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switich to do the angle math in signed, then run it thur abs()
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7e07d2d77a
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3 changed files with 5 additions and 5 deletions
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@ -49,7 +49,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
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if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
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if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
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{
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{
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cmd->forwardmove = sonic->player->cmd.forwardmove;
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cmd->forwardmove = sonic->player->cmd.forwardmove;
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cmd->angleturn = (angle_t)((tails->angle - sonic->angle))>>16;
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cmd->angleturn = abs((signed)(tails->angle - sonic->angle))>>16;
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if (sonic->angle < tails->angle)
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if (sonic->angle < tails->angle)
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cmd->angleturn = -cmd->angleturn;
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cmd->angleturn = -cmd->angleturn;
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} else if (dist > FixedMul(512*FRACUNIT, tails->scale))
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} else if (dist > FixedMul(512*FRACUNIT, tails->scale))
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@ -2507,8 +2507,8 @@ isblocking:
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climbangle += (ANGLE_90 * (whichside ? -1 : 1));
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climbangle += (ANGLE_90 * (whichside ? -1 : 1));
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if (((!slidemo->player->climbing && (angle_t)((slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
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if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
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|| (slidemo->player->climbing == 1 && (angle_t)((slidemo->angle - climbline)) < ANGLE_135))
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|| (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135))
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&& P_IsClimbingValid(slidemo->player, climbangle))
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&& P_IsClimbingValid(slidemo->player, climbangle))
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{
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{
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slidemo->angle = climbangle;
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slidemo->angle = climbangle;
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@ -7899,9 +7899,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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if (player == &players[consoleplayer])
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if (player == &players[consoleplayer])
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{
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{
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if (focusangle >= localangle)
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if (focusangle >= localangle)
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localangle += (angle_t)((focusangle - localangle))>>5;
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localangle += abs((signed)(focusangle - localangle))>>5;
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else
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else
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localangle -= (angle_t)((focusangle - localangle))>>5;
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localangle -= abs((signed)(focusangle - localangle))>>5;
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}
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}
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}
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}
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else if (P_AnalogMove(player)) // Analog
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else if (P_AnalogMove(player)) // Analog
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