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More debian 2.1.21 tweaks; update some copyright info to STJr
This commit is contained in:
parent
e615784248
commit
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9 changed files with 35 additions and 23 deletions
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@ -3,7 +3,7 @@ srb2 for Debian
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SRB2 Debian package!
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Hi there, to rebuild this package just use the SRB2 Makefile system, or, optionally, run
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dpkg-buildpackage in the in /bin/Resources directory. You can build these with or without a key
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dpkg-buildpackage in the in /assets directory. You can build these with or without a key
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if you want, but if you want to put these on a repo, generate your own GnuPG key as per the
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https://help.ubuntu.com/community/GnuPrivacyGuardHowto instructions and pass the -k<keyid>
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command to debuild. Make sure you export the key footprint and give them to your users to install
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@ -1,3 +1,10 @@
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srb2-data (2.1.21~1) unstable; urgency=high
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* Updated for SRB2 v2.1.21
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-- Marco Zafra <marco.a.zafra@gmail.com> on Mon, 26 Nov 2018 14:31:00 -0500
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srb2-data (2.1.14~1) unstable; urgency=low
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* Updated for SRB2 v2.1.14
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@ -3,7 +3,7 @@
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Source: srb2-data
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Section: games
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Priority: extra
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Maintainer: Callum Dickinson <gcfreak_ag20@hotmail.com>
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Maintainer: Sonic Team Junior <stjr@srb2.org>
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Build-Depends: debhelper (>= 7.0.50~)
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Standards-Version: 3.8.4
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Homepage: http://www.srb2.org
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@ -15,8 +15,7 @@ Description: A cross-platform 3D Sonic fangame
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fangame built using a modified version of the Doom Legacy
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port of Doom. SRB2 is closely inspired by the original
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Sonic games from the Sega Genesis, and attempts to recreate
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the design in 3D. While SRB2 isn't fully completed, it already
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features tons of levels, enemies, speed, and quite a lot
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of the fun that the original Sonic games provided.
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the design in 3D. It features tons of levels, enemies, speed,
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and quite a lot of the fun that the original Sonic games provided.
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This is the data package that provides the data files that
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SRB2 requires to run, it will not work without it.
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SRB2 requires to run; it will not work without it.
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@ -1,6 +1,6 @@
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This work was packaged for Debian by:
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Callum Dickinson <gcfreak_ag20@hotmail.com> on Fri, 26 Nov 2010 15:19:16 +1300
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Marco Zafra <marco.a.zafra@gmail.com> on Mon, 26 Nov 2018 14:31:00 -0500
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It was downloaded from:
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@ -12,7 +12,7 @@ Upstream Author(s):
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Copyright:
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Copyright (C) 1998-2010 Sonic Team Junior
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Copyright (C) 1998-2018 Sonic Team Junior
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License:
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@ -21,6 +21,7 @@ License:
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The Debian packaging is:
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Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
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Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
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and is licensed under the GPL version 2,
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see "/usr/share/common-licenses/GPL-2".
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@ -37,7 +37,7 @@ RM := rm -rf
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DIR := $(shell pwd)
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PACKAGE := $(shell cat $(DIR)/debian/control | grep 'Package:' | sed -e 's/Package: //g')
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DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta
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DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta patch.dta README.txt LICENSE.txt LICENSE-3RD-PARTY.txt
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DATADIR := usr/games/SRB2
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RESOURCEDIR := .
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@ -48,7 +48,7 @@ build:
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# This will need to be updated every time SRB2 official version is
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# Copy data files to their install locations, and add data files to include-binaries
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for file in $(DATAFILES); do \
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$(WGET) http://alam.srb2.org/SRB2/2.1.14-Final/Resources/$$file; \
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$(WGET) http://alam.srb2.org/SRB2/2.1.21-Final/Resources/$$file; \
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if test "$$file" = "srb2.wad"; then \
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$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/srb2.srb; \
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else \
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@ -101,6 +101,7 @@ clean:
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$(RM) $(RESOURCEDIR)/*.wpn
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$(RM) $(RESOURCEDIR)/*.srb
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$(RM) $(RESOURCEDIR)/*.dll
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$(RM) $(RESOURCEDIR)/*.txt
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$(RM) $(DIR)/debian/tmp/*
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$(RM) $(DIR)/debian/$(PACKAGE).install
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$(RM) $(DIR)/debian/files
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4
debian/README.source
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4
debian/README.source
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@ -22,6 +22,10 @@ Build instructions:
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make -C src LINUX=1
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Build instructions for non-X86 devices (such as X64):
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make -C src LINUX=1 NONX86=1
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Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system,
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follow cross-compiling instructions for cross-compiling on a x86 system:
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19
debian/control
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19
debian/control
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@ -3,7 +3,7 @@
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Source: srb2
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Section: games
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Priority: extra
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Maintainer: Callum Dickinson <gcfreak_ag20@hotmail.com>
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Maintainer: Sonic Team Junior <stjr@srb2.org>
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Build-Depends: debhelper (>= 7.0.50~),
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libsdl2-dev,
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libsdl2-mixer-dev,
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@ -18,27 +18,26 @@ Homepage: http://www.srb2.org
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Package: srb2
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Architecture: any
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Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14)
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Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21)
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Description: A cross-platform 3D Sonic fangame
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Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
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fangame built using a modified version of the Doom Legacy
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port of Doom. SRB2 is closely inspired by the original
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Sonic games from the Sega Genesis, and attempts to recreate
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the design in 3D. While SRB2 isn't fully completed, it already
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features tons of levels, enemies, speed, and quite a lot
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of the fun that the original Sonic games provided.
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the design in 3D. It features tons of levels, enemies, speed,
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and quite a lot of the fun that the original Sonic games provided.
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Package: srb2-dbg
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Architecture: any
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# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
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Depends: libc6, ${misc:Depends}, srb2-data (= 2.1.14), srb2
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Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21), srb2
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Description: A cross-platform 3D Sonic fangame
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Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
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fangame built using a modified version of the Doom Legacy
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port of Doom. SRB2 is closely inspired by the original
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Sonic games from the Sega Genesis, and attempts to recreate
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the design in 3D. While SRB2 isn't fully completed, it already
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features tons of levels, enemies, speed, and quite a lot
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of the fun that the original Sonic games provided.
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This is a debug binary, its symbols will be loaded by gdb
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the design in 3D. It features tons of levels, enemies, speed,
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and quite a lot of the fun that the original Sonic games provided.
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This is a debug binary; its symbols will be loaded by gdb
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when the user starts the game with gdb for debugging.
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3
debian/copyright
vendored
3
debian/copyright
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This work was packaged for Debian by:
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Callum Dickinson <gcfreak_ag20@hotmail.com> on Fri, 26 Nov 2010 15:19:16 +1300
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Marco Zafra <marco.a.zafra@gmail.com> on Mon, 26 Nov 2018 14:31:00 -0500
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It was downloaded from:
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@ -21,6 +21,7 @@ License:
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The Debian packaging is:
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Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
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Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
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and is licensed under the GPL version 2,
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see "/usr/share/common-licenses/GPL-2".
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4
debian/rules
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4
debian/rules
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EXENAME = srb2
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DBGNAME = debug/$(EXENAME)
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PKGDIR = usr/games
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PKGDIR = usr/games/SRB2
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DBGDIR = usr/lib/debug/$(PKGDIR)
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PIXMAPS_DIR = usr/share/pixmaps
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DESKTOP_DIR = usr/share/applications
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export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig
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BINDIR := $(DIR)/bin/Linux/Release
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LDFLAGS += "-Wl,-rpath=/usr/lib/$(CROSS_COMPILE_HOST)"
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# FIXME libgme-dev on debian doesn't use pkg-config yet, so put in the linker flag ourselves
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# FIXME some libgme-dev packages don't use pkg-config yet, so include the linker flag ourselves
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MAKEARGS += LIBGME_LDFLAGS=-lgme
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build:
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