void)
} }
else else
{ {
UINT16 patchcount = 1;
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height); //CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
if (SHORT(patchlump->width) == 64 texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
&& SHORT(patchlump->height) == 64)
{ // 64x64 patch
const column_t *column;
for (k = 0; k < SHORT(patchlump->width); k++)
{ // Find use of transparency.
column = (const column_t *)((const UINT8 *)patchlump + LONG(patchlump->columnofs[k]));
if (column->length != SHORT(patchlump->height))
break;
}
if (k == SHORT(patchlump->width))
patchcount = 2; // No transparency? 64x128 texture.
}
texture = textures[i] = Z_Calloc(sizeof(texture_t) + (sizeof(texpatch_t) * patchcount), PU_STATIC, NULL);
// Set texture properties. // Set texture properties.
M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name)); M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name));
texture->width = SHORT(patchlump->width); texture->width = SHORT(patchlump->width);
texture->height = SHORT(patchlump->height)*patchcount; texture->height = SHORT(patchlump->height);
texture->patchcount = patchcount; texture->patchcount = 1;
texture->holes = false; texture->holes = false;
// Allocate information for the texture's patches. // Allocate information for the texture's patches.
for (k = 0; k < patchcount; k++) patch = &texture->patches[0];
{
patch = &texture->patches[k];
patch->originx = 0; patch->originx = patch->originy = 0;
patch->originy = (INT16)(k*patchlump->height);
patch->wad = (UINT16)w; patch->wad = (UINT16)w;
patch->lump = texstart + j; patch->lump = texstart + j;
}
Z_Unlock(patchlump); Z_Unlock(patchlump);
@ -1071,9 +1053,6 @@ void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap)
static lumpnum_t foundcolormaps[MAXCOLORMAPS]; static lumpnum_t foundcolormaps[MAXCOLORMAPS];
static char colormapFixingArray[MAXCOLORMAPS][3][9];
static size_t carrayindex;
// //
// R_ClearColormaps // R_ClearColormaps
// //
@ -1085,8 +1064,6 @@ void R_ClearColormaps(void)
num_extra_colormaps = 0; num_extra_colormaps = 0;
carrayindex = 0;
for (i = 0; i < MAXCOLORMAPS; i++) for (i = 0; i < MAXCOLORMAPS; i++)
foundcolormaps[i] = LUMPERROR; foundcolormaps[i] = LUMPERROR;
@ -1140,10 +1117,20 @@ static double deltas[256][3], map[256][3];
static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b); static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
static int RoundUp(double number); static int RoundUp(double number);
#ifdef HASINVERT
void R_MakeInvertmap(void)
{
size_t i;
for (i = 0; i < 256; i++)
invertmap[i] = NearestColor(256 - pLocalPalette[i].s.red, 256 - pLocalPalette[i].s.green, 256 - pLocalPalette[i].s.blue);
}
#endif
INT32 R_CreateColormap(char *p1, char *p2, char *p3) INT32 R_CreateColormap(char *p1, char *p2, char *p3)
{ {
double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb; double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
double r, g, b, cbrightness, maskamt = 0, othermask = 0; double maskamt = 0, othermask = 0;
int mask, fog = 0; int mask, fog = 0;
size_t mapnum = num_extra_colormaps; size_t mapnum = num_extra_colormaps;
size_t i; size_t i;
@ -1206,7 +1193,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
fadedist = fadeend - fadestart; fadedist = fadeend - fadestart;
fog = NUMFROMCHAR(p2[1]); fog = NUMFROMCHAR(p2[1]);
} }
#undef getnum #undef NUMFROMCHAR
if (p3[0] == '#') if (p3[0] == '#')
{ {
@ -1249,38 +1236,8 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
if (num_extra_colormaps == MAXCOLORMAPS) if (num_extra_colormaps == MAXCOLORMAPS)
I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS); I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS);
strncpy(colormapFixingArray[num_extra_colormaps][0], p1, 8);
strncpy(colormapFixingArray[num_extra_colormaps][1], p2, 8);
strncpy(colormapFixingArray[num_extra_colormaps][2], p3, 8);
num_extra_colormaps++; num_extra_colormaps++;
if (rendermode == render_soft)
{
for (i = 0; i < 256; i++)
{
r = pLocalPalette[i].s.red;
g = pLocalPalette[i].s.green;
b = pLocalPalette[i].s.blue;
cbrightness = sqrt((r*r) + (g*g) + (b*b));
map[i][0] = (cbrightness * cmaskr) + (r * othermask);
if (map[i][0] > 255.0l)
map[i][0] = 255.0l;
deltas[i][0] = (map[i][0] - cdestr) / (double)fadedist;
map[i][1] = (cbrightness * cmaskg) + (g * othermask);
if (map[i][1] > 255.0l)
map[i][1] = 255.0l;
deltas[i][1] = (map[i][1] - cdestg) / (double)fadedist;
map[i][2] = (cbrightness * cmaskb) + (b * othermask);
if (map[i][2] > 255.0l)
map[i][2] = 255.0l;
deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist;
}
}
foundcolormaps[mapnum] = LUMPERROR; foundcolormaps[mapnum] = LUMPERROR;
// aligned on 8 bit for asm code // aligned on 8 bit for asm code
@ -1292,145 +1249,17 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
extra_colormaps[mapnum].fadeend = (UINT16)fadeend; extra_colormaps[mapnum].fadeend = (UINT16)fadeend;
extra_colormaps[mapnum].fog = fog; extra_colormaps[mapnum].fog = fog;
return (INT32)mapnum; if (rendermode == render_soft)
} {
void R_MakeColormaps(void)
{
size_t i;
carrayindex = num_extra_colormaps;
num_extra_colormaps = 0;
for (i = 0; i < carrayindex; i++)
R_CreateColormap2(colormapFixingArray[i][0], colormapFixingArray[i][1],
colormapFixingArray[i][2]);
}
#ifdef HASINVERT
void R_MakeInvertmap(void)
{
size_t i;
for (i = 0; i < 256; i++)
invertmap[i] = NearestColor(256 - pLocalPalette[i].s.red, 256 - pLocalPalette[i].s.green, 256 - pLocalPalette[i].s.blue);
}
#endif
void R_CreateColormap2(char *p1, char *p2, char *p3)
{
double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
double r, g, b, cbrightness; double r, g, b, cbrightness;
double maskamt = 0, othermask = 0; int p;
INT32 mask, p, fog = 0; lighttable_t *colormap_p;
size_t mapnum = num_extra_colormaps;
size_t i;
lighttable_t *colormap_p, *colormap_p2;
UINT32 cr, cg, cb, maskcolor, fadecolor;
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0) // Initialise the map and delta arrays
if (p1[0] == '#') // map[i] stores an RGB color (as double) for index i,
{ // which is then converted to SRB2's palette later
cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2])); // deltas[i] stores a corresponding fade delta between the RGB color and the final fade color;
cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4])); // map[i]'s values are decremented by after each use
cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
if (encoremap)
{
i = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
cr = pLocalPalette[i].s.red;
cg = pLocalPalette[i].s.green;
cb = pLocalPalette[i].s.blue;
}
cmaskr = cr;
cmaskg = cg;
cmaskb = cb;
// Create a rough approximation of the color (a 16 bit color)
maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11);
if (p1[7] >= 'a' && p1[7] <= 'z')
mask = (p1[7] - 'a');
else if (p1[7] >= 'A' && p1[7] <= 'Z')
mask = (p1[7] - 'A');
else
mask = 24;
maskamt = (double)(mask/24.0l);
othermask = 1 - maskamt;
maskamt /= 0xff;
cmaskr *= maskamt;
cmaskg *= maskamt;
cmaskb *= maskamt;
}
else
{
cmaskr = cmaskg = cmaskb = 0xff;
maskamt = 0;
maskcolor = ((0xff) >> 3) + (((0xff) >> 2) << 5) + (((0xff) >> 3) << 11);
}
#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0)
if (p2[0] == '#')
{
// Get parameters like fadestart, fadeend, and the fogflag
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
if (fadestart > 30)
fadestart = 0;
if (fadeend > 31 || fadeend < 1)
fadeend = 31;
fadedist = fadeend - fadestart;
fog = NUMFROMCHAR(p2[1]);
}
#undef getnum
if (p3[0] == '#')
{
cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
if (encoremap)
{
i = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
cr = pLocalPalette[i].s.red;
cg = pLocalPalette[i].s.green;
cb = pLocalPalette[i].s.blue;
}
cdestr = cr;
cdestg = cg;
cdestb = cb;
fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11));
}
else
cdestr = cdestg = cdestb = fadecolor = 0;
#undef HEX2INT
for (i = 0; i < num_extra_colormaps; i++)
{
if (foundcolormaps[i] != LUMPERROR)
continue;
if (maskcolor == extra_colormaps[i].maskcolor
&& fadecolor == extra_colormaps[i].fadecolor
&& (float)maskamt == (float)extra_colormaps[i].maskamt
&& fadestart == extra_colormaps[i].fadestart
&& fadeend == extra_colormaps[i].fadeend
&& fog == extra_colormaps[i].fog)
{
return;
}
}
if (num_extra_colormaps == MAXCOLORMAPS)
I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS);
num_extra_colormaps++;
if (rendermode == render_soft)
{
for (i = 0; i < 256; i++) for (i = 0; i < 256; i++)
{ {
r = pLocalPalette[i].s.red; r = pLocalPalette[i].s.red;
@ -1453,25 +1282,13 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
map[i][2] = 255.0l; map[i][2] = 255.0l;
deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist; deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist;
} }
}
foundcolormaps[mapnum] = LUMPERROR; // Now allocate memory for the actual colormap array itself!
// aligned on 8 bit for asm code
extra_colormaps[mapnum].colormap = NULL;
extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor;
extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor;
extra_colormaps[mapnum].maskamt = maskamt;
extra_colormaps[mapnum].fadestart = (UINT16)fadestart;
extra_colormaps[mapnum].fadeend = (UINT16)fadeend;
extra_colormaps[mapnum].fog = fog;
#define ABS2(x) ((x) < 0 ? -(x) : (x))
if (rendermode == render_soft)
{
colormap_p = Z_MallocAlign((256 * (encoremap ? 64 : 32)) + 10, PU_LEVEL, NULL, 8); colormap_p = Z_MallocAlign((256 * (encoremap ? 64 : 32)) + 10, PU_LEVEL, NULL, 8);
extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p; extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p;
// Calculate the palette index for each palette index, for each light level
// (as well as the two unused colormap lines we inherited from Doom)
for (p = 0; p < 32; p++) for (p = 0; p < 32; p++)
{ {
for (i = 0; i < 256; i++) for (i = 0; i < 256; i++)
@ -1483,7 +1300,7 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
if ((UINT32)p < fadestart) if ((UINT32)p < fadestart)
continue; continue;
#define ABS2(x) ((x) < 0 ? -(x) : (x))
if (ABS2(map[i][0] - cdestr) > ABS2(deltas[i][0])) if (ABS2(map[i][0] - cdestr) > ABS2(deltas[i][0]))
map[i][0] -= deltas[i][0]; map[i][0] -= deltas[i][0];
else else
@ -1498,13 +1315,13 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
map[i][2] -= deltas[i][2]; map[i][2] -= deltas[i][2];
else else
map[i][2] = cdestb; map[i][2] = cdestb;
#undef ABS2
} }
} }
if (!encoremap) if (encoremap)
return; {
lighttable_t *colormap_p2 = extra_colormaps[mapnum].colormap;
colormap_p2 = extra_colormaps[mapnum].colormap;
for (p = 0; p < 32; p++) for (p = 0; p < 32; p++)
{ {
@ -1516,9 +1333,9 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
colormap_p2 += 256; colormap_p2 += 256;
} }
} }
#undef ABS2 }
return; return (INT32)mapnum;
} }
// Thanks to quake2 source! // Thanks to quake2 source!

View file

@ -93,8 +93,6 @@ void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap);
void R_ClearColormaps(void); void R_ClearColormaps(void);
INT32 R_ColormapNumForName(char *name); INT32 R_ColormapNumForName(char *name);
INT32 R_CreateColormap(char *p1, char *p2, char *p3); INT32 R_CreateColormap(char *p1, char *p2, char *p3);
void R_CreateColormap2(char *p1, char *p2, char *p3);
void R_MakeColormaps(void);
#ifdef HASINVERT #ifdef HASINVERT
void R_MakeInvertmap(void); void R_MakeInvertmap(void);
#endif #endif

View file

@ -60,7 +60,6 @@ fixed_t projectiony; // aspect ratio
// just for profiling purposes // just for profiling purposes
size_t framecount; size_t framecount;
size_t sscount;
size_t loopcount; size_t loopcount;
fixed_t viewx, viewy, viewz; fixed_t viewx, viewy, viewz;
@ -123,11 +122,19 @@ size_t num_extra_colormaps;
extracolormap_t extra_colormaps[MAXCOLORMAPS]; extracolormap_t extra_colormaps[MAXCOLORMAPS];
static CV_PossibleValue_t drawdist_cons_t[] = { static CV_PossibleValue_t drawdist_cons_t[] = {
{256, "256"}, {512, "512"}, {768, "768"}, /*{256, "256"},*/ {512, "512"}, {768, "768"},
{1024, "1024"}, {1536, "1536"}, {2048, "2048"}, {1024, "1024"}, {1536, "1536"}, {2048, "2048"},
{3072, "3072"}, {4096, "4096"}, {6144, "6144"}, {3072, "3072"}, {4096, "4096"}, {6144, "6144"},
{8192, "8192"}, {0, "Infinite"}, {0, NULL}}; {8192, "8192"}, {0, "Infinite"}, {0, NULL}};
static CV_PossibleValue_t precipdensity_cons_t[] = {{0, "None"}, {1, "Light"}, {2, "Moderate"}, {4, "Heavy"}, {6, "Thick"}, {8, "V.Thick"}, {0, NULL}};
//static CV_PossibleValue_t precipdensity_cons_t[] = {{0, "None"}, {1, "Light"}, {2, "Moderate"}, {4, "Heavy"}, {6, "Thick"}, {8, "V.Thick"}, {0, NULL}};
static CV_PossibleValue_t drawdist_precip_cons_t[] = {
{256, "256"}, {512, "512"}, {768, "768"},
{1024, "1024"}, {1536, "1536"}, {2048, "2048"},
{0, "None"}, {0, NULL}};
//static CV_PossibleValue_t precipdensity_cons_t[] = {{0, "None"}, {1, "Light"}, {2, "Moderate"}, {4, "Heavy"}, {6, "Thick"}, {8, "V.Thick"}, {0, NULL}};
static CV_PossibleValue_t translucenthud_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}}; static CV_PossibleValue_t translucenthud_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
static CV_PossibleValue_t maxportals_cons_t[] = {{0, "MIN"}, {12, "MAX"}, {0, NULL}}; // lmao rendering 32 portals, you're a card static CV_PossibleValue_t maxportals_cons_t[] = {{0, "MIN"}, {12, "MAX"}, {0, NULL}}; // lmao rendering 32 portals, you're a card
static CV_PossibleValue_t homremoval_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Flash"}, {0, NULL}}; static CV_PossibleValue_t homremoval_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Flash"}, {0, NULL}};
@ -165,9 +172,9 @@ consvar_t cv_translucenthud = {"translucenthud", "10", CV_SAVE, translucenthud_c
consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; //consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; //consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// Okay, whoever said homremoval causes a performance hit should be shot. // Okay, whoever said homremoval causes a performance hit should be shot.
consvar_t cv_homremoval = {"homremoval", "Yes", CV_SAVE, homremoval_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_homremoval = {"homremoval", "Yes", CV_SAVE, homremoval_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -557,9 +564,6 @@ static void R_InitTextureMapping(void)
// Take out the fencepost cases from viewangletox. // Take out the fencepost cases from viewangletox.
for (i = 0; i < FINEANGLES/2; i++) for (i = 0; i < FINEANGLES/2; i++)
{ {
t = FixedMul(FINETANGENT(i), focallength);
t = centerx - t;
if (viewangletox[i] == -1) if (viewangletox[i] == -1)
viewangletox[i] = 0; viewangletox[i] = 0;
else if (viewangletox[i] == viewwidth+1) else if (viewangletox[i] == viewwidth+1)
@ -1048,8 +1052,6 @@ void R_SkyboxFrame(player_t *player)
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT); viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT); viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
sscount = 0;
// recalc necessary stuff for mouseaiming // recalc necessary stuff for mouseaiming
// slopes are already calculated for the full possible view (which is 4*viewheight). // slopes are already calculated for the full possible view (which is 4*viewheight).
@ -1192,8 +1194,6 @@ void R_SetupFrame(player_t *player, boolean skybox)
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT); viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT); viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
sscount = 0;
// recalc necessary stuff for mouseaiming // recalc necessary stuff for mouseaiming
// slopes are already calculated for the full possible view (which is 4*viewheight). // slopes are already calculated for the full possible view (which is 4*viewheight).
@ -1349,9 +1349,9 @@ void R_RenderPlayerView(player_t *player)
if (cv_homremoval.value && player == &players[displayplayer]) if (cv_homremoval.value && player == &players[displayplayer])
{ {
if (cv_homremoval.value == 1) if (cv_homremoval.value == 1)
V_DrawFill(0, 0, vid.width, vid.height, 31); // No HOM effect! V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // No HOM effect!
else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted. else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
V_DrawFill(0, 0, vid.width, vid.height, 128+(timeinmap&15)); V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 128+(timeinmap&15));
} }
// Draw over the fourth screen so you don't have to stare at a HOM :V // Draw over the fourth screen so you don't have to stare at a HOM :V
else if (splitscreen == 2 && player == &players[thirddisplayplayer]) else if (splitscreen == 2 && player == &players[thirddisplayplayer])
@ -1513,10 +1513,10 @@ void R_RegisterEngineStuff(void)
if (dedicated) if (dedicated)
return; return;
CV_RegisterVar(&cv_precipdensity); //CV_RegisterVar(&cv_precipdensity);
CV_RegisterVar(&cv_translucency); CV_RegisterVar(&cv_translucency);
CV_RegisterVar(&cv_drawdist); CV_RegisterVar(&cv_drawdist);
CV_RegisterVar(&cv_drawdist_nights); //CV_RegisterVar(&cv_drawdist_nights);
CV_RegisterVar(&cv_drawdist_precip); CV_RegisterVar(&cv_drawdist_precip);
CV_RegisterVar(&cv_chasecam); CV_RegisterVar(&cv_chasecam);

View file

@ -77,7 +77,7 @@ extern consvar_t cv_chasecam, cv_chasecam2, cv_chasecam3, cv_chasecam4;
extern consvar_t cv_flipcam, cv_flipcam2, cv_flipcam3, cv_flipcam4; extern consvar_t cv_flipcam, cv_flipcam2, cv_flipcam3, cv_flipcam4;
extern consvar_t cv_shadow, cv_shadowoffs; extern consvar_t cv_shadow, cv_shadowoffs;
extern consvar_t cv_translucency; extern consvar_t cv_translucency;
extern consvar_t cv_precipdensity, cv_drawdist, cv_drawdist_nights, cv_drawdist_precip; extern consvar_t /*cv_precipdensity,*/ cv_drawdist, /*cv_drawdist_nights,*/ cv_drawdist_precip;
extern consvar_t cv_skybox; extern consvar_t cv_skybox;
extern consvar_t cv_tailspickup; extern consvar_t cv_tailspickup;

View file

@ -112,7 +112,4 @@ extern angle_t rw_normalangle;
// angle to line origin // angle to line origin
extern angle_t rw_angle1; extern angle_t rw_angle1;
// Segs count?
extern size_t sscount;
#endif #endif

View file

@ -1602,6 +1602,17 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
return; return;
} }
// okay, we can't return now except for vertical clipping... this is a hack, but weather isn't networked, so it should be ok
if (!(thing->precipflags & PCF_THUNK))
{
if (thing->precipflags & PCF_RAIN)
P_RainThinker(thing);
else
P_SnowThinker(thing);
thing->precipflags |= PCF_THUNK;
}
//SoM: 3/17/2000: Disregard sprites that are out of view.. //SoM: 3/17/2000: Disregard sprites that are out of view..
gzt = thing->z + spritecachedinfo[lump].topoffset; gzt = thing->z + spritecachedinfo[lump].topoffset;
gz = gzt - spritecachedinfo[lump].height; gz = gzt - spritecachedinfo[lump].height;
@ -1712,7 +1723,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
// Handle all things in sector. // Handle all things in sector.
// If a limit exists, handle things a tiny bit different. // If a limit exists, handle things a tiny bit different.
if ((limit_dist = (fixed_t)((maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : cv_drawdist.value) << FRACBITS)) if ((limit_dist = (fixed_t)(/*(maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : */cv_drawdist.value) << FRACBITS))
{ {
for (thing = sec->thinglist; thing; thing = thing->snext) for (thing = sec->thinglist; thing; thing = thing->snext)
{ {
@ -1740,7 +1751,9 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y); approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
if (approx_dist <= limit_dist) if (approx_dist > limit_dist)
continue;
R_ProjectSprite(thing); R_ProjectSprite(thing);
} }
} }
@ -1785,7 +1798,9 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y); approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
if (approx_dist <= limit_dist) if (approx_dist > limit_dist)
continue;
R_ProjectPrecipitationSprite(precipthing); R_ProjectPrecipitationSprite(precipthing);
} }
} }

View file

@ -582,7 +582,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
// Assigns the handle to one of the channels in the // Assigns the handle to one of the channels in the
// mix/output buffer. // mix/output buffer.
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority); channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
} }
dontplay: dontplay:
@ -638,7 +638,7 @@ dontplay:
// Assigns the handle to one of the channels in the // Assigns the handle to one of the channels in the
// mix/output buffer. // mix/output buffer.
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority); channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
} }
dontplay3: dontplay3:
@ -694,7 +694,7 @@ dontplay3:
// Assigns the handle to one of the channels in the // Assigns the handle to one of the channels in the
// mix/output buffer. // mix/output buffer.
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority); channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
} }
dontplay4: dontplay4:
@ -743,7 +743,7 @@ dontplay4:
// Assigns the handle to one of the channels in the // Assigns the handle to one of the channels in the
// mix/output buffer. // mix/output buffer.
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority); channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
} }
void S_StartSound(const void *origin, sfxenum_t sfx_id) void S_StartSound(const void *origin, sfxenum_t sfx_id)

View file

@ -124,6 +124,10 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include "macosx/mac_resources.h" #include "macosx/mac_resources.h"
#endif #endif
#ifndef errno
#include <errno.h>
#endif
// Locations for searching the srb2.srb // Locations for searching the srb2.srb
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) #if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2" #define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2"
@ -1179,6 +1183,7 @@ static void I_ShutdownJoystick2(void)
D_PostEvent(&event); D_PostEvent(&event);
} }
joystick2_started = 0;
JoyReset(&JoyInfo2); JoyReset(&JoyInfo2);
if (!joystick_started && !joystick2_started && !joystick3_started && !joystick4_started if (!joystick_started && !joystick2_started && !joystick3_started && !joystick4_started
&& SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
@ -2753,7 +2758,6 @@ INT32 I_StartupSystem(void)
return 0; return 0;
} }
// //
// I_Quit // I_Quit
// //
@ -3374,7 +3378,30 @@ const char *I_LocateWad(void)
#ifdef __linux__ #ifdef __linux__
#define MEMINFO_FILE "/proc/meminfo" #define MEMINFO_FILE "/proc/meminfo"
#define MEMTOTAL "MemTotal:" #define MEMTOTAL "MemTotal:"
#define MEMAVAILABLE "MemAvailable:"
#define MEMFREE "MemFree:" #define MEMFREE "MemFree:"
#define CACHED "Cached:"
#define BUFFERS "Buffers:"
#define SHMEM "Shmem:"
/* Parse the contents of /proc/meminfo (in buf), return value of "name"
* (example: MemTotal) */
static long get_entry(const char* name, const char* buf)
{
long val;
char* hit = strstr(buf, name);
if (hit == NULL) {
return -1;
}
errno = 0;
val = strtol(hit + strlen(name), NULL, 10);
if (errno != 0) {
CONS_Alert(CONS_ERROR, M_GetText("get_entry: strtol() failed: %s\n"), strerror(errno));
return -1;
}
return val;
}
#endif #endif
// quick fix for compil // quick fix for compil
@ -3446,6 +3473,11 @@ UINT32 I_GetFreeMem(UINT32 *total)
UINT32 totalKBytes; UINT32 totalKBytes;
INT32 n; INT32 n;
INT32 meminfo_fd = -1; INT32 meminfo_fd = -1;
long Cached;
long MemFree;
long Buffers;
long Shmem;
long MemAvailable = -1;
meminfo_fd = open(MEMINFO_FILE, O_RDONLY); meminfo_fd = open(MEMINFO_FILE, O_RDONLY);
n = read(meminfo_fd, buf, 1023); n = read(meminfo_fd, buf, 1023);
@ -3471,16 +3503,28 @@ UINT32 I_GetFreeMem(UINT32 *total)
memTag += sizeof (MEMTOTAL); memTag += sizeof (MEMTOTAL);
totalKBytes = atoi(memTag); totalKBytes = atoi(memTag);
if ((memTag = strstr(buf, MEMFREE)) == NULL) if ((memTag = strstr(buf, MEMAVAILABLE)) == NULL)
{
Cached = get_entry(CACHED, buf);
MemFree = get_entry(MEMFREE, buf);
Buffers = get_entry(BUFFERS, buf);
Shmem = get_entry(SHMEM, buf);
MemAvailable = Cached + MemFree + Buffers - Shmem;
if (MemAvailable == -1)
{ {
// Error // Error
if (total) if (total)
*total = 0L; *total = 0L;
return 0; return 0;
} }
freeKBytes = MemAvailable;
memTag += sizeof (MEMFREE); }
else
{
memTag += sizeof (MEMAVAILABLE);
freeKBytes = atoi(memTag); freeKBytes = atoi(memTag);
}
if (total) if (total)
*total = totalKBytes << 10; *total = totalKBytes << 10;

View file

@ -38,10 +38,8 @@
#include "gme/gme.h" #include "gme/gme.h"
#define GME_TREBLE 5.0 #define GME_TREBLE 5.0
#define GME_BASS 1.0 #define GME_BASS 1.0
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
#define HAVE_ZLIB
#ifdef HAVE_ZLIB
#ifndef _MSC_VER #ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE #ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE #define _LARGEFILE64_SOURCE
@ -57,8 +55,8 @@
#endif #endif
#include "zlib.h" #include "zlib.h"
#endif #endif // HAVE_ZLIB
#endif #endif // HAVE_LIBGME
UINT8 sound_started = false; UINT8 sound_started = false;
@ -178,7 +176,7 @@ static Mix_Chunk *ds2chunk(void *stream)
return NULL; // would and/or did wrap, can't store. return NULL; // would and/or did wrap, can't store.
break; break;
} }
sound = malloc(newsamples<<2); // samples * frequency shift * bytes per sample * channels sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
s = (SINT8 *)stream; s = (SINT8 *)stream;
d = (INT16 *)sound; d = (INT16 *)sound;
@ -246,6 +244,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
{ {
void *lump; void *lump;
Mix_Chunk *chunk; Mix_Chunk *chunk;
SDL_RWops *rw;
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
Music_Emu *emu; Music_Emu *emu;
gme_info_t *info; gme_info_t *info;
@ -361,7 +360,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
} }
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else #else
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); return NULL; // No zlib support
#endif #endif
} }
// Try to read it as a GME sound // Try to read it as a GME sound
@ -387,21 +386,43 @@ void *I_GetSfx(sfxinfo_t *sfx)
#endif #endif
// Try to load it as a WAVE or OGG using Mixer. // Try to load it as a WAVE or OGG using Mixer.
return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1); rw = SDL_RWFromMem(lump, sfx->length);
if (rw != NULL)
{
chunk = Mix_LoadWAV_RW(rw, 1);
return chunk;
}
return NULL; // haven't been able to get anything
} }
void I_FreeSfx(sfxinfo_t *sfx) void I_FreeSfx(sfxinfo_t *sfx)
{ {
if (sfx->data) if (sfx->data)
{
Mix_Chunk *chunk = (Mix_Chunk*)sfx->data;
UINT8 *abufdata = NULL;
if (chunk->allocated == 0)
{
// We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data
// I believe this should ensure the sound is not playing when we free it
abufdata = chunk->abuf;
}
Mix_FreeChunk(sfx->data); Mix_FreeChunk(sfx->data);
if (abufdata)
{
// I'm going to assume we used Z_Malloc to allocate this data.
Z_Free(abufdata);
}
}
sfx->data = NULL; sfx->data = NULL;
sfx->lumpnum = LUMPERROR; sfx->lumpnum = LUMPERROR;
} }
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127 UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0); INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
Mix_Volume(handle, volume); Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff)); Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch; // Mixer can't handle pitch (void)pitch; // Mixer can't handle pitch
@ -524,6 +545,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
char *data; char *data;
size_t len; size_t len;
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname)); lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
SDL_RWops *rw;
I_Assert(!music); I_Assert(!music);
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
@ -621,7 +643,8 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
} }
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else #else
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
return true;
#endif #endif
} }
else if (!gme_open_data(data, len, &gme, 44100)) else if (!gme_open_data(data, len, &gme, 44100))
@ -635,7 +658,11 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
} }
#endif #endif
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE); rw = SDL_RWFromMem(data, len);
if (rw != NULL)
{
music = Mix_LoadMUS_RW(rw, 1);
}
if (!music) if (!music)
{ {
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError()); CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
@ -798,7 +825,11 @@ void I_SetMIDIMusicVolume(UINT8 volume)
INT32 I_RegisterSong(void *data, size_t len) INT32 I_RegisterSong(void *data, size_t len)
{ {
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE); SDL_RWops *rw = SDL_RWFromMem(data, len);
if (rw != NULL)
{
music = Mix_LoadMUS_RW(rw, 1);
}
if (!music) if (!music)
{ {
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError()); CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());

View file

@ -604,10 +604,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
// Pitching (that is, increased speed of playback) // Pitching (that is, increased speed of playback)
// is set, but currently not used by mixing. // is set, but currently not used by mixing.
// //
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
(void)priority; (void)priority;
(void)pitch; (void)pitch;
(void)channel;
if (nosound) if (nosound)
return 0; return 0;

View file

@ -376,10 +376,10 @@ void I_FreeSfx(sfxinfo_t *sfx)
sfx->data = NULL; sfx->data = NULL;
} }
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127 UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0); INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
Mix_Volume(handle, volume); Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff)); Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch; // Mixer can't handle pitch (void)pitch; // Mixer can't handle pitch

View file

@ -621,10 +621,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
// Pitching (that is, increased speed of playback) // Pitching (that is, increased speed of playback)
// is set, but currently not used by mixing. // is set, but currently not used by mixing.
// //
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
(void)priority; (void)priority;
(void)pitch; (void)pitch;
(void)channel;
if (nosound) if (nosound)
return 0; return 0;

View file

@ -668,14 +668,10 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
// //
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor) void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
{ {
if (skins[skinnum].flags & SF_HIRES if (skinnum < 0 || skinnum >= numskins || (skins[skinnum].flags & SF_HIRES))
#ifdef HWRENDER V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE)); // Draw a star
// || (rendermode != render_soft && rendermode != render_none)
#endif
)
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
else else
{ { // Find front angle of the first waiting frame of the character's actual sprites
spriteframe_t *sprframe = &skins[skinnum].spritedef.spriteframes[2 & FF_FRAMEMASK]; spriteframe_t *sprframe = &skins[skinnum].spritedef.spriteframes[2 & FF_FRAMEMASK];
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE); patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE); const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);

View file

@ -196,16 +196,21 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
{ // shameless copy+paste of code from LUA_LoadLump { // shameless copy+paste of code from LUA_LoadLump
char *name = malloc(strlen(wadfiles[wadnum]->filename)+10); size_t len = strlen(wadfiles[wadnum]->filename);
char *name = malloc(len+10);
strcpy(name, wadfiles[wadnum]->filename); strcpy(name, wadfiles[wadnum]->filename);
if (!fasticmp(&name[strlen(name) - 4], ".soc")) { if (!fasticmp(&name[len - 4], ".soc")) {
// If it's not a .soc file, copy the lump name in too. // If it's not a .soc file, copy the lump name in too.
name[strlen(wadfiles[wadnum]->filename)] = '|'; name[len] = '|';
M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8); M_Memcpy(name+len+1, lump_p->name, 8);
name[strlen(wadfiles[wadnum]->filename)+9] = '\0'; name[len+9] = '\0';
} }
CONS_Printf(M_GetText("Loading SOC from %s\n"), name); CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
DEH_LoadDehackedLumpPwad(wadnum, lump); DEH_LoadDehackedLumpPwad(wadnum, lump);
free(name);
} }
else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG
{ {

View file

@ -17,17 +17,13 @@
#include "gme/gme.h" #include "gme/gme.h"
#define GME_TREBLE 5.0 #define GME_TREBLE 5.0
#define GME_BASS 1.0 #define GME_BASS 1.0
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
#define HAVE_ZLIB
#ifdef HAVE_ZLIB
#ifndef _MSC_VER #ifndef _MSC_VER
#ifndef _WII
#ifndef _LARGEFILE64_SOURCE #ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE #define _LARGEFILE64_SOURCE
#endif #endif
#endif #endif
#endif
#ifndef _LFS64_LARGEFILE #ifndef _LFS64_LARGEFILE
#define _LFS64_LARGEFILE #define _LFS64_LARGEFILE
@ -38,8 +34,8 @@
#endif #endif
#include "zlib.h" #include "zlib.h"
#endif #endif // HAVE_ZLIB
#endif #endif // HAVE_LIBGME
static FMOD_SYSTEM *fsys; static FMOD_SYSTEM *fsys;
static FMOD_SOUND *music_stream; static FMOD_SOUND *music_stream;
@ -357,12 +353,13 @@ void I_FreeSfx(sfxinfo_t *sfx)
sfx->data = NULL; sfx->data = NULL;
} }
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
FMOD_SOUND *sound; FMOD_SOUND *sound;
FMOD_CHANNEL *chan; FMOD_CHANNEL *chan;
INT32 i; INT32 i;
float frequency; float frequency;
(void)channel;
sound = (FMOD_SOUND *)S_sfx[id].data; sound = (FMOD_SOUND *)S_sfx[id].data;
I_Assert(sound != NULL); I_Assert(sound != NULL);

View file

@ -538,7 +538,8 @@ INT32 I_StartSound (sfxenum_t id,
INT32 vol, INT32 vol,
INT32 sep, INT32 sep,
INT32 pitch, INT32 pitch,
INT32 priority) INT32 priority,
INT32 channel)
{ {
HRESULT hr; HRESULT hr;
LPDIRECTSOUNDBUFFER dsbuffer; LPDIRECTSOUNDBUFFER dsbuffer;
@ -549,6 +550,7 @@ INT32 I_StartSound (sfxenum_t id,
#ifdef SURROUND #ifdef SURROUND
LPDIRECTSOUNDBUFFER dssurround; LPDIRECTSOUNDBUFFER dssurround;
#endif #endif
(void)channel;
if (nosound) if (nosound)
return -1; return -1;