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wups
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@ -808,9 +808,6 @@ EXPORT void HWRAPI(LoadShaders) (void)
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EXPORT void HWRAPI(LoadCustomShader) (int number, char *shader, size_t size, boolean fragment)
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EXPORT void HWRAPI(LoadCustomShader) (int number, char *shader, size_t size, boolean fragment)
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{
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{
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#ifdef USE_SHADERS
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#ifdef USE_SHADERS
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(void)shader;
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(void)size;
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(void)fragment;
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if (number < 1 || number > MAXSHADERS)
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if (number < 1 || number > MAXSHADERS)
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I_Error("LoadCustomShader(): cannot load shader %d (max %d)", number, MAXSHADERS);
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I_Error("LoadCustomShader(): cannot load shader %d (max %d)", number, MAXSHADERS);
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