mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 12:21:19 +00:00
Merge remote-tracking branch 'public-gl/next' into 2122-version
This commit is contained in:
commit
b49cf11fb6
56 changed files with 770 additions and 1591 deletions
3
debian/rules
vendored
3
debian/rules
vendored
|
@ -59,6 +59,7 @@ DBGNAME = debug/$(EXENAME)
|
|||
|
||||
PKGDIR = usr/games/SRB2
|
||||
DBGDIR = usr/lib/debug/$(PKGDIR)
|
||||
LINKDIR = usr/games
|
||||
PIXMAPS_DIR = usr/share/pixmaps
|
||||
DESKTOP_DIR = usr/share/applications
|
||||
PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
|
||||
|
@ -133,7 +134,7 @@ binary-arch:
|
|||
# dh_installcron
|
||||
# dh_installinfo
|
||||
# dh_installman
|
||||
# dh_link
|
||||
dh_link $(PKGDIR)/$(EXENAME) $(LINKDIR)/$(EXENAME)
|
||||
dh_compress
|
||||
dh_fixperms
|
||||
# dh_perl
|
||||
|
|
|
@ -112,9 +112,7 @@ ifndef GCC295
|
|||
WFLAGS+=-Wno-div-by-zero
|
||||
endif
|
||||
#WFLAGS+=-Wsystem-headers
|
||||
ifndef ERRORMODE
|
||||
#WFLAGS+=-Wfloat-equal
|
||||
endif
|
||||
WFLAGS+=-Wfloat-equal
|
||||
#WFLAGS+=-Wtraditional
|
||||
ifdef VCHELP
|
||||
WFLAGS+=-Wdeclaration-after-statement
|
||||
|
|
348
src/am_map.c
348
src/am_map.c
|
@ -11,8 +11,8 @@
|
|||
/// \file am_map.c
|
||||
/// \brief Code for the 'automap', former Doom feature used for DEVMODE testing
|
||||
|
||||
#include "g_game.h"
|
||||
#include "am_map.h"
|
||||
#include "g_game.h"
|
||||
#include "g_input.h"
|
||||
#include "p_local.h"
|
||||
#include "p_slopes.h"
|
||||
|
@ -33,7 +33,6 @@ static const UINT8 GRAYSRANGE = 16;
|
|||
static const UINT8 BROWNS = (3*16);
|
||||
static const UINT8 YELLOWS = (7*16);
|
||||
static const UINT8 GREENS = (10*16);
|
||||
static const UINT8 GREENRANGE = 16;
|
||||
static const UINT8 DBLACK = 31;
|
||||
static const UINT8 DWHITE = 0;
|
||||
|
||||
|
@ -50,8 +49,6 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
|
|||
|
||||
// Automap colors
|
||||
#define BACKGROUND DBLACK
|
||||
#define YOURCOLORS DWHITE
|
||||
#define YOURRANGE 0
|
||||
#define WALLCOLORS (REDS + REDRANGE/2)
|
||||
#define WALLRANGE (REDRANGE/2)
|
||||
#define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2)
|
||||
|
@ -68,31 +65,23 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
|
|||
#define CDWALLCOLORS YELLOWS
|
||||
#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
|
||||
#define THINGCOLORS GREENS
|
||||
#define THINGRANGE GREENRANGE
|
||||
#define SECRETWALLCOLORS WALLCOLORS
|
||||
#define SECRETWALLRANGE WALLRANGE
|
||||
#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
|
||||
#define GRIDRANGE 0
|
||||
#define XHAIRCOLORS GRAYS
|
||||
|
||||
// drawing stuff
|
||||
#define FB 0
|
||||
|
||||
#define AM_PANDOWNKEY KEY_DOWNARROW
|
||||
// controls
|
||||
#define AM_PANUPKEY KEY_UPARROW
|
||||
#define AM_PANRIGHTKEY KEY_RIGHTARROW
|
||||
#define AM_PANDOWNKEY KEY_DOWNARROW
|
||||
#define AM_PANLEFTKEY KEY_LEFTARROW
|
||||
#define AM_PANRIGHTKEY KEY_RIGHTARROW
|
||||
|
||||
#define AM_ZOOMINKEY '='
|
||||
#define AM_ZOOMOUTKEY '-'
|
||||
#define AM_STARTKEY KEY_TAB
|
||||
#define AM_ENDKEY KEY_TAB
|
||||
#define AM_GOBIGKEY '0'
|
||||
|
||||
#define AM_FOLLOWKEY 'f'
|
||||
#define AM_GRIDKEY 'g'
|
||||
#define AM_MARKKEY 'm'
|
||||
#define AM_CLEARMARKKEY 'c'
|
||||
|
||||
#define AM_NUMMARKPOINTS 10
|
||||
#define AM_TOGGLEKEY KEY_TAB
|
||||
|
||||
// scale on entry
|
||||
#define INITSCALEMTOF (FRACUNIT/5)
|
||||
|
@ -113,6 +102,9 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
|
|||
#define CXMTOF(x) (f_x + MTOF((x)-m_x))
|
||||
#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
|
||||
|
||||
#define MAPBITS (FRACBITS-4)
|
||||
#define FRACTOMAPBITS (FRACBITS-MAPBITS)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
fixed_t x, y;
|
||||
|
@ -133,7 +125,10 @@ typedef struct
|
|||
// A line drawing of the player pointing right,
|
||||
// starting from the middle.
|
||||
//
|
||||
|
||||
#define PLAYERRADIUS (16*(1<<MAPBITS))
|
||||
#define R ((8*PLAYERRADIUS)/7)
|
||||
|
||||
static const mline_t player_arrow[] = {
|
||||
{ { -R+R/8, 0 }, { R, 0 } }, // -----
|
||||
{ { R, 0 }, { R-R/2, R/4 } }, // ----->
|
||||
|
@ -166,27 +161,15 @@ static const mline_t thintriangle_guy[] = {
|
|||
#undef R
|
||||
#define NUMTHINTRIANGLEGUYLINES (sizeof (thintriangle_guy)/sizeof (mline_t))
|
||||
|
||||
static INT32 bigstate; //added : 24-01-98 : moved here, toggle between
|
||||
// user view and large view (full map view)
|
||||
|
||||
static INT32 grid = 0;
|
||||
|
||||
static INT32 leveljuststarted = 1; // kluge until AM_LevelInit() is called
|
||||
static boolean bigstate; // user view and large view (full map view)
|
||||
static boolean draw_grid = false;
|
||||
|
||||
boolean automapactive = false;
|
||||
boolean am_recalc = false; //added : 05-02-98 : true when screen size changes
|
||||
static boolean am_stopped = true;
|
||||
|
||||
// location of window on screen
|
||||
static INT32 f_x;
|
||||
static INT32 f_y;
|
||||
|
||||
// size of window on screen
|
||||
static INT32 f_w;
|
||||
static INT32 f_h;
|
||||
|
||||
static INT32 lightlev; // used for funky strobing effect
|
||||
static UINT8 *fb; // pseudo-frame buffer
|
||||
static INT32 amclock;
|
||||
static INT32 f_x, f_y; // location of window on screen (always zero for both)
|
||||
static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
|
||||
|
||||
static mpoint_t m_paninc; // how far the window pans each tic (map coords)
|
||||
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
|
||||
|
@ -210,11 +193,6 @@ static fixed_t max_y;
|
|||
static fixed_t max_w; // max_x-min_x,
|
||||
static fixed_t max_h; // max_y-min_y
|
||||
|
||||
// based on player size
|
||||
static fixed_t min_w;
|
||||
static fixed_t min_h;
|
||||
|
||||
|
||||
static fixed_t min_scale_mtof; // used to tell when to stop zooming out
|
||||
static fixed_t max_scale_mtof; // used to tell when to stop zooming in
|
||||
|
||||
|
@ -232,13 +210,7 @@ static fixed_t scale_ftom;
|
|||
|
||||
static player_t *plr; // the player represented by an arrow
|
||||
|
||||
static patch_t *marknums[10]; // numbers used for marking by the automap
|
||||
static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
|
||||
static INT32 markpointnum = 0; // next point to be assigned
|
||||
|
||||
static INT32 followplayer = 1; // specifies whether to follow the player around
|
||||
|
||||
static boolean stopped = true;
|
||||
static INT32 followplayer = true; // specifies whether to follow the player around
|
||||
|
||||
// function for drawing lines, depends on rendermode
|
||||
typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
|
||||
|
@ -277,8 +249,8 @@ static inline void AM_restoreScaleAndLoc(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
m_x = plr->mo->x - m_w/2;
|
||||
m_y = plr->mo->y - m_h/2;
|
||||
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
|
||||
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
|
||||
}
|
||||
m_x2 = m_x + m_w;
|
||||
m_y2 = m_y + m_h;
|
||||
|
@ -288,15 +260,6 @@ static inline void AM_restoreScaleAndLoc(void)
|
|||
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
|
||||
}
|
||||
|
||||
/** Adds a marker at the current location.
|
||||
*/
|
||||
static inline void AM_addMark(void)
|
||||
{
|
||||
markpoints[markpointnum].x = m_x + m_w/2;
|
||||
markpoints[markpointnum].y = m_y + m_h/2;
|
||||
markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;
|
||||
}
|
||||
|
||||
/** Determines the bounding box around all vertices.
|
||||
* This is used to set global variables controlling the zoom range.
|
||||
*/
|
||||
|
@ -322,11 +285,8 @@ static void AM_findMinMaxBoundaries(void)
|
|||
max_y = vertexes[i].y;
|
||||
}
|
||||
|
||||
max_w = max_x - min_x;
|
||||
max_h = max_y - min_y;
|
||||
|
||||
min_w = 2*PLAYERRADIUS; // const? never changed?
|
||||
min_h = 2*PLAYERRADIUS;
|
||||
max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);
|
||||
max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);
|
||||
|
||||
a = FixedDiv(f_w<<FRACBITS, max_w);
|
||||
b = FixedDiv(f_h<<FRACBITS, max_h);
|
||||
|
@ -339,7 +299,7 @@ static void AM_changeWindowLoc(void)
|
|||
{
|
||||
if (m_paninc.x || m_paninc.y)
|
||||
{
|
||||
followplayer = 0;
|
||||
followplayer = false;
|
||||
f_oldloc.x = INT32_MAX;
|
||||
}
|
||||
|
||||
|
@ -365,11 +325,7 @@ static void AM_initVariables(void)
|
|||
INT32 pnum;
|
||||
|
||||
automapactive = true;
|
||||
fb = screens[0];
|
||||
|
||||
f_oldloc.x = INT32_MAX;
|
||||
amclock = 0;
|
||||
lightlev = 0;
|
||||
|
||||
m_paninc.x = m_paninc.y = 0;
|
||||
ftom_zoommul = FRACUNIT;
|
||||
|
@ -385,8 +341,11 @@ static void AM_initVariables(void)
|
|||
break;
|
||||
|
||||
plr = &players[pnum];
|
||||
m_x = plr->mo->x - m_w/2;
|
||||
m_y = plr->mo->y - m_h/2;
|
||||
if (plr != NULL && plr->mo != NULL)
|
||||
{
|
||||
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
|
||||
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
|
||||
}
|
||||
AM_changeWindowLoc();
|
||||
|
||||
// for saving & restoring
|
||||
|
@ -396,41 +355,21 @@ static void AM_initVariables(void)
|
|||
old_m_h = m_h;
|
||||
}
|
||||
|
||||
static const UINT8 *maplump; // pointer to the raw data for the automap background.
|
||||
|
||||
/** Clears all map markers.
|
||||
*/
|
||||
static void AM_clearMarks(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < AM_NUMMARKPOINTS; i++)
|
||||
markpoints[i].x = -1; // means empty
|
||||
markpointnum = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// should be called at the start of every level
|
||||
// right now, i figure it out myself
|
||||
//
|
||||
static void AM_LevelInit(void)
|
||||
{
|
||||
leveljuststarted = 0;
|
||||
|
||||
f_x = f_y = 0;
|
||||
f_w = vid.width;
|
||||
f_h = vid.height;
|
||||
|
||||
if (rendermode == render_soft)
|
||||
AM_drawFline = AM_drawFline_soft;
|
||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
else if (rendermode != render_none)
|
||||
AM_drawFline = AM_drawFline_soft;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
AM_drawFline = HWR_drawAMline;
|
||||
#endif
|
||||
else
|
||||
I_Error("Automap can't run without a render system");
|
||||
|
||||
AM_clearMarks();
|
||||
|
||||
AM_findMinMaxBoundaries();
|
||||
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
|
||||
|
@ -446,7 +385,7 @@ static void AM_LevelInit(void)
|
|||
void AM_Stop(void)
|
||||
{
|
||||
automapactive = false;
|
||||
stopped = true;
|
||||
am_stopped = true;
|
||||
}
|
||||
|
||||
/** Enables automap.
|
||||
|
@ -457,15 +396,14 @@ static inline void AM_Start(void)
|
|||
{
|
||||
static INT32 lastlevel = -1;
|
||||
|
||||
if (!stopped)
|
||||
if (!am_stopped)
|
||||
AM_Stop();
|
||||
stopped = false;
|
||||
am_stopped = false;
|
||||
if (lastlevel != gamemap || am_recalc) // screen size changed
|
||||
{
|
||||
am_recalc = false;
|
||||
|
||||
AM_LevelInit();
|
||||
lastlevel = gamemap;
|
||||
am_recalc = false;
|
||||
}
|
||||
AM_initVariables();
|
||||
}
|
||||
|
@ -503,7 +441,7 @@ boolean AM_Responder(event_t *ev)
|
|||
{
|
||||
if (!automapactive)
|
||||
{
|
||||
if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY)
|
||||
if (ev->type == ev_keydown && ev->data1 == AM_TOGGLEKEY)
|
||||
{
|
||||
//faB: prevent alt-tab in win32 version to activate automap just before
|
||||
// minimizing the app; doesn't do any harm to the DOS version
|
||||
|
@ -515,10 +453,8 @@ boolean AM_Responder(event_t *ev)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
else if (ev->type == ev_keydown)
|
||||
{
|
||||
|
||||
rc = true;
|
||||
switch (ev->data1)
|
||||
{
|
||||
|
@ -554,7 +490,7 @@ boolean AM_Responder(event_t *ev)
|
|||
mtof_zoommul = M_ZOOMIN;
|
||||
ftom_zoommul = M_ZOOMOUT;
|
||||
break;
|
||||
case AM_ENDKEY:
|
||||
case AM_TOGGLEKEY:
|
||||
AM_Stop();
|
||||
break;
|
||||
case AM_GOBIGKEY:
|
||||
|
@ -572,13 +508,7 @@ boolean AM_Responder(event_t *ev)
|
|||
f_oldloc.x = INT32_MAX;
|
||||
break;
|
||||
case AM_GRIDKEY:
|
||||
grid = !grid;
|
||||
break;
|
||||
case AM_MARKKEY:
|
||||
AM_addMark();
|
||||
break;
|
||||
case AM_CLEARMARKKEY:
|
||||
AM_clearMarks();
|
||||
draw_grid = !draw_grid;
|
||||
break;
|
||||
default:
|
||||
rc = false;
|
||||
|
@ -632,8 +562,8 @@ static inline void AM_doFollowPlayer(void)
|
|||
{
|
||||
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
|
||||
{
|
||||
m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
|
||||
m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
|
||||
m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2;
|
||||
m_y = FTOM(MTOF(plr->mo->y >> FRACTOMAPBITS)) - m_h/2;
|
||||
m_x2 = m_x + m_w;
|
||||
m_y2 = m_y + m_h;
|
||||
f_oldloc.x = plr->mo->x;
|
||||
|
@ -651,8 +581,6 @@ void AM_Ticker(void)
|
|||
if (dedicated || !automapactive)
|
||||
return;
|
||||
|
||||
amclock++;
|
||||
|
||||
if (followplayer)
|
||||
AM_doFollowPlayer();
|
||||
|
||||
|
@ -671,72 +599,7 @@ void AM_Ticker(void)
|
|||
*/
|
||||
static void AM_clearFB(INT32 color)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
{
|
||||
HWR_clearAutomap();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!maplump)
|
||||
memset(fb, color, f_w*f_h*vid.bpp);
|
||||
else
|
||||
{
|
||||
INT32 dmapx, dmapy, i, y;
|
||||
static INT32 mapxstart, mapystart;
|
||||
UINT8 *dest = screens[0];
|
||||
const UINT8 *src;
|
||||
#define MAPLUMPHEIGHT (200 - 42)
|
||||
|
||||
if (followplayer)
|
||||
{
|
||||
static vertex_t oldplr;
|
||||
|
||||
dmapx = MTOF(plr->mo->x) - MTOF(oldplr.x); //fixed point
|
||||
dmapy = MTOF(oldplr.y) - MTOF(plr->mo->y);
|
||||
|
||||
oldplr.x = plr->mo->x;
|
||||
oldplr.y = plr->mo->y;
|
||||
mapxstart += dmapx>>1;
|
||||
mapystart += dmapy>>1;
|
||||
|
||||
while (mapxstart >= BASEVIDWIDTH)
|
||||
mapxstart -= BASEVIDWIDTH;
|
||||
while (mapxstart < 0)
|
||||
mapxstart += BASEVIDWIDTH;
|
||||
while (mapystart >= MAPLUMPHEIGHT)
|
||||
mapystart -= MAPLUMPHEIGHT;
|
||||
while (mapystart < 0)
|
||||
mapystart += MAPLUMPHEIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
mapxstart += (MTOF(m_paninc.x)>>1);
|
||||
mapystart -= (MTOF(m_paninc.y)>>1);
|
||||
if (mapxstart >= BASEVIDWIDTH)
|
||||
mapxstart -= BASEVIDWIDTH;
|
||||
if (mapxstart < 0)
|
||||
mapxstart += BASEVIDWIDTH;
|
||||
if (mapystart >= MAPLUMPHEIGHT)
|
||||
mapystart -= MAPLUMPHEIGHT;
|
||||
if (mapystart < 0)
|
||||
mapystart += MAPLUMPHEIGHT;
|
||||
}
|
||||
|
||||
//blit the automap background to the screen.
|
||||
for (y = 0; y < f_h; y++)
|
||||
{
|
||||
src = maplump + mapxstart + (y + mapystart)*BASEVIDWIDTH;
|
||||
for (i = 0; i < BASEVIDWIDTH*vid.dupx; i++)
|
||||
{
|
||||
while (src > maplump + BASEVIDWIDTH*MAPLUMPHEIGHT)
|
||||
src -= BASEVIDWIDTH*MAPLUMPHEIGHT;
|
||||
*dest++ = *src++;
|
||||
}
|
||||
dest += vid.width - vid.dupx*BASEVIDWIDTH;
|
||||
}
|
||||
}
|
||||
V_DrawFill(f_x, f_y, f_w, f_h, color|V_NOSCALESTART);
|
||||
}
|
||||
|
||||
/** Performs automap clipping of lines.
|
||||
|
@ -871,7 +734,7 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
|
|||
//
|
||||
static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||
{
|
||||
register INT32 x, y, dx, dy, sx, sy, ax, ay, d;
|
||||
INT32 x, y, dx, dy, sx, sy, ax, ay, d;
|
||||
|
||||
#ifdef _DEBUG
|
||||
static INT32 num = 0;
|
||||
|
@ -887,7 +750,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
}
|
||||
#endif
|
||||
|
||||
#define PUTDOT(xx,yy,cc) fb[(yy)*f_w + (xx)]=(UINT8)(cc)
|
||||
#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
|
||||
|
||||
dx = fl->b.x - fl->a.x;
|
||||
ax = 2 * (dx < 0 ? -dx : dx);
|
||||
|
@ -905,7 +768,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
d = ay - ax/2;
|
||||
for (;;)
|
||||
{
|
||||
PUTDOT(x, y, color);
|
||||
PUTDOT(x, y, color)
|
||||
if (x == fl->b.x)
|
||||
return;
|
||||
if (d >= 0)
|
||||
|
@ -922,7 +785,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
d = ax - ay/2;
|
||||
for (;;)
|
||||
{
|
||||
PUTDOT(x, y, color);
|
||||
PUTDOT(x, y, color)
|
||||
if (y == fl->b.y)
|
||||
return;
|
||||
if (d >= 0)
|
||||
|
@ -934,6 +797,8 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
d += ax;
|
||||
}
|
||||
}
|
||||
|
||||
#undef PUTDOT
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1004,15 +869,15 @@ static inline void AM_drawWalls(void)
|
|||
|
||||
for (i = 0; i < numlines; i++)
|
||||
{
|
||||
l.a.x = lines[i].v1->x;
|
||||
l.a.y = lines[i].v1->y;
|
||||
l.b.x = lines[i].v2->x;
|
||||
l.b.y = lines[i].v2->y;
|
||||
l.a.x = lines[i].v1->x >> FRACTOMAPBITS;
|
||||
l.a.y = lines[i].v1->y >> FRACTOMAPBITS;
|
||||
l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
|
||||
l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
|
||||
#ifdef ESLOPE
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, l.a.x, l.a.y); \
|
||||
end2 = P_GetZAt(slope, l.b.x, l.b.y); \
|
||||
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
|
||||
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
|
||||
|
@ -1025,17 +890,12 @@ static inline void AM_drawWalls(void)
|
|||
#undef SLOPEPARAMS
|
||||
#endif
|
||||
|
||||
// AM_drawMline(&l, GRAYS + 3); // Old, everything-is-gray automap
|
||||
if (!lines[i].backsector) // 1-sided
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
{
|
||||
AM_drawMline(&l, NOCLIMBWALLCOLORS+lightlev);
|
||||
}
|
||||
AM_drawMline(&l, NOCLIMBWALLCOLORS);
|
||||
else
|
||||
{
|
||||
AM_drawMline(&l, WALLCOLORS+lightlev);
|
||||
}
|
||||
AM_drawMline(&l, WALLCOLORS);
|
||||
}
|
||||
#ifdef ESLOPE
|
||||
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|
||||
|
@ -1052,24 +912,16 @@ static inline void AM_drawWalls(void)
|
|||
#endif
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
{
|
||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
|
||||
}
|
||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
|
||||
else
|
||||
{
|
||||
AM_drawMline(&l, TSWALLCOLORS+lightlev);
|
||||
}
|
||||
AM_drawMline(&l, TSWALLCOLORS);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
{
|
||||
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS+lightlev);
|
||||
}
|
||||
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS);
|
||||
else
|
||||
{
|
||||
AM_drawMline(&l, THOKWALLCOLORS+lightlev);
|
||||
}
|
||||
AM_drawMline(&l, THOKWALLCOLORS);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1081,7 +933,7 @@ static inline void AM_drawWalls(void)
|
|||
if (lines[i].backsector->floorheight
|
||||
!= lines[i].frontsector->floorheight) {
|
||||
#endif
|
||||
AM_drawMline(&l, NOCLIMBFDWALLCOLORS + lightlev); // floor level change
|
||||
AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change
|
||||
}
|
||||
#ifdef ESLOPE
|
||||
else if (backc1 != frontc1 || backc2 != frontc2) {
|
||||
|
@ -1089,11 +941,10 @@ static inline void AM_drawWalls(void)
|
|||
else if (lines[i].backsector->ceilingheight
|
||||
!= lines[i].frontsector->ceilingheight) {
|
||||
#endif
|
||||
AM_drawMline(&l, NOCLIMBCDWALLCOLORS+lightlev); // ceiling level change
|
||||
}
|
||||
else {
|
||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
|
||||
AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change
|
||||
}
|
||||
else
|
||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1103,7 +954,7 @@ static inline void AM_drawWalls(void)
|
|||
if (lines[i].backsector->floorheight
|
||||
!= lines[i].frontsector->floorheight) {
|
||||
#endif
|
||||
AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
|
||||
AM_drawMline(&l, FDWALLCOLORS); // floor level change
|
||||
}
|
||||
#ifdef ESLOPE
|
||||
else if (backc1 != frontc1 || backc2 != frontc2) {
|
||||
|
@ -1111,11 +962,10 @@ static inline void AM_drawWalls(void)
|
|||
else if (lines[i].backsector->ceilingheight
|
||||
!= lines[i].frontsector->ceilingheight) {
|
||||
#endif
|
||||
AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
|
||||
}
|
||||
else {
|
||||
AM_drawMline(&l, TSWALLCOLORS+lightlev);
|
||||
AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
|
||||
}
|
||||
else
|
||||
AM_drawMline(&l, TSWALLCOLORS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1176,6 +1026,11 @@ static void AM_drawLineCharacter(const mline_t *lineguy, size_t lineguylines, fi
|
|||
l.b.x += x;
|
||||
l.b.y += y;
|
||||
|
||||
l.a.x >>= FRACTOMAPBITS;
|
||||
l.a.y >>= FRACTOMAPBITS;
|
||||
l.b.x >>= FRACTOMAPBITS;
|
||||
l.b.y >>= FRACTOMAPBITS;
|
||||
|
||||
AM_drawMline(&l, color);
|
||||
}
|
||||
}
|
||||
|
@ -1184,83 +1039,51 @@ static inline void AM_drawPlayers(void)
|
|||
{
|
||||
INT32 i;
|
||||
player_t *p;
|
||||
INT32 color;
|
||||
INT32 color = GREENS;
|
||||
|
||||
if (!multiplayer)
|
||||
{
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0,
|
||||
plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
|
||||
return;
|
||||
}
|
||||
|
||||
// multiplayer
|
||||
// multiplayer (how??)
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
p = &players[i];
|
||||
if (p->skincolor == 0)
|
||||
color = GREENS;
|
||||
else
|
||||
if (p->skincolor > 0)
|
||||
color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8];
|
||||
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
|
||||
color, p->mo->x, p->mo->y);
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, color, p->mo->x, p->mo->y);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void AM_drawThings(INT32 colors, INT32 colorrange)
|
||||
static inline void AM_drawThings(UINT8 colors)
|
||||
{
|
||||
size_t i;
|
||||
mobj_t *t;
|
||||
|
||||
(void)colorrange;
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
t = sectors[i].thinglist;
|
||||
while (t)
|
||||
{
|
||||
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
|
||||
16<<FRACBITS, t->angle, colors + lightlev, t->x, t->y);
|
||||
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
|
||||
t = t->snext;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static inline void AM_drawMarks(void)
|
||||
{
|
||||
INT32 i, fx, fy, w, h;
|
||||
|
||||
for (i = 0; i < AM_NUMMARKPOINTS; i++)
|
||||
{
|
||||
if (markpoints[i].x != -1 && marknums[i])
|
||||
{
|
||||
// w = SHORT(marknums[i]->width);
|
||||
// h = SHORT(marknums[i]->height);
|
||||
w = 5; // because something's wrong with the wad, i guess
|
||||
h = 6; // because something's wrong with the wad, i guess
|
||||
fx = CXMTOF(markpoints[i].x);
|
||||
fy = CYMTOF(markpoints[i].y);
|
||||
if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h)
|
||||
V_DrawPatch(fx, fy, FB, marknums[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Draws the crosshair, actually just a dot in software mode.
|
||||
*
|
||||
* \param color Color for the crosshair.
|
||||
*/
|
||||
static inline void AM_drawCrosshair(INT32 color)
|
||||
static inline void AM_drawCrosshair(UINT8 color)
|
||||
{
|
||||
if (rendermode != render_soft)
|
||||
return; // BP: should be putpixel here
|
||||
|
||||
if (scr_bpp == 1)
|
||||
fb[(f_w*(f_h + 1))/2] = (UINT8)color; // single point for now
|
||||
else
|
||||
*((INT16 *)(void *)fb + (f_w*(f_h + 1))/2) = (INT16)color;
|
||||
V_DrawFill(f_w/2 + f_x, f_h/2 + f_y, 1, 1, color|V_NOSCALESTART);
|
||||
}
|
||||
|
||||
/** Draws the automap.
|
||||
|
@ -1271,13 +1094,10 @@ void AM_Drawer(void)
|
|||
return;
|
||||
|
||||
AM_clearFB(BACKGROUND);
|
||||
if (grid)
|
||||
AM_drawGrid(GRIDCOLORS);
|
||||
if (draw_grid) AM_drawGrid(GRIDCOLORS);
|
||||
AM_drawWalls();
|
||||
AM_drawPlayers();
|
||||
AM_drawThings(THINGCOLORS, THINGRANGE);
|
||||
AM_drawThings(THINGCOLORS);
|
||||
|
||||
AM_drawCrosshair(XHAIRCOLORS);
|
||||
|
||||
AM_drawMarks();
|
||||
}
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "hu_stuff.h"
|
||||
#include "p_setup.h"
|
||||
#include "lua_script.h"
|
||||
#include "d_netfil.h" // findfile
|
||||
|
||||
//========
|
||||
// protos.
|
||||
|
@ -641,6 +642,7 @@ static void COM_CEchoDuration_f(void)
|
|||
static void COM_Exec_f(void)
|
||||
{
|
||||
UINT8 *buf = NULL;
|
||||
char filename[256];
|
||||
|
||||
if (COM_Argc() < 2 || COM_Argc() > 3)
|
||||
{
|
||||
|
@ -649,13 +651,23 @@ static void COM_Exec_f(void)
|
|||
}
|
||||
|
||||
// load file
|
||||
// Try with Argv passed verbatim first, for back compat
|
||||
FIL_ReadFile(COM_Argv(1), &buf);
|
||||
|
||||
if (!buf)
|
||||
{
|
||||
if (!COM_CheckParm("-noerror"))
|
||||
CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1));
|
||||
return;
|
||||
// Now try by searching the file path
|
||||
// filename is modified with the full found path
|
||||
strcpy(filename, COM_Argv(1));
|
||||
if (findfile(filename, NULL, true) != FS_NOTFOUND)
|
||||
FIL_ReadFile(filename, &buf);
|
||||
|
||||
if (!buf)
|
||||
{
|
||||
if (!COM_CheckParm("-noerror"))
|
||||
CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!COM_CheckParm("-silent"))
|
||||
|
@ -1090,7 +1102,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
|||
if (var->flags & CV_FLOAT)
|
||||
{
|
||||
double d = atof(valstr);
|
||||
if (!d && valstr[0] != '0')
|
||||
if (fpclassify(d) == FP_ZERO && valstr[0] != '0')
|
||||
v = INT32_MIN;
|
||||
else
|
||||
v = (INT32)(d * FRACUNIT);
|
||||
|
|
|
@ -58,10 +58,7 @@ static boolean consoleready; // console prompt is ready
|
|||
INT32 con_destlines; // vid lines used by console at final position
|
||||
static INT32 con_curlines; // vid lines currently used by console
|
||||
|
||||
INT32 con_clipviewtop; // clip value for planes & sprites, so that the
|
||||
// part of the view covered by the console is not
|
||||
// drawn when not needed, this must be -1 when
|
||||
// console is off
|
||||
INT32 con_clipviewtop; // (useless)
|
||||
|
||||
static INT32 con_hudlines; // number of console heads up message lines
|
||||
static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
|
||||
|
|
|
@ -429,9 +429,9 @@ extern doomdata_t *netbuffer;
|
|||
|
||||
extern consvar_t cv_playbackspeed;
|
||||
|
||||
#define BASEPACKETSIZE ((size_t)&(((doomdata_t *)0)->u))
|
||||
#define FILETXHEADER ((size_t)((filetx_pak *)0)->data)
|
||||
#define BASESERVERTICSSIZE ((size_t)&(((doomdata_t *)0)->u.serverpak.cmds[0]))
|
||||
#define BASEPACKETSIZE offsetof(doomdata_t, u)
|
||||
#define FILETXHEADER offsetof(filetx_pak, data)
|
||||
#define BASESERVERTICSSIZE offsetof(doomdata_t, u.serverpak.cmds[0])
|
||||
|
||||
#define KICK_MSG_GO_AWAY 1
|
||||
#define KICK_MSG_CON_FAIL 2
|
||||
|
|
|
@ -319,8 +319,7 @@ static void D_Display(void)
|
|||
if (!gametic)
|
||||
break;
|
||||
HU_Erase();
|
||||
if (automapactive)
|
||||
AM_Drawer();
|
||||
AM_Drawer();
|
||||
break;
|
||||
|
||||
case GS_INTERMISSION:
|
||||
|
@ -374,12 +373,10 @@ static void D_Display(void)
|
|||
break;
|
||||
}
|
||||
|
||||
// clean up border stuff
|
||||
// see if the border needs to be initially drawn
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
// draw the view directly
|
||||
if (!automapactive && !dedicated && cv_renderview.value)
|
||||
if (cv_renderview.value && !automapactive)
|
||||
{
|
||||
if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
|
||||
{
|
||||
|
@ -437,7 +434,6 @@ static void D_Display(void)
|
|||
}
|
||||
|
||||
ST_Drawer();
|
||||
|
||||
HU_Drawer();
|
||||
}
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "d_clisrv.h"
|
||||
#include "z_zone.h"
|
||||
#include "i_tcp.h"
|
||||
#include "d_main.h" // srb2home
|
||||
|
||||
//
|
||||
// NETWORKING
|
||||
|
@ -1374,12 +1375,12 @@ boolean D_CheckNetGame(void)
|
|||
{
|
||||
k++;
|
||||
sprintf(filename, "debug%d.txt", k);
|
||||
debugfile = fopen(filename, "w");
|
||||
debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w");
|
||||
}
|
||||
if (debugfile)
|
||||
CONS_Printf(M_GetText("debug output to: %s\n"), filename);
|
||||
CONS_Printf(M_GetText("debug output to: %s\n"), va("%s" PATHSEP "%s", srb2home, filename));
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), filename);
|
||||
CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), va("%s" PATHSEP "%s", srb2home, filename));
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -689,6 +689,10 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_moveaxis2);
|
||||
CV_RegisterVar(&cv_lookaxis);
|
||||
CV_RegisterVar(&cv_lookaxis2);
|
||||
CV_RegisterVar(&cv_jumpaxis);
|
||||
CV_RegisterVar(&cv_jumpaxis2);
|
||||
CV_RegisterVar(&cv_spinaxis);
|
||||
CV_RegisterVar(&cv_spinaxis2);
|
||||
CV_RegisterVar(&cv_fireaxis);
|
||||
CV_RegisterVar(&cv_fireaxis2);
|
||||
CV_RegisterVar(&cv_firenaxis);
|
||||
|
@ -3440,7 +3444,7 @@ static void Command_Version_f(void)
|
|||
#elif defined(__linux__)
|
||||
CONS_Printf("Linux ");
|
||||
#elif defined(MACOSX)
|
||||
CONS_Printf("macOS" );
|
||||
CONS_Printf("macOS ");
|
||||
#elif defined(UNIXCOMMON)
|
||||
CONS_Printf("Unix (Common) ");
|
||||
#else
|
||||
|
@ -3465,6 +3469,11 @@ static void Command_Version_f(void)
|
|||
CONS_Printf("\x85" "DEBUG " "\x80");
|
||||
#endif
|
||||
|
||||
// DEVELOP build
|
||||
#ifdef DEVELOP
|
||||
CONS_Printf("\x87" "DEVELOP " "\x80");
|
||||
#endif
|
||||
|
||||
CONS_Printf("\n");
|
||||
}
|
||||
|
||||
|
|
|
@ -1248,6 +1248,18 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
deh_warning("Level header %d: invalid bonus type number %d", num, i);
|
||||
}
|
||||
|
||||
else if (fastcmp(word, "SAVEOVERRIDE"))
|
||||
{
|
||||
if (fastcmp(word2, "DEFAULT")) i = SAVE_DEFAULT;
|
||||
else if (fastcmp(word2, "ALWAYS")) i = SAVE_ALWAYS;
|
||||
else if (fastcmp(word2, "NEVER")) i = SAVE_NEVER;
|
||||
|
||||
if (i >= SAVE_NEVER && i <= SAVE_ALWAYS)
|
||||
mapheaderinfo[num-1]->saveoverride = (SINT8)i;
|
||||
else
|
||||
deh_warning("Level header %d: invalid save override number %d", num, i);
|
||||
}
|
||||
|
||||
else if (fastcmp(word, "LEVELFLAGS"))
|
||||
mapheaderinfo[num-1]->levelflags = (UINT8)i;
|
||||
else if (fastcmp(word, "MENUFLAGS"))
|
||||
|
@ -3080,7 +3092,7 @@ static void readmaincfg(MYFILE *f)
|
|||
strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder)));
|
||||
timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0';
|
||||
|
||||
strncpy(savegamename, timeattackfolder, strlen(timeattackfolder));
|
||||
strcpy(savegamename, timeattackfolder);
|
||||
strlcat(savegamename, "%u.ssg", sizeof(savegamename));
|
||||
// can't use sprintf since there is %u in savegamename
|
||||
strcatbf(savegamename, srb2home, PATHSEP);
|
||||
|
@ -7074,6 +7086,11 @@ struct {
|
|||
{"LF2_NIGHTSATTACK",LF2_NIGHTSATTACK},
|
||||
{"LF2_NOVISITNEEDED",LF2_NOVISITNEEDED},
|
||||
|
||||
// Save override
|
||||
{"SAVE_NEVER",SAVE_NEVER},
|
||||
{"SAVE_DEFAULT",SAVE_DEFAULT},
|
||||
{"SAVE_ALWAYS",SAVE_ALWAYS},
|
||||
|
||||
// NiGHTS grades
|
||||
{"GRADE_F",GRADE_F},
|
||||
{"GRADE_E",GRADE_E},
|
||||
|
@ -8303,6 +8320,7 @@ static inline int lib_getenum(lua_State *L)
|
|||
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"admin")) { // BACKWARDS COMPATIBILITY HACK: This was replaced with IsPlayerAdmin(), but some 2.1 Lua scripts still use the admin variable. It now points to the first admin player in the array.
|
||||
LUA_Deprecated(L, "admin", "IsPlayerAdmin(player)");
|
||||
if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
|
||||
return 0;
|
||||
LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
|
||||
|
|
|
@ -234,6 +234,7 @@ typedef struct
|
|||
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
|
||||
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
|
||||
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
|
||||
SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default)
|
||||
|
||||
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
|
||||
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
|
||||
|
@ -261,6 +262,11 @@ typedef struct
|
|||
#define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu
|
||||
#define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level
|
||||
|
||||
// Save override
|
||||
#define SAVE_NEVER -1
|
||||
#define SAVE_DEFAULT 0
|
||||
#define SAVE_ALWAYS 1
|
||||
|
||||
extern mapheader_t* mapheaderinfo[NUMMAPS];
|
||||
|
||||
enum TypeOfLevel
|
||||
|
|
|
@ -1082,11 +1082,14 @@ static const char *credits[] = {
|
|||
"Bill \"Tets\" Reed",
|
||||
"",
|
||||
"\1Special Thanks",
|
||||
"Doom Legacy Project",
|
||||
"iD Software",
|
||||
"Alex \"MistaED\" Fuller",
|
||||
"Doom Legacy Project",
|
||||
"FreeDoom Project", // Used some of the mancubus and rocket launcher sprites for Brak
|
||||
"Alex \"MistaED\" Fuller",
|
||||
"Pascal \"CodeImp\" vd Heiden", // Doom Builder developer
|
||||
"Randi Heit (<!>)", // For their MSPaint <!> sprite that we nicked
|
||||
"Simon \"sirjuddington\" Judd", // SLADE developer
|
||||
|
||||
"",
|
||||
"\1Produced By",
|
||||
"Sonic Team Junior",
|
||||
|
|
44
src/g_game.c
44
src/g_game.c
|
@ -375,6 +375,8 @@ typedef enum
|
|||
AXISLOOK,
|
||||
AXISSTRAFE,
|
||||
AXISDEAD, //Axises that don't want deadzones
|
||||
AXISJUMP,
|
||||
AXISSPIN,
|
||||
AXISFIRE,
|
||||
AXISFIRENORMAL,
|
||||
} axis_input_e;
|
||||
|
@ -384,6 +386,8 @@ consvar_t cv_turnaxis = {"joyaxis_turn", "LStick.X", CV_SAVE, joyaxis_cons_t, NU
|
|||
consvar_t cv_moveaxis = {"joyaxis_move", "LStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_sideaxis = {"joyaxis_side", "RStick.X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_lookaxis = {"joyaxis_look", "RStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis = {"joyaxis_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_firenaxis = {"joyaxis_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#else
|
||||
|
@ -410,6 +414,8 @@ consvar_t cv_lookaxis = {"joyaxis_look", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
|
|||
consvar_t cv_lookaxis = {"joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
#endif
|
||||
consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
|
@ -419,6 +425,8 @@ consvar_t cv_turnaxis2 = {"joyaxis2_turn", "LStick.X", CV_SAVE, joyaxis_cons_t,
|
|||
consvar_t cv_moveaxis2 = {"joyaxis2_move", "LStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_sideaxis2 = {"joyaxis2_side", "RStick.X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_lookaxis2 = {"joyaxis2_look", "RStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis2 = {"joyaxis2_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#else
|
||||
|
@ -437,6 +445,8 @@ consvar_t cv_sideaxis2 = {"joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NU
|
|||
#ifndef _XBOX
|
||||
consvar_t cv_lookaxis2 = {"joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
|
@ -804,6 +814,12 @@ static INT32 JoyAxis(axis_input_e axissel)
|
|||
case AXISSTRAFE:
|
||||
axisval = cv_sideaxis.value;
|
||||
break;
|
||||
case AXISJUMP:
|
||||
axisval = cv_jumpaxis.value;
|
||||
break;
|
||||
case AXISSPIN:
|
||||
axisval = cv_spinaxis.value;
|
||||
break;
|
||||
case AXISFIRE:
|
||||
axisval = cv_fireaxis.value;
|
||||
break;
|
||||
|
@ -881,6 +897,12 @@ static INT32 Joy2Axis(axis_input_e axissel)
|
|||
case AXISSTRAFE:
|
||||
axisval = cv_sideaxis2.value;
|
||||
break;
|
||||
case AXISJUMP:
|
||||
axisval = cv_jumpaxis2.value;
|
||||
break;
|
||||
case AXISSPIN:
|
||||
axisval = cv_spinaxis2.value;
|
||||
break;
|
||||
case AXISFIRE:
|
||||
axisval = cv_fireaxis2.value;
|
||||
break;
|
||||
|
@ -1126,7 +1148,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
|
|||
cmd->buttons |= BT_CUSTOM3;
|
||||
|
||||
// use with any button/key
|
||||
if (PLAYER1INPUTDOWN(gc_use))
|
||||
axis = JoyAxis(AXISSPIN);
|
||||
if (PLAYER1INPUTDOWN(gc_use) || (cv_usejoystick.value && axis > 0))
|
||||
cmd->buttons |= BT_USE;
|
||||
|
||||
// Camera Controls
|
||||
|
@ -1148,7 +1171,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
|
|||
resetdown = false;
|
||||
|
||||
// jump button
|
||||
if (PLAYER1INPUTDOWN(gc_jump))
|
||||
axis = JoyAxis(AXISJUMP);
|
||||
if (PLAYER1INPUTDOWN(gc_jump) || (cv_usejoystick.value && axis > 0))
|
||||
cmd->buttons |= BT_JUMP;
|
||||
|
||||
// player aiming shit, ahhhh...
|
||||
|
@ -1423,7 +1447,8 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
|
|||
cmd->buttons |= BT_CUSTOM3;
|
||||
|
||||
// use with any button/key
|
||||
if (PLAYER2INPUTDOWN(gc_use))
|
||||
axis = Joy2Axis(AXISSPIN);
|
||||
if (PLAYER2INPUTDOWN(gc_use) || (cv_usejoystick2.value && axis > 0))
|
||||
cmd->buttons |= BT_USE;
|
||||
|
||||
// Camera Controls
|
||||
|
@ -1445,7 +1470,8 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
|
|||
resetdown = false;
|
||||
|
||||
// jump button
|
||||
if (PLAYER2INPUTDOWN(gc_jump))
|
||||
axis = Joy2Axis(AXISJUMP);
|
||||
if (PLAYER2INPUTDOWN(gc_jump) || (cv_usejoystick2.value && axis > 0))
|
||||
cmd->buttons |= BT_JUMP;
|
||||
|
||||
// player aiming shit, ahhhh...
|
||||
|
@ -1585,11 +1611,6 @@ static void Analog_OnChange(void)
|
|||
|
||||
// cameras are not initialized at this point
|
||||
|
||||
if (leveltime > 1)
|
||||
CV_SetValue(&cv_cam_dist, 128);
|
||||
if (cv_analog.value || demoplayback)
|
||||
CV_SetValue(&cv_cam_dist, 192);
|
||||
|
||||
if (!cv_chasecam.value && cv_analog.value) {
|
||||
CV_SetValue(&cv_analog, 0);
|
||||
return;
|
||||
|
@ -1605,11 +1626,6 @@ static void Analog2_OnChange(void)
|
|||
|
||||
// cameras are not initialized at this point
|
||||
|
||||
if (leveltime > 1)
|
||||
CV_SetValue(&cv_cam2_dist, 128);
|
||||
if (cv_analog2.value)
|
||||
CV_SetValue(&cv_cam2_dist, 192);
|
||||
|
||||
if (!cv_chasecam2.value && cv_analog2.value) {
|
||||
CV_SetValue(&cv_analog2, 0);
|
||||
return;
|
||||
|
|
|
@ -59,8 +59,8 @@ extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemo
|
|||
extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2;
|
||||
extern consvar_t cv_useranalog, cv_useranalog2;
|
||||
extern consvar_t cv_analog, cv_analog2;
|
||||
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_fireaxis,cv_firenaxis;
|
||||
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_fireaxis2,cv_firenaxis2;
|
||||
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis;
|
||||
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2;
|
||||
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
|
||||
|
||||
// mouseaiming (looking up/down with the mouse or keyboard)
|
||||
|
|
|
@ -1165,7 +1165,9 @@ void G_Controldefault(void)
|
|||
gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW;
|
||||
gamecontrol[gc_turnright ][0] = KEY_RIGHTARROW;
|
||||
gamecontrol[gc_weaponnext ][0] = 'e';
|
||||
gamecontrol[gc_weaponnext ][1] = KEY_JOY1+1; // B
|
||||
gamecontrol[gc_weaponprev ][0] = 'q';
|
||||
gamecontrol[gc_weaponprev ][1] = KEY_JOY1+2; // X
|
||||
gamecontrol[gc_wepslot1 ][0] = '1';
|
||||
gamecontrol[gc_wepslot2 ][0] = '2';
|
||||
gamecontrol[gc_wepslot3 ][0] = '3';
|
||||
|
@ -1180,24 +1182,45 @@ void G_Controldefault(void)
|
|||
gamecontrol[gc_fire ][1] = KEY_MOUSE1+0;
|
||||
gamecontrol[gc_firenormal ][0] = 'c';
|
||||
gamecontrol[gc_tossflag ][0] = '\'';
|
||||
gamecontrol[gc_tossflag ][1] = KEY_JOY1+0; // A
|
||||
gamecontrol[gc_use ][0] = KEY_LSHIFT;
|
||||
gamecontrol[gc_use ][1] = KEY_JOY1+4; // LB
|
||||
gamecontrol[gc_camtoggle ][0] = 'v';
|
||||
gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontrol[gc_camleft ][0] = '[';
|
||||
gamecontrol[gc_camright ][0] = ']';
|
||||
gamecontrol[gc_camreset ][0] = 'r';
|
||||
gamecontrol[gc_camreset ][1] = KEY_JOY1+3; // Y
|
||||
gamecontrol[gc_lookup ][0] = KEY_UPARROW;
|
||||
gamecontrol[gc_lookdown ][0] = KEY_DOWNARROW;
|
||||
gamecontrol[gc_centerview ][0] = KEY_END;
|
||||
gamecontrol[gc_talkkey ][0] = 't';
|
||||
gamecontrol[gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left
|
||||
gamecontrol[gc_teamkey ][0] = 'y';
|
||||
gamecontrol[gc_scores ][0] = KEY_TAB;
|
||||
gamecontrol[gc_scores ][1] = KEY_HAT1+3; // D-Pad Right
|
||||
gamecontrol[gc_jump ][0] = KEY_SPACE;
|
||||
gamecontrol[gc_jump ][1] = KEY_JOY1+5; // RB
|
||||
gamecontrol[gc_console ][0] = KEY_CONSOLE;
|
||||
gamecontrol[gc_pause ][0] = 'p';
|
||||
gamecontrol[gc_pause ][1] = KEY_JOY1+6; // Back
|
||||
gamecontrol[gc_screenshot ][0] = KEY_F8;
|
||||
gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontrol[gc_recordgif ][0] = KEY_F9;
|
||||
gamecontrol[gc_viewpoint ][0] = KEY_F12;
|
||||
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
|
||||
gamecontrolbis[gc_weaponnext][0] = KEY_2JOY1+1; // B
|
||||
gamecontrolbis[gc_weaponprev][0] = KEY_2JOY1+2; // X
|
||||
gamecontrolbis[gc_tossflag ][0] = KEY_2JOY1+0; // A
|
||||
gamecontrolbis[gc_use ][0] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbis[gc_camreset ][0] = KEY_2JOY1+3; // Y
|
||||
gamecontrolbis[gc_jump ][0] = KEY_2JOY1+5; // RB
|
||||
//gamecontrolbis[gc_pause ][0] = KEY_2JOY1+6; // Back
|
||||
//gamecontrolbis[gc_systemmenu][0] = KEY_2JOY1+7; // Start
|
||||
gamecontrolbis[gc_camtoggle ][0] = KEY_2HAT1+0; // D-Pad Up
|
||||
gamecontrolbis[gc_screenshot][0] = KEY_2HAT1+1; // D-Pad Down
|
||||
//gamecontrolbis[gc_talkkey ][0] = KEY_2HAT1+2; // D-Pad Left
|
||||
//gamecontrolbis[gc_scores ][0] = KEY_2HAT1+3; // D-Pad Right
|
||||
#ifdef WMINPUT
|
||||
gamecontrol[gc_forward ][0] = KEY_JOY1+02; //UP
|
||||
gamecontrol[gc_backward ][0] = KEY_JOY1+03; //DOWN
|
||||
|
|
|
@ -193,14 +193,14 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
|||
v2dy = bsp->dy;
|
||||
|
||||
den = v2dy*v1dx - v2dx*v1dy;
|
||||
if (den == 0)
|
||||
if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0
|
||||
return NULL; // parallel
|
||||
|
||||
// first check the frac along the polygon segment,
|
||||
// (do not accept hit with the extensions)
|
||||
num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
|
||||
frac = num / den;
|
||||
if (frac < 0 || frac > 1)
|
||||
if (frac < 0.0 || frac > 1.0)
|
||||
return NULL;
|
||||
|
||||
// now get the frac along the BSP line
|
||||
|
@ -217,29 +217,6 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
|||
return &pt;
|
||||
}
|
||||
|
||||
#if 0
|
||||
//Hurdler: it's not used anymore
|
||||
static boolean NearVertice (polyvertex_t *p1, polyvertex_t *p2)
|
||||
{
|
||||
#if 1
|
||||
float diff;
|
||||
diff = p2->x - p1->x;
|
||||
if (diff < -1.5f || diff > 1.5f)
|
||||
return false;
|
||||
diff = p2->y - p1->y;
|
||||
if (diff < -1.5f || diff > 1.5f)
|
||||
return false;
|
||||
#else
|
||||
if (p1->x != p2->x)
|
||||
return false;
|
||||
if (p1->y != p2->y)
|
||||
return false;
|
||||
#endif
|
||||
// p1 and p2 are considered the same vertex
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
// if two vertice coords have a x and/or y difference
|
||||
// of less or equal than 1 FRACUNIT, they are considered the same
|
||||
// point. Note: hardcoded value, 1.0f could be anything else.
|
||||
|
@ -253,11 +230,23 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
|
|||
diff = p2->y - p1->y;
|
||||
if (diff < -1.5f || diff > 1.5f)
|
||||
return false;
|
||||
#else
|
||||
#elif 0
|
||||
if (p1->x != p2->x)
|
||||
return false;
|
||||
if (p1->y != p2->y)
|
||||
return false;
|
||||
#elif 0
|
||||
if (fabsf( p2->x - p1->x ) > 1.0E-36f )
|
||||
return false;
|
||||
if (fabsf( p2->y - p1->y ) > 1.0E-36f )
|
||||
return false;
|
||||
#else
|
||||
#define DIVLINE_VERTEX_DIFF 0.45f
|
||||
float ep = DIVLINE_VERTEX_DIFF;
|
||||
if (fabsf( p2->x - p1->x ) > ep )
|
||||
return false;
|
||||
if (fabsf( p2->y - p1->y ) > ep )
|
||||
return false;
|
||||
#endif
|
||||
// p1 and p2 are considered the same vertex
|
||||
return true;
|
||||
|
@ -294,57 +283,57 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
|||
// start & end points
|
||||
pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]);
|
||||
|
||||
if (pv)
|
||||
if (pv == NULL)
|
||||
continue;
|
||||
|
||||
if (ps < 0)
|
||||
{
|
||||
if (ps < 0)
|
||||
// first point
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
//the partition line traverse a junction between two segments
|
||||
// or the two points are so close, they can be considered as one
|
||||
// thus, don't accept, since split 2 must be another vertex
|
||||
if (SameVertice(pv, &lastpv))
|
||||
{
|
||||
// first point
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
//the partition line traverse a junction between two segments
|
||||
// or the two points are so close, they can be considered as one
|
||||
// thus, don't accept, since split 2 must be another vertex
|
||||
if (SameVertice(pv, &lastpv))
|
||||
if (pe < 0)
|
||||
{
|
||||
if (pe < 0)
|
||||
{
|
||||
ps = i;
|
||||
psonline = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pe = i;
|
||||
peonline = 1;
|
||||
}
|
||||
ps = i;
|
||||
psonline = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pe < 0)
|
||||
{
|
||||
pe = i;
|
||||
ve = *pv;
|
||||
frace = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
// a frac, not same vertice as last one
|
||||
// we already got pt2 so pt 2 is not on the line,
|
||||
// so we probably got back to the start point
|
||||
// which is on the line
|
||||
if (SameVertice(pv, &vs))
|
||||
psonline = 1;
|
||||
break;
|
||||
}
|
||||
pe = i;
|
||||
peonline = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pe < 0)
|
||||
{
|
||||
pe = i;
|
||||
ve = *pv;
|
||||
frace = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
// a frac, not same vertice as last one
|
||||
// we already got pt2 so pt 2 is not on the line,
|
||||
// so we probably got back to the start point
|
||||
// which is on the line
|
||||
if (SameVertice(pv, &vs))
|
||||
psonline = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// remember last point intercept to detect identical points
|
||||
lastpv = *pv;
|
||||
}
|
||||
|
||||
// remember last point intercept to detect identical points
|
||||
lastpv = *pv;
|
||||
}
|
||||
|
||||
// no split: the partition line is either parallel and
|
||||
|
@ -368,7 +357,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
|||
return;
|
||||
}
|
||||
|
||||
if (ps >= 0 && pe < 0)
|
||||
if (pe < 0)
|
||||
{
|
||||
//I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe);
|
||||
*frontpoly = poly;
|
||||
|
@ -387,7 +376,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
|||
*backpoly = HWR_AllocPoly(2 + nptback);
|
||||
else
|
||||
*backpoly = NULL;
|
||||
if (nptfront)
|
||||
if (nptfront > 0)
|
||||
*frontpoly = HWR_AllocPoly(2 + nptfront);
|
||||
else
|
||||
*frontpoly = NULL;
|
||||
|
@ -482,42 +471,42 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
|||
|
||||
pv = fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]);
|
||||
|
||||
if (pv)
|
||||
if (pv == NULL)
|
||||
continue;
|
||||
|
||||
if (ps < 0)
|
||||
{
|
||||
if (ps < 0)
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
//frac 1 on previous segment,
|
||||
// 0 on the next,
|
||||
//the split line goes through one of the convex poly
|
||||
// vertices, happens quite often since the convex
|
||||
// poly is already adjacent to the subsector segs
|
||||
// on most borders
|
||||
if (SameVertice(pv, &vs))
|
||||
continue;
|
||||
|
||||
if (fracs <= bspfrac)
|
||||
{
|
||||
nump = 2 + poly->numpts - (i-ps);
|
||||
pe = ps;
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
ve = *pv;
|
||||
}
|
||||
else
|
||||
{
|
||||
//frac 1 on previous segment,
|
||||
// 0 on the next,
|
||||
//the split line goes through one of the convex poly
|
||||
// vertices, happens quite often since the convex
|
||||
// poly is already adjacent to the subsector segs
|
||||
// on most borders
|
||||
if (SameVertice(pv, &vs))
|
||||
continue;
|
||||
|
||||
if (fracs <= bspfrac)
|
||||
{
|
||||
nump = 2 + poly->numpts - (i-ps);
|
||||
pe = ps;
|
||||
ps = i;
|
||||
ve = *pv;
|
||||
}
|
||||
else
|
||||
{
|
||||
nump = 2 + (i-ps);
|
||||
pe = i;
|
||||
ve = vs;
|
||||
vs = *pv;
|
||||
}
|
||||
//found 2nd point
|
||||
break;
|
||||
nump = 2 + (i-ps);
|
||||
pe = i;
|
||||
ve = vs;
|
||||
vs = *pv;
|
||||
}
|
||||
//found 2nd point
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -581,18 +570,42 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
|||
// search for the segs source of this divline
|
||||
static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
|
||||
{
|
||||
#if 0 // MAR - If you don't use the same partition line that the BSP uses, the front/back polys won't match the subsectors in the BSP!
|
||||
#endif
|
||||
divline->x = FIXED_TO_FLOAT(bsp->x);
|
||||
divline->y = FIXED_TO_FLOAT(bsp->y);
|
||||
divline->dx = FIXED_TO_FLOAT(bsp->dx);
|
||||
divline->dy = FIXED_TO_FLOAT(bsp->dy);
|
||||
}
|
||||
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
//Hurdler: implement a loading status
|
||||
static size_t ls_count = 0;
|
||||
static UINT8 ls_percent = 0;
|
||||
|
||||
static void loading_status(void)
|
||||
{
|
||||
char s[16];
|
||||
int x, y;
|
||||
|
||||
I_OsPolling();
|
||||
CON_Drawer();
|
||||
sprintf(s, "%d%%", (++ls_percent)<<1);
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
|
||||
// Is this really necessary at this point..?
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
|
||||
|
||||
I_UpdateNoVsync();
|
||||
}
|
||||
#endif
|
||||
|
||||
// poly : the convex polygon that encloses all child subsectors
|
||||
static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox)
|
||||
{
|
||||
|
@ -630,38 +643,19 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
|||
}
|
||||
else
|
||||
{
|
||||
HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly);
|
||||
//Hurdler: implement a loading status
|
||||
HWR_SubsecPoly(bspnum & ~NF_SUBSECTOR, poly);
|
||||
|
||||
//Hurdler: implement a loading status
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
if (ls_count-- <= 0)
|
||||
{
|
||||
char s[16];
|
||||
int x, y;
|
||||
|
||||
I_OsPolling();
|
||||
ls_count = numsubsectors/50;
|
||||
CON_Drawer();
|
||||
sprintf(s, "%d%%", (++ls_percent)<<1);
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
|
||||
// Is this really necessary at this point..?
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
|
||||
|
||||
I_UpdateNoVsync();
|
||||
loading_status();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
M_ClearBox(bbox);
|
||||
poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly;
|
||||
poly = extrasubsectors[bspnum & ~NF_SUBSECTOR].planepoly;
|
||||
|
||||
for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++)
|
||||
M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y));
|
||||
|
@ -693,14 +687,13 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
|||
if (backpoly)
|
||||
{
|
||||
// Correct back bbox to include floor/ceiling convex polygon
|
||||
WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1],
|
||||
bsp->bbox[1]);
|
||||
WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], bsp->bbox[1]);
|
||||
|
||||
// enlarge bbox with seconde child
|
||||
// enlarge bbox with second child
|
||||
M_AddToBox(bbox, bsp->bbox[1][BOXLEFT ],
|
||||
bsp->bbox[1][BOXTOP ]);
|
||||
bsp->bbox[1][BOXTOP ]);
|
||||
M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ],
|
||||
bsp->bbox[1][BOXBOTTOM]);
|
||||
bsp->bbox[1][BOXBOTTOM]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -780,9 +773,9 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
|||
|
||||
if (bspnum & NF_SUBSECTOR)
|
||||
{
|
||||
if (bspnum!=-1)
|
||||
if (bspnum != -1)
|
||||
{
|
||||
bspnum&=~NF_SUBSECTOR;
|
||||
bspnum &= ~NF_SUBSECTOR;
|
||||
q = extrasubsectors[bspnum].planepoly;
|
||||
if (poly == q || !q)
|
||||
return;
|
||||
|
@ -968,7 +961,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
|||
fixed_t rootbbox[4];
|
||||
|
||||
CONS_Debug(DBG_RENDER, "Creating polygons, please wait...\n");
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
ls_count = ls_percent = 0; // reset the loading status
|
||||
#endif
|
||||
CON_Drawer(); //let the user know what we are doing
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
|
||||
|
|
|
@ -227,14 +227,14 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
Z_Free(realpatch);
|
||||
}
|
||||
// centre screen
|
||||
if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (option & V_SNAPTORIGHT)
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(option & V_SNAPTOLEFT))
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
|
||||
}
|
||||
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
|
||||
|
@ -375,14 +375,14 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
|
|||
Z_Free(realpatch);
|
||||
}
|
||||
// centre screen
|
||||
if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (option & V_SNAPTORIGHT)
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(option & V_SNAPTOLEFT))
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
|
||||
}
|
||||
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
|
||||
|
@ -770,18 +770,6 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
|||
// AM_MAP.C DRAWING STUFF
|
||||
// ==========================================================================
|
||||
|
||||
// Clear the automap part of the screen
|
||||
void HWR_clearAutomap(void)
|
||||
{
|
||||
FRGBAFloat fColor = {0, 0, 0, 1};
|
||||
|
||||
// minx,miny,maxx,maxy
|
||||
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
|
||||
HWD.pfnClearBuffer(true, true, &fColor);
|
||||
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// HWR_drawAMline : draw a line of the automap (the clipping is already done in automap code)
|
||||
// Arg : color is a RGB 888 value
|
||||
|
@ -846,14 +834,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
|||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
|
||||
if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (color & V_SNAPTORIGHT)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(color & V_SNAPTOLEFT))
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
// same thing here
|
||||
if (color & V_SNAPTOBOTTOM)
|
||||
|
|
|
@ -4137,7 +4137,7 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
|
|||
swallVerts[0].z = swallVerts[3].z = spr->z1;
|
||||
swallVerts[2].z = swallVerts[1].z = spr->z2;
|
||||
|
||||
if (spr->mobj && this_scale != 1.0f)
|
||||
if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
|
||||
{
|
||||
// Always a pixel above the floor, perfectly flat.
|
||||
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset * this_scale - (floorheight+3);
|
||||
|
@ -4305,7 +4305,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
wallVerts[1].z = wallVerts[2].z = spr->z2;
|
||||
|
||||
wallVerts[2].y = wallVerts[3].y = spr->ty;
|
||||
if (spr->mobj && this_scale != 1.0f)
|
||||
if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
|
||||
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale;
|
||||
else
|
||||
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height;
|
||||
|
@ -4334,6 +4334,16 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
wallVerts[0].tow = wallVerts[1].tow = gpatch->max_t;
|
||||
}
|
||||
|
||||
// if it has a dispoffset, push it a little towards the camera
|
||||
if (spr->dispoffset) {
|
||||
float co = -gr_viewcos*(0.05f*spr->dispoffset);
|
||||
float si = -gr_viewsin*(0.05f*spr->dispoffset);
|
||||
wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
|
||||
wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
|
||||
wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
|
||||
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
|
||||
}
|
||||
|
||||
realtop = top = wallVerts[3].y;
|
||||
realbot = bot = wallVerts[0].y;
|
||||
towtop = wallVerts[3].tow;
|
||||
|
@ -4585,7 +4595,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
wallVerts[0].x = wallVerts[3].x = spr->x1;
|
||||
wallVerts[2].x = wallVerts[1].x = spr->x2;
|
||||
wallVerts[2].y = wallVerts[3].y = spr->ty;
|
||||
if (spr->mobj && this_scale != 1.0f)
|
||||
if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
|
||||
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale;
|
||||
else
|
||||
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height;
|
||||
|
@ -4635,6 +4645,16 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
HWR_DrawSpriteShadow(spr, gpatch, this_scale);
|
||||
}
|
||||
|
||||
// if it has a dispoffset, push it a little towards the camera
|
||||
if (spr->dispoffset) {
|
||||
float co = -gr_viewcos*(0.05f*spr->dispoffset);
|
||||
float si = -gr_viewsin*(0.05f*spr->dispoffset);
|
||||
wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
|
||||
wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
|
||||
wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
|
||||
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
|
||||
}
|
||||
|
||||
// This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black.
|
||||
// sprite lighting by modulating the RGB components
|
||||
/// \todo coloured
|
||||
|
@ -4831,7 +4851,7 @@ static void HWR_SortVisSprites(void)
|
|||
best = ds;
|
||||
}
|
||||
// order visprites of same scale by dispoffset, smallest first
|
||||
else if (ds->tz == bestdist && ds->dispoffset < bestdispoffset)
|
||||
else if (fabsf(ds->tz - bestdist) < 1.0E-36f && ds->dispoffset < bestdispoffset)
|
||||
{
|
||||
bestdispoffset = ds->dispoffset;
|
||||
best = ds;
|
||||
|
@ -5752,7 +5772,7 @@ void HWR_SetViewSize(void)
|
|||
|
||||
gr_viewwindowx = (vid.width - gr_viewwidth) / 2;
|
||||
gr_windowcenterx = (float)(vid.width / 2);
|
||||
if (gr_viewwidth == vid.width)
|
||||
if (fabsf(gr_viewwidth - vid.width) < 1.0E-36f)
|
||||
{
|
||||
gr_baseviewwindowy = 0;
|
||||
gr_basewindowcentery = gr_viewheight / 2; // window top left corner at 0,0
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
void HWR_Startup(void);
|
||||
void HWR_Shutdown(void);
|
||||
|
||||
void HWR_clearAutomap(void);
|
||||
void HWR_drawAMline(const fline_t *fl, INT32 color);
|
||||
void HWR_FadeScreenMenuBack(UINT32 color, INT32 height);
|
||||
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
|
||||
|
|
|
@ -602,7 +602,8 @@ static void GLPerspective(GLdouble fovy, GLdouble aspect)
|
|||
const GLdouble deltaZ = zFar - zNear;
|
||||
GLdouble cotangent;
|
||||
|
||||
if ((deltaZ == 0.0f) || (sine == 0.0f) || (aspect == 0.0f)) {
|
||||
if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(sine) == FP_ZERO || fpclassify(aspect) == FP_ZERO)
|
||||
{
|
||||
return;
|
||||
}
|
||||
cotangent = cos(radians) / sine;
|
||||
|
@ -641,7 +642,7 @@ static void GLProject(GLdouble objX, GLdouble objY, GLdouble objZ,
|
|||
out[2] * projMatrix[2*4+i] +
|
||||
out[3] * projMatrix[3*4+i];
|
||||
}
|
||||
if (in[3] == 0.0f) return;
|
||||
if (fpclassify(in[3]) == FP_ZERO) return;
|
||||
in[0] /= in[3];
|
||||
in[1] /= in[3];
|
||||
in[2] /= in[3];
|
||||
|
@ -1986,7 +1987,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration,
|
|||
|
||||
pglTexCoord2f(s, t);
|
||||
|
||||
if (!nextframe || pol == 0.0f)
|
||||
if (!nextframe || fpclassify(pol) == FP_ZERO)
|
||||
{
|
||||
pglNormal3f(frame->vertices[pindex].normal[0],
|
||||
frame->vertices[pindex].normal[1],
|
||||
|
@ -2055,6 +2056,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
pglLoadIdentity();
|
||||
if (stransform)
|
||||
{
|
||||
boolean fovx90;
|
||||
// keep a trace of the transformation for md2
|
||||
memcpy(&md2_transform, stransform, sizeof (md2_transform));
|
||||
|
||||
|
@ -2069,7 +2071,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
special_splitscreen = (stransform->splitscreen && stransform->fovxangle == 90.0f);
|
||||
fovx90 = stransform->fovxangle > 0.0f && fabsf(stransform->fovxangle - 90.0f) < 0.5f;
|
||||
special_splitscreen = (stransform->splitscreen && fovx90);
|
||||
if (special_splitscreen)
|
||||
GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
|
||||
else
|
||||
|
|
|
@ -1682,6 +1682,25 @@ static int lib_rSetPlayerSkin(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// R_DATA
|
||||
////////////
|
||||
|
||||
static int lib_rCheckTextureNumForName(lua_State *L)
|
||||
{
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, R_CheckTextureNumForName(name));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_rTextureNumForName(lua_State *L)
|
||||
{
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, R_TextureNumForName(name));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// S_SOUND
|
||||
////////////
|
||||
|
||||
|
@ -1897,28 +1916,45 @@ static int lib_gDoReborn(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_gExitLevel(lua_State *L)
|
||||
// Another Lua function that doesn't actually exist!
|
||||
// Sets nextmapoverride & skipstats without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts.
|
||||
static int lib_gSetCustomExitVars(lua_State *L)
|
||||
{
|
||||
int n = lua_gettop(L); // Num arguments
|
||||
NOHUD
|
||||
|
||||
// LUA EXTENSION: Custom exit like support
|
||||
// Supported:
|
||||
// G_ExitLevel(); [no modifications]
|
||||
// G_ExitLevel(int) [nextmap override only]
|
||||
// G_ExitLevel(bool) [skipstats only]
|
||||
// G_ExitLevel(int, bool) [both of the above]
|
||||
// G_SetCustomExitVars(); [reset to defaults]
|
||||
// G_SetCustomExitVars(int) [nextmap override only]
|
||||
// G_SetCustomExitVars(bool) [skipstats only]
|
||||
// G_SetCustomExitVars(int, bool) [both of the above]
|
||||
if (n >= 1)
|
||||
{
|
||||
if (lua_isnumber(L, 1) || n >= 2)
|
||||
{
|
||||
nextmapoverride = (INT16)luaL_checknumber(L, 1);
|
||||
lua_pop(L, 1); // pop nextmapoverride; skipstats now 1 if available
|
||||
lua_remove(L, 1); // remove nextmapoverride; skipstats now 1 if available
|
||||
}
|
||||
skipstats = lua_optboolean(L, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
nextmapoverride = 0;
|
||||
skipstats = false;
|
||||
}
|
||||
// ---
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_gExitLevel(lua_State *L)
|
||||
{
|
||||
int n = lua_gettop(L); // Num arguments
|
||||
NOHUD
|
||||
// Moved this bit to G_SetCustomExitVars
|
||||
if (n >= 1) // Don't run the reset to defaults option
|
||||
lib_gSetCustomExitVars(L);
|
||||
G_ExitLevel();
|
||||
return 0;
|
||||
}
|
||||
|
@ -2165,6 +2201,10 @@ static luaL_Reg lib[] = {
|
|||
{"R_Frame2Char",lib_rFrame2Char},
|
||||
{"R_SetPlayerSkin",lib_rSetPlayerSkin},
|
||||
|
||||
// r_data
|
||||
{"R_CheckTextureNumForName",lib_rCheckTextureNumForName},
|
||||
{"R_TextureNumForName",lib_rTextureNumForName},
|
||||
|
||||
// s_sound
|
||||
{"S_StartSound",lib_sStartSound},
|
||||
{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},
|
||||
|
@ -2179,6 +2219,7 @@ static luaL_Reg lib[] = {
|
|||
// g_game
|
||||
{"G_BuildMapName",lib_gBuildMapName},
|
||||
{"G_DoReborn",lib_gDoReborn},
|
||||
{"G_SetCustomExitVars",lib_gSetCustomExitVars},
|
||||
{"G_ExitLevel",lib_gExitLevel},
|
||||
{"G_IsSpecialStage",lib_gIsSpecialStage},
|
||||
{"G_GametypeUsesLives",lib_gGametypeUsesLives},
|
||||
|
|
|
@ -795,16 +795,16 @@ static int side_set(lua_State *L)
|
|||
side->rowoffset = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_toptexture:
|
||||
side->toptexture = luaL_checkinteger(L, 3);
|
||||
side->toptexture = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case side_bottomtexture:
|
||||
side->bottomtexture = luaL_checkinteger(L, 3);
|
||||
side->bottomtexture = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case side_midtexture:
|
||||
side->midtexture = luaL_checkinteger(L, 3);
|
||||
side->midtexture = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case side_repeatcnt:
|
||||
side->repeatcnt = luaL_checkinteger(L, 3);
|
||||
side->repeatcnt = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
|
@ -1090,6 +1090,7 @@ static int ffloor_get(lua_State *L)
|
|||
{
|
||||
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
|
||||
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
|
||||
INT16 i;
|
||||
|
||||
if (!ffloor)
|
||||
{
|
||||
|
@ -1109,11 +1110,11 @@ static int ffloor_get(lua_State *L)
|
|||
lua_pushfixed(L, *ffloor->topheight);
|
||||
return 1;
|
||||
case ffloor_toppic: { // toppic
|
||||
levelflat_t *levelflat;
|
||||
INT16 i;
|
||||
for (i = 0, levelflat = levelflats; i != *ffloor->toppic; i++, levelflat++)
|
||||
;
|
||||
lua_pushlstring(L, levelflat->name, 8);
|
||||
levelflat_t *levelflat = &levelflats[*ffloor->toppic];
|
||||
for (i = 0; i < 8; i++)
|
||||
if (!levelflat->name[i])
|
||||
break;
|
||||
lua_pushlstring(L, levelflat->name, i);
|
||||
return 1;
|
||||
}
|
||||
case ffloor_toplightlevel:
|
||||
|
@ -1123,11 +1124,11 @@ static int ffloor_get(lua_State *L)
|
|||
lua_pushfixed(L, *ffloor->bottomheight);
|
||||
return 1;
|
||||
case ffloor_bottompic: { // bottompic
|
||||
levelflat_t *levelflat;
|
||||
INT16 i;
|
||||
for (i = 0, levelflat = levelflats; i != *ffloor->bottompic; i++, levelflat++)
|
||||
;
|
||||
lua_pushlstring(L, levelflat->name, 8);
|
||||
levelflat_t *levelflat = &levelflats[*ffloor->bottompic];
|
||||
for (i = 0; i < 8; i++)
|
||||
if (!levelflat->name[i])
|
||||
break;
|
||||
lua_pushlstring(L, levelflat->name, i);
|
||||
return 1;
|
||||
}
|
||||
#ifdef ESLOPE
|
||||
|
@ -1504,6 +1505,8 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushinteger(L, header->levelselect);
|
||||
else if (fastcmp(field,"bonustype"))
|
||||
lua_pushinteger(L, header->bonustype);
|
||||
else if (fastcmp(field,"saveoverride"))
|
||||
lua_pushinteger(L, header->saveoverride);
|
||||
else if (fastcmp(field,"levelflags"))
|
||||
lua_pushinteger(L, header->levelflags);
|
||||
else if (fastcmp(field,"menuflags"))
|
||||
|
|
35
src/m_menu.c
35
src/m_menu.c
|
@ -1089,25 +1089,29 @@ static menuitem_t OP_Joystick1Menu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis , 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis , 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis , 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Jumping" , &cv_jumpaxis , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Spinning" , &cv_spinaxis , 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis , 100},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 100},
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 110},
|
||||
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 130},
|
||||
};
|
||||
|
||||
static menuitem_t OP_Joystick2Menu[] =
|
||||
{
|
||||
{IT_STRING | IT_CALL, NULL, "Select Joystick...", M_Setup2PJoystickMenu, 10},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Turning" , &cv_turnaxis2 , 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis2 , 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis2 , 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis2 , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis2 , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis2 , 80},
|
||||
{IT_STRING | IT_CALL, NULL, "Select Joystick...", M_Setup2PJoystickMenu, 10},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Turning" , &cv_turnaxis2 , 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis2 , 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis2 , 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis2 , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Jumping" , &cv_jumpaxis2 , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Spinning" , &cv_spinaxis2 , 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis2 , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis2 , 100},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2, 100},
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 110},
|
||||
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130},
|
||||
};
|
||||
|
||||
static menuitem_t OP_JoystickSetMenu[] =
|
||||
|
@ -6837,9 +6841,10 @@ static void M_Setup2PControlsMenu(INT32 choice)
|
|||
OP_MPControlsMenu[0].status = IT_GRAYEDOUT2;
|
||||
OP_MPControlsMenu[1].status = IT_GRAYEDOUT2;
|
||||
OP_MPControlsMenu[2].status = IT_GRAYEDOUT2;
|
||||
// Hide the pause/console controls too
|
||||
// Hide the pause/console and system menu controls too
|
||||
OP_MiscControlsMenu[3].status = IT_GRAYEDOUT2;
|
||||
OP_MiscControlsMenu[4].status = IT_GRAYEDOUT2;
|
||||
OP_MiscControlsMenu[6].status = IT_GRAYEDOUT2;
|
||||
OP_MiscControlsMenu[8].status = IT_GRAYEDOUT2;
|
||||
|
||||
OP_ControlListDef.prevMenu = &OP_P2ControlsDef;
|
||||
M_SetupNextMenu(&OP_ControlListDef);
|
||||
|
|
14
src/m_misc.c
14
src/m_misc.c
|
@ -518,6 +518,7 @@ void M_FirstLoadConfig(void)
|
|||
void M_SaveConfig(const char *filename)
|
||||
{
|
||||
FILE *f;
|
||||
char *filepath;
|
||||
|
||||
// make sure not to write back the config until it's been correctly loaded
|
||||
if (!gameconfig_loaded)
|
||||
|
@ -532,13 +533,20 @@ void M_SaveConfig(const char *filename)
|
|||
return;
|
||||
}
|
||||
|
||||
f = fopen(filename, "w");
|
||||
// append srb2home to beginning of filename
|
||||
// but check if srb2home isn't already there, first
|
||||
if (!strstr(filename, srb2home))
|
||||
filepath = va(pandf,srb2home, filename);
|
||||
else
|
||||
filepath = Z_StrDup(filename);
|
||||
|
||||
f = fopen(filepath, "w");
|
||||
// change it only if valid
|
||||
if (f)
|
||||
strcpy(configfile, filename);
|
||||
strcpy(configfile, filepath);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), filename);
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), filepath);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,9 +41,6 @@
|
|||
// Convenience macro to fix issue with collision along bottom/left edges of blockmap -Red
|
||||
#define BMBOUNDFIX(xl, xh, yl, yh) {if (xl > xh) xl = 0; if (yl > yh) yl = 0;}
|
||||
|
||||
// player radius used only in am_map.c
|
||||
#define PLAYERRADIUS (16*FRACUNIT)
|
||||
|
||||
// MAXRADIUS is for precalculated sector block boxes
|
||||
// the spider demon is larger,
|
||||
// but we do not have any moving sectors nearby
|
||||
|
|
|
@ -3506,7 +3506,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
|||
|
||||
if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP)
|
||||
postimg = postimg_flip;
|
||||
else if (player->awayviewtics && player->awayviewmobj != NULL) // Camera must obviously exist
|
||||
else if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
|
||||
{
|
||||
camera_t dummycam;
|
||||
dummycam.subsector = player->awayviewmobj->subsector;
|
||||
|
|
|
@ -219,6 +219,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->levelselect = 0;
|
||||
DEH_WriteUndoline("BONUSTYPE", va("%d", mapheaderinfo[num]->bonustype), UNDO_NONE);
|
||||
mapheaderinfo[num]->bonustype = 0;
|
||||
DEH_WriteUndoline("SAVEOVERRIDE", va("%d", mapheaderinfo[num]->saveoverride), UNDO_NONE);
|
||||
mapheaderinfo[num]->saveoverride = SAVE_DEFAULT;
|
||||
DEH_WriteUndoline("LEVELFLAGS", va("%d", mapheaderinfo[num]->levelflags), UNDO_NONE);
|
||||
mapheaderinfo[num]->levelflags = 0;
|
||||
DEH_WriteUndoline("MENUFLAGS", va("%d", mapheaderinfo[num]->menuflags), UNDO_NONE);
|
||||
|
@ -2000,7 +2002,7 @@ static boolean P_LoadRawBlockMap(UINT8 *data, size_t count, const char *lumpname
|
|||
if (!count || count >= 0x20000)
|
||||
return false;
|
||||
|
||||
CONS_Printf("Reading blockmap lump for pk3...\n");
|
||||
//CONS_Printf("Reading blockmap lump for pk3...\n");
|
||||
|
||||
// no need to malloc anything, assume the data is uncompressed for now
|
||||
count /= 2;
|
||||
|
@ -2626,6 +2628,28 @@ static void P_SetupCamera(void)
|
|||
}
|
||||
}
|
||||
|
||||
static boolean P_CanSave(void)
|
||||
{
|
||||
// Saving is completely ignored under these conditions:
|
||||
if ((cursaveslot < 0) // Playing without saving
|
||||
|| (!modifiedgame || savemoddata) // Game is modified
|
||||
|| (netgame || multiplayer) // Not in single-player
|
||||
|| (demoplayback || demorecording || metalrecording) // Currently in demo
|
||||
|| (players[consoleplayer].lives <= 0) // Completely dead
|
||||
|| (modeattacking || ultimatemode || G_IsSpecialStage(gamemap))) // Specialized instances
|
||||
return false;
|
||||
|
||||
if (mapheaderinfo[gamemap-1]->saveoverride == SAVE_ALWAYS)
|
||||
return true; // Saving should ALWAYS happen!
|
||||
else if (mapheaderinfo[gamemap-1]->saveoverride == SAVE_NEVER)
|
||||
return false; // Saving should NEVER happen!
|
||||
|
||||
// Default condition: In a non-hidden map, at the beginning of a zone or on a completed save-file, and not on save reload.
|
||||
return (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
|
||||
&& (mapheaderinfo[gamemap-1]->actnum < 2 || gamecomplete)
|
||||
&& (gamemap != lastmapsaved));
|
||||
}
|
||||
|
||||
/** Loads a level from a lump or external wad.
|
||||
*
|
||||
* \param skipprecip If true, don't spawn precipitation.
|
||||
|
@ -2689,8 +2713,9 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
if (!dedicated)
|
||||
{
|
||||
if (!cv_cam_speed.changed)
|
||||
CV_Set(&cv_cam_speed, cv_cam_speed.defaultvalue);
|
||||
// Salt: CV_ClearChangedFlags() messes with your settings :(
|
||||
/*if (!cv_cam_speed.changed)
|
||||
CV_Set(&cv_cam_speed, cv_cam_speed.defaultvalue);*/
|
||||
|
||||
if (!cv_chasecam.changed)
|
||||
CV_SetValue(&cv_chasecam, chase);
|
||||
|
@ -3025,20 +3050,22 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
{
|
||||
P_SetupCamera();
|
||||
|
||||
if (!cv_cam_height.changed)
|
||||
// Salt: CV_ClearChangedFlags() messes with your settings :(
|
||||
/*if (!cv_cam_height.changed)
|
||||
CV_Set(&cv_cam_height, cv_cam_height.defaultvalue);
|
||||
|
||||
if (!cv_cam_dist.changed)
|
||||
CV_Set(&cv_cam_dist, cv_cam_dist.defaultvalue);
|
||||
|
||||
if (!cv_cam_rotate.changed)
|
||||
CV_Set(&cv_cam_rotate, cv_cam_rotate.defaultvalue);
|
||||
|
||||
if (!cv_cam2_height.changed)
|
||||
CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue);
|
||||
|
||||
if (!cv_cam2_dist.changed)
|
||||
CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);
|
||||
CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);*/
|
||||
|
||||
// Though, I don't think anyone would care about cam_rotate being reset back to the only value that makes sense :P
|
||||
if (!cv_cam_rotate.changed)
|
||||
CV_Set(&cv_cam_rotate, cv_cam_rotate.defaultvalue);
|
||||
|
||||
if (!cv_cam2_rotate.changed)
|
||||
CV_Set(&cv_cam2_rotate, cv_cam2_rotate.defaultvalue);
|
||||
|
@ -3103,10 +3130,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
P_RunCachedActions();
|
||||
|
||||
if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking || players[consoleplayer].lives <= 0)
|
||||
&& (!modifiedgame || savemoddata) && cursaveslot >= 0 && !ultimatemode
|
||||
&& !(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
|
||||
&& (!G_IsSpecialStage(gamemap)) && gamemap != lastmapsaved && (mapheaderinfo[gamemap-1]->actnum < 2 || gamecomplete))
|
||||
if (P_CanSave())
|
||||
G_SaveGame((UINT32)cursaveslot);
|
||||
|
||||
if (savedata.lives > 0)
|
||||
|
|
56
src/p_user.c
56
src/p_user.c
|
@ -7781,18 +7781,18 @@ static CV_PossibleValue_t CV_CamSpeed[] = {{0, "MIN"}, {1*FRACUNIT, "MAX"}, {0,
|
|||
static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {45, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t CV_CamRotate[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_cam_dist = {"cam_dist", "128", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_height = {"cam_height", "20", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_dist = {"cam_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_height = {"cam_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_speed = {"cam_speed", "0.25", CV_FLOAT, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_speed = {"cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", 0, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_dist = {"cam2_dist", "128", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_height = {"cam2_height", "20", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_height = {"cam2_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_speed = {"cam2_speed", "0.25", CV_FLOAT, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_speed = {"cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", 0, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
fixed_t t_cam_dist = -42;
|
||||
fixed_t t_cam_height = -42;
|
||||
|
@ -8048,6 +8048,20 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
{
|
||||
dist = camdist;
|
||||
|
||||
// x1.5 dist for splitscreen
|
||||
if (splitscreen)
|
||||
{
|
||||
dist = FixedMul(dist, 3*FRACUNIT/2);
|
||||
camheight = FixedMul(camheight, 3*FRACUNIT/2);
|
||||
}
|
||||
|
||||
// x1.2 dist for analog
|
||||
if (P_AnalogMove(player))
|
||||
{
|
||||
dist = FixedMul(dist, 6*FRACUNIT/5);
|
||||
camheight = FixedMul(camheight, 6*FRACUNIT/5);
|
||||
}
|
||||
|
||||
if (player->climbing || player->exiting || player->playerstate == PST_DEAD || (player->pflags & (PF_MACESPIN|PF_ITEMHANG|PF_ROPEHANG)))
|
||||
dist <<= 1;
|
||||
}
|
||||
|
@ -8372,7 +8386,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
if (!(multiplayer || netgame) && !splitscreen)
|
||||
{
|
||||
fixed_t vx = thiscam->x, vy = thiscam->y;
|
||||
if (player->awayviewtics && player->awayviewmobj != NULL) // Camera must obviously exist
|
||||
if (player->awayviewtics && player->awayviewmobj != NULL && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
|
||||
{
|
||||
vx = player->awayviewmobj->x;
|
||||
vy = player->awayviewmobj->y;
|
||||
|
@ -8534,7 +8548,7 @@ static void P_CalcPostImg(player_t *player)
|
|||
else
|
||||
pviewheight = player->mo->z + player->viewheight;
|
||||
|
||||
if (player->awayviewtics)
|
||||
if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj))
|
||||
{
|
||||
sector = player->awayviewmobj->subsector->sector;
|
||||
pviewheight = player->awayviewmobj->z + 20*FRACUNIT;
|
||||
|
@ -8701,6 +8715,13 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (player->awayviewmobj && P_MobjWasRemoved(player->awayviewmobj))
|
||||
{
|
||||
P_SetTarget(&player->awayviewmobj, NULL); // remove awayviewmobj asap if invalid
|
||||
player->awayviewtics = 0; // reset to zero
|
||||
}
|
||||
|
||||
if (player->pflags & PF_GLIDING)
|
||||
{
|
||||
if (player->panim != PA_ABILITY)
|
||||
|
@ -8712,9 +8733,14 @@ void P_PlayerThink(player_t *player)
|
|||
if (player->flashcount)
|
||||
player->flashcount--;
|
||||
|
||||
// By the time P_MoveChaseCamera is called, this might be zero. Do not do it here.
|
||||
//if (player->awayviewtics)
|
||||
// player->awayviewtics--;
|
||||
// Re-fixed by Jimita (11-12-2018)
|
||||
if (player->awayviewtics)
|
||||
{
|
||||
player->awayviewtics--;
|
||||
if (!player->awayviewtics)
|
||||
player->awayviewtics = -1;
|
||||
// The timer might've reached zero, but we'll run the remote view camera anyway by setting it to -1.
|
||||
}
|
||||
|
||||
/// \note do this in the cheat code
|
||||
if (player->pflags & PF_NOCLIP)
|
||||
|
@ -9492,8 +9518,8 @@ void P_PlayerAfterThink(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
if (player->awayviewtics)
|
||||
player->awayviewtics--;
|
||||
if (player->awayviewtics < 0)
|
||||
player->awayviewtics = 0;
|
||||
|
||||
// spectator invisibility and nogravity.
|
||||
if ((netgame || multiplayer) && player->spectator)
|
||||
|
|
|
@ -1119,7 +1119,6 @@ static void R_Subsector(size_t num)
|
|||
}
|
||||
|
||||
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
|
||||
light = 0;
|
||||
ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic,
|
||||
polysec->lightlevel, xoff, yoff,
|
||||
polysec->floorpic_angle-po->angle,
|
||||
|
@ -1167,7 +1166,6 @@ static void R_Subsector(size_t num)
|
|||
}
|
||||
|
||||
light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight);
|
||||
light = 0;
|
||||
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
|
||||
polysec->lightlevel, xoff, yoff, polysec->ceilingpic_angle-po->angle,
|
||||
NULL, NULL
|
||||
|
|
|
@ -1220,7 +1220,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
continue;
|
||||
if (maskcolor == extra_colormaps[i].maskcolor
|
||||
&& fadecolor == extra_colormaps[i].fadecolor
|
||||
&& (float)maskamt == (float)extra_colormaps[i].maskamt
|
||||
&& fabsf((float)(maskamt - extra_colormaps[i].maskamt)) < 1.0E-36f
|
||||
&& fadestart == extra_colormaps[i].fadestart
|
||||
&& fadeend == extra_colormaps[i].fadeend
|
||||
&& fog == extra_colormaps[i].fog)
|
||||
|
|
289
src/r_main.c
289
src/r_main.c
|
@ -551,13 +551,11 @@ void R_SetViewSize(void)
|
|||
//
|
||||
void R_ExecuteSetViewSize(void)
|
||||
{
|
||||
fixed_t cosadj;
|
||||
fixed_t dy;
|
||||
INT32 i;
|
||||
INT32 j;
|
||||
INT32 level;
|
||||
INT32 startmapl;
|
||||
INT32 aspectx; //added : 02-02-98 : for aspect ratio calc. below...
|
||||
|
||||
setsizeneeded = false;
|
||||
|
||||
|
@ -597,31 +595,22 @@ void R_ExecuteSetViewSize(void)
|
|||
for (i = 0; i < viewwidth; i++)
|
||||
screenheightarray[i] = (INT16)viewheight;
|
||||
|
||||
// setup sky scaling (uses pspriteyscale)
|
||||
// setup sky scaling
|
||||
R_SetSkyScale();
|
||||
|
||||
// planes
|
||||
//aspectx = (((vid.height*centerx*BASEVIDWIDTH)/BASEVIDHEIGHT)/vid.width);
|
||||
aspectx = centerx;
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
// this is only used for planes rendering in software mode
|
||||
j = viewheight*8;
|
||||
j = viewheight*16;
|
||||
for (i = 0; i < j; i++)
|
||||
{
|
||||
dy = ((i - viewheight*2)<<FRACBITS) + FRACUNIT/2;
|
||||
dy = ((i - viewheight*8)<<FRACBITS) + FRACUNIT/2;
|
||||
dy = abs(dy);
|
||||
yslopetab[i] = FixedDiv(aspectx*FRACUNIT, dy);
|
||||
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < viewwidth; i++)
|
||||
{
|
||||
cosadj = abs(FINECOSINE(xtoviewangle[i]>>ANGLETOFINESHIFT));
|
||||
distscale[i] = FixedDiv(FRACUNIT, cosadj);
|
||||
}
|
||||
|
||||
memset(scalelight, 0xFF, sizeof(scalelight));
|
||||
|
||||
// Calculate the light levels to use for each level/scale combination.
|
||||
|
@ -734,9 +723,136 @@ static mobj_t *viewmobj;
|
|||
// WARNING: a should be unsigned but to add with 2048, it isn't!
|
||||
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS)
|
||||
|
||||
void R_SkyboxFrame(player_t *player)
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
|
||||
static void R_SetupFreelook(void)
|
||||
{
|
||||
INT32 dy = 0;
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
||||
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
|
||||
yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
|
||||
}
|
||||
centery = (viewheight/2) + dy;
|
||||
centeryfrac = centery<<FRACBITS;
|
||||
}
|
||||
|
||||
#undef AIMINGTODY
|
||||
|
||||
void R_SetupFrame(player_t *player, boolean skybox)
|
||||
{
|
||||
camera_t *thiscam;
|
||||
boolean chasecam = false;
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer]
|
||||
&& player != &players[consoleplayer])
|
||||
{
|
||||
thiscam = &camera2;
|
||||
chasecam = (cv_chasecam2.value != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
thiscam = &camera;
|
||||
chasecam = (cv_chasecam.value != 0);
|
||||
}
|
||||
|
||||
if (player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD)
|
||||
chasecam = true; // force chasecam on
|
||||
else if (player->spectator) // no spectator chasecam
|
||||
chasecam = false; // force chasecam off
|
||||
|
||||
if (chasecam && !thiscam->chase)
|
||||
{
|
||||
P_ResetCamera(player, thiscam);
|
||||
thiscam->chase = true;
|
||||
}
|
||||
else if (!chasecam)
|
||||
thiscam->chase = false;
|
||||
|
||||
viewsky = !skybox;
|
||||
if (player->awayviewtics)
|
||||
{
|
||||
// cut-away view stuff
|
||||
viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
||||
I_Assert(viewmobj != NULL);
|
||||
viewz = viewmobj->z + 20*FRACUNIT;
|
||||
aimingangle = player->awayviewaiming;
|
||||
viewangle = viewmobj->angle;
|
||||
}
|
||||
else if (!player->spectator && chasecam)
|
||||
// use outside cam view
|
||||
{
|
||||
viewmobj = NULL;
|
||||
viewz = thiscam->z + (thiscam->height>>1);
|
||||
aimingangle = thiscam->aiming;
|
||||
viewangle = thiscam->angle;
|
||||
}
|
||||
else
|
||||
// use the player's eyes view
|
||||
{
|
||||
viewz = player->viewz;
|
||||
|
||||
viewmobj = player->mo;
|
||||
I_Assert(viewmobj != NULL);
|
||||
|
||||
aimingangle = player->aiming;
|
||||
viewangle = viewmobj->angle;
|
||||
|
||||
if (!demoplayback && player->playerstate != PST_DEAD)
|
||||
{
|
||||
if (player == &players[consoleplayer])
|
||||
{
|
||||
viewangle = localangle; // WARNING: camera uses this
|
||||
aimingangle = localaiming;
|
||||
}
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
{
|
||||
viewangle = localangle2;
|
||||
aimingangle = localaiming2;
|
||||
}
|
||||
}
|
||||
}
|
||||
viewz += quake.z;
|
||||
|
||||
viewplayer = player;
|
||||
|
||||
if (chasecam && !player->awayviewtics && !player->spectator)
|
||||
{
|
||||
viewx = thiscam->x;
|
||||
viewy = thiscam->y;
|
||||
viewx += quake.x;
|
||||
viewy += quake.y;
|
||||
|
||||
if (thiscam->subsector)
|
||||
viewsector = thiscam->subsector->sector;
|
||||
else
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewx = viewmobj->x;
|
||||
viewy = viewmobj->y;
|
||||
viewx += quake.x;
|
||||
viewy += quake.y;
|
||||
|
||||
if (viewmobj->subsector)
|
||||
viewsector = viewmobj->subsector->sector;
|
||||
else
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
|
||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
R_SetupFreelook();
|
||||
}
|
||||
|
||||
void R_SkyboxFrame(player_t *player)
|
||||
{
|
||||
camera_t *thiscam;
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer]
|
||||
|
@ -950,146 +1066,7 @@ void R_SkyboxFrame(player_t *player)
|
|||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
// 18/08/18: (No it's actually 8*viewheight, thanks MPC aka Jimita for finding this out)
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
||||
|
||||
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
|
||||
|
||||
yslope = &yslopetab[(3*viewheight/2) - dy];
|
||||
}
|
||||
centery = (viewheight/2) + dy;
|
||||
centeryfrac = centery<<FRACBITS;
|
||||
}
|
||||
|
||||
void R_SetupFrame(player_t *player, boolean skybox)
|
||||
{
|
||||
INT32 dy = 0;
|
||||
camera_t *thiscam;
|
||||
boolean chasecam = false;
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer]
|
||||
&& player != &players[consoleplayer])
|
||||
{
|
||||
thiscam = &camera2;
|
||||
chasecam = (cv_chasecam2.value != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
thiscam = &camera;
|
||||
chasecam = (cv_chasecam.value != 0);
|
||||
}
|
||||
|
||||
if (player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD)
|
||||
chasecam = true; // force chasecam on
|
||||
else if (player->spectator) // no spectator chasecam
|
||||
chasecam = false; // force chasecam off
|
||||
|
||||
if (chasecam && !thiscam->chase)
|
||||
{
|
||||
P_ResetCamera(player, thiscam);
|
||||
thiscam->chase = true;
|
||||
}
|
||||
else if (!chasecam)
|
||||
thiscam->chase = false;
|
||||
|
||||
viewsky = !skybox;
|
||||
if (player->awayviewtics)
|
||||
{
|
||||
// cut-away view stuff
|
||||
viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
||||
I_Assert(viewmobj != NULL);
|
||||
viewz = viewmobj->z + 20*FRACUNIT;
|
||||
aimingangle = player->awayviewaiming;
|
||||
viewangle = viewmobj->angle;
|
||||
}
|
||||
else if (!player->spectator && chasecam)
|
||||
// use outside cam view
|
||||
{
|
||||
viewmobj = NULL;
|
||||
viewz = thiscam->z + (thiscam->height>>1);
|
||||
aimingangle = thiscam->aiming;
|
||||
viewangle = thiscam->angle;
|
||||
}
|
||||
else
|
||||
// use the player's eyes view
|
||||
{
|
||||
viewz = player->viewz;
|
||||
|
||||
viewmobj = player->mo;
|
||||
I_Assert(viewmobj != NULL);
|
||||
|
||||
aimingangle = player->aiming;
|
||||
viewangle = viewmobj->angle;
|
||||
|
||||
if (!demoplayback && player->playerstate != PST_DEAD)
|
||||
{
|
||||
if (player == &players[consoleplayer])
|
||||
{
|
||||
viewangle = localangle; // WARNING: camera uses this
|
||||
aimingangle = localaiming;
|
||||
}
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
{
|
||||
viewangle = localangle2;
|
||||
aimingangle = localaiming2;
|
||||
}
|
||||
}
|
||||
}
|
||||
viewz += quake.z;
|
||||
|
||||
viewplayer = player;
|
||||
|
||||
if (chasecam && !player->awayviewtics && !player->spectator)
|
||||
{
|
||||
viewx = thiscam->x;
|
||||
viewy = thiscam->y;
|
||||
viewx += quake.x;
|
||||
viewy += quake.y;
|
||||
|
||||
if (thiscam->subsector)
|
||||
viewsector = thiscam->subsector->sector;
|
||||
else
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewx = viewmobj->x;
|
||||
viewy = viewmobj->y;
|
||||
viewx += quake.x;
|
||||
viewy += quake.y;
|
||||
|
||||
if (viewmobj->subsector)
|
||||
viewsector = viewmobj->subsector->sector;
|
||||
else
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
|
||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
// 18/08/18: (No it's actually 8*viewheight, thanks MPC aka Jimita for finding this out)
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
||||
|
||||
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
|
||||
|
||||
yslope = &yslopetab[(3*viewheight/2) - dy];
|
||||
}
|
||||
centery = (viewheight/2) + dy;
|
||||
centeryfrac = centery<<FRACBITS;
|
||||
R_SetupFreelook();
|
||||
}
|
||||
|
||||
#define ANGLED_PORTALS
|
||||
|
|
|
@ -16,6 +16,8 @@
|
|||
#include "doomdef.h"
|
||||
#include "console.h"
|
||||
#include "g_game.h"
|
||||
#include "p_setup.h" // levelflats
|
||||
#include "p_slopes.h"
|
||||
#include "r_data.h"
|
||||
#include "r_local.h"
|
||||
#include "r_state.h"
|
||||
|
@ -26,9 +28,12 @@
|
|||
#include "z_zone.h"
|
||||
#include "p_tick.h"
|
||||
|
||||
#include "p_setup.h" // levelflats
|
||||
|
||||
#include "p_slopes.h"
|
||||
#ifdef TIMING
|
||||
#include "p5prof.h"
|
||||
INT64 mycount;
|
||||
INT64 mytotal = 0;
|
||||
UINT32 nombre = 100000;
|
||||
#endif
|
||||
|
||||
//
|
||||
// opening
|
||||
|
@ -51,7 +56,7 @@ visplane_t *floorplane;
|
|||
visplane_t *ceilingplane;
|
||||
static visplane_t *currentplane;
|
||||
|
||||
planemgr_t ffloor[MAXFFLOORS];
|
||||
visffloor_t ffloor[MAXFFLOORS];
|
||||
INT32 numffloors;
|
||||
|
||||
//SoM: 3/23/2000: Boom visplane hashing routine.
|
||||
|
@ -89,10 +94,9 @@ static fixed_t planeheight;
|
|||
// (this is to calculate yslopes only when really needed)
|
||||
// (when mouselookin', yslope is moving into yslopetab)
|
||||
// Check R_SetupFrame, R_SetViewSize for more...
|
||||
fixed_t yslopetab[MAXVIDHEIGHT*8];
|
||||
fixed_t yslopetab[MAXVIDHEIGHT*16];
|
||||
fixed_t *yslope;
|
||||
|
||||
fixed_t distscale[MAXVIDWIDTH];
|
||||
fixed_t basexscale, baseyscale;
|
||||
|
||||
fixed_t cachedheight[MAXVIDHEIGHT];
|
||||
|
@ -155,34 +159,19 @@ void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//profile stuff ---------------------------------------------------------
|
||||
//#define TIMING
|
||||
#ifdef TIMING
|
||||
#include "p5prof.h"
|
||||
INT64 mycount;
|
||||
INT64 mytotal = 0;
|
||||
UINT32 nombre = 100000;
|
||||
#endif
|
||||
//profile stuff ---------------------------------------------------------
|
||||
|
||||
|
||||
//
|
||||
// R_MapPlane
|
||||
//
|
||||
// Uses global vars:
|
||||
// planeheight
|
||||
// ds_source
|
||||
// basexscale
|
||||
// baseyscale
|
||||
// centerx
|
||||
// viewx
|
||||
// viewy
|
||||
// xoffs
|
||||
// yoffs
|
||||
// planeangle
|
||||
//
|
||||
// BASIC PRIMITIVE
|
||||
//
|
||||
// viewsin
|
||||
// viewcos
|
||||
// viewheight
|
||||
|
||||
#ifndef NOWATER
|
||||
static INT32 bgofs;
|
||||
static INT32 wtofs=0;
|
||||
|
@ -190,10 +179,6 @@ static INT32 waterofs;
|
|||
static boolean itswater;
|
||||
#endif
|
||||
|
||||
#ifdef __mips__
|
||||
//#define NOWATER
|
||||
#endif
|
||||
|
||||
#ifndef NOWATER
|
||||
static void R_DrawTranslucentWaterSpan_8(void)
|
||||
{
|
||||
|
@ -275,8 +260,8 @@ static void R_DrawTranslucentWaterSpan_8(void)
|
|||
|
||||
void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||
{
|
||||
angle_t angle;
|
||||
fixed_t distance, length;
|
||||
angle_t angle, planecos, planesin;
|
||||
fixed_t distance, span;
|
||||
size_t pindex;
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
@ -287,12 +272,22 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
// from r_splats's R_RenderFloorSplat
|
||||
if (x1 >= vid.width) x1 = vid.width - 1;
|
||||
|
||||
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
|
||||
planecos = FINECOSINE(angle);
|
||||
planesin = FINESINE(angle);
|
||||
|
||||
if (planeheight != cachedheight[y])
|
||||
{
|
||||
cachedheight[y] = planeheight;
|
||||
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
|
||||
ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);
|
||||
ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);
|
||||
|
||||
if ((span = abs(centery-y)))
|
||||
{
|
||||
ds_xstep = cachedxstep[y] = FixedMul(planesin, planeheight) / span;
|
||||
ds_ystep = cachedystep[y] = FixedMul(planecos, planeheight) / span;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -301,13 +296,8 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
ds_ystep = cachedystep[y];
|
||||
}
|
||||
|
||||
length = FixedMul (distance,distscale[x1]);
|
||||
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
||||
/// \note Wouldn't it be faster just to add viewx and viewy
|
||||
// to the plane's x/yoffs anyway??
|
||||
|
||||
ds_xfrac = FixedMul(FINECOSINE(angle), length) + xoffs;
|
||||
ds_yfrac = yoffs - FixedMul(FINESINE(angle), length);
|
||||
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
|
||||
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
|
||||
|
||||
#ifndef NOWATER
|
||||
if (itswater)
|
||||
|
@ -315,8 +305,9 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
const INT32 yay = (wtofs + (distance>>9) ) & 8191;
|
||||
// ripples da water texture
|
||||
bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
|
||||
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
||||
|
||||
angle = (angle + 2048) & 8191; //90<EFBFBD>
|
||||
angle = (angle + 2048) & 8191; // 90 degrees
|
||||
ds_xfrac += FixedMul(FINECOSINE(angle), (bgofs<<FRACBITS));
|
||||
ds_yfrac += FixedMul(FINESINE(angle), (bgofs<<FRACBITS));
|
||||
|
||||
|
@ -328,7 +319,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
#endif
|
||||
|
||||
pindex = distance >> LIGHTZSHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTZ)
|
||||
pindex = MAXLIGHTZ - 1;
|
||||
|
||||
|
@ -365,8 +355,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
// R_ClearPlanes
|
||||
// At begining of frame.
|
||||
//
|
||||
// NOTE: Uses con_clipviewtop, so that when console is on,
|
||||
// we don't draw the part of the view hidden under the console.
|
||||
void R_ClearPlanes(void)
|
||||
{
|
||||
INT32 i, p;
|
||||
|
@ -376,12 +364,12 @@ void R_ClearPlanes(void)
|
|||
for (i = 0; i < viewwidth; i++)
|
||||
{
|
||||
floorclip[i] = (INT16)viewheight;
|
||||
ceilingclip[i] = (INT16)con_clipviewtop;
|
||||
ceilingclip[i] = -1;
|
||||
frontscale[i] = INT32_MAX;
|
||||
for (p = 0; p < MAXFFLOORS; p++)
|
||||
{
|
||||
ffloor[p].f_clip[i] = (INT16)viewheight;
|
||||
ffloor[p].c_clip[i] = (INT16)con_clipviewtop;
|
||||
ffloor[p].c_clip[i] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
//
|
||||
// Now what is a visplane, anyway?
|
||||
// Simple: kinda floor/ceiling polygon optimised for SRB2 rendering.
|
||||
// 7764 bytes! (for win32, anyway)
|
||||
//
|
||||
typedef struct visplane_s
|
||||
{
|
||||
|
@ -39,25 +38,12 @@ typedef struct visplane_s
|
|||
extracolormap_t *extra_colormap;
|
||||
|
||||
// leave pads for [minx-1]/[maxx+1]
|
||||
|
||||
// words sucks .. should get rid of that.. but eats memory
|
||||
// THIS IS UNSIGNED! VERY IMPORTANT!!
|
||||
UINT16 pad1;
|
||||
UINT16 top[MAXVIDWIDTH];
|
||||
UINT16 pad2;
|
||||
UINT16 pad3;
|
||||
UINT16 bottom[MAXVIDWIDTH];
|
||||
UINT16 pad4;
|
||||
|
||||
UINT16 padtopstart, top[MAXVIDWIDTH], padtopend;
|
||||
UINT16 padbottomstart, bottom[MAXVIDWIDTH], padbottomend;
|
||||
INT32 high, low; // R_PlaneBounds should set these.
|
||||
|
||||
fixed_t xoffs, yoffs; // Scrolling flats.
|
||||
|
||||
// SoM: frontscale should be stored in the first seg of the subsector
|
||||
// where the planes themselves are stored. I'm doing this now because
|
||||
// the old way caused trouble with the drawseg array was re-sized.
|
||||
INT32 scaleseg;
|
||||
|
||||
struct ffloor_s *ffloor;
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
polyobj_t *polyobj;
|
||||
|
@ -75,17 +61,15 @@ extern INT16 *lastopening, *openings;
|
|||
extern size_t maxopenings;
|
||||
|
||||
extern INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
|
||||
extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*8];
|
||||
extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*16];
|
||||
extern fixed_t cachedheight[MAXVIDHEIGHT];
|
||||
extern fixed_t cacheddistance[MAXVIDHEIGHT];
|
||||
extern fixed_t cachedxstep[MAXVIDHEIGHT];
|
||||
extern fixed_t cachedystep[MAXVIDHEIGHT];
|
||||
extern fixed_t basexscale, baseyscale;
|
||||
|
||||
extern lighttable_t **planezlight;
|
||||
|
||||
extern fixed_t *yslope;
|
||||
extern fixed_t distscale[MAXVIDWIDTH];
|
||||
extern lighttable_t **planezlight;
|
||||
|
||||
void R_InitPlanes(void);
|
||||
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
|
||||
|
@ -134,8 +118,8 @@ typedef struct planemgr_s
|
|||
#ifdef POLYOBJECTS_PLANES
|
||||
polyobj_t *polyobj;
|
||||
#endif
|
||||
} planemgr_t;
|
||||
} visffloor_t;
|
||||
|
||||
extern planemgr_t ffloor[MAXFFLOORS];
|
||||
extern visffloor_t ffloor[MAXFFLOORS];
|
||||
extern INT32 numffloors;
|
||||
#endif
|
||||
|
|
48
src/r_segs.c
48
src/r_segs.c
|
@ -1344,24 +1344,12 @@ static void R_RenderSegLoop (void)
|
|||
|
||||
if (markfloor)
|
||||
{
|
||||
#if 0 // Old Doom Legacy code
|
||||
bottom = floorclip[rw_x]-1;
|
||||
if (top <= ceilingclip[rw_x])
|
||||
top = ceilingclip[rw_x]+1;
|
||||
if (top <= bottom && floorplane)
|
||||
{
|
||||
floorplane->top[rw_x] = (INT16)top;
|
||||
floorplane->bottom[rw_x] = (INT16)bottom;
|
||||
}
|
||||
#else // Spiffy new PRBoom code
|
||||
top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
|
||||
|
||||
top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
|
||||
if (++top <= bottom && floorplane)
|
||||
{
|
||||
floorplane->top[rw_x] = (INT16)top;
|
||||
floorplane->bottom[rw_x] = (INT16)bottom;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (numffloors)
|
||||
|
@ -1645,26 +1633,11 @@ static void R_RenderSegLoop (void)
|
|||
}
|
||||
|
||||
for (i = 0; i < numffloors; i++)
|
||||
{
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
|
||||
continue;
|
||||
#endif
|
||||
|
||||
ffloor[i].f_frac += ffloor[i].f_step;
|
||||
}
|
||||
|
||||
for (i = 0; i < numbackffloors; i++)
|
||||
{
|
||||
INT32 y_w;
|
||||
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
|
||||
continue;
|
||||
#endif
|
||||
y_w = ffloor[i].b_frac >> HEIGHTBITS;
|
||||
|
||||
ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)(y_w & 0xFFFF);
|
||||
ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)((ffloor[i].b_frac >> HEIGHTBITS) & 0xFFFF);
|
||||
ffloor[i].b_frac += ffloor[i].b_step;
|
||||
}
|
||||
|
||||
|
@ -2775,11 +2748,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
{
|
||||
for (i = 0; i < numffloors; i++)
|
||||
{
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
|
||||
continue;
|
||||
#endif
|
||||
|
||||
ffloor[i].f_pos >>= 4;
|
||||
#ifdef ESLOPE
|
||||
ffloor[i].f_pos_slope >>= 4;
|
||||
|
@ -3060,7 +3028,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (ceilingplane) //SoM: 3/29/2000: Check for null ceiling planes
|
||||
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
|
||||
else
|
||||
markceiling = 0;
|
||||
markceiling = false;
|
||||
|
||||
// Don't render the ceiling again when rendering polyobjects
|
||||
if (curline->polyseg)
|
||||
markceiling = false;
|
||||
}
|
||||
|
||||
// get a new or use the same visplane
|
||||
|
@ -3069,7 +3041,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (floorplane) //SoM: 3/29/2000: Check for null planes
|
||||
floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
|
||||
else
|
||||
markfloor = 0;
|
||||
markfloor = false;
|
||||
|
||||
// Don't render the floor again when rendering polyobjects
|
||||
if (curline->polyseg)
|
||||
markfloor = false;
|
||||
}
|
||||
|
||||
ds_p->numffloorplanes = 0;
|
||||
|
|
|
@ -365,9 +365,8 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
|||
#else
|
||||
lighttable_t **planezlight;
|
||||
fixed_t planeheight;
|
||||
angle_t angle;
|
||||
fixed_t distance;
|
||||
fixed_t length;
|
||||
angle_t angle, planecos, planesin;
|
||||
fixed_t distance, span;
|
||||
size_t indexr;
|
||||
INT32 light;
|
||||
#endif
|
||||
|
@ -473,12 +472,22 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
|||
if (x2 >= vid.width)
|
||||
x2 = vid.width - 1;
|
||||
|
||||
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
|
||||
planecos = FINECOSINE(angle);
|
||||
planesin = FINESINE(angle);
|
||||
|
||||
if (planeheight != cachedheight[y])
|
||||
{
|
||||
cachedheight[y] = planeheight;
|
||||
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
|
||||
ds_xstep = cachedxstep[y] = FixedMul(distance,basexscale);
|
||||
ds_ystep = cachedystep[y] = FixedMul(distance,baseyscale);
|
||||
|
||||
if ((span = abs(centery-y)))
|
||||
{
|
||||
ds_xstep = cachedxstep[y] = FixedMul(planesin, planeheight) / span;
|
||||
ds_ystep = cachedystep[y] = FixedMul(planecos, planeheight) / span;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -486,10 +495,9 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
|||
ds_xstep = cachedxstep[y];
|
||||
ds_ystep = cachedystep[y];
|
||||
}
|
||||
length = FixedMul(distance, distscale[x1]);
|
||||
angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
||||
ds_xfrac = viewx + FixedMul(FINECOSINE(angle), length);
|
||||
ds_yfrac = -viewy - FixedMul(FINESINE(angle), length);
|
||||
|
||||
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
|
||||
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
|
||||
ds_xfrac -= offsetx;
|
||||
ds_yfrac += offsety;
|
||||
|
||||
|
|
|
@ -1733,7 +1733,7 @@ static void R_CreateDrawNodes(void)
|
|||
plane = ds->curline->polyseg->visplane;
|
||||
R_PlaneBounds(plane);
|
||||
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
|
||||
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low)
|
||||
;
|
||||
else {
|
||||
// Put it in!
|
||||
|
@ -1762,7 +1762,7 @@ static void R_CreateDrawNodes(void)
|
|||
plane = ds->ffloorplanes[p];
|
||||
R_PlaneBounds(plane);
|
||||
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
|
||||
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
|
||||
{
|
||||
ds->ffloorplanes[p] = NULL;
|
||||
continue;
|
||||
|
@ -1799,7 +1799,7 @@ static void R_CreateDrawNodes(void)
|
|||
plane = PolyObjects[i].visplane;
|
||||
R_PlaneBounds(plane);
|
||||
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
|
||||
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low)
|
||||
{
|
||||
PolyObjects[i].visplane = NULL;
|
||||
continue;
|
||||
|
|
|
@ -219,6 +219,7 @@ FUNCMATH FUNCINLINE static ATTRINLINE char R_Frame2Char(UINT8 frame)
|
|||
FUNCMATH FUNCINLINE static ATTRINLINE UINT8 R_Char2Frame(char cn)
|
||||
{
|
||||
#if 1 // 2.1 compat
|
||||
if (cn == '+') return '\\' - 'A'; // PK3 can't use backslash, so use + instead
|
||||
return cn - 'A';
|
||||
#else
|
||||
if (cn >= 'A' && cn <= 'Z') return cn - 'A';
|
||||
|
|
|
@ -309,14 +309,6 @@ void SCR_Recalc(void)
|
|||
if (automapactive)
|
||||
AM_Stop();
|
||||
|
||||
// r_plane stuff: visplanes, openings, floorclip, ceilingclip, spanstart,
|
||||
// spanstop, yslope, distscale, cachedheight, cacheddistance,
|
||||
// cachedxstep, cachedystep
|
||||
// -> allocated at the maximum vidsize, static.
|
||||
|
||||
// r_main: xtoviewangle, allocated at the maximum size.
|
||||
// r_things: negonearray, screenheightarray allocated max. size.
|
||||
|
||||
// set the screen[x] ptrs on the new vidbuffers
|
||||
V_Init();
|
||||
|
||||
|
|
|
@ -278,13 +278,13 @@ if(${SDL2_FOUND})
|
|||
if (${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
|
||||
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/x86_64
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/x86_64
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/x86_64-w64-mingw32/bin
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/x86_64-w64-mingw32/bin
|
||||
)
|
||||
else()
|
||||
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
|
||||
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/i686
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/i686
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/i686-w64-mingw32/bin
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/i686-w64-mingw32/bin
|
||||
)
|
||||
|
@ -292,13 +292,13 @@ if(${SDL2_FOUND})
|
|||
else()
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
|
||||
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/x86_64
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/x86_64
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x64
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x64
|
||||
)
|
||||
else()
|
||||
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
|
||||
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/i686
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/i686
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x86
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x86
|
||||
)
|
||||
|
|
|
@ -92,6 +92,12 @@ void I_StartupSound(void)
|
|||
{
|
||||
I_Assert(!sound_started);
|
||||
|
||||
#ifdef _WIN32
|
||||
// Force DirectSound instead of WASAPI
|
||||
// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
|
||||
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
|
||||
#endif
|
||||
|
||||
// EE inits audio first so we're following along.
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
{
|
||||
|
@ -759,6 +765,7 @@ void I_UnloadSong(void)
|
|||
|
||||
boolean I_PlaySong(boolean looping)
|
||||
{
|
||||
boolean lpz = fpclassify(loop_point) == FP_ZERO;
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
|
@ -772,14 +779,15 @@ boolean I_PlaySong(boolean looping)
|
|||
if (!music)
|
||||
return false;
|
||||
|
||||
if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1)
|
||||
|
||||
if (Mix_PlayMusic(music, looping && lpz ? -1 : 0) == -1)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
||||
|
||||
if (loop_point != 0.0f)
|
||||
if (!lpz)
|
||||
Mix_HookMusicFinished(music_loop);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1186,6 +1186,12 @@ void I_StartupSound(void)
|
|||
// Configure sound device
|
||||
CONS_Printf("I_StartupSound:\n");
|
||||
|
||||
#ifdef _WIN32
|
||||
// Force DirectSound instead of WASAPI
|
||||
// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
|
||||
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
|
||||
#endif
|
||||
|
||||
// EE inits audio first so we're following along.
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
CONS_Printf("SDL Audio already started\n");
|
||||
|
|
|
@ -996,7 +996,7 @@ static INT32 WINAPI VID_SetDirectDrawMode(viddef_t *lvid, vmode_t *currentmode)
|
|||
// but rather render to memory bitmap buffer
|
||||
lvid->direct = NULL;
|
||||
|
||||
if (!cv_stretch.value && (float)vid.width/vid.height != ((float)BASEVIDWIDTH/BASEVIDHEIGHT))
|
||||
if (!cv_stretch.value && fabsf((float)vid.width/vid.height - ((float)BASEVIDWIDTH/BASEVIDHEIGHT)) > 1.0E-36f)
|
||||
vid.height = (int)(vid.width * ((float)BASEVIDHEIGHT/BASEVIDWIDTH));// Adjust the height to match
|
||||
|
||||
return 1;
|
||||
|
|
10
windows-installer/.gitignore
vendored
10
windows-installer/.gitignore
vendored
|
@ -1,10 +0,0 @@
|
|||
*
|
||||
*.*
|
||||
!staging
|
||||
!sfx
|
||||
!uninstaller
|
||||
!! MAKE SURE FILES ARE IN new-install ARCHIVE FOLDER !.txt
|
||||
!BuildInstaller.bat
|
||||
!README.txt
|
||||
!VersionFileName.txt
|
||||
!.gitignore
|
|
@ -1,76 +0,0 @@
|
|||
@echo off
|
||||
|
||||
set "SCRIPTDIR=%~dp0"
|
||||
set "SCRIPTDIR=%SCRIPTDIR:~0,-1%"
|
||||
|
||||
IF [%SRB2VERSIONNAME%] == [] set /p SRB2VERSIONNAME=<"%SCRIPTDIR%\VersionFileName.txt"
|
||||
|
||||
:: Find 7z
|
||||
|
||||
set SVZIP=
|
||||
|
||||
if NOT [%1] == [] (
|
||||
echo.%~1 | findstr /C:"7z" 1>nul
|
||||
if NOT errorlevel 1 (
|
||||
if exist "%~1" set "SVZIP=%~1"
|
||||
)
|
||||
)
|
||||
|
||||
if ["%SVZIP%"] == [""] (
|
||||
if exist "%ProgramFiles(x86)%\7-Zip\7z.exe" set "SVZIP=%ProgramFiles(x86)%\7-Zip\7z.exe"
|
||||
if exist "%ProgramFiles%\7-Zip\7z.exe" set "SVZIP=%ProgramFiles%\7-Zip\7z.exe"
|
||||
if exist "%ProgramW6432%\7-Zip\7z.exe" set "SVZIP=%ProgramW6432%\7-Zip\7z.exe"
|
||||
)
|
||||
|
||||
:: Is it in PATH?
|
||||
|
||||
if ["%SVZIP%"] == [""] (
|
||||
"7z.exe" --help > NUL 2> NUL
|
||||
if NOT errorlevel 1 (
|
||||
set "SVZIP=7z.exe"
|
||||
)
|
||||
)
|
||||
|
||||
:: Create the uninstaller
|
||||
|
||||
if NOT ["%SVZIP%"] == [""] (
|
||||
del /f /q "%SCRIPTDIR%\Uninstaller.7z" 2> NUL
|
||||
"%SVZIP%" a -t7z "%SCRIPTDIR%\Uninstaller.7z" "%SCRIPTDIR%\uninstaller\*" -m5=LZMA2
|
||||
copy /y /b "%SCRIPTDIR%\sfx\7zsd_LZMA2.sfx" + "%SCRIPTDIR%\sfx\config-uninstaller.txt" + "%SCRIPTDIR%\Uninstaller.7z" "%SCRIPTDIR%\staging\new-install\uninstall.exe"
|
||||
del /f /q "%SCRIPTDIR%\uninstaller.7z"
|
||||
)
|
||||
|
||||
:: Operate on install archives
|
||||
|
||||
type NUL > "%SCRIPTDIR%\staging\new-install\staging.txt"
|
||||
|
||||
if exist "%SCRIPTDIR%\Installer.7z" (
|
||||
if NOT ["%SVZIP%"] == [""] (
|
||||
"%SVZIP%" a "%SCRIPTDIR%\Installer.7z" "%SCRIPTDIR%\staging\*"
|
||||
)
|
||||
copy /y /b "%SCRIPTDIR%\sfx\7zsd_LZMA2.sfx" + "%SCRIPTDIR%\sfx\config-installer.txt" + "%SCRIPTDIR%\Installer.7z" "%SCRIPTDIR%\SRB2-%SRB2VERSIONNAME%-Installer.exe"
|
||||
)
|
||||
|
||||
if exist "%SCRIPTDIR%\Patch.7z" (
|
||||
if NOT ["%SVZIP%"] == [""] (
|
||||
"%SVZIP%" a "%SCRIPTDIR%\Patch.7z" "%SCRIPTDIR%\staging\*"
|
||||
)
|
||||
copy /y /b "%SCRIPTDIR%\sfx\7zsd_LZMA2.sfx" + "%SCRIPTDIR%\sfx\config-patch.txt" + "%SCRIPTDIR%\Patch.7z" "%SCRIPTDIR%\SRB2-%SRB2VERSIONNAME%-Patch.exe"
|
||||
)
|
||||
|
||||
if exist "%SCRIPTDIR%\Installer_x64.7z" (
|
||||
if NOT ["%SVZIP%"] == [""] (
|
||||
"%SVZIP%" a "%SCRIPTDIR%\Installer_x64.7z" "%SCRIPTDIR%\staging\*"
|
||||
)
|
||||
copy /y /b "%SCRIPTDIR%\sfx\7zsd_LZMA2_x64.sfx" + "%SCRIPTDIR%\sfx\config-installer.txt" + "%SCRIPTDIR%\Installer_x64.7z" "%SCRIPTDIR%\SRB2-%SRB2VERSIONNAME%-x64-Installer.exe"
|
||||
)
|
||||
|
||||
if exist "%SCRIPTDIR%\Patch_x64.7z" (
|
||||
if NOT ["%SVZIP%"] == [""] (
|
||||
"%SVZIP%" a "%SCRIPTDIR%\Patch_x64.7z" "%SCRIPTDIR%\staging\*"
|
||||
)
|
||||
copy /y /b "%SCRIPTDIR%\sfx\7zsd_LZMA2_x64.sfx" + "%SCRIPTDIR%\sfx\config-patch.txt" + "%SCRIPTDIR%\Patch_x64.7z" "%SCRIPTDIR%\SRB2-%SRB2VERSIONNAME%-x64-Patch.exe"
|
||||
)
|
||||
|
||||
del /f /q "%SCRIPTDIR%\staging\new-install\staging.txt"
|
||||
del /f /q "%SCRIPTDIR%\staging\new-install\uninstall.exe"
|
|
@ -1,48 +0,0 @@
|
|||
Windows Install Builder
|
||||
for SRB2
|
||||
|
||||
This installer is much like the 7-Zip self-extracting archive, except
|
||||
this allows for scripting the post-install step.
|
||||
|
||||
This also allows for some light customization, including dialog messages
|
||||
and program shortcuts.
|
||||
|
||||
The included install scripts manage the game data location depending on the
|
||||
install location -- if installed in Program Files or AppData\Local, the
|
||||
game data location is set to %UserProfile%\SRB2.
|
||||
|
||||
Program shortcuts are also added, as well as an uninstaller that
|
||||
will remove the icons and also selectively uninstall the core game files.
|
||||
The uninstaller gives you the option to preserve your game data and mods.
|
||||
|
||||
How to Use
|
||||
----------
|
||||
|
||||
1. Zip up the install contents in 7z format.
|
||||
* ALL FILES MUST BE IN THE `new-install/` ARCHIVE SUBFOLDER, OR THE
|
||||
POST-INSTALL SCRIPT WILL NOT WORK!
|
||||
* Make sure you are using the LZMA2 algorithm, which is 7-Zip's default.
|
||||
|
||||
2. Copy the 7z archive to this folder using the following names:
|
||||
* Installer.7z - 32-bit full installer
|
||||
* Patch.7z - 32-bit patch
|
||||
* Installer_x64.7z - 64-bit full installer
|
||||
* Patch_x64.7z - 64-bit patch
|
||||
|
||||
3. Set the text in VersionFilename.txt to the version identifier for the
|
||||
installer's filename.
|
||||
* e.g., v2121 for v2.1.21, from "SRB2-v2121-Installer.exe"
|
||||
* Also look through sfx/config-installer.txt and sfx/config-patch.txt
|
||||
and update the version strings. Templating is TODO.
|
||||
|
||||
4. Run BuildInstaller.bat [7z.exe install path]
|
||||
* First argument is the path to 7z.exe. If this is not specified, the
|
||||
script will try to look for it in C:\Program Files [(x86)]
|
||||
* This script will automatically add the install scripts to each
|
||||
installer.
|
||||
|
||||
Credit
|
||||
------
|
||||
|
||||
OlegScherbakov/7zSFX
|
||||
https://github.com/OlegScherbakov/7zSFX
|
|
@ -1 +0,0 @@
|
|||
v2121
|
Binary file not shown.
Binary file not shown.
|
@ -1,24 +0,0 @@
|
|||
;!@Install@!UTF-8!
|
||||
|
||||
GUIFlags="8+32+64+4096"
|
||||
GUIMode="1"
|
||||
|
||||
Title="Sonic Robo Blast 2 v2.1.21"
|
||||
BeginPrompt="Sonic Robo Blast 2 v2.1.21\nFull Installer\n\nSelect a folder to install SRB2 in.\n\nIf you install in \"AppData\\Local\" or \"Program Files\", your game data will be saved to:\n%UserProfile%\\SRB2\n\nOtherwise, your game data will be in the installation folder.\n\nShortcuts will be created in your Start Menu."
|
||||
|
||||
ExtractPathText="Installation folder: (no exclamation points, please!)"
|
||||
InstallPath="%LocalAppData%\\SRB2"
|
||||
ExtractTitle="Installing..."
|
||||
ExtractDialogText="Installing SRB2 v2.1.21...\n\nCheck out our modding community!\nWe make levels, characters, and much more!\n\nVisit http://www.srb2.org/mods"
|
||||
|
||||
Shortcut="Pu,{%%T\\srb2win.exe},{},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{SRB2},{%%T\\},{%%T\\srb2win.exe},{0}"
|
||||
Shortcut="Pu,{%%T\\srb2win.exe},{-win},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{SRB2 (Windowed)},{%%T\\},{%%T\\srb2win.exe},{0}"
|
||||
Shortcut="Pu,{%%T\\srb2win.exe},{-opengl},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{SRB2 (OpenGL)},{%%T\\},{%%T\\srb2win.exe},{0}"
|
||||
Shortcut="Pu,{%%T\\srb2win.exe},{-opengl -win},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{SRB2 (OpenGL, Windowed)},{%%T\\},{%%T\\srb2win.exe},{0}"
|
||||
Shortcut="Pu,{%%T\\srb2dd.exe},{},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{SRB2 (DirectDraw)},{%%T\\},{%%T\\srb2dd.exe},{0}"
|
||||
Shortcut="Pu,{%%T\\srb2dd.exe},{-win},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{SRB2 (DirectDraw, Windowed)},{%%T\\},{%%T\\srb2dd.exe},{0}"
|
||||
Shortcut="Pu,{%%T\\uninstall.exe},{},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{Uninstall SRB2},{%%T\\},{shell32.dll},{31}"
|
||||
|
||||
RunProgram="nowait:\"%%T\\new-install\\staging.bat\""
|
||||
|
||||
;!@InstallEnd@!
|
|
@ -1,24 +0,0 @@
|
|||
;!@Install@!UTF-8!
|
||||
|
||||
GUIFlags="8+32+64+4096"
|
||||
GUIMode="1"
|
||||
|
||||
Title="Sonic Robo Blast 2 v2.1.21"
|
||||
BeginPrompt="Sonic Robo Blast 2 v2.1.21\nPatch Installer\n\nYou must have at least v2.1.15 to use this patch.\n\nSelect your current SRB2 folder.\n\nShortcuts will be created in your Start Menu."
|
||||
|
||||
ExtractPathText="Current SRB2 folder: (no exclamation points, please!)"
|
||||
InstallPath="%LocalAppData%\\SRB2"
|
||||
ExtractTitle="Installing..."
|
||||
ExtractDialogText="Installing SRB2 v2.1.21...\n\nCheck out our modding community!\nWe make levels, characters, and much more!\n\nVisit http://www.srb2.org/mods"
|
||||
|
||||
Shortcut="Pu,{%%T\\srb2win.exe},{},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{SRB2},{%%T\\},{%%T\\srb2win.exe},{0}"
|
||||
Shortcut="Pu,{%%T\\srb2win.exe},{-win},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{SRB2 (Windowed)},{%%T\\},{%%T\\srb2win.exe},{0}"
|
||||
Shortcut="Pu,{%%T\\srb2win.exe},{-opengl},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{SRB2 (OpenGL)},{%%T\\},{%%T\\srb2win.exe},{0}"
|
||||
Shortcut="Pu,{%%T\\srb2win.exe},{-opengl -win},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{SRB2 (OpenGL, Windowed)},{%%T\\},{%%T\\srb2win.exe},{0}"
|
||||
Shortcut="Pu,{%%T\\srb2dd.exe},{},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{SRB2 (DirectDraw)},{%%T\\},{%%T\\srb2dd.exe},{0}"
|
||||
Shortcut="Pu,{%%T\\srb2dd.exe},{-win},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{SRB2 (DirectDraw, Windowed)},{%%T\\},{%%T\\srb2dd.exe},{0}"
|
||||
Shortcut="Pu,{%%T\\uninstall.exe},{},{Sonic Robo Blast 2},{Sonic Robo Blast 2 (SRB2), a 3D Sonic the Hedgehog fangame.},{Uninstall SRB2},{%%T\\},{shell32.dll},{31}"
|
||||
|
||||
RunProgram="nowait:\"%%T\\new-install\\staging.bat\""
|
||||
|
||||
;!@InstallEnd@!
|
|
@ -1,13 +0,0 @@
|
|||
;!@Install@!UTF-8!
|
||||
|
||||
GUIFlags="1+2+8"
|
||||
GUIMode="2"
|
||||
|
||||
Title="Uninstall SRB2"
|
||||
BeginPrompt="Are you sure you want to uninstall Sonic Robo Blast 2?\n\nYour game data and mods will be preserved, as well as\nany extra files in your install folder."
|
||||
|
||||
InstallPath="%%S"
|
||||
|
||||
RunProgram="nowait:\"%%S\\uninstall.bat\" /y"
|
||||
|
||||
;!@InstallEnd@!
|
|
@ -1,11 +0,0 @@
|
|||
SRB2 Install Instructions
|
||||
|
||||
1. Move every file from the "new-install" folder to this main install folder.
|
||||
|
||||
2. DELETE "staging.bat" and "staging.txt"! These can mess up your installation if run by accident!
|
||||
|
||||
3. Optionally, create a folder in your user profile named "SRB2". This is where your game data and addons may live. For example,
|
||||
|
||||
C:\Users\[User]\SRB2
|
||||
|
||||
4. Run the game! Double-click srb2win.exe -- or see if you have Start Menu icons under "Sonic Robo Blast 2".
|
|
@ -1,15 +0,0 @@
|
|||
exchndl.dll
|
||||
fmodex.dll
|
||||
libFLAC-8.dll
|
||||
libgme.dll
|
||||
libintl-8.dll
|
||||
libmikmod-2.dll
|
||||
libogg-0.dll
|
||||
libvorbis-0.dll
|
||||
libvorbisfile-3.dll
|
||||
r_opengl.dll
|
||||
SDL2.dll
|
||||
SDL2_mixer.dll
|
||||
smpeg2.dll
|
||||
srb2dd.exe
|
||||
srb2win.exe
|
|
@ -1,363 +0,0 @@
|
|||
@echo off
|
||||
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
cls
|
||||
|
||||
:: SRB2 Install Staging
|
||||
::
|
||||
:: This accomplishes the following tasks:
|
||||
::
|
||||
:: 1. Creates a user profile folder if SRB2 is installed in AppData or Program Files, and config.cfg is not already in the install folder
|
||||
::
|
||||
:: 2. Moves old installation files into old-install
|
||||
::
|
||||
:: 3. Moves new installaton files into install folder
|
||||
::
|
||||
|
||||
:: Get Parent folder (the SRB2 install folder)
|
||||
::
|
||||
:: https://wiert.me/2011/08/30/batch-file-to-get-parent-directory-not-the-directory-of-the-batch-file-but-the-parent-of-that-directory/
|
||||
|
||||
set "STAGINGDIR=%~dp0"
|
||||
:: strip trailing backslash
|
||||
set "STAGINGDIR=!STAGINGDIR:~0,-1!"
|
||||
:: ~dp only works for batch file parameters and loop indexes
|
||||
for %%d in ("!STAGINGDIR!") do set "INSTALLDIR=%%~dpd"
|
||||
set "INSTALLDIR=!INSTALLDIR:~0,-1!"
|
||||
|
||||
:: Find 7z
|
||||
|
||||
set SVZIP=
|
||||
if ["%SVZIP%"] == [""] (
|
||||
if exist "!ProgramFiles(x86)!\7-Zip\7z.exe" set "SVZIP=!ProgramFiles(x86)!\7-Zip\7z.exe"
|
||||
if exist "!ProgramFiles!\7-Zip\7z.exe" set "SVZIP=!ProgramFiles!\7-Zip\7z.exe"
|
||||
if exist "!ProgramW6432!\7-Zip\7z.exe" set "SVZIP=!ProgramW6432!\7-Zip\7z.exe"
|
||||
)
|
||||
|
||||
:: Is it in PATH?
|
||||
|
||||
if ["%SVZIP%"] == [""] (
|
||||
"7z.exe" --help > NUL 2> NUL
|
||||
if NOT errorlevel 1 (
|
||||
set "SVZIP=7z.exe"
|
||||
)
|
||||
)
|
||||
|
||||
:: FAILSAFE: Check if staging.txt exists in the directory
|
||||
:: If not, exit, so we don't mess up anything by accident.
|
||||
|
||||
if NOT exist "!STAGINGDIR!\staging.txt" (
|
||||
exit
|
||||
)
|
||||
|
||||
: CheckPermissionsInstall
|
||||
|
||||
:: Write a dummy file and check for an error. If error, we need administrator rights
|
||||
|
||||
:: NOTE: We should never have to deal with this because the main installer should
|
||||
:: already have the rights.
|
||||
|
||||
mkdir "!INSTALLDIR!\install-dummy"
|
||||
|
||||
:: TODO elevate automatically
|
||||
if errorlevel 1 (
|
||||
echo Finish installing SRB2 with these steps:
|
||||
echo.
|
||||
echo 1. Go to your SRB2 install folder
|
||||
echo.
|
||||
echo !INSTALLDIR!
|
||||
echo.
|
||||
echo 2. Copy all files from the "new-install" subfolder into the main folder
|
||||
echo and DELETE staging.bat and staging.txt!!!
|
||||
echo.
|
||||
echo 3. Optionally, create a folder in your user profile named "SRB2".
|
||||
echo This is where your game data and addons may live.
|
||||
echo To create the folder, go here:
|
||||
echo.
|
||||
echo !USERPROFILE!
|
||||
echo.
|
||||
echo If anything fails, you may delete the files and try to run the installer
|
||||
echo again with Administrator Rights: Right-click on the icon and click
|
||||
echo "Run as administrator."
|
||||
echo.
|
||||
"!SystemRoot!\explorer.exe" "!INSTALLDIR!"
|
||||
set /p ADMINFINAL="Press Enter key to exit. "
|
||||
|
||||
exit
|
||||
) else (
|
||||
rmdir /s /q "!INSTALLDIR!\install-dummy"
|
||||
goto CheckUserDir
|
||||
)
|
||||
|
||||
: CheckUserDir
|
||||
|
||||
:: Check if we need to create !userprofile!\SRB2
|
||||
|
||||
set "USERDIR=!INSTALLDIR!"
|
||||
|
||||
:: Is config.cfg in our install dir?
|
||||
if exist "!INSTALLDIR!\config.cfg" goto MoveOldInstall
|
||||
|
||||
:: Are we in AppData?
|
||||
echo.!STAGINGDIR! | findstr /C:"!LocalAppData!" 1>nul
|
||||
if errorlevel 1 (
|
||||
echo.
|
||||
) else (
|
||||
goto SetUserDir
|
||||
)
|
||||
|
||||
: Are we in Program Files?
|
||||
echo.!STAGINGDIR! | findstr /C:"!ProgramFiles!" 1>nul
|
||||
if NOT errorlevel 1 (
|
||||
goto SetUserDir
|
||||
)
|
||||
|
||||
:: Are we in Program Files (x86)?
|
||||
echo.!STAGINGDIR! | findstr /C:"!ProgramFiles(X86)!" 1>nul
|
||||
if NOT errorlevel 1 (
|
||||
goto SetUserDir
|
||||
)
|
||||
|
||||
:: Are we 32-bit and actually in Program Files?
|
||||
echo.!STAGINGDIR! | findstr /C:"!ProgramW6432!" 1>nul
|
||||
if NOT errorlevel 1 (
|
||||
goto SetUserDir
|
||||
)
|
||||
|
||||
goto MoveOldInstall
|
||||
|
||||
: SetUserDir
|
||||
: CheckPermissionsUserDir
|
||||
|
||||
set "USERDIR=!UserProfile!\SRB2"
|
||||
|
||||
:: Check for permissions and create the folder
|
||||
if exist "!USERDIR!\*" (
|
||||
mkdir "!USERDIR!\install-dummy"
|
||||
|
||||
if errorlevel 1 (
|
||||
echo User profile folder exists, but we won't operate on it.
|
||||
echo.
|
||||
goto MoveOldInstall
|
||||
) else (
|
||||
rmdir /s /q "!USERDIR!\install-dummy"
|
||||
)
|
||||
) else (
|
||||
mkdir "!USERDIR!"
|
||||
|
||||
if errorlevel 1 (
|
||||
echo Could not create user profile folder
|
||||
echo Defaulting to install dir: "!INSTALLDIR!"
|
||||
echo.
|
||||
set "USERDIR=!INSTALLDIR!"
|
||||
goto MoveOldInstall
|
||||
)
|
||||
)
|
||||
|
||||
:: Now copy READMEs
|
||||
:: echo f answers xcopy's prompt as to whether the destination is a file or a folder
|
||||
echo f | xcopy /y "!STAGINGDIR!\README.txt" "!USERDIR!\README.txt"
|
||||
echo f | xcopy /y "!STAGINGDIR!\LICENSE.txt" "!USERDIR!\LICENSE.txt"
|
||||
echo f | xcopy /y "!STAGINGDIR!\LICENSE-3RD-PARTY.txt" "!USERDIR!\LICENSE-3RD-PARTY.txt"
|
||||
echo Your game data and mods folder is: > "!USERDIR!\^! Data and Mods Go Here ^!.txt"
|
||||
echo. >> "!USERDIR!\^! Data and Mods Go Here ^!.txt"
|
||||
echo !USERDIR! >> "!USERDIR!\^! Data and Mods Go Here ^!.txt"
|
||||
echo. >> "!USERDIR!\^! Data and Mods Go Here ^!.txt"
|
||||
echo Your install folder is: >> "!USERDIR!\^! Data and Mods Go Here ^!.txt"
|
||||
echo. >> "!USERDIR!\^! Data and Mods Go Here ^!.txt"
|
||||
echo !INSTALLDIR! >> "!USERDIR!\^! Data and Mods Go Here ^!.txt"
|
||||
echo. >> "!USERDIR!\^! Data and Mods Go Here ^!.txt"
|
||||
echo To run SRB2, go to: >> "!USERDIR!\^! Data and Mods Go Here ^!.txt"
|
||||
echo. >> "!USERDIR!\^! Data and Mods Go Here ^!.txt"
|
||||
echo Start Menu ^> Programs ^> Sonic Robo Blast 2 >> "!USERDIR!\^! Data and Mods Go Here ^!.txt"
|
||||
|
||||
:: Copy path to install folder
|
||||
|
||||
set "SCRIPT=!TEMP!\!RANDOM!-!RANDOM!-!RANDOM!-!RANDOM!.vbs"
|
||||
echo Set oWS = WScript.CreateObject("WScript.Shell") >> "!SCRIPT!"
|
||||
echo sLinkFile = "!USERDIR!\^! SRB2 Install Folder ^!.lnk" >> "!SCRIPT!"
|
||||
echo Set oLink = oWS.CreateShortcut(sLinkFile) >> "!SCRIPT!"
|
||||
echo oLink.TargetPath = "!INSTALLDIR!" >> "!SCRIPT!"
|
||||
echo oLink.WorkingDirectory = "!INSTALLDIR!" >> "!SCRIPT!"
|
||||
echo oLink.Arguments = "" >> "!SCRIPT!"
|
||||
echo oLink.IconLocation = "!INSTALLDIR!\srb2win.exe,0" >> "!SCRIPT!"
|
||||
echo oLink.Save >> "!SCRIPT!"
|
||||
cscript /nologo "!SCRIPT!"
|
||||
del "!SCRIPT!"
|
||||
|
||||
:: Also do it the other way around
|
||||
|
||||
set "SCRIPT=!TEMP!\!RANDOM!-!RANDOM!-!RANDOM!-!RANDOM!.vbs"
|
||||
echo Set oWS = WScript.CreateObject("WScript.Shell") >> "!SCRIPT!"
|
||||
echo sLinkFile = "!INSTALLDIR!\^! SRB2 Data Folder ^!.lnk" >> "!SCRIPT!"
|
||||
echo Set oLink = oWS.CreateShortcut(sLinkFile) >> "!SCRIPT!"
|
||||
echo oLink.TargetPath = "!USERDIR!" >> "!SCRIPT!"
|
||||
echo oLink.WorkingDirectory = "!USERDIR!" >> "!SCRIPT!"
|
||||
echo oLink.Arguments = "" >> "!SCRIPT!"
|
||||
echo oLink.IconLocation = "!INSTALLDIR!\srb2win.exe,0" >> "!SCRIPT!"
|
||||
echo oLink.Save >> "!SCRIPT!"
|
||||
cscript /nologo "!SCRIPT!"
|
||||
del "!SCRIPT!"
|
||||
|
||||
: MoveOldInstall
|
||||
|
||||
if exist "!INSTALLDIR!\old-install\*" (
|
||||
set "OLDINSTALLDIR=!INSTALLDIR!\old-install-!RANDOM!"
|
||||
) else (
|
||||
set "OLDINSTALLDIR=!INSTALLDIR!\old-install"
|
||||
)
|
||||
|
||||
mkdir "!OLDINSTALLDIR!"
|
||||
|
||||
::
|
||||
:: Move all old install files
|
||||
:: We support a list of explicit files to copy to old-install
|
||||
:: And later, we also loop through our staging files, look for the pre-existing copy in
|
||||
:: install root, then copy that also to old-install
|
||||
::
|
||||
|
||||
:: Extract the uninstall-list.txt and uninstall-userdir.txt files from uninstaller.exe
|
||||
:: if it exists
|
||||
|
||||
if exist "!INSTALLDIR!\uninstall.exe" (
|
||||
if NOT ["!SVZIP!"] == [""] (
|
||||
"!SVZIP!" x "!INSTALLDIR!\uninstall.exe" "uninstall-list.txt" -o"!INSTALLDIR!"
|
||||
"!SVZIP!" x "!INSTALLDIR!\uninstall.exe" "uninstall-userdir.txt" -o"!INSTALLDIR!"
|
||||
)
|
||||
)
|
||||
|
||||
set OLDINSTALLCHANGED=
|
||||
|
||||
if exist "!STAGINGDIR!\old-install-list.txt" (
|
||||
goto MoveOldInstallOldFiles
|
||||
) else (
|
||||
goto MoveOldInstallNewFiles
|
||||
)
|
||||
|
||||
: MoveOldInstallOldFiles
|
||||
|
||||
set "TESTFILE=!TEMP!\!RANDOM!.txt"
|
||||
|
||||
:: Do our failsafes before copying the file in the list
|
||||
:: See uninstall.bat for details
|
||||
for /F "usebackq tokens=*" %%A in ("!STAGINGDIR!\old-install-list.txt") do (
|
||||
if exist "!INSTALLDIR!\%%A" (
|
||||
if NOT ["%%A"] == [""] (
|
||||
if NOT ["%%A"] == ["%~nx0"] (
|
||||
echo %%A> "!TESTFILE!"
|
||||
findstr /r ".*[<>:\"\"/\\|?*%%].*" "!TESTFILE!" >nul
|
||||
if !errorlevel! equ 0 (
|
||||
echo %%A has invalid characters, skipping...
|
||||
) else (
|
||||
if exist "!INSTALLDIR!\%%A\*" (
|
||||
echo %%A is a folder, skipping...
|
||||
) else (
|
||||
echo Moving !INSTALLDIR!\%%A to "old-install" folder
|
||||
echo f | xcopy /y /v "!INSTALLDIR!\%%A" "!OLDINSTALLDIR!\%%A"
|
||||
if errorlevel 0 del /f /q "!INSTALLDIR!\%%A"
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
del /q /f "!STAGINGDIR!\old-install-list.txt"
|
||||
|
||||
for %%F in ("!OLDINSTALLDIR!\*") DO (
|
||||
set OLDINSTALLCHANGED=1
|
||||
goto MoveOldInstallNewFiles
|
||||
)
|
||||
|
||||
: MoveOldInstallNewFiles
|
||||
|
||||
:: Save a list of standard files
|
||||
:: So the uninstall script will know what to remove
|
||||
:: Append to any existing file, in case we are a patch
|
||||
|
||||
dir /b /a-d "!STAGINGDIR!" >> "!INSTALLDIR!\uninstall-list.txt"
|
||||
|
||||
:: Overwrite the last known gamedata folder
|
||||
|
||||
echo !USERDIR! > "!INSTALLDIR!\uninstall-userdir.txt"
|
||||
|
||||
:: Add the install-generated to the uninstall list
|
||||
:: NO FOLLOWING SPACES AFTER THE FILENAME!!!
|
||||
|
||||
echo uninstall.bat>> "!INSTALLDIR!\uninstall-list.txt"
|
||||
echo uninstall-list.txt>> "!INSTALLDIR!\uninstall-list.txt"
|
||||
echo uninstall-userdir.txt>> "!INSTALLDIR!\uninstall-list.txt"
|
||||
:: *ahem* Prints as ^! SRB2 Data Folder ^!.lnk
|
||||
:: We need to escape the exclamations (^^!) and the carets themselves (^^^^)
|
||||
echo ^^^^^^! SRB2 Data Folder ^^^^^^!.lnk>> "!INSTALLDIR!\uninstall-list.txt"
|
||||
|
||||
:: Add the uninstall list files to the uninstall EXE
|
||||
|
||||
if NOT ["!SVZIP!"] == [""] (
|
||||
if exist "!INSTALLDIR!\new-install\uninstall.exe" (
|
||||
"!SVZIP!" a "!INSTALLDIR!\new-install\uninstall.exe" "!INSTALLDIR!\uninstall-list.txt" -sdel
|
||||
"!SVZIP!" a "!INSTALLDIR!\new-install\uninstall.exe" "!INSTALLDIR!\uninstall-userdir.txt" -sdel
|
||||
)
|
||||
)
|
||||
|
||||
:: Start moving files
|
||||
|
||||
for %%F in ("!STAGINGDIR!\*") DO (
|
||||
if exist "!INSTALLDIR!\%%~nxF" (
|
||||
set OLDINSTALLCHANGED=1
|
||||
move "!INSTALLDIR!\%%~nxF" "!OLDINSTALLDIR!\%%~nxF"
|
||||
)
|
||||
if NOT ["%%~nxF"] == ["staging.bat"] (
|
||||
if NOT ["%%~nxF"] == ["staging.txt"] (
|
||||
move "!STAGINGDIR!\%%~nxF" "!INSTALLDIR!\%%~nxF"
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
: Finished
|
||||
|
||||
del /q /f "!INSTALLDIR!\^! SRB2 INSTALL INSTRUCTIONS ^!.txt"
|
||||
|
||||
set MSGEXE=
|
||||
if exist "!SystemRoot!\System32\msg.exe" (
|
||||
set MSGEXE=!SystemRoot!\System32\msg.exe
|
||||
) else (
|
||||
if exist "!SystemRoot!\Sysnative\msg.exe" (
|
||||
set MSGEXE=!SystemRoot!\Sysnative\msg.exe
|
||||
)
|
||||
)
|
||||
|
||||
if ["!OLDINSTALLCHANGED!"] == ["1"] (
|
||||
"!systemroot!\explorer.exe" /select, "!OLDINSTALLDIR!"
|
||||
echo Finished^^! Some of your old installation files were moved to the "old-install" folder. > !TEMP!\srb2msgprompt.txt
|
||||
echo. >> !TEMP!\srb2msgprompt.txt
|
||||
echo If you no longer need these files, you may delete the folder safely. >> !TEMP!\srb2msgprompt.txt
|
||||
echo. >> !TEMP!\srb2msgprompt.txt
|
||||
echo To run SRB2, go to: Start Menu ^> Programs ^> Sonic Robo Blast 2. >> !TEMP!\srb2msgprompt.txt
|
||||
!MSGEXE! "!username!" < !TEMP!\srb2msgprompt.txt
|
||||
del !TEMP!\srb2msgprompt.txt
|
||||
) else (
|
||||
if /I ["!USERDIR!"] == ["!INSTALLDIR!"] (
|
||||
"!systemroot!\explorer.exe" "!INSTALLDIR!"
|
||||
echo Finished^^! > !TEMP!\srb2msgprompt.txt
|
||||
echo. >> !TEMP!\srb2msgprompt.txt
|
||||
echo To run SRB2, go to: Start Menu ^> Programs ^> Sonic Robo Blast 2. >> !TEMP!\srb2msgprompt.txt
|
||||
!MSGEXE! "!username!" < !TEMP!\srb2msgprompt.txt
|
||||
del !TEMP!\srb2msgprompt.txt
|
||||
) else (
|
||||
"!systemroot!\explorer.exe" "!USERDIR!"
|
||||
echo Finished^^! You may find your game data in this folder: > !TEMP!\srb2msgprompt.txt
|
||||
echo. >> !TEMP!\srb2msgprompt.txt
|
||||
echo !USERDIR! >> !TEMP!\srb2msgprompt.txt
|
||||
echo. >> !TEMP!\srb2msgprompt.txt
|
||||
echo To run SRB2, go to: Start Menu ^> Programs ^> Sonic Robo Blast 2. >> !TEMP!\srb2msgprompt.txt
|
||||
!MSGEXE! "!username!" < !TEMP!\srb2msgprompt.txt
|
||||
del !TEMP!\srb2msgprompt.txt
|
||||
)
|
||||
)
|
||||
|
||||
: Attempt to remove OLDINSTALLDIR, in case it's empty
|
||||
rmdir /q "!OLDINSTALLDIR!"
|
||||
cd \
|
||||
start "" /b "cmd" /s /c " del /f /q "%STAGINGDIR%\*"&rmdir /s /q "%STAGINGDIR%"&exit /b "
|
|
@ -1,183 +0,0 @@
|
|||
@echo off
|
||||
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
cls
|
||||
|
||||
set "INSTALLDIR=%~dp0"
|
||||
set "INSTALLDIR=!INSTALLDIR:~0,-1!"
|
||||
set /p USERDIR=<"!INSTALLDIR!\uninstall-userdir.txt"
|
||||
set "USERDIR=!USERDIR:~0,-1!"
|
||||
|
||||
: ProceedPrompt
|
||||
|
||||
if ["%1"] == ["/y"] (
|
||||
set "PROCEED=1"
|
||||
) else (
|
||||
set PROCEED=
|
||||
set /p PROCEED="Are you sure you want to uninstall SRB2? [yes/no] "
|
||||
|
||||
if /I ["!PROCEED:~0,1!"] == ["n"] exit
|
||||
if /I ["!PROCEED!"] == ["y"] (
|
||||
echo Type Yes or No
|
||||
echo.
|
||||
goto ProceedPrompt
|
||||
) else (
|
||||
if /I ["!PROCEED!"] == ["yes"] (
|
||||
set PROCEED=1
|
||||
) else (
|
||||
echo.
|
||||
goto ProceedPrompt
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
:: Failsafe, in case we Ctrl+C and decline "Terminate batch file?"
|
||||
|
||||
if NOT ["!PROCEED!"] == ["1"] (
|
||||
exit
|
||||
)
|
||||
|
||||
: CheckPermissions
|
||||
|
||||
:: Write a dummy file and check for an error. If error, we need administrator rights
|
||||
|
||||
mkdir "!INSTALLDIR!\uninstall-dummy"
|
||||
|
||||
:: TODO elevate automatically
|
||||
if errorlevel 1 (
|
||||
echo We need Administrator Rights to uninstall SRB2.
|
||||
echo.
|
||||
echo Try running this uninstaller by right-clicking on the icon
|
||||
echo and click "Run as administrator"
|
||||
echo.
|
||||
set /p ADMINFINAL="Press Enter key to exit. "
|
||||
exit
|
||||
) else (
|
||||
rmdir /s /q "!INSTALLDIR!\uninstall-dummy"
|
||||
goto DeleteFiles
|
||||
)
|
||||
|
||||
: DeleteFiles
|
||||
|
||||
:: Our deletion list is a list of filenames, no paths, in the current folder
|
||||
::
|
||||
:: We apply the following failsafes:
|
||||
:: 1. Is filename the script itself?
|
||||
:: 2. Does filename have illegal characters? https://stackoverflow.com/a/33625339/241046
|
||||
:: 3. Is filename a directory?
|
||||
::
|
||||
:: TODO hack this to support .\file.txt relative paths
|
||||
:: Can %%A be substring'd to get only the filename and extension?
|
||||
:: If so, print that to the temp file instead of the whole line
|
||||
:: And possibly do the folder check before the invalid char check.
|
||||
:: ALSO: Don't honor upward relative paths! (..\)
|
||||
::
|
||||
set "TESTFILE=!TEMP!\!RANDOM!.txt"
|
||||
|
||||
for /F "usebackq tokens=*" %%A in ("!INSTALLDIR!\uninstall-list.txt") do (
|
||||
if exist "!INSTALLDIR!\%%A" (
|
||||
if NOT ["%%A"] == [""] (
|
||||
if NOT ["%%A"] == ["%~nx0"] (
|
||||
echo %%A> "!TESTFILE!"
|
||||
findstr /r ".*[<>:\"\"/\\|?*%%].*" "!TESTFILE!" >nul
|
||||
if !errorlevel! equ 0 (
|
||||
echo %%A has invalid characters, skipping...
|
||||
) else (
|
||||
if exist "!INSTALLDIR!\%%A\*" (
|
||||
echo %%A is a folder, skipping...
|
||||
) else (
|
||||
echo Deleting !INSTALLDIR!\%%A
|
||||
del /q /f "!INSTALLDIR!\%%A"
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
del /q /f "!TESTFILE!"
|
||||
|
||||
: AllDone
|
||||
|
||||
:: Delete the program icons
|
||||
echo Deleting your program icons...
|
||||
echo.
|
||||
|
||||
cd \
|
||||
rmdir /s /q "!AppData!\Microsoft\Windows\Start Menu\Programs\Sonic Robo Blast 2"
|
||||
|
||||
:: Check if our install folder is non-empty
|
||||
|
||||
set USERDIRFILLED=
|
||||
set INSTALLDIRFILLED=
|
||||
for /F %%i in ('dir /b /a "!USERDIR!\*"') do (
|
||||
if NOT ["%%i"] == ["%~nx0"] (
|
||||
set USERDIRFILLED=1
|
||||
goto InstallFilledCheck
|
||||
)
|
||||
)
|
||||
|
||||
: InstallFilledCheck
|
||||
|
||||
if /I NOT ["!USERDIR!"] == ["!INSTALLDIR!"] (
|
||||
for /F %%i in ('dir /b /a "!INSTALLDIR!\*"') do (
|
||||
if ["%%i"] == ["%~nx0"] (
|
||||
echo.
|
||||
) else (
|
||||
set INSTALLDIRFILLED=1
|
||||
goto Final
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
: Final
|
||||
|
||||
echo All done^^! Visit http://www.srb2.org if you want to play SRB2 again^^!
|
||||
echo.
|
||||
|
||||
set "FINALPROMPT=Press Enter key to exit."
|
||||
if ["!USERDIRFILLED!"] == ["1"] (
|
||||
echo We left your game data and mods alone, so you may delete those manually.
|
||||
echo.
|
||||
echo !USERDIR!
|
||||
echo.
|
||||
set "FINALPROMPT=Do you want to view your data? [yes/no]"
|
||||
)
|
||||
|
||||
if ["!INSTALLDIRFILLED!"] == ["1"] (
|
||||
echo We left some extra files alone in your install folder.
|
||||
echo.
|
||||
echo !INSTALLDIR!
|
||||
echo.
|
||||
set "FINALPROMPT=Do you want to view your data? [yes/no]"
|
||||
)
|
||||
|
||||
set FINALRESPONSE=
|
||||
set /p FINALRESPONSE="!FINALPROMPT! "
|
||||
|
||||
if NOT ["!FINALPROMPT!"] == ["Press Enter key to exit."] (
|
||||
if /I ["!FINALRESPONSE:~0,1!"] == ["y"] (
|
||||
if ["!USERDIRFILLED!"] == ["1"] (
|
||||
"!SystemRoot!\explorer.exe" "!USERDIR!"
|
||||
)
|
||||
if ["!INSTALLDIRFILLED!"] == ["1"] (
|
||||
"!SystemRoot!\explorer.exe" "!INSTALLDIR!"
|
||||
)
|
||||
) else (
|
||||
if ["!FINALRESPONSE!"] == [""] (
|
||||
if ["!USERDIRFILLED!"] == ["1"] (
|
||||
"!SystemRoot!\explorer.exe" "!USERDIR!"
|
||||
)
|
||||
if ["!INSTALLDIRFILLED!"] == ["1"] (
|
||||
"!SystemRoot!\explorer.exe" "!INSTALLDIR!"
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
: DeferredDelete
|
||||
|
||||
:: Now let's delete our installation folder!
|
||||
cd \
|
||||
start "" /b "cmd" /s /c " del /q /f "%INSTALLDIR%\uninstall.bat"&timeout /t 2 > NUL&rmdir "%INSTALLDIR%"&exit /b "
|
Loading…
Reference in a new issue