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https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
fixed all compiling errors relating to ESLOPE being undefined
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parent
93a1e46f1c
commit
b1e736242f
7 changed files with 81 additions and 1 deletions
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@ -1146,13 +1146,17 @@ static boolean PIT_CheckLine(line_t *ld)
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{
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tmceilingz = opentop;
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ceilingline = ld;
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#ifdef ESLOPE
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tmceilingslope = opentopslope;
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#endif
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}
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if (openbottom > tmfloorz)
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{
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tmfloorz = openbottom;
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#ifdef ESLOPE
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tmfloorslope = openbottomslope;
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#endif
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}
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if (highceiling > tmdrpoffceilz)
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@ -527,13 +527,17 @@ void P_LineOpening(line_t *linedef)
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{
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opentop = frontheight;
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highceiling = backheight;
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#ifdef ESLOPE
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opentopslope = front->c_slope;
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#endif
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}
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else
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{
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opentop = backheight;
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highceiling = frontheight;
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#ifdef ESLOPE
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opentopslope = back->c_slope;
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#endif
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}
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frontheight = P_GetFloorZ(tmthing, front, tmx, tmy, linedef);
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@ -543,13 +547,17 @@ void P_LineOpening(line_t *linedef)
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{
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openbottom = frontheight;
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lowfloor = backheight;
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#ifdef ESLOPE
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openbottomslope = front->f_slope;
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#endif
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}
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else
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{
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openbottom = backheight;
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lowfloor = frontheight;
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#ifdef ESLOPE
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openbottomslope = back->f_slope;
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#endif
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}
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}
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42
src/p_mobj.c
42
src/p_mobj.c
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@ -752,6 +752,7 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover)
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return true;
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}
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#ifdef ESLOPE
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// P_GetFloorZ (and its ceiling counterpart)
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// Gets the floor height (or ceiling height) of the mobj's contact point in sector, assuming object's center if moved to [x, y]
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// If line is supplied, it's a divider line on the sector. Set it to NULL if you're not checking for collision with a line
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@ -855,10 +856,13 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line,
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P_GetZAt(slope, v2.x, v2.y)
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);
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}
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#endif
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fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
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{
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#ifdef ESLOPE
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I_Assert(mobj != NULL);
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#endif
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I_Assert(sector != NULL);
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#ifdef ESLOPE
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if (sector->f_slope) {
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@ -930,13 +934,23 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
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return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
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} else // Well, that makes it easy. Just get the floor height
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#else
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(void)mobj;
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(void)boundsec;
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(void)x;
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(void)y;
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(void)line;
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(void)lowest;
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(void)perfect;
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#endif
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return sector->floorheight;
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}
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fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
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{
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#ifdef ESLOPE
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I_Assert(mobj != NULL);
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#endif
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I_Assert(sector != NULL);
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#ifdef ESLOPE
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if (sector->c_slope) {
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@ -1008,6 +1022,14 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
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return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
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} else // Well, that makes it easy. Just get the ceiling height
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#else
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(void)mobj;
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(void)boundsec;
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(void)x;
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(void)y;
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(void)line;
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(void)lowest;
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(void)perfect;
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#endif
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return sector->ceilingheight;
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}
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@ -1015,7 +1037,9 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
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// Now do the same as all above, but for cameras because apparently cameras are special?
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fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
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{
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#ifdef ESLOPE
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I_Assert(mobj != NULL);
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#endif
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I_Assert(sector != NULL);
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#ifdef ESLOPE
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if (sector->f_slope) {
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@ -1087,13 +1111,23 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
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return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
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} else // Well, that makes it easy. Just get the floor height
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#else
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(void)mobj;
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(void)boundsec;
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(void)x;
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(void)y;
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(void)line;
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(void)lowest;
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(void)perfect;
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#endif
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return sector->floorheight;
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}
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fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
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{
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#ifdef ESLOPE
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I_Assert(mobj != NULL);
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#endif
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I_Assert(sector != NULL);
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#ifdef ESLOPE
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if (sector->c_slope) {
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@ -1165,6 +1199,14 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
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return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
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} else // Well, that makes it easy. Just get the ceiling height
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#else
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(void)mobj;
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(void)boundsec;
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(void)x;
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(void)y;
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(void)line;
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(void)lowest;
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(void)perfect;
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#endif
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return sector->ceilingheight;
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}
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@ -924,8 +924,12 @@ typedef enum
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MD2_EXTVAL1 = 1<<5,
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MD2_EXTVAL2 = 1<<6,
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MD2_HNEXT = 1<<7,
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#ifdef ESLOPE
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MD2_HPREV = 1<<8,
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MD2_SLOPE = 1<<9
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#else
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MD2_HPREV = 1<<8
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#endif
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} mobj_diff2_t;
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typedef enum
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@ -1115,8 +1119,10 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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diff2 |= MD2_HNEXT;
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if (mobj->hprev)
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diff2 |= MD2_HPREV;
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#ifdef ESLOPE
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if (mobj->standingslope)
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diff2 |= MD2_SLOPE;
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#endif
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if (diff2 != 0)
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diff |= MD_MORE;
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@ -1232,8 +1238,10 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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WRITEUINT32(save_p, mobj->hnext->mobjnum);
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if (diff2 & MD2_HPREV)
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WRITEUINT32(save_p, mobj->hprev->mobjnum);
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#ifdef ESLOPE
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if (diff2 & MD2_SLOPE)
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WRITEUINT16(save_p, mobj->standingslope->id);
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#endif
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WRITEUINT32(save_p, mobj->mobjnum);
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}
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@ -2087,8 +2095,10 @@ static void LoadMobjThinker(actionf_p1 thinker)
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mobj->hnext = (mobj_t *)(size_t)READUINT32(save_p);
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if (diff2 & MD2_HPREV)
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mobj->hprev = (mobj_t *)(size_t)READUINT32(save_p);
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#ifdef ESLOPE
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if (diff2 & MD2_SLOPE)
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mobj->standingslope = P_SlopeById(READUINT16(save_p));
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#endif
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if (diff & MD_REDFLAG)
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@ -4672,8 +4672,10 @@ void P_UpdateSpecials(void)
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// POINT LIMIT
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P_CheckPointLimit();
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#ifdef ESLOPE
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// Dynamic slopeness
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P_RunDynamicSlopes();
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#endif
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// ANIMATE TEXTURES
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for (anim = anims; anim < lastanim; anim++)
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@ -517,7 +517,9 @@ static void R_InitTextureMapping(void)
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focallength = FixedDiv(centerxfrac,
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FINETANGENT(FINEANGLES/4+/*cv_fov.value*/ FIELDOFVIEW/2));
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#ifdef ESLOPE
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focallengthf = FIXED_TO_FLOAT(focallength);
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#endif
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for (i = 0; i < FINEANGLES/2; i++)
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{
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14
src/r_segs.c
14
src/r_segs.c
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@ -288,7 +288,9 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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line_t *ldef;
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sector_t *front, *back;
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INT32 times, repeats;
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#ifdef ESLOPE
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INT32 range;
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#endif
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// Calculate light table.
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// Use different light tables
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@ -335,7 +337,9 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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colfunc = fuzzcolfunc;
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}
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#ifdef ESLOPE
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range = max(ds->x2-ds->x1, 1);
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#endif
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rw_scalestep = ds->scalestep;
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spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep;
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@ -695,7 +699,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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fixed_t offsetvalue = 0;
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lightlist_t *light;
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r_lightlist_t *rlight;
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#ifdef ESLOPE
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INT32 range;
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#endif
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#ifndef ESLOPE
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fixed_t lheight;
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#endif
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@ -760,7 +766,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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else if (pfloor->flags & FF_FOG)
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colfunc = R_DrawFogColumn_8;
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#ifdef ESLOPE
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range = max(ds->x2-ds->x1, 1);
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#endif
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//SoM: Moved these up here so they are available for my lightlist calculations
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rw_scalestep = ds->scalestep;
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spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep;
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@ -1192,7 +1200,9 @@ static void R_RenderSegLoop (void)
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INT32 mid;
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fixed_t texturecolumn = 0;
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#ifdef ESLOPE
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fixed_t oldtexturecolumn = -1;
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#endif
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INT32 top;
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INT32 bottom;
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INT32 i;
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@ -1548,7 +1558,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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fixed_t hyp;
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fixed_t sineval;
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angle_t distangle, offsetangle;
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//fixed_t vtop;
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#ifndef ESLOPE
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fixed_t vtop;
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#endif
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INT32 lightnum;
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INT32 i, p;
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lightlist_t *light;
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