Merge branch 'fickle-replay-v1' into replay-freecam-rewind

This commit is contained in:
Latapostrophe 2020-03-05 21:08:20 +01:00
commit bb1c320236
4 changed files with 129 additions and 16 deletions

View file

@ -5567,3 +5567,61 @@ tic_t GetLag(INT32 node)
{ {
return gametic - nettics[node]; return gametic - nettics[node];
} }
#define REWIND_POINT_INTERVAL 4*TICRATE + 16
rewind_t *rewindhead;
void CL_ClearRewinds(void)
{
rewind_t *head;
while ((head = rewindhead))
{
rewindhead = rewindhead->next;
free(head);
}
}
rewind_t *CL_SaveRewindPoint(size_t demopos)
{
rewind_t *rewind;
if (rewindhead && rewindhead->leveltime + REWIND_POINT_INTERVAL > leveltime)
return NULL;
rewind = (rewind_t *)malloc(sizeof (rewind_t));
if (!rewind)
return NULL;
CONS_Printf("Saving rewind point for time %d\n", leveltime);
save_p = rewind->savebuffer;
P_SaveNetGame();
rewind->leveltime = leveltime;
rewind->next = rewindhead;
rewind->demopos = demopos;
rewindhead = rewind;
return rewind;
}
rewind_t *CL_RewindToTime(tic_t time)
{
rewind_t *rewind;
while (rewindhead && rewindhead->leveltime > time)
{
rewind = rewindhead->next;
free(rewindhead);
rewindhead = rewind;
}
if (!rewindhead)
return NULL;
CONS_Printf("Restoring rewind to time %d for goal time %d\n", rewindhead->leveltime, time);
save_p = rewindhead->savebuffer;
P_LoadNetGame();
wipegamestate = gamestate; // No fading back in!
timeinmap = leveltime;
return rewindhead;
}

View file

@ -604,4 +604,19 @@ UINT8 GetFreeXCmdSize(void);
extern UINT8 hu_resynching; extern UINT8 hu_resynching;
extern UINT8 hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player extern UINT8 hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
typedef struct rewind_s {
UINT8 savebuffer[(768*1024)];
tic_t leveltime;
size_t demopos;
ticcmd_t oldcmd[MAXPLAYERS];
mobj_t oldghost[MAXPLAYERS];
struct rewind_s *next;
} rewind_t;
void CL_ClearRewinds(void);
rewind_t *CL_SaveRewindPoint(size_t demopos);
rewind_t *CL_RewindToTime(tic_t time);
#endif #endif

View file

@ -4867,6 +4867,16 @@ void G_ReadDemoExtraData(void)
INT32 p, extradata, i; INT32 p, extradata, i;
char name[17]; char name[17];
if (leveltime > starttime)
{
rewind_t *rewind = CL_SaveRewindPoint(demo_p - demobuffer);
if (rewind)
{
memcpy(rewind->oldcmd, oldcmd, sizeof (oldcmd));
memcpy(rewind->oldghost, oldghost, sizeof (oldghost));
}
}
memset(name, '\0', 17); memset(name, '\0', 17);
p = READUINT8(demo_p); p = READUINT8(demo_p);
@ -5905,6 +5915,8 @@ static rewindinfo_t *rewindhead = NULL; // Reverse chronological order
void G_InitDemoRewind(void) void G_InitDemoRewind(void)
{ {
CL_ClearRewinds();
while (rewindhead) while (rewindhead)
{ {
rewindinfo_t *p = rewindhead->prev; rewindinfo_t *p = rewindhead->prev;
@ -6026,19 +6038,35 @@ void G_ConfirmRewind(tic_t rewindtime)
CV_StealthSetValue(&cv_renderview, 0); CV_StealthSetValue(&cv_renderview, 0);
if (rewindtime > starttime) if (rewindtime <= starttime)
{ {
sound_disabled = true; // Prevent sound spam demo.rewinding = false;
demo.rewinding = true; G_DoPlayDemo(NULL); // Restart the current demo
} }
else else
demo.rewinding = false; {
rewind_t *rewind;
sound_disabled = true; // Prevent sound spam
demo.rewinding = true;
rewind = CL_RewindToTime(rewindtime);
if (rewind)
{
demo_p = demobuffer + rewind->demopos;
memcpy(oldcmd, rewind->oldcmd, sizeof (oldcmd));
memcpy(oldghost, rewind->oldghost, sizeof (oldghost));
paused = false;
}
else
{
demo.rewinding = true;
G_DoPlayDemo(NULL); // Restart the current demo G_DoPlayDemo(NULL); // Restart the current demo
}
}
for (j = 0; j < rewindtime && leveltime < rewindtime; j++) for (j = 0; j < rewindtime && leveltime < rewindtime; j++)
{ {
//TryRunTics(1);
G_Ticker((j % NEWTICRATERATIO) == 0); G_Ticker((j % NEWTICRATERATIO) == 0);
} }
@ -8126,6 +8154,7 @@ void G_StopDemo(void)
CV_SetValue(&cv_playbackspeed, 1); CV_SetValue(&cv_playbackspeed, 1);
demo.rewinding = false; demo.rewinding = false;
CL_ClearRewinds();
if (gamestate == GS_LEVEL && rendermode != render_none) if (gamestate == GS_LEVEL && rendermode != render_none)
{ {

View file

@ -517,6 +517,7 @@ static menuitem_t MISC_ReplayOptionsMenu[] =
{IT_CVAR|IT_STRING, NULL, "Sync Check Interval", &cv_netdemosyncquality, 10}, {IT_CVAR|IT_STRING, NULL, "Sync Check Interval", &cv_netdemosyncquality, 10},
}; };
static tic_t playback_last_menu_interaction_leveltime = 0;
static menuitem_t PlaybackMenu[] = static menuitem_t PlaybackMenu[] =
{ {
{IT_CALL | IT_STRING, "M_PHIDE", "Hide Menu (Esc)", M_SelectableClearMenus, 0}, {IT_CALL | IT_STRING, "M_PHIDE", "Hide Menu (Esc)", M_SelectableClearMenus, 0},
@ -2786,6 +2787,7 @@ boolean M_Responder(event_t *ev)
if (currentMenu == &PlaybackMenuDef) if (currentMenu == &PlaybackMenuDef)
{ {
playback_last_menu_interaction_leveltime = leveltime;
// Flip left/right with up/down for the playback menu, since it's a horizontal icon row. // Flip left/right with up/down for the playback menu, since it's a horizontal icon row.
switch (ch) switch (ch)
{ {
@ -2897,9 +2899,9 @@ boolean M_Responder(event_t *ev)
if (currentMenu == &PlaybackMenuDef) if (currentMenu == &PlaybackMenuDef)
{ {
boolean held = (boolean)playback_enterheld; boolean held = (boolean)playback_enterheld;
playback_enterheld = TICRATE/7;
if (held) if (held)
return true; return true;
playback_enterheld = 3;
} }
if (routine) if (routine)
@ -3159,6 +3161,7 @@ void M_StartControlPanel(void)
if (demo.playback) if (demo.playback)
{ {
currentMenu = &PlaybackMenuDef; currentMenu = &PlaybackMenuDef;
playback_last_menu_interaction_leveltime = leveltime;
} }
else if (!Playing()) else if (!Playing())
{ {
@ -5331,6 +5334,7 @@ void M_ReplayHut(INT32 choice)
G_SetGamestate(GS_TIMEATTACK); G_SetGamestate(GS_TIMEATTACK);
demo.rewinding = false; demo.rewinding = false;
CL_ClearRewinds();
S_ChangeMusicInternal("replst", true); S_ChangeMusicInternal("replst", true);
} }
@ -5343,7 +5347,8 @@ static void M_HandleReplayHutList(INT32 choice)
if (dir_on[menudepthleft]) if (dir_on[menudepthleft])
dir_on[menudepthleft]--; dir_on[menudepthleft]--;
else else
M_PrevOpt(); return;
//M_PrevOpt();
S_StartSound(NULL, sfx_menu1); S_StartSound(NULL, sfx_menu1);
replayScrollTitle = 0; replayScrollDelay = TICRATE; replayScrollDir = 1; replayScrollTitle = 0; replayScrollDelay = TICRATE; replayScrollDir = 1;
@ -5353,7 +5358,8 @@ static void M_HandleReplayHutList(INT32 choice)
if (dir_on[menudepthleft] < sizedirmenu-1) if (dir_on[menudepthleft] < sizedirmenu-1)
dir_on[menudepthleft]++; dir_on[menudepthleft]++;
else else
itemOn = 0; // Not M_NextOpt because that would take us to the extra dummy item return;
//itemOn = 0; // Not M_NextOpt because that would take us to the extra dummy item
S_StartSound(NULL, sfx_menu1); S_StartSound(NULL, sfx_menu1);
replayScrollTitle = 0; replayScrollDelay = TICRATE; replayScrollDir = 1; replayScrollTitle = 0; replayScrollDelay = TICRATE; replayScrollDir = 1;
@ -5860,6 +5866,11 @@ static void M_DrawPlaybackMenu(void)
INT16 i; INT16 i;
patch_t *icon; patch_t *icon;
UINT8 *activemap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_GOLD, GTC_MENUCACHE); UINT8 *activemap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_GOLD, GTC_MENUCACHE);
UINT32 transmap = max(0, (INT32)(leveltime - playback_last_menu_interaction_leveltime - 4*TICRATE)) / 5;
transmap = min(8, transmap) << V_ALPHASHIFT;
if (leveltime - playback_last_menu_interaction_leveltime >= 6*TICRATE)
playback_last_menu_interaction_leveltime = leveltime - 6*TICRATE;
// Toggle items // Toggle items
if (paused && !demo.rewinding) if (paused && !demo.rewinding)
@ -5935,16 +5946,16 @@ static void M_DrawPlaybackMenu(void)
icon = W_CachePatchName("PLAYRANK", PU_CACHE); // temp icon = W_CachePatchName("PLAYRANK", PU_CACHE); // temp
if ((i == playback_fastforward && cv_playbackspeed.value > 1) || (i == playback_rewind && demo.rewinding)) if ((i == playback_fastforward && cv_playbackspeed.value > 1) || (i == playback_rewind && demo.rewinding))
V_DrawMappedPatch(currentMenu->x + currentMenu->menuitems[i].alphaKey, currentMenu->y, V_SNAPTOTOP, icon, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_JAWZ, GTC_MENUCACHE)); V_DrawMappedPatch(currentMenu->x + currentMenu->menuitems[i].alphaKey, currentMenu->y, transmap|V_SNAPTOTOP, icon, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_JAWZ, GTC_MENUCACHE));
else else
V_DrawMappedPatch(currentMenu->x + currentMenu->menuitems[i].alphaKey, currentMenu->y, V_SNAPTOTOP, icon, (i == itemOn) ? activemap : inactivemap); V_DrawMappedPatch(currentMenu->x + currentMenu->menuitems[i].alphaKey, currentMenu->y, transmap|V_SNAPTOTOP, icon, (i == itemOn) ? activemap : inactivemap);
if (i == itemOn) if (i == itemOn)
{ {
V_DrawCharacter(currentMenu->x + currentMenu->menuitems[i].alphaKey + 4, currentMenu->y + 14, V_DrawCharacter(currentMenu->x + currentMenu->menuitems[i].alphaKey + 4, currentMenu->y + 14,
'\x1A' | V_SNAPTOTOP|highlightflags, false); '\x1A' | transmap|V_SNAPTOTOP|highlightflags, false);
V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y + 18, V_SNAPTOTOP|V_ALLOWLOWERCASE, currentMenu->menuitems[i].text); V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y + 18, transmap|V_SNAPTOTOP|V_ALLOWLOWERCASE, currentMenu->menuitems[i].text);
if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_ARROWS) if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_ARROWS)
{ {
@ -5952,11 +5963,11 @@ static void M_DrawPlaybackMenu(void)
if (!(i == playback_viewcount && splitscreen == 3)) if (!(i == playback_viewcount && splitscreen == 3))
V_DrawCharacter(BASEVIDWIDTH/2 - 4, currentMenu->y + 28 - (skullAnimCounter/5), V_DrawCharacter(BASEVIDWIDTH/2 - 4, currentMenu->y + 28 - (skullAnimCounter/5),
'\x1A' | V_SNAPTOTOP|highlightflags, false); // up arrow '\x1A' | transmap|V_SNAPTOTOP|highlightflags, false); // up arrow
if (!(i == playback_viewcount && splitscreen == 0)) if (!(i == playback_viewcount && splitscreen == 0))
V_DrawCharacter(BASEVIDWIDTH/2 - 4, currentMenu->y + 48 + (skullAnimCounter/5), V_DrawCharacter(BASEVIDWIDTH/2 - 4, currentMenu->y + 48 + (skullAnimCounter/5),
'\x1B' | V_SNAPTOTOP|highlightflags, false); // down arrow '\x1B' | transmap|V_SNAPTOTOP|highlightflags, false); // down arrow
switch (i) switch (i)
{ {
@ -5975,7 +5986,7 @@ static void M_DrawPlaybackMenu(void)
continue; continue;
} }
V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y + 38, V_SNAPTOTOP|V_ALLOWLOWERCASE|highlightflags, str); V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y + 38, transmap|V_SNAPTOTOP|V_ALLOWLOWERCASE|highlightflags, str);
} }
} }
} }