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Scale should be fixed_t not UINT16!
This is probably a leftover from how scaling worked in v2.0 I take it
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2 changed files with 2 additions and 2 deletions
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@ -3872,7 +3872,7 @@ void G_GhostAddColor(ghostcolor_t color)
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ghostext.color = (UINT8)color;
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}
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void G_GhostAddScale(UINT16 scale)
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void G_GhostAddScale(fixed_t scale)
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{
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if (!demorecording || !(demoflags & DF_GHOST))
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return;
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@ -139,7 +139,7 @@ void G_GhostAddSpin(void);
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void G_GhostAddRev(void);
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void G_GhostAddColor(ghostcolor_t color);
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void G_GhostAddFlip(void);
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void G_GhostAddScale(UINT16 scale);
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void G_GhostAddScale(fixed_t scale);
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void G_GhostAddHit(mobj_t *victim);
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void G_WriteGhostTic(mobj_t *ghost);
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void G_ConsGhostTic(void);
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