Merge branch 'master' into sdl2

This commit is contained in:
Alam Ed Arias 2014-05-27 15:19:18 -04:00
commit b520d61ba2

View file

@ -1080,7 +1080,7 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
if (list[i].caster) if (list[i].caster)
{ {
if (sector->lightlist[i].caster->flags & FF_SOLID && !(cutflag & FF_EXTRA)) if (sector->lightlist[i].caster->flags & FF_CUTSOLIDS && !(cutflag & FF_EXTRA))
solid = true; solid = true;
else if (sector->lightlist[i].caster->flags & FF_CUTEXTRA && cutflag & FF_EXTRA) else if (sector->lightlist[i].caster->flags & FF_CUTEXTRA && cutflag & FF_EXTRA)
{ {
@ -1101,9 +1101,6 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
if (cutflag == FF_CUTSOLIDS) // These are regular walls sent in from StoreWallRange, they shouldn't be cut from this if (cutflag == FF_CUTSOLIDS) // These are regular walls sent in from StoreWallRange, they shouldn't be cut from this
solid = false; solid = false;
if (cutflag & FF_SOLID) // these weren't being cut before anyway, although they probably should be in the right conditions
solid = false;
height = FIXED_TO_FLOAT(list[i].height); height = FIXED_TO_FLOAT(list[i].height);
if (solid) if (solid)
bheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight); bheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight);