1 minor, non-engine related change I wanted to make while I was at it:

Minor priority change to two voice lines; the "passing someone" line has the same priority as every other line, and gave it's boosted priority to the way more gameplay-important "hit 'em" line.
This commit is contained in:
TehRealSalt 2018-10-16 12:48:46 -04:00
parent 5701fe8a51
commit b23a798978

View file

@ -955,8 +955,8 @@ sfxinfo_t S_sfx[NUMSFX] =
{"kattk2", false, 64, 96, -1, NULL, 0, SKSKATK2, -1, LUMPERROR},
{"kbost1", false, 64, 96, -1, NULL, 0, SKSKBST1, -1, LUMPERROR},
{"kbost2", false, 64, 96, -1, NULL, 0, SKSKBST2, -1, LUMPERROR},
{"kslow", false, 128, 32, -1, NULL, 0, SKSKSLOW, -1, LUMPERROR},
{"khitem", false, 64, 32, -1, NULL, 0, SKSKHITM, -1, LUMPERROR},
{"kslow", false, 64, 32, -1, NULL, 0, SKSKSLOW, -1, LUMPERROR},
{"khitem", false, 128, 32, -1, NULL, 0, SKSKHITM, -1, LUMPERROR},
{"kgloat", false, 64, 48, -1, NULL, 0, SKSKPOWR, -1, LUMPERROR},
// skin sounds free slots to add sounds at run time (Boris HACK!!!)