Merge remote-tracking branch 'remotes/public/next' into gamepad-tweaks

# Conflicts:
#	CMakeLists.txt
#	appveyor.yml
#	src/command.c
#	src/command.h
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/dehacked.c
#	src/doomdef.h
#	src/hu_stuff.c
#	src/m_misc.c
This commit is contained in:
wolfy852 2019-01-08 16:32:24 -06:00
commit ad01dcc5ac
115 changed files with 3605 additions and 2240 deletions

View file

@ -227,7 +227,6 @@ matrix:
- compiler: clang-3.9
- compiler: clang-4.0
- compiler: clang-5.0
- compiler: gcc-8
cache:
apt: true

View file

@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.0)
project(SRB2
VERSION 2.1.20
VERSION 2.1.23
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

View file

@ -22,6 +22,7 @@
</ClCompile>
<Link>
<GenerateDebugInformation>Debug</GenerateDebugInformation>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
</Link>
</ItemDefinitionGroup>
<ItemGroup />

View file

@ -24,6 +24,7 @@
<GenerateDebugInformation>DebugFastLink</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
</Link>
</ItemDefinitionGroup>
<ItemGroup />

View file

@ -18,7 +18,7 @@
<DisableSpecificWarnings>4244;4267</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>advapi32.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>

View file

@ -1,11 +1,15 @@
version: 2.1.20.{branch}-{build}
version: 2.1.23.{branch}-{build}
os: MinGW
environment:
CC: ccache
CCACHE_CC: i686-w64-mingw32-gcc
CCACHE_CC_64: x86_64-w64-mingw32-gcc
WINDRES: windres
# c:\mingw-w64 i686 has gcc 6.3.0, so use c:\msys64 7.3.0 instead
MINGW_SDK: c:\msys64\mingw32
# c:\msys64 x86_64 has gcc 8.2.0, so use c:\mingw-w64 7.3.0 instead
MINGW_SDK_64: C:\mingw-w64\x86_64-7.3.0-posix-seh-rt_v5-rev0\mingw64
CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn
NASM_ZIP: nasm-2.12.01
NASM_URL: http://www.nasm.us/pub/nasm/releasebuilds/2.12.01/win64/nasm-2.12.01-win64.zip
@ -15,58 +19,107 @@ environment:
CCACHE_URL: http://alam.srb2.org/ccache.exe
CCACHE_COMPRESS: true
CCACHE_DIR: C:\Users\appveyor\.ccache
# Disable UPX by default. The user can override this in their Appveyor project settings
NOUPX: 1
##############################
# DEPLOYER VARIABLES
# DPL_ENABLED=1 builds installers for branch names starting with `deployer`.
# DPL_TAG_ENABLED=1 will also build installers for release tags. DPL_ENABLED=1 must also be set.
# Set these in the Appveyor project settings
##############################
DPL_ENABLED: 0
DPL_TAG_ENABLED: 0
DPL_INSTALLER_NAME: SRB2-v2123
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries.
ASSET_ARCHIVE_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z
ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-patch-assets.7z
ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x86-assets.7z
ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x64-assets.7z
ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z
# This is overridden to 1 for release tag builds
ASSET_FILES_OPTIONAL_GET: 0
# For patches, also include the X86/X64 DLLs.
PACKAGE_PATCH_DLL_GET: 0
# Delete all asset downloads so they can be redownloaded
ASSET_CLEAN: 0
cache:
- nasm-2.12.01.zip
- upx391w.zip
- ccache.exe
- C:\Users\appveyor\.ccache
- C:\Users\appveyor\srb2_cache
install:
- if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" )
- if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" )
- if [%CONFIGURATION%] == [DD64] ( set "X86_64=1" )
- if [%CONFIGURATION%] == [DD64] ( set "CONFIGURATION=DD" )
- if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" )
- if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" )
- if not exist "%NASM_ZIP%.zip" appveyor DownloadFile "%NASM_URL%" -FileName "%NASM_ZIP%.zip"
- 7z x -y "%NASM_ZIP%.zip" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs %TMP%\%NASM_ZIP% %MINGW_SDK%\bin nasm.exe || exit 0
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%NASM_ZIP%" "%MINGW_SDK%\bin" nasm.exe || exit 0
- if not exist "%UPX_ZIP%.zip" appveyor DownloadFile "%UPX_URL%" -FileName "%UPX_ZIP%.zip"
- 7z x -y "%UPX_ZIP%.zip" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs %TMP%\%UPX_ZIP% %MINGW_SDK%\bin upx.exe || exit 0
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%UPX_ZIP%" "%MINGW_SDK%\bin" upx.exe || exit 0
- if not exist "%CCACHE_EXE%" appveyor DownloadFile "%CCACHE_URL%" -FileName "%CCACHE_EXE%"
- ccache -M 99M
- xcopy /Y /V /I ccache.exe %MINGW_SDK%\bin
- xcopy /Y /V /I ccache.exe "%MINGW_SDK%\bin"
configuration:
- SDL
- SDL64
- DD
- DD64
matrix:
allow_failures:
- configuration: DD
- configuration: DD64
before_build:
- set Path=%MINGW_SDK%\bin;%Path%
- i686-w64-mingw32-gcc --version
- set "Path=%MINGW_SDK%\bin;%Path%"
- if [%X86_64%] == [1] ( x86_64-w64-mingw32-gcc --version ) else ( i686-w64-mingw32-gcc --version )
- mingw32-make --version
- nasm -v
- upx -V
- if not [%X86_64%] == [1] ( nasm -v )
- if not [%NOUPX%] == [1] ( upx -V )
- ccache -V
- ccache -s
- set SRB2_MFLAGS=-C src MINGW=1 WARNINGMODE=1 GCC72=1 CCACHE=1 NOOBJDUMP=1
- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 GCC72=1 NOOBJDUMP=1 %NOUPX%"
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1" ) else ( set "MINGW_FLAGS=MINGW=1" )
- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
build_script:
- cmd: mingw32-make.exe %SRB2_MFLAGS% %CONFIGURATION%=1 clean
- cmd: mingw32-make.exe %SRB2_MFLAGS% %CONFIGURATION%=1 ERRORMODE=1 -k
- cmd: mingw32-make.exe %SRB2_MFLAGS% clean
- cmd: mingw32-make.exe %SRB2_MFLAGS% ERRORMODE=1 -k
after_build:
- if [%X86_64%] == [1] (
set "BUILD_PATH=bin\Mingw64\Release"
) else (
set "BUILD_PATH=bin\Mingw\Release"
)
- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" )
- ccache -s
- cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
- set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z
- set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z
- cmd: 7z a %BUILD_ARCHIVE% bin\Mingw\Release -xr!.gitignore
- cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore
- appveyor PushArtifact %BUILD_ARCHIVE%
- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
- appveyor PushArtifact %BUILDSARCHIVE%
##############################
# DEPLOYER SCRIPT
##############################
- if [%DPL_ENABLED%] == [1] ( call "deployer\appveyor\deployer.bat" )
test: off

4
debian/changelog vendored
View file

@ -1,6 +1,6 @@
srb2 (2.1.21~9) trusty; urgency=high
srb2 (2.1.23~9) trusty; urgency=high
* SRB2 v2.1.21 release
* SRB2 v2.1.23 release
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 27 Nov 2018 16:45:00 -0500

4
debian/control vendored
View file

@ -18,7 +18,7 @@ Homepage: http://www.srb2.org
Package: srb2
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21)
Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.23)
Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy
@ -31,7 +31,7 @@ Description: A cross-platform 3D Sonic fangame
Package: srb2-dbg
Architecture: any
# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21), srb2
Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.23), srb2
Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy

3
debian/rules vendored
View file

@ -59,6 +59,7 @@ DBGNAME = debug/$(EXENAME)
PKGDIR = usr/games/SRB2
DBGDIR = usr/lib/debug/$(PKGDIR)
LINKDIR = usr/games
PIXMAPS_DIR = usr/share/pixmaps
DESKTOP_DIR = usr/share/applications
PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
@ -133,7 +134,7 @@ binary-arch:
# dh_installcron
# dh_installinfo
# dh_installman
# dh_link
dh_link $(PKGDIR)/$(EXENAME) $(LINKDIR)/$(EXENAME)
dh_compress
dh_fixperms
# dh_perl

View file

@ -0,0 +1,195 @@
@setlocal enableextensions enabledelayedexpansion
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Appveyor Deployer
: See appveyor.yml for default variables
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Evaluate whether we should be deploying
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
if not [%DPL_ENABLED%] == [1] (
echo Deployer is not enabled...
exit /b
)
: Don't do DD installs because fmodex DLL handling is not implemented.
if [%CONFIGURATION%] == [DD] (
echo Deployer does not support DD builds...
exit /b
)
if [%CONFIGURATION%] == [DD64] (
echo Deployer does not support DD builds...
exit /b
)
: Substring match from https://stackoverflow.com/questions/7005951/batch-file-find-if-substring-is-in-string-not-in-a-file
: The below line says "if deployer is NOT in string"
: Note that APPVEYOR_REPO_BRANCH for pull request builds is the BASE branch that PR is merging INTO
if x%APPVEYOR_REPO_BRANCH:deployer=%==x%APPVEYOR_REPO_BRANCH% (
if not [%APPVEYOR_REPO_TAG%] == [true] (
echo Deployer is enabled but we are not in a release tag or a 'deployer' branch...
exit /b
) else (
if not [%DPL_TAG_ENABLED%] == [1] (
echo Deployer is not enabled for release tags...
exit /b
)
)
)
: Release tags always get optional assets (music.dta)
if [%APPVEYOR_REPO_TAG%] == [true] (
set "ASSET_FILES_OPTIONAL_GET=1"
)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Get asset archives
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
if exist "C:\Users\appveyor\srb2_cache\archives\" (
if [%ASSET_CLEAN%] == [1] (
echo Cleaning asset archives...
rmdir /s /q "C:\Users\appveyor\srb2_cache\archives"
)
)
if not exist "C:\Users\appveyor\srb2_cache\archives\" mkdir "C:\Users\appveyor\srb2_cache\archives"
goto EXTRACT_ARCHIVES
::::::::::::::::::::::::::::::::
: ARCHIVE_NAME_PARTS
: Call this like a function. %archivepath% is the path to extract parts from.
::::::::::::::::::::::::::::::::
for %%a in (%archivepath%) do (
set "file=%%~fa"
set "filepath=%%~dpa"
set "filename=%%~nxa"
)
set "localarchivepath=C:\Users\appveyor\srb2_cache\archives\%filename%"
goto EOF
::::::::::::::::::::::::::::::::
: EXTRACT_ARCHIVES
::::::::::::::::::::::::::::::::
set "archivepath=%ASSET_ARCHIVE_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_PATH_LOCAL=%localarchivepath%"
if not exist "%localarchivepath%" appveyor DownloadFile "%ASSET_ARCHIVE_PATH%" -FileName "%localarchivepath%"
set "archivepath=%ASSET_ARCHIVE_PATCH_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_PATCH_PATH_LOCAL=%localarchivepath%"
if not exist "%localarchivepath%" appveyor DownloadFile "%ASSET_ARCHIVE_PATCH_PATH%" -FileName "%localarchivepath%"
if not [%X86_64%] == [1] (
set "archivepath=%ASSET_ARCHIVE_X86_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_X86_PATH_LOCAL=!localarchivepath!"
if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_X86_PATH%" -FileName "!localarchivepath!"
)
if [%X86_64%] == [1] (
set "archivepath=%ASSET_ARCHIVE_X64_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_X64_PATH_LOCAL=!localarchivepath!"
if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_X64_PATH%" -FileName "!localarchivepath!"
)
if [%ASSET_FILES_OPTIONAL_GET%] == [1] (
set "archivepath=%ASSET_ARCHIVE_OPTIONAL_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_OPTIONAL_PATH_LOCAL=!localarchivepath!"
if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_OPTIONAL_PATH%" -FileName "!localarchivepath!"
)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Build the installers
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
mkdir "assets\installer"
mkdir "assets\patch"
7z x -y "%ASSET_ARCHIVE_PATH_LOCAL%" -o"assets\installer" >null
7z x -y "%ASSET_ARCHIVE_PATCH_PATH_LOCAL%" -o"assets\patch" >null
: Copy optional files to full installer (music.dta)
if [%ASSET_FILES_OPTIONAL_GET%] == [1] (
7z x -y "%ASSET_ARCHIVE_OPTIONAL_PATH_LOCAL%" -o"assets\installer" >null
)
: Copy EXE -- BUILD_PATH is from appveyor.yml
robocopy /S /ns /nc /nfl /ndl /np /njh /njs "%BUILD_PATH%" "assets\installer" /XF "*.debug" ".gitignore"
robocopy /S /ns /nc /nfl /ndl /np /njh /njs "%BUILD_PATH%" "assets\patch" /XF "*.debug" ".gitignore"
: Are we building DD? (we were supposed to exit earlier!)
if [%CONFIGURATION%] == [DD] ( set "DPL_INSTALLER_NAME=%DPL_INSTALLER_NAME%-DD" )
if [%CONFIGURATION%] == [DD64] ( set "DPL_INSTALLER_NAME=%DPL_INSTALLER_NAME%-DD" )
: If we are not a release tag, suffix the filename
if not [%APPVEYOR_REPO_TAG%] == [true] (
set "INSTALLER_SUFFIX=-%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%"
) else (
set "INSTALLER_SUFFIX="
)
if not [%X86_64%] == [1] ( goto X86_INSTALL )
::::::::::::::::::::::::::::::::
: X64_INSTALL
::::::::::::::::::::::::::::::::
: Extract DLL binaries
7z x -y "%ASSET_ARCHIVE_X64_PATH_LOCAL%" -o"assets\installer" >null
if [%PACKAGE_PATCH_DLL_GET%] == [1] (
7z x -y "!ASSET_ARCHIVE_X64_PATH_LOCAL!" -o"assets\patch" >null
)
: Build the installer
7z a -sfx7z.sfx "%DPL_INSTALLER_NAME%-x64-Installer%INSTALLER_SUFFIX%.exe" .\assets\installer\*
: Build the patch
7z a "%DPL_INSTALLER_NAME%-x64-Patch%INSTALLER_SUFFIX%.zip" .\assets\patch\*
: Upload artifacts
appveyor PushArtifact "%DPL_INSTALLER_NAME%-x64-Installer%INSTALLER_SUFFIX%.exe"
appveyor PushArtifact "%DPL_INSTALLER_NAME%-x64-Patch%INSTALLER_SUFFIX%.zip"
: We only do x86 OR x64, one at a time, so exit now.
goto EOF
::::::::::::::::::::::::::::::::
: X86_INSTALL
::::::::::::::::::::::::::::::::
: Extract DLL binaries
7z x -y "%ASSET_ARCHIVE_X86_PATH_LOCAL%" -o"assets\installer" >null
if [%PACKAGE_PATCH_DLL_GET%] == [1] (
7z x -y "!ASSET_ARCHIVE_X86_PATH_LOCAL!" -o"assets\patch" >null
)
: Build the installer
7z a -sfx7z.sfx "%DPL_INSTALLER_NAME%-Installer%INSTALLER_SUFFIX%.exe" .\assets\installer\*
: Build the patch
7z a "%DPL_INSTALLER_NAME%-Patch%INSTALLER_SUFFIX%.zip" .\assets\patch\*
: Upload artifacts
appveyor PushArtifact "%DPL_INSTALLER_NAME%-Installer%INSTALLER_SUFFIX%.exe"
appveyor PushArtifact "%DPL_INSTALLER_NAME%-Patch%INSTALLER_SUFFIX%.zip"
: We only do x86 OR x64, one at a time, so exit now
goto EOF
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: EOF
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
endlocal

BIN
libs/SDL2/lib/ARM/SDL2.lib Normal file

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@ -1,3 +1,5 @@
/Win32
/x64
/libpng.vcproj.*.*.user
/ARM
/ARM64

View file

@ -1,6 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
@ -9,6 +17,14 @@
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@ -21,7 +37,7 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}</ProjectGuid>
<RootNamespace>libpng</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -29,21 +45,45 @@
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@ -51,29 +91,53 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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View file

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{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM64.ActiveCfg = Release|ARM64
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM64.Build.0 = Release|ARM64
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|Win32.ActiveCfg = Release|Win32
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|Win32.Build.0 = Release|Win32
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|x64.ActiveCfg = Release|x64
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|x64.Build.0 = Release|x64
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|ARM.ActiveCfg = Debug|ARM
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|ARM64.ActiveCfg = Debug|ARM64
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|Win32.ActiveCfg = Debug|Win32
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|x64.ActiveCfg = Debug|x64
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|ARM.ActiveCfg = Release|ARM
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|ARM64.ActiveCfg = Release|ARM64
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|Win32.ActiveCfg = Release|Win32
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|x64.ActiveCfg = Release|x64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM.ActiveCfg = Debug|ARM
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM.Build.0 = Debug|ARM
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM64.ActiveCfg = Debug|ARM64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM64.Build.0 = Debug|ARM64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|Win32.ActiveCfg = Debug|Win32
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|Win32.Build.0 = Debug|Win32
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|x64.ActiveCfg = Debug|x64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|x64.Build.0 = Debug|x64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM.ActiveCfg = Release|ARM
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM.Build.0 = Release|ARM
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM64.ActiveCfg = Release|ARM64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM64.Build.0 = Release|ARM64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|Win32.ActiveCfg = Release|Win32
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|Win32.Build.0 = Release|Win32
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|x64.ActiveCfg = Release|x64
@ -71,4 +119,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {8C0B5F99-D9B8-4CB2-BA67-5D350E71C6FC}
EndGlobalSection
EndGlobal

View file

@ -107,8 +107,18 @@ endif
ifdef LINUX64
LINUX=1
NONX86=1
# LINUX64 does not imply X86_64=1; could mean ARM64 or Itanium
endif
ifdef MINGW64
MINGW=1
NONX86=1
NOASM=1
# MINGW64 should not necessarily imply X86_64=1, but we make that assumption elsewhere
# Once that changes, remove this
X86_64=1
endif #ifdef MINGW64
ifdef HAIKU
SDL=1
endif
@ -179,11 +189,6 @@ ifdef MINGW
include win32/Makefile.cfg
endif #ifdef MINGW
ifdef MINGW64
MINGW=1
include win32/Makefile.cfg
endif #ifdef MINGW64
ifdef UNIX
UNIXCOMMON=1
endif
@ -291,11 +296,13 @@ OPTS += -DCOMPVERSION
ifndef NONX86
ifndef GCC29
M5=-march=pentium
M4=-march=i486
ARCHOPTS?=-march=pentium
else
M5=-mpentium
M4=-m486
ARCHOPTS?=-mpentium
endif
else
ifdef X86_64
ARCHOPTS?=-march=nocona
endif
endif
@ -424,7 +431,7 @@ else
WINDRESFLAGS = -DNDEBUG
CFLAGS+=-O3
endif
CFLAGS+=-g $(OPTS) $(M5) $(WINDRESFLAGS)
CFLAGS+=-g $(OPTS) $(ARCHOPTS) $(WINDRESFLAGS)
ifdef YASM
ifdef STABS
@ -446,6 +453,10 @@ ifdef ZDEBUG
CPPFLAGS+=-DZDEBUG
endif
ifdef DEVELOP
CPPFLAGS+=-DDEVELOP
endif
OPTS+=$(CPPFLAGS)
# default EXENAME if all else fails
@ -914,15 +925,15 @@ endif
ifndef NOHS
$(OBJDIR)/s_ds3d.o: hardware/s_ds3d/s_ds3d.c hardware/hw3dsdrv.h \
hardware/hw_dll.h
$(CC) $(M5) -Os -o $(OBJDIR)/s_ds3d.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_ds3d/s_ds3d.c
$(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_ds3d.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_ds3d/s_ds3d.c
$(OBJDIR)/s_fmod.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \
hardware/hw_dll.h
$(CC) $(M5) -Os -o $(OBJDIR)/s_fmod.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_fmod/s_fmod.c
$(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_fmod.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_fmod/s_fmod.c
$(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \
hardware/hw_dll.h
$(CC) $(M5) -Os -o $(OBJDIR)/s_openal.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_openal/s_openal.c
$(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_openal.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_openal/s_openal.c
endif
endif
endif
@ -952,11 +963,11 @@ else
$(OBJDIR)/s_fmod.o: hardware/s_fmod/s_fmod.c hardware/hw3dsdrv.h \
hardware/hw_dll.h
$(CC) $(M5) -Os -o $(OBJDIR)/s_fmod.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_fmod/s_fmod.c
$(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_fmod.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_fmod/s_fmod.c
$(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \
hardware/hw_dll.h
$(CC) $(M5) -Os -o $(OBJDIR)/s_openal.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_openal/s_openal.c
$(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_openal.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_openal/s_openal.c
endif
ifdef FILTERS

View file

@ -112,9 +112,7 @@ ifndef GCC295
WFLAGS+=-Wno-div-by-zero
endif
#WFLAGS+=-Wsystem-headers
ifndef ERRORMODE
#WFLAGS+=-Wfloat-equal
endif
WFLAGS+=-Wfloat-equal
#WFLAGS+=-Wtraditional
ifdef VCHELP
WFLAGS+=-Wdeclaration-after-statement

View file

@ -11,8 +11,8 @@
/// \file am_map.c
/// \brief Code for the 'automap', former Doom feature used for DEVMODE testing
#include "g_game.h"
#include "am_map.h"
#include "g_game.h"
#include "g_input.h"
#include "p_local.h"
#include "p_slopes.h"
@ -33,7 +33,6 @@ static const UINT8 GRAYSRANGE = 16;
static const UINT8 BROWNS = (3*16);
static const UINT8 YELLOWS = (7*16);
static const UINT8 GREENS = (10*16);
static const UINT8 GREENRANGE = 16;
static const UINT8 DBLACK = 31;
static const UINT8 DWHITE = 0;
@ -50,8 +49,6 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
// Automap colors
#define BACKGROUND DBLACK
#define YOURCOLORS DWHITE
#define YOURRANGE 0
#define WALLCOLORS (REDS + REDRANGE/2)
#define WALLRANGE (REDRANGE/2)
#define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2)
@ -68,31 +65,23 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
#define CDWALLCOLORS YELLOWS
#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
#define THINGCOLORS GREENS
#define THINGRANGE GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
#define SECRETWALLRANGE WALLRANGE
#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
#define GRIDRANGE 0
#define XHAIRCOLORS GRAYS
// drawing stuff
#define FB 0
#define AM_PANDOWNKEY KEY_DOWNARROW
// controls
#define AM_PANUPKEY KEY_UPARROW
#define AM_PANRIGHTKEY KEY_RIGHTARROW
#define AM_PANDOWNKEY KEY_DOWNARROW
#define AM_PANLEFTKEY KEY_LEFTARROW
#define AM_PANRIGHTKEY KEY_RIGHTARROW
#define AM_ZOOMINKEY '='
#define AM_ZOOMOUTKEY '-'
#define AM_STARTKEY KEY_TAB
#define AM_ENDKEY KEY_TAB
#define AM_GOBIGKEY '0'
#define AM_FOLLOWKEY 'f'
#define AM_GRIDKEY 'g'
#define AM_MARKKEY 'm'
#define AM_CLEARMARKKEY 'c'
#define AM_NUMMARKPOINTS 10
#define AM_TOGGLEKEY KEY_TAB
// scale on entry
#define INITSCALEMTOF (FRACUNIT/5)
@ -113,6 +102,9 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
#define CXMTOF(x) (f_x + MTOF((x)-m_x))
#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
#define MAPBITS (FRACBITS-4)
#define FRACTOMAPBITS (FRACBITS-MAPBITS)
typedef struct
{
fixed_t x, y;
@ -133,7 +125,10 @@ typedef struct
// A line drawing of the player pointing right,
// starting from the middle.
//
#define PLAYERRADIUS (16*(1<<MAPBITS))
#define R ((8*PLAYERRADIUS)/7)
static const mline_t player_arrow[] = {
{ { -R+R/8, 0 }, { R, 0 } }, // -----
{ { R, 0 }, { R-R/2, R/4 } }, // ----->
@ -166,27 +161,15 @@ static const mline_t thintriangle_guy[] = {
#undef R
#define NUMTHINTRIANGLEGUYLINES (sizeof (thintriangle_guy)/sizeof (mline_t))
static INT32 bigstate; //added : 24-01-98 : moved here, toggle between
// user view and large view (full map view)
static INT32 grid = 0;
static INT32 leveljuststarted = 1; // kluge until AM_LevelInit() is called
static boolean bigstate; // user view and large view (full map view)
static boolean draw_grid = false;
boolean automapactive = false;
boolean am_recalc = false; //added : 05-02-98 : true when screen size changes
static boolean am_stopped = true;
// location of window on screen
static INT32 f_x;
static INT32 f_y;
// size of window on screen
static INT32 f_w;
static INT32 f_h;
static INT32 lightlev; // used for funky strobing effect
static UINT8 *fb; // pseudo-frame buffer
static INT32 amclock;
static INT32 f_x, f_y; // location of window on screen (always zero for both)
static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
static mpoint_t m_paninc; // how far the window pans each tic (map coords)
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
@ -210,11 +193,6 @@ static fixed_t max_y;
static fixed_t max_w; // max_x-min_x,
static fixed_t max_h; // max_y-min_y
// based on player size
static fixed_t min_w;
static fixed_t min_h;
static fixed_t min_scale_mtof; // used to tell when to stop zooming out
static fixed_t max_scale_mtof; // used to tell when to stop zooming in
@ -232,13 +210,7 @@ static fixed_t scale_ftom;
static player_t *plr; // the player represented by an arrow
static patch_t *marknums[10]; // numbers used for marking by the automap
static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
static INT32 markpointnum = 0; // next point to be assigned
static INT32 followplayer = 1; // specifies whether to follow the player around
static boolean stopped = true;
static INT32 followplayer = true; // specifies whether to follow the player around
// function for drawing lines, depends on rendermode
typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
@ -277,8 +249,8 @@ static inline void AM_restoreScaleAndLoc(void)
}
else
{
m_x = plr->mo->x - m_w/2;
m_y = plr->mo->y - m_h/2;
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
}
m_x2 = m_x + m_w;
m_y2 = m_y + m_h;
@ -288,15 +260,6 @@ static inline void AM_restoreScaleAndLoc(void)
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}
/** Adds a marker at the current location.
*/
static inline void AM_addMark(void)
{
markpoints[markpointnum].x = m_x + m_w/2;
markpoints[markpointnum].y = m_y + m_h/2;
markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;
}
/** Determines the bounding box around all vertices.
* This is used to set global variables controlling the zoom range.
*/
@ -322,11 +285,8 @@ static void AM_findMinMaxBoundaries(void)
max_y = vertexes[i].y;
}
max_w = max_x - min_x;
max_h = max_y - min_y;
min_w = 2*PLAYERRADIUS; // const? never changed?
min_h = 2*PLAYERRADIUS;
max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);
max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);
a = FixedDiv(f_w<<FRACBITS, max_w);
b = FixedDiv(f_h<<FRACBITS, max_h);
@ -339,7 +299,7 @@ static void AM_changeWindowLoc(void)
{
if (m_paninc.x || m_paninc.y)
{
followplayer = 0;
followplayer = false;
f_oldloc.x = INT32_MAX;
}
@ -365,11 +325,7 @@ static void AM_initVariables(void)
INT32 pnum;
automapactive = true;
fb = screens[0];
f_oldloc.x = INT32_MAX;
amclock = 0;
lightlev = 0;
m_paninc.x = m_paninc.y = 0;
ftom_zoommul = FRACUNIT;
@ -385,8 +341,11 @@ static void AM_initVariables(void)
break;
plr = &players[pnum];
m_x = plr->mo->x - m_w/2;
m_y = plr->mo->y - m_h/2;
if (plr != NULL && plr->mo != NULL)
{
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
}
AM_changeWindowLoc();
// for saving & restoring
@ -396,41 +355,21 @@ static void AM_initVariables(void)
old_m_h = m_h;
}
static const UINT8 *maplump; // pointer to the raw data for the automap background.
/** Clears all map markers.
*/
static void AM_clearMarks(void)
{
INT32 i;
for (i = 0; i < AM_NUMMARKPOINTS; i++)
markpoints[i].x = -1; // means empty
markpointnum = 0;
}
//
// should be called at the start of every level
// right now, i figure it out myself
//
static void AM_LevelInit(void)
{
leveljuststarted = 0;
f_x = f_y = 0;
f_w = vid.width;
f_h = vid.height;
if (rendermode == render_soft)
AM_drawFline = AM_drawFline_soft;
#ifdef HWRENDER // not win32 only 19990829 by Kin
else if (rendermode != render_none)
AM_drawFline = AM_drawFline_soft;
#ifdef HWRENDER
if (rendermode == render_opengl)
AM_drawFline = HWR_drawAMline;
#endif
else
I_Error("Automap can't run without a render system");
AM_clearMarks();
AM_findMinMaxBoundaries();
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
@ -446,7 +385,7 @@ static void AM_LevelInit(void)
void AM_Stop(void)
{
automapactive = false;
stopped = true;
am_stopped = true;
}
/** Enables automap.
@ -457,15 +396,14 @@ static inline void AM_Start(void)
{
static INT32 lastlevel = -1;
if (!stopped)
if (!am_stopped)
AM_Stop();
stopped = false;
am_stopped = false;
if (lastlevel != gamemap || am_recalc) // screen size changed
{
am_recalc = false;
AM_LevelInit();
lastlevel = gamemap;
am_recalc = false;
}
AM_initVariables();
}
@ -503,7 +441,7 @@ boolean AM_Responder(event_t *ev)
{
if (!automapactive)
{
if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY)
if (ev->type == ev_keydown && ev->data1 == AM_TOGGLEKEY)
{
//faB: prevent alt-tab in win32 version to activate automap just before
// minimizing the app; doesn't do any harm to the DOS version
@ -515,10 +453,8 @@ boolean AM_Responder(event_t *ev)
}
}
}
else if (ev->type == ev_keydown)
{
rc = true;
switch (ev->data1)
{
@ -554,7 +490,7 @@ boolean AM_Responder(event_t *ev)
mtof_zoommul = M_ZOOMIN;
ftom_zoommul = M_ZOOMOUT;
break;
case AM_ENDKEY:
case AM_TOGGLEKEY:
AM_Stop();
break;
case AM_GOBIGKEY:
@ -572,13 +508,7 @@ boolean AM_Responder(event_t *ev)
f_oldloc.x = INT32_MAX;
break;
case AM_GRIDKEY:
grid = !grid;
break;
case AM_MARKKEY:
AM_addMark();
break;
case AM_CLEARMARKKEY:
AM_clearMarks();
draw_grid = !draw_grid;
break;
default:
rc = false;
@ -632,8 +562,8 @@ static inline void AM_doFollowPlayer(void)
{
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
{
m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2;
m_y = FTOM(MTOF(plr->mo->y >> FRACTOMAPBITS)) - m_h/2;
m_x2 = m_x + m_w;
m_y2 = m_y + m_h;
f_oldloc.x = plr->mo->x;
@ -651,8 +581,6 @@ void AM_Ticker(void)
if (dedicated || !automapactive)
return;
amclock++;
if (followplayer)
AM_doFollowPlayer();
@ -671,72 +599,7 @@ void AM_Ticker(void)
*/
static void AM_clearFB(INT32 color)
{
#ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none)
{
HWR_clearAutomap();
return;
}
#endif
if (!maplump)
memset(fb, color, f_w*f_h*vid.bpp);
else
{
INT32 dmapx, dmapy, i, y;
static INT32 mapxstart, mapystart;
UINT8 *dest = screens[0];
const UINT8 *src;
#define MAPLUMPHEIGHT (200 - 42)
if (followplayer)
{
static vertex_t oldplr;
dmapx = MTOF(plr->mo->x) - MTOF(oldplr.x); //fixed point
dmapy = MTOF(oldplr.y) - MTOF(plr->mo->y);
oldplr.x = plr->mo->x;
oldplr.y = plr->mo->y;
mapxstart += dmapx>>1;
mapystart += dmapy>>1;
while (mapxstart >= BASEVIDWIDTH)
mapxstart -= BASEVIDWIDTH;
while (mapxstart < 0)
mapxstart += BASEVIDWIDTH;
while (mapystart >= MAPLUMPHEIGHT)
mapystart -= MAPLUMPHEIGHT;
while (mapystart < 0)
mapystart += MAPLUMPHEIGHT;
}
else
{
mapxstart += (MTOF(m_paninc.x)>>1);
mapystart -= (MTOF(m_paninc.y)>>1);
if (mapxstart >= BASEVIDWIDTH)
mapxstart -= BASEVIDWIDTH;
if (mapxstart < 0)
mapxstart += BASEVIDWIDTH;
if (mapystart >= MAPLUMPHEIGHT)
mapystart -= MAPLUMPHEIGHT;
if (mapystart < 0)
mapystart += MAPLUMPHEIGHT;
}
//blit the automap background to the screen.
for (y = 0; y < f_h; y++)
{
src = maplump + mapxstart + (y + mapystart)*BASEVIDWIDTH;
for (i = 0; i < BASEVIDWIDTH*vid.dupx; i++)
{
while (src > maplump + BASEVIDWIDTH*MAPLUMPHEIGHT)
src -= BASEVIDWIDTH*MAPLUMPHEIGHT;
*dest++ = *src++;
}
dest += vid.width - vid.dupx*BASEVIDWIDTH;
}
}
V_DrawFill(f_x, f_y, f_w, f_h, color|V_NOSCALESTART);
}
/** Performs automap clipping of lines.
@ -871,7 +734,7 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
//
static void AM_drawFline_soft(const fline_t *fl, INT32 color)
{
register INT32 x, y, dx, dy, sx, sy, ax, ay, d;
INT32 x, y, dx, dy, sx, sy, ax, ay, d;
#ifdef _DEBUG
static INT32 num = 0;
@ -887,7 +750,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
}
#endif
#define PUTDOT(xx,yy,cc) fb[(yy)*f_w + (xx)]=(UINT8)(cc)
#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
dx = fl->b.x - fl->a.x;
ax = 2 * (dx < 0 ? -dx : dx);
@ -905,7 +768,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d = ay - ax/2;
for (;;)
{
PUTDOT(x, y, color);
PUTDOT(x, y, color)
if (x == fl->b.x)
return;
if (d >= 0)
@ -922,7 +785,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d = ax - ay/2;
for (;;)
{
PUTDOT(x, y, color);
PUTDOT(x, y, color)
if (y == fl->b.y)
return;
if (d >= 0)
@ -934,6 +797,8 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d += ax;
}
}
#undef PUTDOT
}
//
@ -1004,15 +869,15 @@ static inline void AM_drawWalls(void)
for (i = 0; i < numlines; i++)
{
l.a.x = lines[i].v1->x;
l.a.y = lines[i].v1->y;
l.b.x = lines[i].v2->x;
l.b.y = lines[i].v2->y;
l.a.x = lines[i].v1->x >> FRACTOMAPBITS;
l.a.y = lines[i].v1->y >> FRACTOMAPBITS;
l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
#ifdef ESLOPE
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \
end1 = P_GetZAt(slope, l.a.x, l.a.y); \
end2 = P_GetZAt(slope, l.b.x, l.b.y); \
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \
} else \
end1 = end2 = normalheight;
@ -1025,17 +890,12 @@ static inline void AM_drawWalls(void)
#undef SLOPEPARAMS
#endif
// AM_drawMline(&l, GRAYS + 3); // Old, everything-is-gray automap
if (!lines[i].backsector) // 1-sided
{
if (lines[i].flags & ML_NOCLIMB)
{
AM_drawMline(&l, NOCLIMBWALLCOLORS+lightlev);
}
AM_drawMline(&l, NOCLIMBWALLCOLORS);
else
{
AM_drawMline(&l, WALLCOLORS+lightlev);
}
AM_drawMline(&l, WALLCOLORS);
}
#ifdef ESLOPE
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
@ -1052,24 +912,16 @@ static inline void AM_drawWalls(void)
#endif
{
if (lines[i].flags & ML_NOCLIMB)
{
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
}
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
else
{
AM_drawMline(&l, TSWALLCOLORS+lightlev);
}
AM_drawMline(&l, TSWALLCOLORS);
}
else
{
if (lines[i].flags & ML_NOCLIMB)
{
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS+lightlev);
}
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS);
else
{
AM_drawMline(&l, THOKWALLCOLORS+lightlev);
}
AM_drawMline(&l, THOKWALLCOLORS);
}
}
else
@ -1081,7 +933,7 @@ static inline void AM_drawWalls(void)
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, NOCLIMBFDWALLCOLORS + lightlev); // floor level change
AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change
}
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) {
@ -1089,11 +941,10 @@ static inline void AM_drawWalls(void)
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, NOCLIMBCDWALLCOLORS+lightlev); // ceiling level change
}
else {
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change
}
else
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
}
else
{
@ -1103,7 +954,7 @@ static inline void AM_drawWalls(void)
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
AM_drawMline(&l, FDWALLCOLORS); // floor level change
}
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) {
@ -1111,11 +962,10 @@ static inline void AM_drawWalls(void)
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
}
else {
AM_drawMline(&l, TSWALLCOLORS+lightlev);
AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
}
else
AM_drawMline(&l, TSWALLCOLORS);
}
}
}
@ -1176,6 +1026,11 @@ static void AM_drawLineCharacter(const mline_t *lineguy, size_t lineguylines, fi
l.b.x += x;
l.b.y += y;
l.a.x >>= FRACTOMAPBITS;
l.a.y >>= FRACTOMAPBITS;
l.b.x >>= FRACTOMAPBITS;
l.b.y >>= FRACTOMAPBITS;
AM_drawMline(&l, color);
}
}
@ -1184,83 +1039,51 @@ static inline void AM_drawPlayers(void)
{
INT32 i;
player_t *p;
INT32 color;
INT32 color = GREENS;
if (!multiplayer)
{
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0,
plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
return;
}
// multiplayer
// multiplayer (how??)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
p = &players[i];
if (p->skincolor == 0)
color = GREENS;
else
if (p->skincolor > 0)
color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8];
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
color, p->mo->x, p->mo->y);
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, color, p->mo->x, p->mo->y);
}
}
static inline void AM_drawThings(INT32 colors, INT32 colorrange)
static inline void AM_drawThings(UINT8 colors)
{
size_t i;
mobj_t *t;
(void)colorrange;
for (i = 0; i < numsectors; i++)
{
t = sectors[i].thinglist;
while (t)
{
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
16<<FRACBITS, t->angle, colors + lightlev, t->x, t->y);
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
t = t->snext;
}
}
}
static inline void AM_drawMarks(void)
{
INT32 i, fx, fy, w, h;
for (i = 0; i < AM_NUMMARKPOINTS; i++)
{
if (markpoints[i].x != -1 && marknums[i])
{
// w = SHORT(marknums[i]->width);
// h = SHORT(marknums[i]->height);
w = 5; // because something's wrong with the wad, i guess
h = 6; // because something's wrong with the wad, i guess
fx = CXMTOF(markpoints[i].x);
fy = CYMTOF(markpoints[i].y);
if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h)
V_DrawPatch(fx, fy, FB, marknums[i]);
}
}
}
/** Draws the crosshair, actually just a dot in software mode.
*
* \param color Color for the crosshair.
*/
static inline void AM_drawCrosshair(INT32 color)
static inline void AM_drawCrosshair(UINT8 color)
{
if (rendermode != render_soft)
return; // BP: should be putpixel here
if (scr_bpp == 1)
fb[(f_w*(f_h + 1))/2] = (UINT8)color; // single point for now
else
*((INT16 *)(void *)fb + (f_w*(f_h + 1))/2) = (INT16)color;
V_DrawFill(f_w/2 + f_x, f_h/2 + f_y, 1, 1, color|V_NOSCALESTART);
}
/** Draws the automap.
@ -1271,13 +1094,10 @@ void AM_Drawer(void)
return;
AM_clearFB(BACKGROUND);
if (grid)
AM_drawGrid(GRIDCOLORS);
if (draw_grid) AM_drawGrid(GRIDCOLORS);
AM_drawWalls();
AM_drawPlayers();
AM_drawThings(THINGCOLORS, THINGRANGE);
AM_drawThings(THINGCOLORS);
AM_drawCrosshair(XHAIRCOLORS);
AM_drawMarks();
}

View file

@ -33,6 +33,7 @@
#include "hu_stuff.h"
#include "p_setup.h"
#include "lua_script.h"
#include "d_netfil.h" // findfile
//========
// protos.
@ -50,6 +51,9 @@ static void COM_Wait_f(void);
static void COM_Help_f(void);
static void COM_Toggle_f(void);
static void CV_EnforceExecVersion(void);
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
static boolean CV_Command(void);
static consvar_t *CV_FindVar(const char *name);
static const char *CV_StringValue(const char *var_name);
@ -68,6 +72,19 @@ CV_PossibleValue_t kartspeed_cons_t[] = {
{0, "Easy"}, {1, "Normal"}, {2, "Hard"},
{0, NULL}};
// Filter consvars by EXECVERSION
// First implementation is 2 (1.0.2), so earlier configs default at 1 (1.0.0)
// Also set CV_HIDEN during runtime, after config is loaded
static boolean execversion_enabled = false;
consvar_t cv_execversion = {"execversion","1",CV_CALL,CV_Unsigned, CV_EnforceExecVersion, 0, NULL, NULL, 0, 0, NULL};
// for default joyaxis detection
#if 0
static boolean joyaxis_default[4] = {false,false,false,false};
static INT32 joyaxis_count[4] = {0,0,0,0};
#endif
#define COM_BUF_SIZE 8192 // command buffer size
#define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases
@ -635,6 +652,7 @@ static void COM_CEchoDuration_f(void)
static void COM_Exec_f(void)
{
UINT8 *buf = NULL;
char filename[256];
if (COM_Argc() < 2 || COM_Argc() > 3)
{
@ -643,13 +661,23 @@ static void COM_Exec_f(void)
}
// load file
// Try with Argv passed verbatim first, for back compat
FIL_ReadFile(COM_Argv(1), &buf);
if (!buf)
{
if (!COM_CheckParm("-noerror"))
CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1));
return;
// Now try by searching the file path
// filename is modified with the full found path
strcpy(filename, COM_Argv(1));
if (findfile(filename, NULL, true) != FS_NOTFOUND)
FIL_ReadFile(filename, &buf);
if (!buf)
{
if (!COM_CheckParm("-noerror"))
CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1));
return;
}
}
if (!COM_CheckParm("-silent"))
@ -1129,7 +1157,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
if (var->flags & CV_FLOAT)
{
double d = atof(valstr);
if (!d && valstr[0] != '0')
if (fpclassify(d) == FP_ZERO && valstr[0] != '0')
v = INT32_MIN;
else
v = (INT32)(d * FRACUNIT);
@ -1698,6 +1726,108 @@ void CV_AddValue(consvar_t *var, INT32 increment)
var->changed = 1; // user has changed it now
}
void CV_InitFilterVar(void)
{
#if 0
UINT8 i;
for (i = 0; i < 4; i++)
{
joyaxis_default[i] = true;
joyaxis_count[i] = 0;
}
#endif
}
void CV_ToggleExecVersion(boolean enable)
{
execversion_enabled = enable;
}
static void CV_EnforceExecVersion(void)
{
if (!execversion_enabled)
CV_StealthSetValue(&cv_execversion, EXECVERSION);
}
static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
{
#if 1
// We don't have changed axis defaults yet
(void)v;
(void)valstr;
#else
UINT8 i;
// If ALL axis settings are previous defaults, set them to the new defaults
// EXECVERSION < 26 (2.1.21)
for (i = 0; i < 4; i++)
{
if (joyaxis_default[i])
{
if (!stricmp(v->name, "joyaxis_fire"))
{
if (joyaxis_count[i] > 7) return false;
else if (joyaxis_count[i] == 7) return true;
if (!stricmp(valstr, "None")) joyaxis_count[i]++;
else joyaxis_default[i] = false;
}
// reset all axis settings to defaults
if (joyaxis_count[i] == 7)
{
switch (i)
{
default:
COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis.name, cv_turnaxis.defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis.name, cv_moveaxis.defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_brakeaxis.name, cv_brakeaxis.defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_aimaxis.name, cv_aimaxis.defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis.name, cv_lookaxis.defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis.name, cv_fireaxis.defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_driftaxis.name, cv_driftaxis.defaultvalue));
break;
}
joyaxis_count[i]++;
return false;
}
}
}
#endif
// we haven't reached our counts yet, or we're not default
return true;
}
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
{
// True means allow the CV change, False means block it
// We only care about CV_SAVE because this filters the user's config files
// We do this same check in CV_Command
if (!(v->flags & CV_SAVE))
return true;
if (GETMAJOREXECVERSION(cv_execversion.value) < 2) // 2 = 1.0.2
{
#if 0
// We don't have changed saved cvars yet
if (!stricmp(v->name, "alwaysmlook")
|| !stricmp(v->name, "alwaysmlook2")
|| !stricmp(v->name, "mousemove")
|| !stricmp(v->name, "mousemove2"))
return false;
#endif
// axis defaults were changed to be friendly to 360 controllers
// if ALL axis settings are defaults, then change them to new values
if (!CV_FilterJoyAxisVars(v, valstr))
return false;
}
return true;
}
/** Displays or changes a variable from the console.
* Since the user is presumed to have been directly responsible
* for this change, the variable is marked as changed this game.

View file

@ -129,6 +129,11 @@ extern CV_PossibleValue_t CV_Natural[];
// SRB2kart
extern CV_PossibleValue_t kartspeed_cons_t[];
extern consvar_t cv_execversion;
void CV_InitFilterVar(void);
void CV_ToggleExecVersion(boolean enable);
// register a variable for use at the console
void CV_RegisterVar(consvar_t *variable);

View file

@ -34,14 +34,16 @@
#else
/* Manually defined asset hashes for non-CMake builds
* YYYY MM DD
* Last updated 2018 / 11 / 14
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2018 / 11 / 16 - Kart v1.0.0 - Main assets
* Last updated 2018 / 12 / 13 - Kart v1.0.2 - patch.kart
*/
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "dbbf8bc6121618ee3be2d5b14650429b"
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
#endif
// SRB2Kart-specific hashes

View file

@ -59,10 +59,7 @@ static boolean consoleready; // console prompt is ready
INT32 con_destlines; // vid lines used by console at final position
static INT32 con_curlines; // vid lines currently used by console
INT32 con_clipviewtop; // clip value for planes & sprites, so that the
// part of the view covered by the console is not
// drawn when not needed, this must be -1 when
// console is off
INT32 con_clipviewtop; // (useless)
static INT32 con_hudlines; // number of console heads up message lines
static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
@ -285,6 +282,7 @@ void CON_SetupBackColormap(void)
case 18: palindex = 255; shift = 7; break; // Lavender
// Default green
default: palindex = 175; break;
}
// setup background colormap
@ -892,7 +890,7 @@ boolean CON_Responder(event_t *ev)
// ...why shouldn't it eat the key? if it doesn't, it just means you
// can control Sonic from the console, which is silly
return true; //return false;
return true;//return false;
}
// command completion forward (tab) and backward (shift-tab)
@ -1110,7 +1108,7 @@ boolean CON_Responder(event_t *ev)
// enter a char into the command prompt
if (key < 32 || key > 127)
return true; // even if key can't be printed, eat it anyway
return true;
// add key to cmd line here
if (key >= 'A' && key <= 'Z' && !(shiftdown ^ capslock)) //this is only really necessary for dedicated servers
@ -1495,7 +1493,7 @@ static void CON_DrawHudlines(void)
return;
if (chat_on && OLDCHAT)
y = charheight; // leave place for chat input in the first row of text
y = charheight; // leave place for chat input in the first row of text (only do it if consolechat is on.)
else
y = 0;

View file

@ -1491,6 +1491,7 @@ static boolean SV_SendServerConfig(INT32 node)
if (!playeringame[i])
continue;
netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor;
}
@ -2838,7 +2839,9 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
}
// Is playernum authorized to make this kick?
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
if (playernum != serverplayer && !IsPlayerAdmin(playernum)
/*&& !(playerpernode[playernode[playernum]] == 2
//&& nodetoplayer2[playernode[playernum]] == pnum)*/)
{
// We received a kick command from someone who isn't the
// server or admin, and who isn't in splitscreen removing
@ -3310,14 +3313,14 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
if (netgame)
{
if (server && netgame && cv_showjoinaddress.value)
if (server && cv_showjoinaddress.value)
{
const char *address;
if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL)
HU_AddChatText(va("\x82*Player %d has joined the game (node %d) (%s)", newplayernum+1, node, address), false); // merge join notification + IP to avoid clogging console/chat.
}
else
HU_AddChatText(va("\x82*Player %d has joined the game (node %d)", newplayernum+1, node), false);
HU_AddChatText(va("\x82*Player %d has joined the game (node %d)", newplayernum+1, node), false); // if you don't wanna see the join address.
}
if (server && multiplayer && motd[0] != '\0')

View file

@ -478,9 +478,9 @@ extern doomdata_t *netbuffer;
extern consvar_t cv_showjoinaddress;
extern consvar_t cv_playbackspeed;
#define BASEPACKETSIZE ((size_t)&(((doomdata_t *)0)->u))
#define FILETXHEADER ((size_t)((filetx_pak *)0)->data)
#define BASESERVERTICSSIZE ((size_t)&(((doomdata_t *)0)->u.serverpak.cmds[0]))
#define BASEPACKETSIZE offsetof(doomdata_t, u)
#define FILETXHEADER offsetof(filetx_pak, data)
#define BASESERVERTICSSIZE offsetof(doomdata_t, u.serverpak.cmds[0])
#define KICK_MSG_GO_AWAY 1
#define KICK_MSG_CON_FAIL 2

View file

@ -188,7 +188,7 @@ void D_PostEvent_end(void) {};
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // jeez i wonder what this does.
boolean capslock = 0; // gee i wonder what this does.
//
// D_ModifierKeyResponder
// Sets global shift/ctrl/alt variables, never actually eats events
@ -321,7 +321,7 @@ static void D_Display(void)
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
}
if (wipegamestate == GS_LEVEL && rendermode != render_none)
if (gamestate != GS_LEVEL && rendermode != render_none)
{
V_SetPaletteLump("PLAYPAL"); // Reset the palette
R_ReInitColormaps(0, LUMPERROR);
@ -338,8 +338,7 @@ static void D_Display(void)
if (!gametic)
break;
HU_Erase();
if (automapactive)
AM_Drawer();
AM_Drawer();
break;
case GS_INTERMISSION:
@ -412,12 +411,10 @@ static void D_Display(void)
break;
}
// clean up border stuff
// see if the border needs to be initially drawn
if (gamestate == GS_LEVEL)
{
// draw the view directly
if (!automapactive && !dedicated && cv_renderview.value)
if (cv_renderview.value && !automapactive)
{
if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
{
@ -536,7 +533,6 @@ static void D_Display(void)
}
ST_Drawer();
HU_Drawer();
}
@ -926,20 +922,20 @@ static void IdentifyVersion(void)
// if you change the ordering of this or add/remove a file, be sure to update the md5
// checking in D_SRB2Main
// Add the maps
//D_AddFile(va(pandf,srb2waddir,"zones.dta"));
// Add the players
//D_AddFile(va(pandf,srb2waddir, "player.dta"));
// Add the weapons
//D_AddFile(va(pandf,srb2waddir,"rings.dta"));
#ifdef USE_PATCH_DTA
// Add our crappy patches to fix our bugs
D_AddFile(va(pandf,srb2waddir,"patch.dta"));
#endif
D_AddFile(va(pandf,srb2waddir,"gfx.kart"));
D_AddFile(va(pandf,srb2waddir,"textures.kart"));
D_AddFile(va(pandf,srb2waddir,"chars.kart"));
D_AddFile(va(pandf,srb2waddir,"maps.kart"));
#ifdef USE_PATCH_KART
D_AddFile(va(pandf,srb2waddir,"patch.kart"));
#endif
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
#define MUSICTEST(str) \
{\
const char *musicpath = va(pandf,srb2waddir,str);\
@ -949,21 +945,10 @@ static void IdentifyVersion(void)
else if (ms == 0) \
I_Error("File "str" has been modified with non-music/sound lumps"); \
}
// SRB2kart - Add graphics (temp) // The command for md5 checks is "W_VerifyFileMD5" - looks for ASSET_HASH_SRB2_SRB in config.h.in
D_AddFile(va(pandf,srb2waddir,"gfx.kart"));
D_AddFile(va(pandf,srb2waddir,"textures.kart"));
D_AddFile(va(pandf,srb2waddir,"chars.kart"));
D_AddFile(va(pandf,srb2waddir,"maps.kart"));
//D_AddFile(va(pandf,srb2waddir,"sounds.kart"));
MUSICTEST("sounds.kart")
#ifdef USE_PATCH_KART
D_AddFile(va(pandf,srb2waddir,"patch.kart"));
#endif
//MUSICTEST("music.dta")
MUSICTEST("music.kart")
#undef MUSICTEST
#endif
}
/* ======================================================================== */
@ -1239,25 +1224,20 @@ void D_SRB2Main(void)
mainwads = 0;
#ifndef DEVELOP // md5s last updated 12/14/14
#ifndef DEVELOP
// Check MD5s of autoloaded files
W_VerifyFileMD5(mainwads, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
// Note: Do not add any files that ignore MD5!
W_VerifyFileMD5(mainwads, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
#ifdef USE_PATCH_DTA
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta
#endif
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart
mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...?
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart
#ifdef USE_PATCH_KART
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart
#endif
//mainwads++; // music.dta
mainwads++; // music.kart
// don't check music.dta or kart because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
#else
#ifdef USE_PATCH_DTA
mainwads++; // patch.dta
@ -1266,12 +1246,10 @@ void D_SRB2Main(void)
mainwads++; // textures.kart
mainwads++; // chars.kart
mainwads++; // maps.kart
mainwads++; // sounds.kart
#ifdef USE_PATCH_KART
mainwads++; // patch.kart
#endif
//mainwads++; // music.dta
mainwads++; // music.kart
#endif //ifndef DEVELOP
mainwadstally = packetsizetally;

View file

@ -27,6 +27,7 @@
#include "d_clisrv.h"
#include "z_zone.h"
#include "i_tcp.h"
#include "d_main.h" // srb2home
//
// NETWORKING
@ -1386,12 +1387,12 @@ boolean D_CheckNetGame(void)
{
k++;
sprintf(filename, "debug%d.txt", k);
debugfile = fopen(filename, "w");
debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w");
}
if (debugfile)
CONS_Printf(M_GetText("debug output to: %s\n"), filename);
CONS_Printf(M_GetText("debug output to: %s\n"), va("%s" PATHSEP "%s", srb2home, filename));
else
CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), filename);
CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), va("%s" PATHSEP "%s", srb2home, filename));
}
#endif
#endif

View file

@ -22,6 +22,7 @@
#define MAXNETNODES 16
#define BROADCASTADDR MAXNETNODES
#define MAXSPLITSCREENPLAYERS 4 // Max number of players on a single computer
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
#define STATLENGTH (TICRATE*2)

View file

@ -272,6 +272,7 @@ INT32 cv_debug;
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_usemouse2 = {"use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2, 0, NULL, NULL, 0, 0, NULL};
#if defined (DC) || defined (_XBOX) || defined (WMINPUT) || defined (_WII) || defined(HAVE_SDL) || defined(_WINDOWS) //joystick 1 and 2
consvar_t cv_usejoystick = {"use_joystick", "1", CV_SAVE|CV_CALL, usejoystick_cons_t,
I_InitJoystick, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_usejoystick2 = {"use_joystick2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t,
@ -280,6 +281,7 @@ consvar_t cv_usejoystick3 = {"use_joystick3", "3", CV_SAVE|CV_CALL, usejoystick_
I_InitJoystick3, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_usejoystick4 = {"use_joystick4", "4", CV_SAVE|CV_CALL, usejoystick_cons_t,
I_InitJoystick4, 0, NULL, NULL, 0, 0, NULL};
#endif
#if (defined (LJOYSTICK) || defined (HAVE_SDL))
#ifdef LJOYSTICK
@ -781,6 +783,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_usegamma);
// m_menu.c
//CV_RegisterVar(&cv_compactscoreboard);
CV_RegisterVar(&cv_chatheight);
CV_RegisterVar(&cv_chatwidth);
CV_RegisterVar(&cv_chattime);
@ -835,6 +838,14 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_addons_search_type);
CV_RegisterVar(&cv_addons_search_case);
// filesrch.c
CV_RegisterVar(&cv_addons_option);
CV_RegisterVar(&cv_addons_folder);
CV_RegisterVar(&cv_addons_md5);
CV_RegisterVar(&cv_addons_showall);
CV_RegisterVar(&cv_addons_search_type);
CV_RegisterVar(&cv_addons_search_case);
// WARNING: the order is important when initialising mouse2
// we need the mouse2port
CV_RegisterVar(&cv_mouse2port);
@ -3972,6 +3983,10 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
boolean kick = false;
boolean toomany = false;
INT32 i,j;
serverinfo_pak *dummycheck = NULL;
// Shut the compiler up.
(void)dummycheck;
READSTRINGN(*cp, filename, 240);
READMEM(*cp, md5sum, 16);
@ -4155,7 +4170,7 @@ static void Command_Version_f(void)
#elif defined(__linux__)
CONS_Printf("Linux ");
#elif defined(MACOSX)
CONS_Printf("macOS" );
CONS_Printf("macOS ");
#elif defined(UNIXCOMMON)
CONS_Printf("Unix (Common) ");
#else
@ -4180,6 +4195,11 @@ static void Command_Version_f(void)
CONS_Printf("\x85" "DEBUG " "\x80");
#endif
// DEVELOP build
#ifdef DEVELOP
CONS_Printf("\x87" "DEVELOP " "\x80");
#endif
CONS_Printf("\n");
}

View file

@ -1261,6 +1261,18 @@ static void readlevelheader(MYFILE *f, INT32 num)
deh_warning("Level header %d: invalid bonus type number %d", num, i);
}
else if (fastcmp(word, "SAVEOVERRIDE"))
{
if (fastcmp(word2, "DEFAULT")) i = SAVE_DEFAULT;
else if (fastcmp(word2, "ALWAYS")) i = SAVE_ALWAYS;
else if (fastcmp(word2, "NEVER")) i = SAVE_NEVER;
if (i >= SAVE_NEVER && i <= SAVE_ALWAYS)
mapheaderinfo[num-1]->saveoverride = (SINT8)i;
else
deh_warning("Level header %d: invalid save override number %d", num, i);
}
else if (fastcmp(word, "LEVELFLAGS"))
mapheaderinfo[num-1]->levelflags = get_number(word2);
else if (fastcmp(word, "MENUFLAGS"))
@ -2993,7 +3005,7 @@ static void readmaincfg(MYFILE *f)
else if (fastcmp(word, "USENIGHTSSS"))
{
DEH_WriteUndoline(word, va("%d", useNightsSS), UNDO_NONE);
useNightsSS = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
useNightsSS = (value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "REDTEAM"))
{
@ -3067,7 +3079,7 @@ static void readmaincfg(MYFILE *f)
else if (fastcmp(word, "LOOPTITLE"))
{
DEH_WriteUndoline(word, va("%d", looptitle), UNDO_NONE);
looptitle = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y');
looptitle = (value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "TITLESCROLLSPEED"))
{
@ -3085,7 +3097,7 @@ static void readmaincfg(MYFILE *f)
else if (fastcmp(word, "DISABLESPEEDADJUST"))
{
DEH_WriteUndoline(word, va("%d", disableSpeedAdjust), UNDO_NONE);
disableSpeedAdjust = (UINT8)get_number(word2);
disableSpeedAdjust = (value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "NUMDEMOS"))
{
@ -3134,7 +3146,7 @@ static void readmaincfg(MYFILE *f)
strncpy(timeattackfolder, gamedatafilename, filenamelen);
timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0';
strncpy(savegamename, timeattackfolder, strlen(timeattackfolder));
strcpy(savegamename, timeattackfolder);
strlcat(savegamename, "%u.ssg", sizeof(savegamename));
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
@ -8441,6 +8453,11 @@ struct {
{"LF2_NIGHTSATTACK",LF2_NIGHTSATTACK},
{"LF2_NOVISITNEEDED",LF2_NOVISITNEEDED},
// Save override
{"SAVE_NEVER",SAVE_NEVER},
{"SAVE_DEFAULT",SAVE_DEFAULT},
{"SAVE_ALWAYS",SAVE_ALWAYS},
// NiGHTS grades
{"GRADE_F",GRADE_F},
{"GRADE_E",GRADE_E},
@ -9752,8 +9769,9 @@ static inline int lib_getenum(lua_State *L)
return 0;
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1;
/*} else if (fastcmp(word,"admin")) { // Replaced with IsPlayerAdmin
if (!playeringame[adminplayer] || IsPlayerAdmin(serverplayer))
/*} else if (fastcmp(word,"admin")) {
LUA_Deprecated(L, "admin", "IsPlayerAdmin(player)");
if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
return 0;
LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
return 1;*/
@ -9793,8 +9811,10 @@ static inline int lib_getenum(lua_State *L)
} else if (fastcmp(word,"spbplace")) {
lua_pushinteger(L, spbplace);
return 1;
} else if (fastcmp(word,"mapobjectscale")) {
lua_pushinteger(L, mapobjectscale);
return 1;
}
return 0;
}

View file

@ -164,6 +164,9 @@ extern FILE *logstream;
// Kart has it's own, as well.
#define USE_PATCH_KART
// Use .kart extension addons
#define USE_KART
// Modification options
// If you want to take advantage of the Master Server's ability to force clients to update
// to the latest version, fill these out. Otherwise, just comment out UPDATE_ALERT and leave
@ -220,6 +223,21 @@ extern FILE *logstream;
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 2
// Filter consvars by version
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
// to an increment in MODVERSION. This might never happen in practice.
// If MODVERSION increases, set MINOREXECVERSION to 0.
#define MAJOREXECVERSION MODVERSION
#define MINOREXECVERSION 0
// (It would have been nice to use VERSION and SUBVERSION but those are zero'd out for DEVELOP builds)
// Macros
#define GETMAJOREXECVERSION(v) (v & 0xFFFF)
#define GETMINOREXECVERSION(v) (v >> 16)
#define GETEXECVERSION(major,minor) (major + (minor << 16))
#define EXECVERSION GETEXECVERSION(MAJOREXECVERSION, MINOREXECVERSION)
// =========================================================================
// The maximum number of players, multiplayer/networking.
@ -453,6 +471,15 @@ INT32 I_GetKey(void);
#define max(x, y) (((x) > (y)) ? (x) : (y))
#endif
// Floating point comparison epsilons from float.h
#ifndef FLT_EPSILON
#define FLT_EPSILON 1.1920928955078125e-7f
#endif
#ifndef DBL_EPSILON
#define DBL_EPSILON 2.2204460492503131e-16
#endif
// An assert-type mechanism.
#ifdef PARANOIA
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))

View file

@ -247,6 +247,7 @@ typedef struct
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default)
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
@ -279,6 +280,11 @@ typedef struct
#define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu
#define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level
// Save override
#define SAVE_NEVER -1
#define SAVE_DEFAULT 0
#define SAVE_ALWAYS 1
extern mapheader_t* mapheaderinfo[NUMMAPS];
enum TypeOfLevel
@ -438,6 +444,7 @@ extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
extern UINT32 countdown, countdown2;
extern fixed_t gravity;
extern fixed_t mapobjectscale;
//for CTF balancing
extern INT16 autobalance;

View file

@ -175,7 +175,7 @@ static void F_SkyScroll(INT32 scrollspeed)
{
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
x = -animtimer;
x = -((INT32)animtimer);
y = 0;
while (x < w)
{

View file

@ -552,7 +552,11 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
char exttable[NUM_EXT_TABLE][7] = { // maximum extension length (currently 4) plus 3 (null terminator, stop, and length including previous two)
"\5.txt", "\5.cfg", // exec
"\5.wad", "\6.kart", "\5.pk3", "\5.soc", "\5.lua"}; // addfile
"\5.wad",
#ifdef USE_KART
"\6.kart",
#endif
"\5.pk3", "\5.soc", "\5.lua"}; // addfile
char filenamebuf[MAX_WADFILES][MAX_WADPATH];

View file

@ -55,7 +55,9 @@ typedef enum
EXT_CFG,
EXT_LOADSTART,
EXT_WAD = EXT_LOADSTART,
#ifdef USE_KART
EXT_KART,
#endif
EXT_PK3,
EXT_SOC,
EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt

View file

@ -237,6 +237,7 @@ mobj_t *hunt3;
UINT32 countdown, countdown2; // for racing
fixed_t gravity;
fixed_t mapobjectscale;
INT16 autobalance; //for CTF team balance
INT16 teamscramble; //for CTF team scramble
@ -405,6 +406,10 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
// it automatically becomes compact with 20+ players, but if you like it, I guess you can turn that on!
// SRB2Kart: irrelevant for us.
//consvar_t cv_compactscoreboard= {"compactscoreboard", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// chat timer thingy
static CV_PossibleValue_t chattime_cons_t[] = {{5, "MIN"}, {999, "MAX"}, {0, NULL}};
consvar_t cv_chattime = {"chattime", "8", CV_SAVE, chattime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -1111,7 +1116,6 @@ static INT32 Joy4Axis(axis_input_e axissel)
return 0;
}
if (axisval < 0) //odd -axises
{
axisval = -axisval;
@ -1659,10 +1663,12 @@ static void Analog_OnChange(void)
// cameras are not initialized at this point
/*if (!cv_chasecam.value && cv_analog.value) {
/*
if (!cv_chasecam.value && cv_analog.value) {
CV_SetValue(&cv_analog, 0);
return;
}*/
}
*/
SendWeaponPref();
}
@ -1674,10 +1680,12 @@ static void Analog2_OnChange(void)
// cameras are not initialized at this point
/*if (!cv_chasecam2.value && cv_analog2.value) {
/*
if (!cv_chasecam2.value && cv_analog2.value) {
CV_SetValue(&cv_analog2, 0);
return;
}*/
}
*/
SendWeaponPref2();
}
@ -1689,10 +1697,12 @@ static void Analog3_OnChange(void)
// cameras are not initialized at this point
/*if (!cv_chasecam3.value && cv_analog3.value) {
/*
if (!cv_chasecam3.value && cv_analog3.value) {
CV_SetValue(&cv_analog3, 0);
return;
}*/
}
*/
SendWeaponPref3();
}
@ -1704,10 +1714,12 @@ static void Analog4_OnChange(void)
// cameras are not initialized at this point
/*if (!cv_chasecam4.value && cv_analog4.value) {
/*
if (!cv_chasecam4.value && cv_analog4.value) {
CV_SetValue(&cv_analog4, 0);
return;
}*/
}
*/
SendWeaponPref4();
}
@ -4369,7 +4381,7 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
unlocktriggers = 0;
// clear itemfinder, just in case
if (!dedicated) // except in dedicated servers, where it is not registered and can actually I_Error debug builds
if (!dedicated) // except in dedicated servers, where it is not registered and can actually I_Error debug builds
CV_StealthSetValue(&cv_itemfinder, 0);
}

View file

@ -54,7 +54,7 @@ extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard di
extern INT16 rw_maximums[NUM_WEAPONS];
// used in game menu
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatspamprotection, cv_chatbacktint;
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection/*, cv_compactscoreboard*/;
//extern consvar_t cv_crosshair, cv_crosshair2, cv_crosshair3, cv_crosshair4;
extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove*/;
extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;

View file

@ -103,6 +103,8 @@ void G_MapEventsToControls(event_t *ev)
break;
case ev_mouse: // buttons are virtual keys
if (menuactive || CON_Ready() || chat_on)
break;
mousex = (INT32)(ev->data2*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
mousey = (INT32)(ev->data3*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
mlooky = (INT32)(ev->data3*((cv_mouseysens.value*cv_mousesens.value)/110.0f + 0.1f));
@ -110,7 +112,7 @@ void G_MapEventsToControls(event_t *ev)
case ev_joystick: // buttons are virtual keys
i = ev->data1;
if (i >= JOYAXISSET)
if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on)
break;
if (ev->data2 != INT32_MAX) joyxmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[i] = ev->data3;
@ -118,7 +120,7 @@ void G_MapEventsToControls(event_t *ev)
case ev_joystick2: // buttons are virtual keys
i = ev->data1;
if (i >= JOYAXISSET)
if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on)
break;
if (ev->data2 != INT32_MAX) joy2xmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joy2ymove[i] = ev->data3;
@ -141,6 +143,8 @@ void G_MapEventsToControls(event_t *ev)
break;
case ev_mouse2: // buttons are virtual keys
if (menuactive || CON_Ready() || chat_on)
break;
mouse2x = (INT32)(ev->data2*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f));
mouse2y = (INT32)(ev->data3*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f));
mlook2y = (INT32)(ev->data3*((cv_mouseysens2.value*cv_mousesens2.value)/110.0f + 0.1f));
@ -1228,6 +1232,16 @@ void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control)
setupcontrols[control][1] = KEY_NULL;
}
void G_ClearAllControlKeys(void)
{
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
{
G_ClearControlKeys(gamecontrol, i);
G_ClearControlKeys(gamecontrolbis, i);
}
}
//
// Returns the name of a key (or virtual key for mouse and joy)
// the input value being an keynum
@ -1400,8 +1414,9 @@ void G_SaveKeySetting(FILE *f)
}
}
void G_CheckDoubleUsage(INT32 keynum)
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify)
{
INT32 result = gc_null;
if (cv_controlperkey.value == 1)
{
INT32 i, j;
@ -1409,24 +1424,171 @@ void G_CheckDoubleUsage(INT32 keynum)
{
for (j = 0; j < 2; j++)
{
if (gamecontrol[i][j] == keynum)
gamecontrol[i][j] = KEY_NULL;
if (gamecontrolbis[i][j] == keynum)
gamecontrolbis[i][j] = KEY_NULL;
if (gamecontrol3[i][j] == keynum)
gamecontrol3[i][j] = KEY_NULL;
if (gamecontrol4[i][j] == keynum)
gamecontrol4[i][j] = KEY_NULL;
if (gamecontrol[i][j] == keynum) {
result = i;
if (modify) gamecontrol[i][j] = KEY_NULL;
}
if (gamecontrolbis[i][j] == keynum) {
result = i;
if (modify) gamecontrolbis[i][j] = KEY_NULL;
}
if (gamecontrol3[i][j] == keynum) {
result = i;
if (modify) gamecontrol3[i][j] = KEY_NULL;
}
if (gamecontrol4[i][j] == keynum) {
result = i;
if (modify) gamecontrol4[i][j] = KEY_NULL;
}
if (result && !modify)
return result;
}
}
}
return result;
}
static void setcontrol(INT32 (*gc)[2], INT32 na)
static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT32 *keynum1, INT32 *keynum2, boolean *nestedoverride)
{
// Special case: ignore KEY_PAUSE because it's hardcoded
if (keyidx == 0 && *keynum1 == KEY_PAUSE)
{
if (*keynum2 != KEY_PAUSE)
{
*keynum1 = *keynum2; // shift down keynum2 and continue
*keynum2 = 0;
}
else
return -1; // skip setting control
}
else if (keyidx == 1 && *keynum2 == KEY_PAUSE)
return -1; // skip setting control
#if 1
// We don't have changed control defaults yet
(void)numctrl;
(void)player;
(void)nestedoverride;
#else
#if !defined (DC) && !defined (_PSP) && !defined (GP2X) && !defined (_NDS) && !defined(WMINPUT) && !defined(_WII)
if (GETMAJOREXECVERSION(cv_execversion.value) < 27 && ( // v2.1.22
numctrl == gc_weaponnext || numctrl == gc_weaponprev || numctrl == gc_tossflag ||
numctrl == gc_use || numctrl == gc_camreset || numctrl == gc_jump ||
numctrl == gc_pause || numctrl == gc_systemmenu || numctrl == gc_camtoggle ||
numctrl == gc_screenshot || numctrl == gc_talkkey || numctrl == gc_scores ||
numctrl == gc_centerview
))
{
INT32 keynum = 0, existingctrl = 0;
INT32 defaultkey;
boolean defaultoverride = false;
// get the default gamecontrol
if (player == 0 && numctrl == gc_systemmenu)
defaultkey = gamecontrol[numctrl][0];
else
defaultkey = (player == 1 ? gamecontrolbis[numctrl][0] : gamecontrol[numctrl][1]);
// Assign joypad button defaults if there is an open slot.
// At this point, gamecontrol/bis should have the default controls
// (unless LOADCONFIG is being run)
//
// If the player runs SETCONTROL in-game, this block should not be reached
// because EXECVERSION is locked onto the latest version.
if (keyidx == 0 && !*keynum1)
{
if (*keynum2) // push keynum2 down; this is an edge case
{
*keynum1 = *keynum2;
*keynum2 = 0;
keynum = *keynum1;
}
else
{
keynum = defaultkey;
defaultoverride = true;
}
}
else if (keyidx == 1 && (!*keynum2 || (!*keynum1 && *keynum2))) // last one is the same edge case as above
{
keynum = defaultkey;
defaultoverride = true;
}
else // default to the specified keynum
keynum = (keyidx == 1 ? *keynum2 : *keynum1);
// Did our last call override keynum2?
if (*nestedoverride)
{
defaultoverride = true;
*nestedoverride = false;
}
// Fill keynum2 with the default control
if (keyidx == 0 && !*keynum2)
{
*keynum2 = defaultkey;
// Tell the next call that this is an override
*nestedoverride = true;
// if keynum2 already matches keynum1, we probably recursed
// so unset it
if (*keynum1 == *keynum2)
{
*keynum2 = 0;
*nestedoverride = false;
}
}
// check if the key is being used somewhere else before passing it
// pass it through if it's the same numctrl. This is an edge case -- when using
// LOADCONFIG, gamecontrol is not reset with default.
//
// Also, only check if we're actually overriding, to preserve behavior where
// config'd keys overwrite default keys.
if (defaultoverride)
existingctrl = G_CheckDoubleUsage(keynum, false);
if (keynum && (!existingctrl || existingctrl == numctrl))
return keynum;
else if (keyidx == 0 && *keynum2)
{
// try it again and push down keynum2
*keynum1 = *keynum2;
*keynum2 = 0;
return G_FilterKeyByVersion(numctrl, keyidx, player, keynum1, keynum2, nestedoverride);
// recursion *should* be safe because we only assign keynum2 to a joy default
// and then clear it if we find that keynum1 already has the joy default.
}
else
return 0;
}
#endif
#endif
// All's good, so pass the keynum as-is
if (keyidx == 1)
return *keynum2;
else //if (keyidx == 0)
return *keynum1;
}
static void setcontrol(INT32 (*gc)[2])
{
INT32 numctrl;
const char *namectrl;
INT32 keynum;
INT32 keynum, keynum1, keynum2;
INT32 player;
boolean nestedoverride = false;
if ((void*)gc == (void*)&gamecontrol4)
player = 3;
else if ((void*)gc == (void*)&gamecontrol3)
player = 2;
else if ((void*)gc == (void*)&gamecontrolbis)
player = 1;
else
player = 0;
namectrl = COM_Argv(1);
for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]);
@ -1437,31 +1599,38 @@ static void setcontrol(INT32 (*gc)[2], INT32 na)
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
return;
}
keynum = G_KeyStringtoNum(COM_Argv(2));
keynum1 = G_KeyStringtoNum(COM_Argv(2));
keynum2 = G_KeyStringtoNum(COM_Argv(3));
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
if (keynum == KEY_PAUSE) // fail silently; pause is hardcoded
if (keynum >= 0)
{
if (na == 4)
(void)G_CheckDoubleUsage(keynum, true);
// if keynum was rejected, try it again with keynum2
if (!keynum && keynum2)
{
na--;
keynum = G_KeyStringtoNum(COM_Argv(3));
if (keynum == KEY_PAUSE)
return;
keynum1 = keynum2; // push down keynum2
keynum2 = 0;
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
if (keynum >= 0)
(void)G_CheckDoubleUsage(keynum, true);
}
else
return;
}
G_CheckDoubleUsage(keynum);
gc[numctrl][0] = keynum;
if (keynum >= 0)
gc[numctrl][0] = keynum;
if (na == 4)
if (keynum2)
{
keynum = G_KeyStringtoNum(COM_Argv(3));
if (keynum != KEY_PAUSE)
gc[numctrl][1] = keynum;
else
gc[numctrl][1] = 0;
keynum = G_FilterKeyByVersion(numctrl, 1, player, &keynum1, &keynum2, &nestedoverride);
if (keynum >= 0)
{
if (keynum != gc[numctrl][0])
gc[numctrl][1] = keynum;
else
gc[numctrl][1] = 0;
}
}
else
gc[numctrl][1] = 0;
@ -1479,7 +1648,7 @@ void Command_Setcontrol_f(void)
return;
}
setcontrol(gamecontrol, na);
setcontrol(gamecontrol);
}
void Command_Setcontrol2_f(void)
@ -1494,7 +1663,7 @@ void Command_Setcontrol2_f(void)
return;
}
setcontrol(gamecontrolbis, na);
setcontrol(gamecontrolbis);
}
void Command_Setcontrol3_f(void)
@ -1509,7 +1678,7 @@ void Command_Setcontrol3_f(void)
return;
}
setcontrol(gamecontrol3, na);
setcontrol(gamecontrol3);
}
void Command_Setcontrol4_f(void)
@ -1524,5 +1693,5 @@ void Command_Setcontrol4_f(void)
return;
}
setcontrol(gamecontrol4, na);
setcontrol(gamecontrol4);
}

View file

@ -161,12 +161,13 @@ INT32 G_KeyStringtoNum(const char *keystr);
// detach any keys associated to the given game control
void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control);
void G_ClearAllControlKeys(void);
void Command_Setcontrol_f(void);
void Command_Setcontrol2_f(void);
void Command_Setcontrol3_f(void);
void Command_Setcontrol4_f(void);
void G_Controldefault(UINT8 player);
void G_SaveKeySetting(FILE *f);
void G_CheckDoubleUsage(INT32 keynum);
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify);
#endif

View file

@ -194,14 +194,14 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
v2dy = bsp->dy;
den = v2dy*v1dx - v2dx*v1dy;
if (den == 0)
if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0
return NULL; // parallel
// first check the frac along the polygon segment,
// (do not accept hit with the extensions)
num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
frac = num / den;
if (frac < 0 || frac > 1)
if (frac < 0.0 || frac > 1.0)
return NULL;
// now get the frac along the BSP line
@ -218,29 +218,6 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
return &pt;
}
#if 0
//Hurdler: it's not used anymore
static boolean NearVertice (polyvertex_t *p1, polyvertex_t *p2)
{
#if 1
float diff;
diff = p2->x - p1->x;
if (diff < -1.5f || diff > 1.5f)
return false;
diff = p2->y - p1->y;
if (diff < -1.5f || diff > 1.5f)
return false;
#else
if (p1->x != p2->x)
return false;
if (p1->y != p2->y)
return false;
#endif
// p1 and p2 are considered the same vertex
return true;
}
#endif
// if two vertice coords have a x and/or y difference
// of less or equal than 1 FRACUNIT, they are considered the same
// point. Note: hardcoded value, 1.0f could be anything else.
@ -254,11 +231,23 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
diff = p2->y - p1->y;
if (diff < -1.5f || diff > 1.5f)
return false;
#else
#elif 0
if (p1->x != p2->x)
return false;
if (p1->y != p2->y)
return false;
#elif 0
if (fabsf( p2->x - p1->x ) > 1.0E-36f )
return false;
if (fabsf( p2->y - p1->y ) > 1.0E-36f )
return false;
#else
#define DIVLINE_VERTEX_DIFF 0.45f
float ep = DIVLINE_VERTEX_DIFF;
if (fabsf( p2->x - p1->x ) > ep )
return false;
if (fabsf( p2->y - p1->y ) > ep )
return false;
#endif
// p1 and p2 are considered the same vertex
return true;
@ -295,57 +284,57 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
// start & end points
pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]);
if (pv)
if (pv == NULL)
continue;
if (ps < 0)
{
if (ps < 0)
// first point
ps = i;
vs = *pv;
fracs = bspfrac;
}
else
{
//the partition line traverse a junction between two segments
// or the two points are so close, they can be considered as one
// thus, don't accept, since split 2 must be another vertex
if (SameVertice(pv, &lastpv))
{
// first point
ps = i;
vs = *pv;
fracs = bspfrac;
}
else
{
//the partition line traverse a junction between two segments
// or the two points are so close, they can be considered as one
// thus, don't accept, since split 2 must be another vertex
if (SameVertice(pv, &lastpv))
if (pe < 0)
{
if (pe < 0)
{
ps = i;
psonline = 1;
}
else
{
pe = i;
peonline = 1;
}
ps = i;
psonline = 1;
}
else
{
if (pe < 0)
{
pe = i;
ve = *pv;
frace = bspfrac;
}
else
{
// a frac, not same vertice as last one
// we already got pt2 so pt 2 is not on the line,
// so we probably got back to the start point
// which is on the line
if (SameVertice(pv, &vs))
psonline = 1;
break;
}
pe = i;
peonline = 1;
}
}
else
{
if (pe < 0)
{
pe = i;
ve = *pv;
frace = bspfrac;
}
else
{
// a frac, not same vertice as last one
// we already got pt2 so pt 2 is not on the line,
// so we probably got back to the start point
// which is on the line
if (SameVertice(pv, &vs))
psonline = 1;
break;
}
}
// remember last point intercept to detect identical points
lastpv = *pv;
}
// remember last point intercept to detect identical points
lastpv = *pv;
}
// no split: the partition line is either parallel and
@ -369,7 +358,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
return;
}
if (ps >= 0 && pe < 0)
if (pe < 0)
{
//I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe);
*frontpoly = poly;
@ -388,7 +377,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
*backpoly = HWR_AllocPoly(2 + nptback);
else
*backpoly = NULL;
if (nptfront)
if (nptfront > 0)
*frontpoly = HWR_AllocPoly(2 + nptfront);
else
*frontpoly = NULL;
@ -483,42 +472,42 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
pv = fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]);
if (pv)
if (pv == NULL)
continue;
if (ps < 0)
{
if (ps < 0)
ps = i;
vs = *pv;
fracs = bspfrac;
}
else
{
//frac 1 on previous segment,
// 0 on the next,
//the split line goes through one of the convex poly
// vertices, happens quite often since the convex
// poly is already adjacent to the subsector segs
// on most borders
if (SameVertice(pv, &vs))
continue;
if (fracs <= bspfrac)
{
nump = 2 + poly->numpts - (i-ps);
pe = ps;
ps = i;
vs = *pv;
fracs = bspfrac;
ve = *pv;
}
else
{
//frac 1 on previous segment,
// 0 on the next,
//the split line goes through one of the convex poly
// vertices, happens quite often since the convex
// poly is already adjacent to the subsector segs
// on most borders
if (SameVertice(pv, &vs))
continue;
if (fracs <= bspfrac)
{
nump = 2 + poly->numpts - (i-ps);
pe = ps;
ps = i;
ve = *pv;
}
else
{
nump = 2 + (i-ps);
pe = i;
ve = vs;
vs = *pv;
}
//found 2nd point
break;
nump = 2 + (i-ps);
pe = i;
ve = vs;
vs = *pv;
}
//found 2nd point
break;
}
}
@ -582,18 +571,42 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
// search for the segs source of this divline
static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
{
#if 0 // MAR - If you don't use the same partition line that the BSP uses, the front/back polys won't match the subsectors in the BSP!
#endif
divline->x = FIXED_TO_FLOAT(bsp->x);
divline->y = FIXED_TO_FLOAT(bsp->y);
divline->dx = FIXED_TO_FLOAT(bsp->dx);
divline->dy = FIXED_TO_FLOAT(bsp->dy);
}
#ifdef HWR_LOADING_SCREEN
//Hurdler: implement a loading status
static size_t ls_count = 0;
static UINT8 ls_percent = 0;
static void loading_status(void)
{
char s[16];
int x, y;
I_OsPolling();
CON_Drawer();
sprintf(s, "%d%%", (++ls_percent)<<1);
x = BASEVIDWIDTH/2;
y = BASEVIDHEIGHT/2;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
M_DrawTextBox(x-58, y-8, 13, 1);
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
// Is this really necessary at this point..?
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
I_UpdateNoVsync();
}
#endif
// poly : the convex polygon that encloses all child subsectors
static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox)
{
@ -631,38 +644,19 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
}
else
{
HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly);
//Hurdler: implement a loading status
HWR_SubsecPoly(bspnum & ~NF_SUBSECTOR, poly);
//Hurdler: implement a loading status
#ifdef HWR_LOADING_SCREEN
if (ls_count-- <= 0)
{
char s[16];
int x, y;
I_OsPolling();
ls_count = numsubsectors/50;
CON_Drawer();
sprintf(s, "%d%%", (++ls_percent)<<1);
x = BASEVIDWIDTH/2;
y = BASEVIDHEIGHT/2;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol); // White background to match fade in effect
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
M_DrawTextBox(x-58, y-8, 13, 1);
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
// Is this really necessary at this point..?
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
I_UpdateNoVsync();
loading_status();
}
#endif
}
M_ClearBox(bbox);
poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly;
poly = extrasubsectors[bspnum & ~NF_SUBSECTOR].planepoly;
for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++)
M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y));
@ -694,14 +688,13 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
if (backpoly)
{
// Correct back bbox to include floor/ceiling convex polygon
WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1],
bsp->bbox[1]);
WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], bsp->bbox[1]);
// enlarge bbox with seconde child
// enlarge bbox with second child
M_AddToBox(bbox, bsp->bbox[1][BOXLEFT ],
bsp->bbox[1][BOXTOP ]);
bsp->bbox[1][BOXTOP ]);
M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ],
bsp->bbox[1][BOXBOTTOM]);
bsp->bbox[1][BOXBOTTOM]);
}
}
@ -781,9 +774,9 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
if (bspnum & NF_SUBSECTOR)
{
if (bspnum!=-1)
if (bspnum != -1)
{
bspnum&=~NF_SUBSECTOR;
bspnum &= ~NF_SUBSECTOR;
q = extrasubsectors[bspnum].planepoly;
if (poly == q || !q)
return;
@ -969,7 +962,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
fixed_t rootbbox[4];
CONS_Debug(DBG_RENDER, "Creating polygons, please wait...\n");
#ifdef HWR_LOADING_SCREEN
ls_count = ls_percent = 0; // reset the loading status
#endif
CON_Drawer(); //let the user know what we are doing
I_FinishUpdate(); // page flip or blit buffer

View file

@ -230,14 +230,14 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
Z_Free(realpatch);
}*/
// centre screen
if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
{
if (option & V_SNAPTORIGHT)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(option & V_SNAPTOLEFT))
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
}
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
{
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
@ -378,14 +378,14 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
Z_Free(realpatch);
}*/
// centre screen
if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
{
if (option & V_SNAPTORIGHT)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(option & V_SNAPTOLEFT))
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
}
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
{
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
@ -777,18 +777,6 @@ void HWR_DrawViewBorder(INT32 clearlines)
// AM_MAP.C DRAWING STUFF
// ==========================================================================
// Clear the automap part of the screen
void HWR_clearAutomap(void)
{
FRGBAFloat fColor = {0, 0, 0, 1};
// minx,miny,maxx,maxy
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
HWD.pfnClearBuffer(true, true, &fColor);
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
}
// -----------------+
// HWR_drawAMline : draw a line of the automap (the clipping is already done in automap code)
// Arg : color is a RGB 888 value
@ -809,7 +797,6 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
HWD.pfnDraw2DLine(&v1, &v2, color_rgba);
}
// -----------------+
// HWR_DrawFill : draw flat coloured rectangle, with no texture
// -----------------+
@ -853,14 +840,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
fw *= dupx;
fh *= dupy;
if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
{
if (color & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(color & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
}
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
{
// same thing here
if (color & V_SNAPTOBOTTOM)
@ -963,14 +950,14 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
fw *= dupx;
fh *= dupy;
if (vid.width != BASEVIDWIDTH * vid.dupx)
if (fabsf((float)vid.width - ((float)BASEVIDWIDTH * dupx)) > 1.0E-36f)
{
if (options & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(options & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
if (fabsf((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) > 1.0E-36f)
{
// same thing here
if (options & V_SNAPTOBOTTOM)
@ -1059,14 +1046,14 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
fw *= dupx;
fh *= dupy;
if (vid.width != BASEVIDWIDTH * vid.dupx)
if (fabsf((float)vid.width - ((float)BASEVIDWIDTH * dupx)) > 1.0E-36f)
{
if (color & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(color & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
if (fabsf((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) > 1.0E-36f)
{
// same thing here
if (color & V_SNAPTOBOTTOM)

View file

@ -4153,7 +4153,7 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
swallVerts[0].z = swallVerts[3].z = spr->z1;
swallVerts[2].z = swallVerts[1].z = spr->z2;
if (spr->mobj && this_scale != 1.0f)
if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
{
// Always a pixel above the floor, perfectly flat.
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset * this_scale - (floorheight+3);
@ -4321,7 +4321,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
wallVerts[1].z = wallVerts[2].z = spr->z2;
wallVerts[2].y = wallVerts[3].y = spr->ty;
if (spr->mobj && this_scale != 1.0f)
if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale;
else
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height;
@ -4350,6 +4350,16 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
wallVerts[0].tow = wallVerts[1].tow = gpatch->max_t;
}
// if it has a dispoffset, push it a little towards the camera
if (spr->dispoffset) {
float co = -gr_viewcos*(0.05f*spr->dispoffset);
float si = -gr_viewsin*(0.05f*spr->dispoffset);
wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
}
realtop = top = wallVerts[3].y;
realbot = bot = wallVerts[0].y;
towtop = wallVerts[3].tow;
@ -4602,7 +4612,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
wallVerts[0].x = wallVerts[3].x = spr->x1;
wallVerts[2].x = wallVerts[1].x = spr->x2;
wallVerts[2].y = wallVerts[3].y = spr->ty;
if (spr->mobj && this_scale != 1.0f)
if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale;
else
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height;
@ -4652,6 +4662,16 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
HWR_DrawSpriteShadow(spr, gpatch, this_scale);
}
// if it has a dispoffset, push it a little towards the camera
if (spr->dispoffset) {
float co = -gr_viewcos*(0.05f*spr->dispoffset);
float si = -gr_viewsin*(0.05f*spr->dispoffset);
wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
}
// This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black.
// sprite lighting by modulating the RGB components
/// \todo coloured
@ -4848,7 +4868,7 @@ static void HWR_SortVisSprites(void)
best = ds;
}
// order visprites of same scale by dispoffset, smallest first
else if (ds->tz == bestdist && ds->dispoffset < bestdispoffset)
else if (fabsf(ds->tz - bestdist) < 1.0E-36f && ds->dispoffset < bestdispoffset)
{
bestdispoffset = ds->dispoffset;
best = ds;

View file

@ -31,7 +31,6 @@
void HWR_Startup(void);
void HWR_Shutdown(void);
void HWR_clearAutomap(void);
void HWR_drawAMline(const fline_t *fl, INT32 color);
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength);
void HWR_DrawConsoleBack(UINT32 color, INT32 height);

View file

@ -1,6 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
@ -9,6 +17,14 @@
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@ -22,7 +38,7 @@
<ProjectName>r_opengl</ProjectName>
<ProjectGuid>{51137D5C-4E81-4955-AACF-EA3092006051}</ProjectGuid>
<RootNamespace>r_opengl</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
@ -30,21 +46,45 @@
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<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
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<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
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<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
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<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
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<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@ -52,37 +92,69 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">.\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\</IntDir>
<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</IgnoreImportLibrary>
<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</IgnoreImportLibrary>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\..\..\..\bin\VC10\$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">.\..\..\..\bin\VC10\$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">.\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\</IntDir>
<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</IgnoreImportLibrary>
<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</IgnoreImportLibrary>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\..\..\..\bin\VC10\$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">.\..\..\..\bin\VC10\$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">.\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\</IntDir>
<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</IgnoreImportLibrary>
<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</IgnoreImportLibrary>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\..\..\..\bin\VC10\$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">.\..\..\..\bin\VC10\$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">.\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\</IntDir>
<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</IgnoreImportLibrary>
<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</IgnoreImportLibrary>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
@ -123,6 +195,49 @@
<ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)r_opengl.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ProgramDataBaseFileName>$(IntDir)r_opengl.pdb</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<OutputFile>$(OutDir)r_opengl.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)r_opengl.pdb</ProgramDatabaseFile>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
@ -168,6 +283,49 @@
<ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary>
<TargetMachine>MachineX64</TargetMachine>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)r_opengl.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ProgramDataBaseFileName>$(IntDir)r_opengl.pdb</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<OutputFile>$(OutDir)r_opengl.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)r_opengl.pdb</ProgramDatabaseFile>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
@ -215,6 +373,52 @@
<ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)r_opengl.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ProgramDataBaseFileName>$(IntDir)r_opengl.pdb</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<OutputFile>$(OutDir)r_opengl.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)r_opengl.pdb</ProgramDatabaseFile>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
@ -262,6 +466,52 @@
<ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary>
<TargetMachine>MachineX64</TargetMachine>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Bscmake>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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<TypeLibraryName>.\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb</TypeLibraryName>
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<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ProgramDataBaseFileName>$(IntDir)r_opengl.pdb</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
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<CompileAs>CompileAsC</CompileAs>
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<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<Link>
<OutputFile>$(OutDir)r_opengl.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)r_opengl.pdb</ProgramDatabaseFile>
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<ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary>
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<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -271,15 +521,23 @@
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<ClCompile Include="ogl_win.c">
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View file

@ -602,7 +602,8 @@ static void GLPerspective(GLdouble fovy, GLdouble aspect)
const GLdouble deltaZ = zFar - zNear;
GLdouble cotangent;
if ((deltaZ == 0.0f) || (sine == 0.0f) || (aspect == 0.0f)) {
if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(sine) == FP_ZERO || fpclassify(aspect) == FP_ZERO)
{
return;
}
cotangent = cos(radians) / sine;
@ -641,7 +642,7 @@ static void GLProject(GLdouble objX, GLdouble objY, GLdouble objZ,
out[2] * projMatrix[2*4+i] +
out[3] * projMatrix[3*4+i];
}
if (in[3] == 0.0f) return;
if (fpclassify(in[3]) == FP_ZERO) return;
in[0] /= in[3];
in[1] /= in[3];
in[2] /= in[3];
@ -1989,7 +1990,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration,
pglTexCoord2f(s, t);
if (!nextframe || pol == 0.0f)
if (!nextframe || fpclassify(pol) == FP_ZERO)
{
pglNormal3f(frame->vertices[pindex].normal[0],
frame->vertices[pindex].normal[1],
@ -2058,6 +2059,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
pglLoadIdentity();
if (stransform)
{
boolean fovx90;
// keep a trace of the transformation for md2
memcpy(&md2_transform, stransform, sizeof (md2_transform));
@ -2074,7 +2076,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
pglMatrixMode(GL_PROJECTION);
pglLoadIdentity();
special_splitscreen = (stransform->splitscreen == 1 && stransform->fovxangle == 90.0f);
fovx90 = stransform->fovxangle > 0.0f && fabsf(stransform->fovxangle - 90.0f) < 0.5f;
special_splitscreen = (stransform->splitscreen == 1 && fovx90);
if (special_splitscreen)
GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
else

View file

@ -1,6 +1,14 @@
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</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
@ -9,6 +17,14 @@
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
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File diff suppressed because it is too large Load diff

View file

@ -21,7 +21,7 @@
//------------------------------------
// heads up font
//------------------------------------
#define HU_FONTSTART '\x19' // the first font character
#define HU_FONTSTART '\x16' // the first font character
#define HU_FONTEND '~'
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
@ -62,6 +62,20 @@ typedef struct
// chat stuff
//------------------------------------
#define HU_MAXMSGLEN 224
#define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
#ifdef NETSPLITSCREEN
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#else
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640 || splitscreen)
#endif
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
// some functions
void HU_AddChatText(const char *text, boolean playsound);
// set true when entering a chat message
extern boolean chat_on;
extern patch_t *hu_font[HU_FONTSIZE], *kart_font[KART_FONTSIZE], *tny_font[HU_FONTSIZE]; // SRB2kart
extern patch_t *tallnum[10];
@ -77,18 +91,6 @@ extern patch_t *bmatcico;
extern patch_t *tagico;
extern patch_t *tallminus;
#define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
// some functions
void HU_AddChatText(const char *text, boolean playsound);
// set true when entering a chat message
extern boolean chat_on;
// set true whenever the tab rankings are being shown for any reason
extern boolean hu_showscores;
@ -101,18 +103,15 @@ void HU_LoadGraphics(void);
void HU_Start(void);
boolean HU_Responder(event_t *ev);
void HU_Ticker(void);
void HU_Drawer(void);
char HU_dequeueChatChar(void);
void HU_Erase(void);
void HU_clearChatChars(void);
void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext); // Lat': Ping drawer for scoreboard.
void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer, INT32 hilicol);
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
//void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer, INT32 hilicol);
void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
INT32 HU_CreateTeamScoresTbl(playersort_t *tab, UINT32 dmtotals[]);

View file

@ -1310,7 +1310,7 @@ void I_ShutdownTcpDriver(void)
static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
{
SINT8 newnode = -1;
struct my_addrinfo *ai, *runp, hints;
struct my_addrinfo *ai = NULL, *runp, hints;
int gaie;
if (!port || !port[0])

View file

@ -15476,7 +15476,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_JAWZ_DEAD1, // deathstate
S_JAWZ_DEAD2, // xdeathstate
sfx_s3k5d, // deathsound
7*FRACUNIT, // speed
64*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
@ -15503,7 +15503,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_JAWZ_DEAD1, // deathstate
S_JAWZ_DEAD2, // xdeathstate
sfx_s3k5d, // deathsound
56*FRACUNIT, // speed
64*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
@ -15773,7 +15773,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_BALLHOG_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_hogbom, // deathsound
0, // speed
64*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset

View file

@ -648,7 +648,7 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
{
secondist = P_AproxDistance(P_AproxDistance(players[first].mo->x - players[second].mo->x,
players[first].mo->y - players[second].mo->y),
players[first].mo->z - players[second].mo->z) / mapheaderinfo[gamemap-1]->mobj_scale;
players[first].mo->z - players[second].mo->z) / mapobjectscale;
if (franticitems)
secondist = (15*secondist/14);
if (pingame < 8 && !G_BattleGametype())
@ -809,7 +809,7 @@ static INT32 K_FindUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT3
&& players[i].kartstuff[k_position] < player->kartstuff[k_position])
pdis += P_AproxDistance(P_AproxDistance(players[i].mo->x - player->mo->x,
players[i].mo->y - player->mo->y),
players[i].mo->z - player->mo->z) / mapheaderinfo[gamemap-1]->mobj_scale
players[i].mo->z - player->mo->z) / mapobjectscale
* (pingame - players[i].kartstuff[k_position])
/ max(1, ((pingame - 1) * (pingame + 1) / 3));
}
@ -1121,13 +1121,13 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
momdify = mobj1->momy - mobj2->momy;
// if the speed difference is less than this let's assume they're going proportionately faster from each other
if (P_AproxDistance(momdifx, momdify) < (25*mapheaderinfo[gamemap-1]->mobj_scale))
if (P_AproxDistance(momdifx, momdify) < (25*mapobjectscale))
{
fixed_t momdiflength = P_AproxDistance(momdifx, momdify);
fixed_t normalisedx = FixedDiv(momdifx, momdiflength);
fixed_t normalisedy = FixedDiv(momdify, momdiflength);
momdifx = FixedMul((25*mapheaderinfo[gamemap-1]->mobj_scale), normalisedx);
momdify = FixedMul((25*mapheaderinfo[gamemap-1]->mobj_scale), normalisedy);
momdifx = FixedMul((25*mapobjectscale), normalisedx);
momdify = FixedMul((25*mapobjectscale), normalisedy);
}
// Adds the OTHER player's momentum, so that it reduces the chance of you being "inside" the other object
@ -1433,10 +1433,10 @@ void K_RespawnChecker(player_t *player)
{
if (player->kartstuff[k_growshrinktimer] < 0)
{
player->mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
player->mo->destscale = 6*(mapheaderinfo[gamemap-1]->mobj_scale)/8;
player->mo->scalespeed = mapobjectscale/TICRATE;
player->mo->destscale = (6*mapobjectscale)/8;
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
player->mo->destscale = 6*player->mo->destscale/8;
player->mo->destscale = (6*player->mo->destscale)/8;
}
if (!P_IsObjectOnGround(player->mo) && !mapreset)
@ -1728,7 +1728,7 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
fixed_t finalspeed;
if (doboostpower && !player->kartstuff[k_pogospring] && !P_IsObjectOnGround(player->mo))
return (75*mapheaderinfo[gamemap-1]->mobj_scale); // air speed cap
return (75*mapobjectscale); // air speed cap
switch (gamespeed)
{
@ -1793,7 +1793,7 @@ fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove
if (player->kartstuff[k_pogospring]) // Pogo Spring minimum/maximum thrust
{
const fixed_t hscale = mapheaderinfo[gamemap-1]->mobj_scale /*+ (mapheaderinfo[gamemap-1]->mobj_scale - player->mo->scale)*/;
const fixed_t hscale = mapobjectscale /*+ (mapobjectscale - player->mo->scale)*/;
const fixed_t minspeed = 24*hscale;
const fixed_t maxspeed = 28*hscale;
@ -1994,10 +1994,10 @@ static void K_RemoveGrowShrink(player_t *player)
player->kartstuff[k_growshrinktimer] = 0;
if (player->kartstuff[k_invincibilitytimer] == 0)
player->mo->color = player->skincolor;
player->mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
player->mo->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
player->mo->scalespeed = mapobjectscale/TICRATE;
player->mo->destscale = mapobjectscale;
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
player->mo->destscale = 6*player->mo->destscale/8;
player->mo->destscale = (6*player->mo->destscale)/8;
P_RestoreMusic(player);
}
@ -2161,7 +2161,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
if (source && source != player->mo && source->player)
K_PlayHitEmSound(source);
player->mo->momz = 18*(mapheaderinfo[gamemap-1]->mobj_scale);
player->mo->momz = 18*mapobjectscale;
player->mo->momx = player->mo->momy = 0;
player->kartstuff[k_sneakertimer] = 0;
@ -2464,25 +2464,25 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
}
}
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle, INT32 flags2, fixed_t speed)
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, INT32 flags2, fixed_t speed)
{
mobj_t *th;
angle_t an;
fixed_t x, y, z;
fixed_t finalspeed = speed;
mobj_t *throwmo;
//INT32 dir;
// angle at which you fire, is player angle
an = angle;
//if (source->player->kartstuff[k_throwdir] != 0)
// dir = source->player->kartstuff[k_throwdir];
//else
// dir = 1;
if (source->player && source->player->speed > K_GetKartSpeed(source->player, false))
finalspeed = FixedMul(speed, FixedDiv(source->player->speed, K_GetKartSpeed(source->player, false)));
{
angle_t input = source->angle - an;
boolean invert = (input > ANGLE_180);
if (invert)
input = InvAngle(input);
finalspeed = max(speed, FixedMul(speed, FixedMul(
FixedDiv(source->player->speed, K_GetKartSpeed(source->player, false)), // Multiply speed to be proportional to your own, boosted maxspeed.
(((180<<FRACBITS) - AngleFixed(input)) / 180) // multiply speed based on angle diff... i.e: don't do this for firing backward :V
)));
}
x = source->x + source->momx + FixedMul(finalspeed, FINECOSINE(an>>ANGLETOFINESHIFT));
y = source->y + source->momy + FixedMul(finalspeed, FINESINE(an>>ANGLETOFINESHIFT));
@ -2499,15 +2499,8 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
th->threshold = 10;
#ifdef WEAPON_SFX
//Since rail and bounce have no thrown objects, this hack is necessary.
//Is creating thrown objects for rail and bounce more or less desirable than this?
if (th->info->seesound && !(th->flags2 & MF2_RAILRING) && !(th->flags2 & MF2_SCATTER))
S_StartSound(source, th->info->seesound);
#else
if (th->info->seesound)
S_StartSound(source, th->info->seesound);
#endif
P_SetTarget(&th->target, source);
@ -2537,6 +2530,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
th->color = source->player->skincolor;
else
th->color = SKINCOLOR_GREY;
th->movefactor = finalspeed;
break;
case MT_JAWZ:
if (source && source->player)
@ -2546,6 +2540,9 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
/* FALLTHRU */
case MT_JAWZ_DUD:
S_StartSound(th, th->info->activesound);
/* FALLTHRU */
case MT_SPB:
th->movefactor = finalspeed;
break;
default:
break;
@ -2816,7 +2813,7 @@ void K_DriftDustHandling(mobj_t *spawner)
{
if (spawner->player->pflags & PF_SKIDDOWN)
{
anglediff = abs(spawner->angle - spawner->player->frameangle);
anglediff = abs((signed)(spawner->angle - spawner->player->frameangle));
if (leveltime % 6 == 0)
S_StartSound(spawner, sfx_screec); // repeated here because it doesn't always happen to be within the range when this is the case
}
@ -2830,7 +2827,7 @@ void K_DriftDustHandling(mobj_t *spawner)
if (spawner->player->cmd.forwardmove < 0)
playerangle += ANGLE_180;
anglediff = abs(playerangle - R_PointToAngle2(0, 0, spawner->player->rmomx, spawner->player->rmomy));
anglediff = abs((signed)(playerangle - R_PointToAngle2(0, 0, spawner->player->rmomx, spawner->player->rmomy)));
}
}
else
@ -2838,7 +2835,7 @@ void K_DriftDustHandling(mobj_t *spawner)
if (P_AproxDistance(spawner->momx, spawner->momy) < 5<<FRACBITS)
return;
anglediff = abs(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy));
anglediff = abs((signed)(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy)));
}
if (anglediff > ANGLE_180)
@ -2895,17 +2892,29 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
return NULL;
// Figure out projectile speed by game speed
switch (gamespeed)
if (missile && mapthing != MT_BALLHOG) // Trying to keep compatability...
{
case 0:
PROJSPEED = 68*(mapheaderinfo[gamemap-1]->mobj_scale); // Avg Speed is 34
break;
case 2:
PROJSPEED = 96*(mapheaderinfo[gamemap-1]->mobj_scale); // Avg Speed is 48
break;
default:
PROJSPEED = 82*(mapheaderinfo[gamemap-1]->mobj_scale); // Avg Speed is 41
break;
PROJSPEED = mobjinfo[mapthing].speed;
if (gamespeed == 0)
PROJSPEED = FixedMul(PROJSPEED, FRACUNIT-FRACUNIT/4);
else if (gamespeed == 2)
PROJSPEED = FixedMul(PROJSPEED, FRACUNIT+FRACUNIT/4);
PROJSPEED = FixedMul(PROJSPEED, mapobjectscale);
}
else
{
switch (gamespeed)
{
case 0:
PROJSPEED = 68*mapobjectscale; // Avg Speed is 34
break;
case 2:
PROJSPEED = 96*mapobjectscale; // Avg Speed is 48
break;
default:
PROJSPEED = 82*mapobjectscale; // Avg Speed is 41
break;
}
}
if (altthrow)
@ -2965,7 +2974,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
if (dir == -1 && mapthing != MT_SPB)
{
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/4);
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2);
}
else
{
@ -2991,7 +3000,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
if (mo)
{
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
INT32 HEIGHT = (20 + (dir*10))*(mapheaderinfo[gamemap-1]->mobj_scale) + player->mo->momz;
INT32 HEIGHT = (20 + (dir*10))*mapobjectscale + player->mo->momz;
mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), (altthrow == 2 ? 2*PROJSPEED/3 : PROJSPEED));
mo->momy = player->mo->momy + FixedMul(FINESINE(fa), (altthrow == 2 ? 2*PROJSPEED/3 : PROJSPEED));
@ -3281,10 +3290,10 @@ static void K_DoShrink(player_t *user)
{
// Start shrinking!
K_DropItems(&players[i]);
players[i].mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
players[i].mo->destscale = 6*(mapheaderinfo[gamemap-1]->mobj_scale)/8;
players[i].mo->scalespeed = mapobjectscale/TICRATE;
players[i].mo->destscale = (6*mapobjectscale)/8;
if (cv_kartdebugshrink.value && !modeattacking && !players[i].bot)
players[i].mo->destscale = 6*players[i].mo->destscale/8;
players[i].mo->destscale = (6*players[i].mo->destscale)/8;
players[i].kartstuff[k_growshrinktimer] = -(200+(40*(MAXPLAYERS-players[i].kartstuff[k_position])));
}
@ -3301,7 +3310,7 @@ static void K_DoShrink(player_t *user)
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound)
{
const fixed_t vscale = mapheaderinfo[gamemap-1]->mobj_scale + (mo->scale - mapheaderinfo[gamemap-1]->mobj_scale);
const fixed_t vscale = mapobjectscale + (mo->scale - mapobjectscale);
if (mo->player && mo->player->spectator)
return;
@ -3499,8 +3508,8 @@ void K_DropHnextList(player_t *player)
dropwork->z += flip;
dropwork->momx = player->mo->momx>>1;
dropwork->momy = player->mo->momy>>1;
dropwork->momz = 3*flip*mapheaderinfo[gamemap-1]->mobj_scale;
P_Thrust(dropwork, work->angle - ANGLE_90, 6*(mapheaderinfo[gamemap-1]->mobj_scale));
dropwork->momz = 3*flip*mapobjectscale;
P_Thrust(dropwork, work->angle - ANGLE_90, 6*mapobjectscale);
dropwork->movecount = 2;
dropwork->movedir = work->angle - ANGLE_90;
P_SetMobjState(dropwork, dropwork->info->deathstate);
@ -3556,8 +3565,8 @@ void K_DropItems(player_t *player)
drop->angle = player->mo->angle + ANGLE_90;
P_Thrust(drop,
FixedAngle(P_RandomFixed()*180) + player->mo->angle + ANGLE_90,
16*(mapheaderinfo[gamemap-1]->mobj_scale));
drop->momz = P_MobjFlip(player->mo)*3*(mapheaderinfo[gamemap-1]->mobj_scale);
16*mapobjectscale);
drop->momz = P_MobjFlip(player->mo)*3*mapobjectscale;
drop->threshold = (thunderhack ? KITEM_THUNDERSHIELD : player->kartstuff[k_itemtype]);
drop->movecount = player->kartstuff[k_itemamount];
@ -4014,7 +4023,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
if ((leveltime >= starttime-(2*TICRATE) && leveltime <= starttime) || (player->kartstuff[k_respawn] == 1)) // Startup boosts
targetsnd = ((cmd->buttons & BT_ACCELERATE) ? 12 : 0);
else
targetsnd = (((6*cmd->forwardmove)/25) + ((player->speed / mapheaderinfo[gamemap-1]->mobj_scale)/5))/2;
targetsnd = (((6*cmd->forwardmove)/25) + ((player->speed / mapobjectscale)/5))/2;
if (targetsnd < 0)
targetsnd = 0;
@ -4051,7 +4060,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
dist = P_AproxDistance(P_AproxDistance(player->mo->x-players[i].mo->x,
player->mo->y-players[i].mo->y), player->mo->z-players[i].mo->z) / 2;
dist = FixedDiv(dist, mapheaderinfo[gamemap-1]->mobj_scale);
dist = FixedDiv(dist, mapobjectscale);
if (dist > 1536<<FRACBITS)
continue;
@ -4777,22 +4786,22 @@ void K_KartUpdatePosition(player_t *player)
mo->y - players[i].mo->y),
mo->z - players[i].mo->z) / FRACUNIT;
if (mo->health == player->starpostnum)
if (mo->health == player->starpostnum && (!mo->movecount || mo->movecount == player->laps+1))
{
player->kartstuff[k_prevcheck] += pmo;
ppcd++;
}
if (mo->health == (player->starpostnum + 1))
if (mo->health == (player->starpostnum + 1) && (!mo->movecount || mo->movecount == player->laps+1))
{
player->kartstuff[k_nextcheck] += pmo;
pncd++;
}
if (mo->health == players[i].starpostnum)
if (mo->health == players[i].starpostnum && (!mo->movecount || mo->movecount == players[i].laps+1))
{
players[i].kartstuff[k_prevcheck] += imo;
ipcd++;
}
if (mo->health == (players[i].starpostnum + 1))
if (mo->health == (players[i].starpostnum + 1) && (!mo->movecount || mo->movecount == players[i].laps+1))
{
players[i].kartstuff[k_nextcheck] += imo;
incd++;
@ -5239,10 +5248,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
&& player->kartstuff[k_growshrinktimer] <= 0) // Grow holds the item box hostage
{
K_PlayPowerGloatSound(player->mo);
player->mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
player->mo->destscale = 3*(mapheaderinfo[gamemap-1]->mobj_scale)/2;
player->mo->scalespeed = mapobjectscale/TICRATE;
player->mo->destscale = (3*mapobjectscale)/2;
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
player->mo->destscale = 6*player->mo->destscale/8;
player->mo->destscale = (6*player->mo->destscale)/8;
player->kartstuff[k_growshrinktimer] = itemtime+(4*TICRATE); // 12 seconds
P_RestoreMusic(player);
if (!P_IsLocalPlayer(player))
@ -5486,10 +5495,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
// Increase your size while charging your engine.
if (leveltime < starttime+10)
{
player->mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/12;
player->mo->destscale = (mapheaderinfo[gamemap-1]->mobj_scale) + (player->kartstuff[k_boostcharge]*131);
player->mo->scalespeed = mapobjectscale/12;
player->mo->destscale = mapobjectscale + (player->kartstuff[k_boostcharge]*131);
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
player->mo->destscale = 6*player->mo->destscale/8;
player->mo->destscale = (6*player->mo->destscale)/8;
}
// Determine the outcome of your charge.
@ -7074,17 +7083,17 @@ static void K_drawKartSpeedometer(void)
if (cv_kartspeedometer.value == 1) // Kilometers
{
convSpeed = FixedDiv(FixedMul(stplyr->speed, 142371), mapheaderinfo[gamemap-1]->mobj_scale)/FRACUNIT; // 2.172409058
convSpeed = FixedDiv(FixedMul(stplyr->speed, 142371), mapobjectscale)/FRACUNIT; // 2.172409058
V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, va("%3d km/h", convSpeed));
}
else if (cv_kartspeedometer.value == 2) // Miles
{
convSpeed = FixedDiv(FixedMul(stplyr->speed, 88465), mapheaderinfo[gamemap-1]->mobj_scale)/FRACUNIT; // 1.349868774
convSpeed = FixedDiv(FixedMul(stplyr->speed, 88465), mapobjectscale)/FRACUNIT; // 1.349868774
V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, va("%3d mph", convSpeed));
}
else if (cv_kartspeedometer.value == 3) // Fracunits
{
convSpeed = FixedDiv(stplyr->speed, mapheaderinfo[gamemap-1]->mobj_scale)/FRACUNIT;
convSpeed = FixedDiv(stplyr->speed, mapobjectscale)/FRACUNIT;
V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, va("%3d fu/t", convSpeed));
}
}
@ -7907,7 +7916,7 @@ static void K_drawLapStartAnim(void)
{
V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)))*FRACUNIT,
(48 - (32*max(0, progress-76))
+ 4 - abs((leveltime % 8) - 4))*FRACUNIT,
+ 4 - abs((signed)((leveltime % 8) - 4)))*FRACUNIT,
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
kp_lapanim_hand[stplyr->kartstuff[k_laphand]-1], NULL);
}

View file

@ -23,7 +23,7 @@
#include "m_random.h"
#include "s_sound.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "hu_stuff.h" // HU_AddChatText
#include "console.h"
#include "k_kart.h" // SRB2Kart
#include "d_netcmd.h" // IsPlayerAdmin
@ -96,16 +96,16 @@ static int lib_print(lua_State *L)
static int lib_chatprint(lua_State *L)
{
const char *str = luaL_checkstring(L, 1); // retrieve string
boolean sound = luaL_checkboolean(L, 2); // retrieve sound boolean
int len;
boolean sound = lua_optboolean(L, 2); // retrieve sound boolean
int len = strlen(str);
if (str == NULL) // error if we don't have a string!
return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprint"));
len = strlen(str);
if (len > 255) // string is too long!!!
return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer.");
HU_AddChatText(str, sound);
return 0;
}
@ -113,10 +113,11 @@ static int lib_chatprint(lua_State *L)
static int lib_chatprintf(lua_State *L)
{
int n = lua_gettop(L); /* number of arguments */
const char *str = luaL_checkstring(L, 2); // retrieve string
boolean sound = lua_optboolean(L, 3); // sound?
int len = strlen(str);
player_t *plr;
const char *str;
boolean sound = luaL_checkboolean(L, 3);
int len;
if (n < 2)
return luaL_error(L, "chatprintf requires at least two arguments: player and text.");
@ -126,15 +127,13 @@ static int lib_chatprintf(lua_State *L)
if (plr != &players[consoleplayer])
return 0;
str = luaL_checkstring(L, 2); // retrieve string
if (str == NULL) // error if we don't have a string!
return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprintf"));
len = strlen(str);
if (len > 255) // string is too long!!!
return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer.");
HU_AddChatText(str, sound);
return 0;
}
@ -1767,7 +1766,7 @@ static int lib_sStartSound(lua_State *L)
const void *origin = NULL;
sfxenum_t sound_id = luaL_checkinteger(L, 2);
player_t *player = NULL;
NOHUD
//NOHUD // kys @whoever did this.
if (sound_id >= NUMSFX)
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
if (!lua_isnil(L, 1))
@ -1783,7 +1782,12 @@ static int lib_sStartSound(lua_State *L)
return LUA_ErrInvalid(L, "player_t");
}
if (!player || P_IsLocalPlayer(player))
{
if (hud_running)
origin = NULL; // HUD rendering startsound shouldn't have an origin, just remove it instead of having a retarded error.
S_StartSound(origin, sound_id);
}
return 0;
}
@ -1985,28 +1989,45 @@ static int lib_gDoReborn(lua_State *L)
return 0;
}
static int lib_gExitLevel(lua_State *L)
// Another Lua function that doesn't actually exist!
// Sets nextmapoverride & skipstats without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts.
static int lib_gSetCustomExitVars(lua_State *L)
{
int n = lua_gettop(L); // Num arguments
NOHUD
// LUA EXTENSION: Custom exit like support
// Supported:
// G_ExitLevel(); [no modifications]
// G_ExitLevel(int) [nextmap override only]
// G_ExitLevel(bool) [skipstats only]
// G_ExitLevel(int, bool) [both of the above]
// G_SetCustomExitVars(); [reset to defaults]
// G_SetCustomExitVars(int) [nextmap override only]
// G_SetCustomExitVars(bool) [skipstats only]
// G_SetCustomExitVars(int, bool) [both of the above]
if (n >= 1)
{
if (lua_isnumber(L, 1) || n >= 2)
{
nextmapoverride = (INT16)luaL_checknumber(L, 1);
lua_pop(L, 1); // pop nextmapoverride; skipstats now 1 if available
lua_remove(L, 1); // remove nextmapoverride; skipstats now 1 if available
}
skipstats = lua_optboolean(L, 1);
}
else
{
nextmapoverride = 0;
skipstats = false;
}
// ---
return 0;
}
static int lib_gExitLevel(lua_State *L)
{
int n = lua_gettop(L); // Num arguments
NOHUD
// Moved this bit to G_SetCustomExitVars
if (n >= 1) // Don't run the reset to defaults option
lib_gSetCustomExitVars(L);
G_ExitLevel();
return 0;
}
@ -2655,6 +2676,7 @@ static luaL_Reg lib[] = {
// g_game
{"G_BuildMapName",lib_gBuildMapName},
{"G_DoReborn",lib_gDoReborn},
{"G_SetCustomExitVars",lib_gSetCustomExitVars},
{"G_ExitLevel",lib_gExitLevel},
{"G_IsSpecialStage",lib_gIsSpecialStage},
{"G_GametypeUsesLives",lib_gGametypeUsesLives},

View file

@ -1090,6 +1090,7 @@ static int ffloor_get(lua_State *L)
{
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
INT16 i;
if (!ffloor)
{
@ -1109,11 +1110,11 @@ static int ffloor_get(lua_State *L)
lua_pushfixed(L, *ffloor->topheight);
return 1;
case ffloor_toppic: { // toppic
levelflat_t *levelflat;
INT16 i;
for (i = 0, levelflat = levelflats; i != *ffloor->toppic; i++, levelflat++)
;
lua_pushlstring(L, levelflat->name, 8);
levelflat_t *levelflat = &levelflats[*ffloor->toppic];
for (i = 0; i < 8; i++)
if (!levelflat->name[i])
break;
lua_pushlstring(L, levelflat->name, i);
return 1;
}
case ffloor_toplightlevel:
@ -1123,11 +1124,11 @@ static int ffloor_get(lua_State *L)
lua_pushfixed(L, *ffloor->bottomheight);
return 1;
case ffloor_bottompic: { // bottompic
levelflat_t *levelflat;
INT16 i;
for (i = 0, levelflat = levelflats; i != *ffloor->bottompic; i++, levelflat++)
;
lua_pushlstring(L, levelflat->name, 8);
levelflat_t *levelflat = &levelflats[*ffloor->bottompic];
for (i = 0; i < 8; i++)
if (!levelflat->name[i])
break;
lua_pushlstring(L, levelflat->name, i);
return 1;
}
#ifdef ESLOPE
@ -1506,6 +1507,8 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->levelselect);
else if (fastcmp(field,"bonustype"))
lua_pushinteger(L, header->bonustype);
else if (fastcmp(field,"saveoverride"))
lua_pushinteger(L, header->saveoverride);
else if (fastcmp(field,"levelflags"))
lua_pushinteger(L, header->levelflags);
else if (fastcmp(field,"menuflags"))

View file

@ -548,26 +548,26 @@ typedef enum
// ---------------------
static menuitem_t MPauseMenu[] =
{
{IT_STRING | IT_CALL, NULL, "Add-ons...", M_Addons, 8},
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
{IT_STRING | IT_CALL, NULL, "Switch Map..." , M_MapChange, 24},
{IT_STRING | IT_CALL, NULL, "Add-ons...", M_Addons, 8},
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
{IT_STRING | IT_CALL, NULL, "Switch Map..." , M_MapChange, 24},
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,40},
{IT_CALL | IT_STRING, NULL, "P1 Setup...", M_SetupMultiPlayer, 48}, // splitscreen
{IT_CALL | IT_STRING, NULL, "P2 Setup...", M_SetupMultiPlayer2, 56}, // splitscreen
{IT_CALL | IT_STRING, NULL, "P3 Setup...", M_SetupMultiPlayer3, 64}, // splitscreen
{IT_CALL | IT_STRING, NULL, "P4 Setup...", M_SetupMultiPlayer4, 72}, // splitscreen
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus, 40},
{IT_CALL | IT_STRING, NULL, "P1 Setup...", M_SetupMultiPlayer, 48}, // splitscreen
{IT_CALL | IT_STRING, NULL, "P2 Setup...", M_SetupMultiPlayer2, 56}, // splitscreen
{IT_CALL | IT_STRING, NULL, "P3 Setup...", M_SetupMultiPlayer3, 64}, // splitscreen
{IT_CALL | IT_STRING, NULL, "P4 Setup...", M_SetupMultiPlayer4, 72}, // splitscreen
{IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 48}, // alone
{IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 48}, // alone
{IT_STRING | IT_CALL, NULL, "Cancel Join", M_ConfirmSpectate, 48}, // alone
{IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 48},
{IT_STRING | IT_SUBMENU, NULL, "Enter/Spectate...", &MISC_ChangeSpectateDef,48},
{IT_CALL | IT_STRING, NULL, "Player Setup...", M_SetupMultiPlayer, 56}, // alone
{IT_CALL | IT_STRING, NULL, "Options", M_Options, 64},
{IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 48}, // alone
{IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 48}, // alone
{IT_STRING | IT_CALL, NULL, "Cancel Join", M_ConfirmSpectate, 48}, // alone
{IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 48},
{IT_STRING | IT_SUBMENU, NULL, "Enter/Spectate...", &MISC_ChangeSpectateDef,48},
{IT_CALL | IT_STRING, NULL, "Player Setup...", M_SetupMultiPlayer, 56}, // alone
{IT_CALL | IT_STRING, NULL, "Options", M_Options, 64},
{IT_CALL | IT_STRING, NULL, "Return to Title", M_EndGame, 80},
{IT_CALL | IT_STRING, NULL, "Quit Game", M_QuitSRB2, 88},
{IT_CALL | IT_STRING, NULL, "Return to Title", M_EndGame, 80},
{IT_CALL | IT_STRING, NULL, "Quit Game", M_QuitSRB2, 88},
};
typedef enum
@ -1350,7 +1350,7 @@ static menuitem_t OP_SoundOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 50},
{IT_STRING|IT_CVAR, NULL, "Surround Sound", &surround, 60},
{IT_STRING|IT_CVAR, NULL, "Chat sounds", &cv_chatnotifications, 75},
{IT_STRING|IT_CVAR, NULL, "Chat Notifications", &cv_chatnotifications, 75},
{IT_STRING|IT_CVAR, NULL, "Character voices", &cv_kartvoices, 85},
{IT_STRING|IT_CVAR, NULL, "Powerup Warning", &cv_kartinvinsfx, 95},
@ -1446,13 +1446,16 @@ static menuitem_t OP_HUDOptionsMenu[] =
static menuitem_t OP_ChatOptionsMenu[] =
{
// will ANYONE who doesn't know how to use the console want to touch this one?
{IT_STRING | IT_CVAR, NULL, "Chat mode", &cv_consolechat, 10}, // nonetheless...
{IT_STRING | IT_CVAR, NULL, "Chat Mode", &cv_consolechat, 10}, // nonetheless...
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Window width", &cv_chatwidth, 25},
NULL, "Chat Box Width", &cv_chatwidth, 25},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Window height", &cv_chatheight, 35},
{IT_STRING | IT_CVAR, NULL, "Message fadeout time", &cv_chattime, 50},
{IT_STRING | IT_CVAR, NULL, "Show tint behind messages",&cv_chatbacktint, 60},
NULL, "Chat Box Height", &cv_chatheight, 35},
{IT_STRING | IT_CVAR, NULL, "Chat Background Tint", &cv_chatbacktint, 50},
{IT_STRING | IT_CVAR, NULL, "Message Fadeout Time", &cv_chattime, 60},
{IT_STRING | IT_CVAR, NULL, "Spam Protection", &cv_chatspamprotection, 70},
};
static menuitem_t OP_GameOptionsMenu[] =
@ -1466,12 +1469,12 @@ static menuitem_t OP_GameOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Number of Laps", &cv_basenumlaps, 70},
{IT_STRING | IT_CVAR, NULL, "Exit Countdown Timer", &cv_countdowntime, 80},
//{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 100},
{IT_STRING | IT_CVAR, NULL, "Starting Bumpers", &cv_kartbumpers, 100},
{IT_STRING | IT_CVAR, NULL, "Karma Comeback", &cv_kartcomeback, 110},
{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 100},
{IT_STRING | IT_CVAR, NULL, "Starting Bumpers", &cv_kartbumpers, 110},
{IT_STRING | IT_CVAR, NULL, "Karma Comeback", &cv_kartcomeback, 120},
{IT_STRING | IT_CVAR, NULL, "Force Character #", &cv_forceskin, 130},
{IT_STRING | IT_CVAR, NULL, "Restrict Character Changes", &cv_restrictskinchange, 140},
{IT_STRING | IT_CVAR, NULL, "Force Character", &cv_forceskin, 140},
{IT_STRING | IT_CVAR, NULL, "Restrict Character Changes", &cv_restrictskinchange, 150},
};
static menuitem_t OP_ServerOptionsMenu[] =
@ -2007,6 +2010,7 @@ menu_t OP_AdvServerOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_AdvServerOptions
//menu_t OP_NetgameOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_NetgameOptionsMenu, &OP_ServerOptionsDef, 30, 30);
//menu_t OP_GametypeOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_GametypeOptionsMenu, &OP_ServerOptionsDef, 30, 30);
//menu_t OP_ChatOptionsDef = DEFAULTMENUSTYLE("M_GAME", OP_ChatOptionsMenu, &OP_GameOptionsDef, 30, 30);
menu_t OP_MonitorToggleDef =
{
"M_GAME",
@ -4462,7 +4466,9 @@ static void M_Addons(INT32 choice)
addonsp[EXT_TXT] = W_CachePatchName("M_FTXT", PU_STATIC);
addonsp[EXT_CFG] = W_CachePatchName("M_FCFG", PU_STATIC);
addonsp[EXT_WAD] = W_CachePatchName("M_FWAD", PU_STATIC);
#ifdef USE_KART
addonsp[EXT_KART] = W_CachePatchName("M_FKART", PU_STATIC);
#endif
addonsp[EXT_PK3] = W_CachePatchName("M_FPK3", PU_STATIC);
addonsp[EXT_SOC] = W_CachePatchName("M_FSOC", PU_STATIC);
addonsp[EXT_LUA] = W_CachePatchName("M_FLUA", PU_STATIC);
@ -4595,10 +4601,6 @@ static boolean M_AddonsRefresh(void)
return false;
}
#ifdef FIXUPO0
#pragma GCC optimize ("0")
#endif
static void M_DrawAddons(void)
{
INT32 x, y;
@ -4669,16 +4671,14 @@ static void M_DrawAddons(void)
if (m > (ssize_t)sizedirmenu)
m = sizedirmenu;
// then top...
i = m - (2*numaddonsshown + 1);
// then adjust!
if (i < 0)
// then compute top and adjust bottom if needed!
if (m < (2*numaddonsshown + 1))
{
if ((m -= i) > (ssize_t)sizedirmenu)
m = sizedirmenu;
m = min(sizedirmenu, 2*numaddonsshown + 1);
i = 0;
}
else
i = m - (2*numaddonsshown + 1);
if (i != 0)
V_DrawString(19, y+4 - (skullAnimCounter/5), highlightflags, "\x1A");
@ -4743,10 +4743,6 @@ static void M_DrawAddons(void)
V_DrawSmallScaledPatch(x, y + 4, 0, addonsp[NUM_EXT+2]);
}
#ifdef FIXUPO0
#pragma GCC reset_options
#endif
static void M_AddonExec(INT32 ch)
{
if (ch != 'y' && ch != KEY_ENTER)
@ -4902,13 +4898,15 @@ static void M_HandleAddons(INT32 choice)
case EXT_LUA:
#ifndef HAVE_BLUA
S_StartSound(NULL, sfx_s26d);
M_StartMessage(va("%c%s\x80\nThis copy of SRB2Kart was compiled\nwithout support for .lua files.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), dirmenu[dir_on[menudepthleft]]+DIR_STRING),NULL,MM_NOTHING);
M_StartMessage(va("%c%s\x80\nThis version of SRB2Kart does not\nhave support for .lua files.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), dirmenu[dir_on[menudepthleft]]+DIR_STRING),NULL,MM_NOTHING);
break;
#endif
// else intentional fallthrough
case EXT_SOC:
case EXT_WAD:
#ifdef USE_KART
case EXT_KART:
#endif
case EXT_PK3:
COM_BufAddText(va("addfile \"%s%s\"", menupath, dirmenu[dir_on[menudepthleft]]+DIR_STRING));
break;
@ -9077,7 +9075,7 @@ static void M_DrawControl(void)
#undef controlheight
static INT32 controltochange;
static char controltochangetext[55];
static char controltochangetext[33];
static void M_ChangecontrolResponse(event_t *ev)
{
@ -9148,14 +9146,15 @@ static void M_ChangecontrolResponse(event_t *ev)
found = 0;
setupcontrols[control][1] = KEY_NULL; //replace key 1,clear key2
}
G_CheckDoubleUsage(ch);
(void)G_CheckDoubleUsage(ch, true);
setupcontrols[control][found] = ch;
}
S_StartSound(NULL, sfx_s221);
}
else if (ch == KEY_PAUSE)
{
static char tmp[155];
// This buffer assumes a 125-character message plus a 32-character control name (per controltochangetext buffer size)
static char tmp[158];
menu_t *prev = currentMenu->prevMenu;
if (controltochange == gc_pause)
@ -9179,12 +9178,14 @@ static void M_ChangecontrolResponse(event_t *ev)
static void M_ChangeControl(INT32 choice)
{
static char tmp[55];
// This buffer assumes a 35-character message (per below) plus a max control name limit of 32 chars (per controltochangetext)
// If you change the below message, then change the size of this buffer!
static char tmp[68];
controltochange = currentMenu->menuitems[choice].alphaKey;
sprintf(tmp, M_GetText("Hit the new key for\n%s\nESC for Cancel"),
currentMenu->menuitems[choice].text);
strncpy(controltochangetext, currentMenu->menuitems[choice].text, 55);
strlcpy(controltochangetext, currentMenu->menuitems[choice].text, 33);
M_StartMessage(tmp, M_ChangecontrolResponse, MM_EVENTHANDLER);
}

View file

@ -440,7 +440,22 @@ void Command_LoadConfig_f(void)
strcpy(configfile, COM_Argv(1));
FIL_ForceExtension(configfile, ".cfg");
// load default control
G_ClearAllControlKeys();
G_Controldefault(0);
// temporarily reset execversion to default
CV_ToggleExecVersion(true);
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
CV_InitFilterVar();
// exec the config
COM_BufInsertText(va("exec \"%s\"\n", configfile));
// don't filter anymore vars and don't let this convsvar be changed
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);
}
/** Saves the current configuration and loads another.
@ -477,10 +492,23 @@ void M_FirstLoadConfig(void)
// load default control
G_Controldefault(0);
// register execversion here before we load any configs
CV_RegisterVar(&cv_execversion);
// temporarily reset execversion to default
// we shouldn't need to do this, but JUST in case...
CV_ToggleExecVersion(true);
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
CV_InitFilterVar();
// load config, make sure those commands doesnt require the screen...
COM_BufInsertText(va("exec \"%s\"\n", configfile));
// no COM_BufExecute() needed; that does it right away
// don't filter anymore vars and don't let this convsvar be changed
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);
// make sure I_Quit() will write back the correct config
// (do not write back the config if it crash before)
gameconfig_loaded = true;
@ -493,6 +521,7 @@ void M_FirstLoadConfig(void)
void M_SaveConfig(const char *filename)
{
FILE *f;
char *filepath;
// make sure not to write back the config until it's been correctly loaded
if (!gameconfig_loaded)
@ -507,13 +536,20 @@ void M_SaveConfig(const char *filename)
return;
}
f = fopen(filename, "w");
// append srb2home to beginning of filename
// but check if srb2home isn't already there, first
if (!strstr(filename, srb2home))
filepath = va(pandf,srb2home, filename);
else
filepath = Z_StrDup(filename);
f = fopen(filepath, "w");
// change it only if valid
if (f)
strcpy(configfile, filename);
strcpy(configfile, filepath);
else
{
CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), filename);
CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), filepath);
return;
}
}
@ -536,6 +572,10 @@ void M_SaveConfig(const char *filename)
// header message
fprintf(f, "// SRB2Kart configuration file.\n");
// print execversion FIRST, because subsequent consvars need to be filtered
// always print current EXECVERSION
fprintf(f, "%s \"%d\"\n", cv_execversion.name, EXECVERSION);
// FIXME: save key aliases if ever implemented..
CV_SaveVariables(f);

View file

@ -3971,7 +3971,7 @@ static inline boolean PIT_GrenadeRing(mobj_t *thing)
void A_GrenadeRing(mobj_t *actor)
{
INT32 bx, by, xl, xh, yl, yh;
explodedist = FixedMul(actor->info->painchance, mapheaderinfo[gamemap-1]->mobj_scale);
explodedist = FixedMul(actor->info->painchance, mapobjectscale);
#ifdef HAVE_BLUA
if (LUA_CallAction("A_GrenadeRing", actor))
return;
@ -4039,7 +4039,7 @@ void A_MineExplode(mobj_t *actor)
INT32 d;
INT32 locvar1 = var1;
mobjtype_t type;
explodedist = FixedMul((3*actor->info->painchance)/2, mapheaderinfo[gamemap-1]->mobj_scale);
explodedist = FixedMul((3*actor->info->painchance)/2, mapobjectscale);
#ifdef HAVE_BLUA
if (LUA_CallAction("A_MineExplode", actor))
return;
@ -4060,7 +4060,7 @@ void A_MineExplode(mobj_t *actor)
P_BlockThingsIterator(bx, by, PIT_MineExplode);
for (d = 0; d < 16; d++)
K_SpawnKartExplosion(actor->x, actor->y, actor->z, explodedist + 32*mapheaderinfo[gamemap-1]->mobj_scale, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64
K_SpawnKartExplosion(actor->x, actor->y, actor->z, explodedist + 32*mapobjectscale, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64
if (actor->target && actor->target->player)
K_SpawnMineExplosion(actor, actor->target->player->skincolor);
@ -8276,7 +8276,7 @@ void A_JawzChase(mobj_t *actor)
ret->frame |= ((leveltime % 10) / 2) + 5;
ret->color = actor->cvmem;
P_Thrust(actor, R_PointToAngle2(actor->x, actor->y, actor->tracer->x, actor->tracer->y), actor->info->speed);
P_Thrust(actor, R_PointToAngle2(actor->x, actor->y, actor->tracer->x, actor->tracer->y), (7*actor->movefactor)/64);
return;
}
else
@ -8348,11 +8348,7 @@ void A_SPBChase(mobj_t *actor)
#endif
// Default speed
wspeed = FixedMul(actor->info->speed, mapheaderinfo[gamemap-1]->mobj_scale);
if (gamespeed == 0)
wspeed = FixedMul(wspeed, FRACUNIT-FRACUNIT/4);
else if (gamespeed == 2)
wspeed = FixedMul(wspeed, FRACUNIT+FRACUNIT/4);
wspeed = actor->movefactor;
if (actor->threshold) // Just fired, go straight.
{
@ -10386,7 +10382,7 @@ void A_SetScale(mobj_t *actor)
return;
}
locvar1 = FixedMul(locvar1, mapheaderinfo[gamemap-1]->mobj_scale); // SRB2Kart
locvar1 = FixedMul(locvar1, mapobjectscale); // SRB2Kart
target->destscale = locvar1; // destination scale
if (!(locvar2 & 65535))

View file

@ -3009,7 +3009,7 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
fixed_t topz;
fixed_t a, b, c;
mobjtype_t type = MT_ROCKCRUMBLE1;
const fixed_t spacing = 48*mapheaderinfo[gamemap-1]->mobj_scale;
const fixed_t spacing = 48*mapobjectscale;
// If the control sector has a special
// of Section3:7-15, use the custom debris.

View file

@ -366,7 +366,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_SetTarget(&special->tracer, toucher);
special->flags2 |= MF2_NIGHTSPULL;
special->destscale = mapheaderinfo[gamemap-1]->mobj_scale>>4;
special->destscale = mapobjectscale>>4;
special->scalespeed <<= 1;
special->flags &= ~MF_SPECIAL;

View file

@ -41,9 +41,6 @@
// Convenience macro to fix issue with collision along bottom/left edges of blockmap -Red
#define BMBOUNDFIX(xl, xh, yl, yh) {if (xl > xh) xl = 0; if (yl > yh) yl = 0;}
// player radius used only in am_map.c
#define PLAYERRADIUS (16*FRACUNIT)
// MAXRADIUS is for precalculated sector block boxes
// the spider demon is larger,
// but we do not have any moving sectors nearby

View file

@ -116,8 +116,8 @@ boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
boolean P_DoSpring(mobj_t *spring, mobj_t *object)
{
//INT32 pflags;
const fixed_t hscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - object->scale);
const fixed_t vscale = mapheaderinfo[gamemap-1]->mobj_scale + (object->scale - mapheaderinfo[gamemap-1]->mobj_scale);
const fixed_t hscale = mapobjectscale + (mapobjectscale - object->scale);
const fixed_t vscale = mapobjectscale + (object->scale - mapobjectscale);
fixed_t offx, offy;
fixed_t vertispeed = spring->info->mass;
fixed_t horizspeed = spring->info->damage;
@ -1424,9 +1424,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
&& !(thing->z + thing->height < tmthing->z || thing->z > tmthing->z + tmthing->height))
{
if (tmthing->scale > thing->scale + (mapheaderinfo[gamemap-1]->mobj_scale/8)) // SRB2kart - Handle squishes first!
if (tmthing->scale > thing->scale + (mapobjectscale/8)) // SRB2kart - Handle squishes first!
K_SquishPlayer(thing->player, tmthing, tmthing);
else if (thing->scale > tmthing->scale + (mapheaderinfo[gamemap-1]->mobj_scale/8))
else if (thing->scale > tmthing->scale + (mapobjectscale/8))
K_SquishPlayer(tmthing->player, thing, tmthing);
else if (tmthing->player->kartstuff[k_invincibilitytimer] && !thing->player->kartstuff[k_invincibilitytimer]) // SRB2kart - Then invincibility!
P_DamageMobj(thing, tmthing, tmthing, 1);
@ -1523,9 +1523,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true; // underneath
if (thing->player->kartstuff[k_squishedtimer] || thing->player->kartstuff[k_hyudorotimer]
|| thing->player->kartstuff[k_justbumped] || thing->scale > tmthing->scale + (mapheaderinfo[gamemap-1]->mobj_scale/8)
|| thing->player->kartstuff[k_justbumped] || thing->scale > tmthing->scale + (mapobjectscale/8)
|| tmthing->player->kartstuff[k_squishedtimer] || tmthing->player->kartstuff[k_hyudorotimer]
|| tmthing->player->kartstuff[k_justbumped] || tmthing->scale > thing->scale + (mapheaderinfo[gamemap-1]->mobj_scale/8))
|| tmthing->player->kartstuff[k_justbumped] || tmthing->scale > thing->scale + (mapobjectscale/8))
{
return true;
}
@ -2706,7 +2706,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
if (!(thing->flags & MF_NOCLIP))
{
//All things are affected by their scale.
fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale);
fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
if (thing->player)
{
@ -2909,7 +2909,7 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
if (!(thing->flags & MF_NOCLIP))
{
const fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale);
const fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
if (tmceilingz - tmfloorz < thing->height)
return false; // doesn't fit
@ -3133,8 +3133,8 @@ static void P_PlayerHitBounceLine(line_t *ld)
movelen = P_AproxDistance(tmxmove, tmymove);
if (slidemo->player && movelen < (15*mapheaderinfo[gamemap-1]->mobj_scale))
movelen = (15*mapheaderinfo[gamemap-1]->mobj_scale);
if (slidemo->player && movelen < (15*mapobjectscale))
movelen = (15*mapobjectscale);
tmxmove += FixedMul(movelen, FINECOSINE(lineangle));
tmymove += FixedMul(movelen, FINESINE(lineangle));
@ -3392,7 +3392,7 @@ static boolean PTR_SlideTraverse(intercept_t *in)
if (opentop - slidemo->z < slidemo->height)
goto isblocking; // mobj is too high
if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale))
if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, mapobjectscale))
goto isblocking; // too big a step up
// this line doesn't block movement
@ -3809,6 +3809,7 @@ void P_BouncePlayerMove(mobj_t *mo)
fixed_t leadx, leady;
fixed_t trailx, traily;
fixed_t mmomx = 0, mmomy = 0;
fixed_t oldmomx = mo->momx, oldmomy = mo->momy;
if (!mo->player)
return;
@ -3897,7 +3898,9 @@ void P_BouncePlayerMove(mobj_t *mo)
mo->player->cmomx = tmxmove;
mo->player->cmomy = tmymove;
P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true);
if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true)) {
P_TryMove(mo, mo->x - oldmomx, mo->y - oldmomy, true);
}
}
//

View file

@ -1744,7 +1744,7 @@ void P_XYMovement(mobj_t *mo)
}
else
{
if (mo->scale < mapheaderinfo[gamemap-1]->mobj_scale/16)
if (mo->scale < mapobjectscale/16)
{
P_RemoveMobj(mo);
return;
@ -3675,7 +3675,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
postimg = postimg_mirror;
else if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP)
postimg = postimg_flip;
else if (player->awayviewtics && player->awayviewmobj != NULL) // Camera must obviously exist
else if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
{
camera_t dummycam;
dummycam.subsector = player->awayviewmobj->subsector;
@ -7223,7 +7223,7 @@ void P_MobjThinker(mobj_t *mobj)
{
x = mobj->target->x;
y = mobj->target->y;
z = mobj->target->z + 80*(mapheaderinfo[gamemap-1]->mobj_scale);
z = mobj->target->z + (80*mapobjectscale);
}
P_TeleportMove(mobj, x, y, z);
}
@ -7890,7 +7890,7 @@ void P_MobjThinker(mobj_t *mobj)
else
{
mobj->flags &= ~MF_NOGRAVITY;
if (mobj->z > mobj->watertop && mobj->z - mobj->watertop < FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale))
if (mobj->z > mobj->watertop && mobj->z - mobj->watertop < FixedMul(MAXSTEPMOVE, mapobjectscale))
mobj->z = mobj->watertop;
}
break;
@ -7959,7 +7959,7 @@ void P_MobjThinker(mobj_t *mobj)
if (mobj->flags2 & MF2_NIGHTSPULL)
{
if (!mobj->tracer || !mobj->tracer->health
|| mobj->scale <= mapheaderinfo[gamemap-1]->mobj_scale>>4)
|| mobj->scale <= mapobjectscale>>4)
{
P_RemoveMobj(mobj);
return;
@ -7968,7 +7968,7 @@ void P_MobjThinker(mobj_t *mobj)
}
else
{
fixed_t adj = FixedMul(FRACUNIT - FINECOSINE((mobj->movedir>>ANGLETOFINESHIFT) & FINEMASK), (mapheaderinfo[gamemap-1]->mobj_scale<<3));
fixed_t adj = FixedMul(FRACUNIT - FINECOSINE((mobj->movedir>>ANGLETOFINESHIFT) & FINEMASK), (mapobjectscale<<3));
mobj->movedir += 2*ANG2;
if (mobj->eflags & MFE_VERTICALFLIP)
mobj->z = mobj->ceilingz - mobj->height - adj;
@ -8025,15 +8025,10 @@ void P_MobjThinker(mobj_t *mobj)
}
else
{
fixed_t finalspeed = mobj->info->speed;
fixed_t finalspeed = mobj->movefactor;
P_SpawnGhostMobj(mobj);
if (gamespeed == 0)
finalspeed = FixedMul(finalspeed, FRACUNIT-FRACUNIT/4);
else if (gamespeed == 2)
finalspeed = FixedMul(finalspeed, FRACUNIT+FRACUNIT/4);
mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
if (mobj->health <= 5)
{
@ -8041,7 +8036,7 @@ void P_MobjThinker(mobj_t *mobj)
for (i = 5; i >= mobj->health; i--)
finalspeed = FixedMul(finalspeed, FRACUNIT-FRACUNIT/4);
}
finalspeed = FixedMul(finalspeed, mapheaderinfo[gamemap-1]->mobj_scale);
P_InstaThrust(mobj, mobj->angle, finalspeed);
if (grounded)
@ -8064,8 +8059,8 @@ void P_MobjThinker(mobj_t *mobj)
case MT_JAWZ:
{
sector_t *sec2;
fixed_t topspeed = 64*FRACUNIT;
fixed_t distbarrier = 512*FRACUNIT;
fixed_t topspeed = mobj->movefactor;
fixed_t distbarrier = 512*mapobjectscale;
fixed_t distaway;
P_SpawnGhostMobj(mobj);
@ -8076,18 +8071,9 @@ void P_MobjThinker(mobj_t *mobj)
S_StartSound(mobj, mobj->info->activesound);
if (gamespeed == 0)
{
topspeed = FixedMul(topspeed, FRACUNIT-FRACUNIT/4);
distbarrier = FixedMul(distbarrier, FRACUNIT-FRACUNIT/4);
}
else if (gamespeed == 2)
{
topspeed = FixedMul(topspeed, FRACUNIT+FRACUNIT/4);
distbarrier = FixedMul(distbarrier, FRACUNIT+FRACUNIT/4);
}
distbarrier = FixedMul(distbarrier, mapheaderinfo[gamemap-1]->mobj_scale);
topspeed = FixedMul(topspeed, mapheaderinfo[gamemap-1]->mobj_scale);
if (G_RaceGametype() && mobj->tracer)
{
@ -8146,7 +8132,7 @@ void P_MobjThinker(mobj_t *mobj)
{
P_SpawnGhostMobj(mobj);
mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
P_InstaThrust(mobj, mobj->angle, mobj->info->speed);
P_InstaThrust(mobj, mobj->angle, mobj->movefactor);
if (grounded)
{
@ -8846,7 +8832,7 @@ void P_MobjThinker(mobj_t *mobj)
mobj_t *head = P_SpawnMobj(mobj->x, mobj->y, mobj->z, (blue ? MT_BLUEROBRA_HEAD : MT_ROBRA_HEAD));
P_SetTarget(&mobj->tracer, head);
mobj->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
mobj->destscale = mapobjectscale;
P_SetTarget(&mobj->tracer->target, mobj->target);
P_SetTarget(&mobj->tracer->tracer, mobj);
mobj->tracer->extravalue2 = mobj->extravalue2;
@ -9296,6 +9282,8 @@ void P_MobjThinker(mobj_t *mobj)
// Assumedly in splitscreen players will be on opposing teams
if (players[consoleplayer].ctfteam == 1 || splitscreen)
S_StartSound(NULL, sfx_hoop1);
else if (players[consoleplayer].ctfteam == 2)
S_StartSound(NULL, sfx_hoop3);
redflag = flagmo;
}
@ -9307,6 +9295,8 @@ void P_MobjThinker(mobj_t *mobj)
// Assumedly in splitscreen players will be on opposing teams
if (players[consoleplayer].ctfteam == 2 || splitscreen)
S_StartSound(NULL, sfx_hoop1);
else if (players[consoleplayer].ctfteam == 1)
S_StartSound(NULL, sfx_hoop3);
blueflag = flagmo;
}
@ -9772,10 +9762,13 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
// All mobjs are created at 100% scale.
mobj->scale = FRACUNIT;
mobj->destscale = mobj->scale;
mobj->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/12;
mobj->scalespeed = FRACUNIT/12;
if (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->mobj_scale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
mobj->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
if (mapobjectscale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
{
mobj->destscale = mapobjectscale;
mobj->scalespeed = mapobjectscale/12;
}
// set subsector and/or block links
P_SetThingPosition(mobj);
@ -10219,10 +10212,13 @@ mobj_t *P_SpawnShadowMobj(mobj_t * caster)
// All mobjs are created at 100% scale.
mobj->scale = FRACUNIT;
mobj->destscale = mobj->scale;
mobj->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/12;
mobj->scalespeed = FRACUNIT/12;
if (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->mobj_scale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
mobj->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
if (mapobjectscale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
{
mobj->destscale = mapobjectscale;
mobj->scalespeed = mapobjectscale/12;
}
P_SetScale(mobj, mobj->destscale);
@ -11128,7 +11124,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
if (mthing->options >> ZSHIFT)
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
if (p->kartstuff[k_respawn])
z -= 128*FRACUNIT; // Too late for v1, but for later: 128*mapheaderinfo[gamemap-1]->mobj_scale;
z -= 128*FRACUNIT; // Too late for v1, but for later: 128*mapobjectscale;
}
else
{
@ -11136,7 +11132,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS);
if (p->kartstuff[k_respawn])
z += 128*FRACUNIT; // Too late for v1, but for later: 128*mapheaderinfo[gamemap-1]->mobj_scale;
z += 128*FRACUNIT; // Too late for v1, but for later: 128*mapobjectscale;
}
if (mthing->options & MTF_OBJECTFLIP) // flip the player!
@ -11910,6 +11906,7 @@ ML_NOCLIMB : Direction not controllable
else if (i == MT_BOSS3WAYPOINT) // SRB2kart 120217 - Used to store checkpoint num
{
mobj->health = mthing->angle;
mobj->movecount = mthing->extrainfo;
P_SetTarget(&mobj->tracer, waypointcap);
P_SetTarget(&waypointcap, mobj);
}

View file

@ -1863,6 +1863,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
diffz = po->lines[0]->backsector->floorheight - (target->z - amtz);
po->lines[0]->backsector->floorheight = target->z - amtz;
po->lines[0]->backsector->ceilingheight = target->z + amtz;
// Sal: Remember to check your sectors!
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage));
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
// Apply action to mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
@ -1874,6 +1877,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
// TODO: use T_MovePlane
po->lines[0]->backsector->floorheight += diffz; // move up/down by same amount as the parent did
po->lines[0]->backsector->ceilingheight += diffz;
// Sal: Remember to check your sectors!
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage));
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
}
po = oldpo;
@ -2034,6 +2040,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
// TODO: use T_MovePlane
po->lines[0]->backsector->floorheight += momz;
po->lines[0]->backsector->ceilingheight += momz;
// Sal: Remember to check your sectors!
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage)); // frontsector is NEEDED for crushing
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); // backsector may not be necessary, but just in case
// Apply action to mirroring polyobjects as well
start = 0;
@ -2046,6 +2055,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
// TODO: use T_MovePlane
po->lines[0]->backsector->floorheight += momz;
po->lines[0]->backsector->ceilingheight += momz;
// Sal: Remember to check your sectors!
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage));
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
}
}

View file

@ -1132,7 +1132,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
diff |= MD_SCALE;
if (mobj->destscale != mobj->scale)
diff |= MD_DSCALE;
if (mobj->scalespeed != mapheaderinfo[gamemap-1]->mobj_scale/12)
if (mobj->scalespeed != mapobjectscale/12)
diff2 |= MD2_SCALESPEED;
if (mobj == redflag)
@ -2139,7 +2139,7 @@ static void LoadMobjThinker(actionf_p1 thinker)
if (diff2 & MD2_SCALESPEED)
mobj->scalespeed = READFIXED(save_p);
else
mobj->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/12;
mobj->scalespeed = mapobjectscale/12;
if (diff2 & MD2_CUSVAL)
mobj->cusval = READINT32(save_p);
if (diff2 & MD2_CVMEM)
@ -3282,6 +3282,7 @@ static void P_NetArchiveMisc(void)
WRITEUINT32(save_p, countdown2);
WRITEFIXED(save_p, gravity);
WRITEFIXED(save_p, mapobjectscale);
WRITEUINT32(save_p, countdowntimer);
WRITEUINT8(save_p, countdowntimeup);
@ -3389,6 +3390,7 @@ static inline boolean P_NetUnArchiveMisc(void)
countdown2 = READUINT32(save_p);
gravity = READFIXED(save_p);
mapobjectscale = READFIXED(save_p);
countdowntimer = (tic_t)READUINT32(save_p);
countdowntimeup = (boolean)READUINT8(save_p);

View file

@ -229,6 +229,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->levelselect = 0;
DEH_WriteUndoline("BONUSTYPE", va("%d", mapheaderinfo[num]->bonustype), UNDO_NONE);
mapheaderinfo[num]->bonustype = 0;
DEH_WriteUndoline("SAVEOVERRIDE", va("%d", mapheaderinfo[num]->saveoverride), UNDO_NONE);
mapheaderinfo[num]->saveoverride = SAVE_DEFAULT;
DEH_WriteUndoline("LEVELFLAGS", va("%d", mapheaderinfo[num]->levelflags), UNDO_NONE);
mapheaderinfo[num]->levelflags = 0;
DEH_WriteUndoline("MENUFLAGS", va("%d", mapheaderinfo[num]->menuflags), UNDO_NONE);
@ -395,30 +397,26 @@ static inline void P_LoadVertexes(lumpnum_t lumpnum)
Z_Free(data);
}
//
// Computes the line length in fracunits, the OpenGL render needs this
//
/** Computes the length of a seg in fracunits.
* This is needed for splats.
*
* \param seg Seg to compute length for.
* \return Length in fracunits.
*/
fixed_t P_SegLength(seg_t *seg)
{
fixed_t dx, dy;
// make a vector (start at origin)
dx = seg->v2->x - seg->v1->x;
dy = seg->v2->y - seg->v1->y;
return FixedHypot(dx, dy);
INT64 dx = (seg->v2->x - seg->v1->x)>>1;
INT64 dy = (seg->v2->y - seg->v1->y)>>1;
return FixedHypot(dx, dy)<<1;
}
#ifdef HWRENDER
static inline float P_SegLengthf(seg_t *seg)
/** Computes the length of a seg as a float.
* This is needed for OpenGL.
*
* \param seg Seg to compute length for.
* \return Length as a float.
*/
static inline float P_SegLengthFloat(seg_t *seg)
{
float dx, dy;
@ -454,11 +452,11 @@ static void P_LoadRawSegs(UINT8 *data, size_t i)
li->v1 = &vertexes[SHORT(ml->v1)];
li->v2 = &vertexes[SHORT(ml->v2)];
#ifdef HWRENDER // not win32 only 19990829 by Kin
// used for the hardware render
if (rendermode != render_soft && rendermode != render_none)
li->length = P_SegLength(li);
#ifdef HWRENDER
if (rendermode == render_opengl)
{
li->flength = P_SegLengthf(li);
li->flength = P_SegLengthFloat(li);
//Hurdler: 04/12/2000: for now, only used in hardware mode
li->lightmaps = NULL; // list of static lightmap for this seg
}
@ -2019,7 +2017,7 @@ static boolean P_LoadRawBlockMap(UINT8 *data, size_t count, const char *lumpname
if (!count || count >= 0x20000)
return false;
CONS_Printf("Reading blockmap lump for pk3...\n");
//CONS_Printf("Reading blockmap lump for pk3...\n");
// no need to malloc anything, assume the data is uncompressed for now
count /= 2;
@ -2714,6 +2712,32 @@ static void P_SetupCamera(UINT8 pnum, camera_t *cam)
}
}
static boolean P_CanSave(void)
{
#if 0
// Saving is completely ignored under these conditions:
if ((cursaveslot < 0) // Playing without saving
|| (modifiedgame && !savemoddata) // Game is modified
|| (netgame || multiplayer) // Not in single-player
|| (demoplayback || demorecording || metalrecording) // Currently in demo
|| (players[consoleplayer].lives <= 0) // Completely dead
|| (modeattacking || ultimatemode || G_IsSpecialStage(gamemap))) // Specialized instances
return false;
if (mapheaderinfo[gamemap-1]->saveoverride == SAVE_ALWAYS)
return true; // Saving should ALWAYS happen!
else if (mapheaderinfo[gamemap-1]->saveoverride == SAVE_NEVER)
return false; // Saving should NEVER happen!
// Default condition: In a non-hidden map, at the beginning of a zone or on a completed save-file, and not on save reload.
return (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
&& (mapheaderinfo[gamemap-1]->actnum < 2 || gamecomplete)
&& (gamemap != lastmapsaved));
#else
return false; // SRB2Kart: no SP, no saving.
#endif
}
/** Loads a level from a lump or external wad.
*
* \param skipprecip If true, don't spawn precipitation.
@ -3154,12 +3178,12 @@ boolean P_SetupLevel(boolean skipprecip)
/*if (!cv_cam_height.changed)
CV_Set(&cv_cam_height, cv_cam_height.defaultvalue);
if (!cv_cam2_height.changed)
CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue);
if (!cv_cam_dist.changed)
CV_Set(&cv_cam_dist, cv_cam_dist.defaultvalue);
if (!cv_cam2_height.changed)
CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue);
if (!cv_cam2_dist.changed)
CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);*/
@ -3253,10 +3277,7 @@ boolean P_SetupLevel(boolean skipprecip)
P_RunCachedActions();
if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking || players[consoleplayer].lives <= 0)
&& (!modifiedgame || savemoddata) && cursaveslot >= 0 && !ultimatemode
&& !(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
&& (!G_IsSpecialStage(gamemap)) && gamemap != lastmapsaved && (/*mapheaderinfo[gamemap-1]->actnum < 2 ||*/ gamecomplete))
if (P_CanSave())
G_SaveGame((UINT32)cursaveslot);
if (savedata.lives > 0)

View file

@ -801,8 +801,8 @@ void P_SlopeLaunch(mobj_t *mo)
#ifdef GROWNEVERMISSES
{
const fixed_t xyscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - mo->scale);
const fixed_t zscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - mo->scale);
const fixed_t xyscale = mapobjectscale + (mapobjectscale - mo->scale);
const fixed_t zscale = mapobjectscale + (mapobjectscale - mo->scale);
mo->momx = FixedMul(slopemom.x, xyscale);
mo->momy = FixedMul(slopemom.y, xyscale);
mo->momz = FixedMul(slopemom.z, zscale);

View file

@ -3262,7 +3262,7 @@ void P_SetupSignExit(player_t *player)
// SRB2Kart: FINALLY, add in an alternative if no place is found
if (player->mo)
{
mobj_t *sign = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + (768*mapheaderinfo[gamemap-1]->mobj_scale), MT_SIGN);
mobj_t *sign = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + (768*mapobjectscale), MT_SIGN);
P_SetTarget(&sign->target, player->mo);
P_SetMobjState(sign, S_SIGN1);
@ -3770,7 +3770,7 @@ DoneSection2:
case 1: // SRB2kart: Spring Panel
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
{
const fixed_t hscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - player->mo->scale);
const fixed_t hscale = mapobjectscale + (mapobjectscale - player->mo->scale);
const fixed_t minspeed = 24*hscale;
if (player->mo->eflags & MFE_SPRUNG)
@ -3790,7 +3790,7 @@ DoneSection2:
case 3: // SRB2kart: Spring Panel (capped speed)
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
{
const fixed_t hscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - player->mo->scale);
const fixed_t hscale = mapobjectscale + (mapobjectscale - player->mo->scale);
const fixed_t minspeed = 24*hscale;
const fixed_t maxspeed = 28*hscale;
@ -3829,8 +3829,8 @@ DoneSection2:
// SRB2Kart: Scale the speed you get from them!
// This is scaled differently from other horizontal speed boosts from stuff like springs, because of how this is used for some ramp jumps.
if (player->mo->scale > mapheaderinfo[gamemap-1]->mobj_scale)
linespeed = FixedMul(linespeed, mapheaderinfo[gamemap-1]->mobj_scale + (player->mo->scale - mapheaderinfo[gamemap-1]->mobj_scale));
if (player->mo->scale > mapobjectscale)
linespeed = FixedMul(linespeed, mapobjectscale + (player->mo->scale - mapobjectscale));
if (!demoplayback || P_AnalogMove(player))
{
@ -5717,6 +5717,8 @@ void P_SpawnSpecials(INT32 fromnetsave)
else
curWeather = PRECIP_NONE;
mapobjectscale = mapheaderinfo[gamemap-1]->mobj_scale;
P_InitTagLists(); // Create xref tables for tags
P_SearchForDisableLinedefs(); // Disable linedefs are now allowed to disable *any* line

View file

@ -3033,7 +3033,7 @@ static fixed_t teeteryl, teeteryh;
static boolean PIT_CheckSolidsTeeter(mobj_t *thing) // SRB2kart - unused.
{
fixed_t blockdist;
fixed_t tiptop = FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale);
fixed_t tiptop = FixedMul(MAXSTEPMOVE, mapobjectscale);
fixed_t thingtop = thing->z + thing->height;
fixed_t teeterertop = teeterer->z + teeterer->height;
@ -3150,7 +3150,7 @@ static void P_DoTeeter(player_t *player) // SRB2kart - unused.
boolean roverfloor; // solid 3d floors?
fixed_t floorheight, ceilingheight;
fixed_t topheight, bottomheight; // for 3d floor usage
const fixed_t tiptop = FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale); // Distance you have to be above the ground in order to teeter.
const fixed_t tiptop = FixedMul(MAXSTEPMOVE, mapobjectscale); // Distance you have to be above the ground in order to teeter.
if (player->mo->standingslope && player->mo->standingslope->zdelta >= (FRACUNIT/2)) // Always teeter if the slope is too steep.
teeter = true;
@ -5023,9 +5023,9 @@ static void P_SpectatorMovement(player_t *player)
player->mo->z = player->mo->floorz;
if (cmd->buttons & BT_ACCELERATE)
player->mo->z += 32*mapheaderinfo[gamemap-1]->mobj_scale;
player->mo->z += 32*mapobjectscale;
else if (cmd->buttons & BT_BRAKE)
player->mo->z -= 32*mapheaderinfo[gamemap-1]->mobj_scale;
player->mo->z -= 32*mapobjectscale;
// Aiming needed for SEENAMES, etc.
// We may not need to fire as a spectator, but this is still handy!
@ -5034,14 +5034,14 @@ static void P_SpectatorMovement(player_t *player)
player->mo->momx = player->mo->momy = player->mo->momz = 0;
if (cmd->forwardmove != 0)
{
P_Thrust(player->mo, player->mo->angle, cmd->forwardmove*(mapheaderinfo[gamemap-1]->mobj_scale));
P_Thrust(player->mo, player->mo->angle, cmd->forwardmove*mapobjectscale);
// Quake-style flying spectators :D
player->mo->momz += FixedMul(cmd->forwardmove*(mapheaderinfo[gamemap-1]->mobj_scale), AIMINGTOSLOPE(player->aiming));
player->mo->momz += FixedMul(cmd->forwardmove*mapobjectscale, AIMINGTOSLOPE(player->aiming));
}
if (cmd->sidemove != 0)
{
P_Thrust(player->mo, player->mo->angle-ANGLE_90, cmd->sidemove*(mapheaderinfo[gamemap-1]->mobj_scale));
P_Thrust(player->mo, player->mo->angle-ANGLE_90, cmd->sidemove*mapobjectscale);
}
}
@ -6697,7 +6697,7 @@ static void P_MovePlayer(player_t *player)
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
if (speed == 1 && abs(player->mo->angle - player->frameangle) < ANGLE_22h)
if (speed == 1 && abs((signed)(player->mo->angle - player->frameangle)) < ANGLE_22h)
player->frameangle = player->mo->angle; // Face forward at the end of the animation
else
player->frameangle -= (ANGLE_11hh * speed);
@ -7811,8 +7811,8 @@ boolean P_LookForEnemies(player_t *player)
if (mo->type == MT_DETON) // Don't be STUPID, Sonic!
continue;
if (((mo->z > player->mo->z+FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale)) && !(player->mo->eflags & MFE_VERTICALFLIP))
|| ((mo->z+mo->height < player->mo->z+player->mo->height-FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale)) && (player->mo->eflags & MFE_VERTICALFLIP))) // Reverse gravity check - Flame.
if (((mo->z > player->mo->z+FixedMul(MAXSTEPMOVE, mapobjectscale)) && !(player->mo->eflags & MFE_VERTICALFLIP))
|| ((mo->z+mo->height < player->mo->z+player->mo->height-FixedMul(MAXSTEPMOVE, mapobjectscale)) && (player->mo->eflags & MFE_VERTICALFLIP))) // Reverse gravity check - Flame.
continue; // Don't home upwards!
if (P_AproxDistance(P_AproxDistance(player->mo->x-mo->x, player->mo->y-mo->y),
@ -7938,6 +7938,15 @@ void P_FindEmerald(void)
//
static void P_DeathThink(player_t *player)
{
//ticcmd_t *cmd = &player->cmd;
//player->deltaviewheight = 0;
if (player->deadtimer < INT32_MAX)
player->deadtimer++;
if (player->bot) // don't allow bots to do any of the below, B_CheckRespawn does all they need for respawning already
goto notrealplayer;
if (player->pflags & PF_TIMEOVER)
{
player->kartstuff[k_timeovercam]++;
@ -7952,9 +7961,6 @@ static void P_DeathThink(player_t *player)
K_KartPlayerHUDUpdate(player);
if (player->deadtimer < INT32_MAX)
player->deadtimer++;
// Force respawn if idle for more than 30 seconds in shooter modes.
if (player->lives > 0 /*&& leveltime >= starttime*/) // *could* you respawn?
{
@ -7987,6 +7993,8 @@ static void P_DeathThink(player_t *player)
}
}
notrealplayer:
if (!player->mo)
return;
@ -8044,18 +8052,21 @@ consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL,
consvar_t cv_cam_speed = {"cam_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_height = {"cam2_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_speed = {"cam2_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_dist = {"cam3_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_height = {"cam3_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_still = {"cam3_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_speed = {"cam3_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_rotate = {"cam3_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_rotspeed = {"cam3_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_dist = {"cam4_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_height = {"cam4_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_still = {"cam4_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -8206,8 +8217,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
return true;
}
thiscam->radius = FixedMul(20*FRACUNIT, mapheaderinfo[gamemap-1]->mobj_scale);
thiscam->height = FixedMul(16*FRACUNIT, mapheaderinfo[gamemap-1]->mobj_scale);
thiscam->radius = 20*mapobjectscale;
thiscam->height = 16*mapobjectscale;
// Don't run while respawning from a starpost
// Inu 4/8/13 Why not?!
@ -8253,8 +8264,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
camspeed = cv_cam_speed.value;
camstill = cv_cam_still.value;
camrotate = cv_cam_rotate.value;
camdist = FixedMul(cv_cam_dist.value, mapheaderinfo[gamemap-1]->mobj_scale);
camheight = FixedMul(cv_cam_height.value, mapheaderinfo[gamemap-1]->mobj_scale);
camdist = FixedMul(cv_cam_dist.value, mapobjectscale);
camheight = FixedMul(cv_cam_height.value, mapobjectscale);
lookback = camspin;
}
else if (thiscam == &camera2) // Camera 2
@ -8262,8 +8273,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
camspeed = cv_cam2_speed.value;
camstill = cv_cam2_still.value;
camrotate = cv_cam2_rotate.value;
camdist = FixedMul(cv_cam2_dist.value, mapheaderinfo[gamemap-1]->mobj_scale);
camheight = FixedMul(cv_cam2_height.value, mapheaderinfo[gamemap-1]->mobj_scale);
camdist = FixedMul(cv_cam2_dist.value, mapobjectscale);
camheight = FixedMul(cv_cam2_height.value, mapobjectscale);
lookback = camspin2;
}
else if (thiscam == &camera3) // Camera 3
@ -8271,8 +8282,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
camspeed = cv_cam3_speed.value;
camstill = cv_cam3_still.value;
camrotate = cv_cam3_rotate.value;
camdist = FixedMul(cv_cam3_dist.value, mapheaderinfo[gamemap-1]->mobj_scale);
camheight = FixedMul(cv_cam3_height.value, mapheaderinfo[gamemap-1]->mobj_scale);
camdist = FixedMul(cv_cam3_dist.value, mapobjectscale);
camheight = FixedMul(cv_cam3_height.value, mapobjectscale);
lookback = camspin3;
}
else // Camera 4
@ -8280,8 +8291,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
camspeed = cv_cam4_speed.value;
camstill = cv_cam4_still.value;
camrotate = cv_cam4_rotate.value;
camdist = FixedMul(cv_cam4_dist.value, mapheaderinfo[gamemap-1]->mobj_scale);
camheight = FixedMul(cv_cam4_height.value, mapheaderinfo[gamemap-1]->mobj_scale);
camdist = FixedMul(cv_cam4_dist.value, mapobjectscale);
camheight = FixedMul(cv_cam4_height.value, mapobjectscale);
lookback = camspin4;
}
@ -8294,8 +8305,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
{
const INT32 introcam = (introtime - leveltime);
camrotate += introcam*5;
camdist += (introcam * mapheaderinfo[gamemap-1]->mobj_scale)*3;
camheight += (introcam * mapheaderinfo[gamemap-1]->mobj_scale)*2;
camdist += (introcam * mapobjectscale)*3;
camheight += (introcam * mapobjectscale)*2;
}
else if (player->exiting) // SRB2Kart: Leave the camera behind while exiting, for dramatic effect!
camstill = true;
@ -8603,7 +8614,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
// point viewed by the camera
// this point is just 64 unit forward the player
dist = 64*mapheaderinfo[gamemap-1]->mobj_scale;
dist = 64*mapobjectscale;
viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist) + xpan;
viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist) + ypan;
@ -8768,7 +8779,7 @@ static void P_CalcPostImg(player_t *player)
else
pviewheight = player->mo->z + player->viewheight;
if (player->awayviewtics)
if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj))
{
sector = player->awayviewmobj->subsector->sector;
pviewheight = player->awayviewmobj->z + 20*FRACUNIT;
@ -8976,6 +8987,13 @@ void P_PlayerThink(player_t *player)
}
}
#endif
if (player->awayviewmobj && P_MobjWasRemoved(player->awayviewmobj))
{
P_SetTarget(&player->awayviewmobj, NULL); // remove awayviewmobj asap if invalid
player->awayviewtics = 0; // reset to zero
}
/*
if (player->pflags & PF_GLIDING)
{
@ -8989,9 +9007,14 @@ void P_PlayerThink(player_t *player)
if (player->flashcount)
player->flashcount--;
// By the time P_MoveChaseCamera is called, this might be zero. Do not do it here.
//if (player->awayviewtics)
// player->awayviewtics--;
// Re-fixed by Jimita (11-12-2018)
if (player->awayviewtics)
{
player->awayviewtics--;
if (!player->awayviewtics)
player->awayviewtics = -1;
// The timer might've reached zero, but we'll run the remote view camera anyway by setting it to -1.
}
/// \note do this in the cheat code
if (player->pflags & PF_NOCLIP)
@ -9806,8 +9829,8 @@ void P_PlayerAfterThink(player_t *player)
}
}
if (player->awayviewtics)
player->awayviewtics--;
if (player->awayviewtics < 0)
player->awayviewtics = 0;
// spectator invisibility and nogravity.
if ((netgame || multiplayer) && player->spectator)

View file

@ -403,17 +403,17 @@ static void R_AddLine(seg_t *line)
{
INT32 x1, x2;
angle_t angle1, angle2, span, tspan;
static sector_t tempsec; // ceiling/water hack
static sector_t tempsec;
portalline = false;
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
return;
// big room fix
angle1 = R_PointToAngleEx(viewx, viewy, line->v1->x, line->v1->y);
angle2 = R_PointToAngleEx(viewx, viewy, line->v2->x, line->v2->y);
curline = line;
portalline = false;
// OPTIMIZE: quickly reject orthogonal back sides.
angle1 = R_PointToAngle(line->v1->x, line->v1->y);
angle2 = R_PointToAngle(line->v2->x, line->v2->y);
// Clip to view edges.
span = angle1 - angle2;
@ -602,69 +602,35 @@ INT32 checkcoord[12][4] =
{2, 1, 3, 0}
};
static boolean R_CheckBBox(fixed_t *bspcoord)
static boolean R_CheckBBox(const fixed_t *bspcoord)
{
INT32 boxpos, sx1, sx2;
fixed_t px1, py1, px2, py2;
angle_t angle1, angle2, span, tspan;
angle_t angle1, angle2;
INT32 sx1, sx2, boxpos;
const INT32* check;
cliprange_t *start;
// Find the corners of the box that define the edges from current viewpoint.
if (viewx <= bspcoord[BOXLEFT])
boxpos = 0;
else if (viewx < bspcoord[BOXRIGHT])
boxpos = 1;
else
boxpos = 2;
if (viewy >= bspcoord[BOXTOP])
boxpos |= 0;
else if (viewy > bspcoord[BOXBOTTOM])
boxpos |= 1<<2;
else
boxpos |= 2<<2;
if (boxpos == 5)
if ((boxpos = (viewx <= bspcoord[BOXLEFT] ? 0 : viewx < bspcoord[BOXRIGHT] ? 1 : 2) + (viewy >= bspcoord[BOXTOP] ? 0 : viewy > bspcoord[BOXBOTTOM] ? 4 : 8)) == 5)
return true;
px1 = bspcoord[checkcoord[boxpos][0]];
py1 = bspcoord[checkcoord[boxpos][1]];
px2 = bspcoord[checkcoord[boxpos][2]];
py2 = bspcoord[checkcoord[boxpos][3]];
check = checkcoord[boxpos];
// check clip list for an open space
angle1 = R_PointToAngle2(viewx>>1, viewy>>1, px1>>1, py1>>1) - viewangle;
angle2 = R_PointToAngle2(viewx>>1, viewy>>1, px2>>1, py2>>1) - viewangle;
// big room fix
angle1 = R_PointToAngleEx(viewx, viewy, bspcoord[check[0]], bspcoord[check[1]]) - viewangle;
angle2 = R_PointToAngleEx(viewx, viewy, bspcoord[check[2]], bspcoord[check[3]]) - viewangle;
span = angle1 - angle2;
// Sitting on a line?
if (span >= ANGLE_180)
return true;
tspan = angle1 + clipangle;
if (tspan > doubleclipangle)
if ((signed)angle1 < (signed)angle2)
{
tspan -= doubleclipangle;
// Totally off the left edge?
if (tspan >= span)
return false;
angle1 = clipangle;
if ((angle1 >= ANGLE_180) && (angle1 < ANGLE_270))
angle1 = ANGLE_180-1;
else
angle2 = ANGLE_180;
}
tspan = clipangle - angle2;
if (tspan > doubleclipangle)
{
tspan -= doubleclipangle;
// Totally off the left edge?
if (tspan >= span)
return false;
angle2 = -(signed)clipangle;
}
if ((signed)angle2 >= (signed)clipangle) return false;
if ((signed)angle1 <= -(signed)clipangle) return false;
if ((signed)angle1 >= (signed)clipangle) angle1 = clipangle;
if ((signed)angle2 <= -(signed)clipangle) angle2 = 0-clipangle;
// Find the first clippost that touches the source post (adjacent pixels are touching).
angle1 = (angle1+ANGLE_90)>>ANGLETOFINESHIFT;
@ -673,9 +639,7 @@ static boolean R_CheckBBox(fixed_t *bspcoord)
sx2 = viewangletox[angle2];
// Does not cross a pixel.
if (sx1 == sx2)
return false;
sx2--;
if (sx1 >= sx2) return false;
start = solidsegs;
while (start->last < sx2)
@ -1115,7 +1079,6 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
&& (viewz < polysec->floorheight))
{
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
light = 0;
ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic,
polysec->lightlevel, polysec->floor_xoffs, polysec->floor_yoffs,
polysec->floorpic_angle-po->angle,
@ -1145,7 +1108,6 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
&& (viewz > polysec->ceilingheight))
{
light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight);
light = 0;
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
polysec->lightlevel, polysec->ceiling_xoffs, polysec->ceiling_yoffs,
polysec->ceilingpic_angle-po->angle,

View file

@ -1285,7 +1285,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
continue;
if (maskcolor == extra_colormaps[i].maskcolor
&& fadecolor == extra_colormaps[i].fadecolor
&& (float)maskamt == (float)extra_colormaps[i].maskamt
&& fabs(maskamt - extra_colormaps[i].maskamt) < DBL_EPSILON
&& fadestart == extra_colormaps[i].fadestart
&& fadeend == extra_colormaps[i].fadeend
&& fog == extra_colormaps[i].fog)

View file

@ -573,6 +573,7 @@ typedef struct seg_s
sector_t *frontsector;
sector_t *backsector;
fixed_t length; // precalculated seg length
#ifdef HWRENDER
// new pointers so that AdjustSegs doesn't mess with v1/v2
void *pv1; // polyvertex_t

View file

@ -408,6 +408,29 @@ fixed_t R_PointToDist(fixed_t x, fixed_t y)
return R_PointToDist2(viewx, viewy, x, y);
}
angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1)
{
INT64 dx = x1-x2;
INT64 dy = y1-y2;
if (dx < INT32_MIN || dx > INT32_MAX || dy < INT32_MIN || dy > INT32_MAX)
{
x1 = (int)(dx / 2 + x2);
y1 = (int)(dy / 2 + y2);
}
return (y1 -= y2, (x1 -= x2) || y1) ?
x1 >= 0 ?
y1 >= 0 ?
(x1 > y1) ? tantoangle[SlopeDivEx(y1,x1)] : // octant 0
ANGLE_90-tantoangle[SlopeDivEx(x1,y1)] : // octant 1
x1 > (y1 = -y1) ? 0-tantoangle[SlopeDivEx(y1,x1)] : // octant 8
ANGLE_270+tantoangle[SlopeDivEx(x1,y1)] : // octant 7
y1 >= 0 ? (x1 = -x1) > y1 ? ANGLE_180-tantoangle[SlopeDivEx(y1,x1)] : // octant 3
ANGLE_90 + tantoangle[SlopeDivEx(x1,y1)] : // octant 2
(x1 = -x1) > (y1 = -y1) ? ANGLE_180+tantoangle[SlopeDivEx(y1,x1)] : // octant 4
ANGLE_270-tantoangle[SlopeDivEx(x1,y1)] : // octant 5
0;
}
//
// R_ScaleFromGlobalAngle
// Returns the texture mapping scale for the current line (horizontal span)
@ -604,13 +627,11 @@ void R_SetViewSize(void)
//
void R_ExecuteSetViewSize(void)
{
fixed_t cosadj;
fixed_t dy;
INT32 i;
INT32 j;
INT32 level;
INT32 startmapl;
INT32 aspectx; //added : 02-02-98 : for aspect ratio calc. below...
setsizeneeded = false;
@ -656,31 +677,22 @@ void R_ExecuteSetViewSize(void)
for (i = 0; i < viewwidth; i++)
screenheightarray[i] = (INT16)viewheight;
// setup sky scaling (uses pspriteyscale)
// setup sky scaling
R_SetSkyScale();
// planes
//aspectx = (((vid.height*centerx*BASEVIDWIDTH)/BASEVIDHEIGHT)/vid.width);
aspectx = centerx;
if (rendermode == render_soft)
{
// this is only used for planes rendering in software mode
j = viewheight*8;
j = viewheight*16;
for (i = 0; i < j; i++)
{
dy = ((i - viewheight*2)<<FRACBITS) + FRACUNIT/2;
dy = ((i - viewheight*8)<<FRACBITS) + FRACUNIT/2;
dy = abs(dy);
yslopetab[i] = FixedDiv(aspectx*FRACUNIT, dy);
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
}
}
for (i = 0; i < viewwidth; i++)
{
cosadj = abs(FINECOSINE(xtoviewangle[i]>>ANGLETOFINESHIFT));
distscale[i] = FixedDiv(FRACUNIT, cosadj);
}
memset(scalelight, 0xFF, sizeof(scalelight));
// Calculate the light levels to use for each level/scale combination.
@ -793,9 +805,28 @@ static mobj_t *viewmobj;
// WARNING: a should be unsigned but to add with 2048, it isn't!
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS)
void R_SkyboxFrame(player_t *player)
// recalc necessary stuff for mouseaiming
// slopes are already calculated for the full possible view (which is 4*viewheight).
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
static void R_SetupFreelook(void)
{
INT32 dy = 0;
if (rendermode == render_soft)
{
// clip it in the case we are looking a hardware 90 degrees full aiming
// (lmps, network and use F12...)
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
}
centery = (viewheight/2) + dy;
centeryfrac = centery<<FRACBITS;
}
#undef AIMINGTODY
void R_SkyboxFrame(player_t *player)
{
camera_t *thiscam;
if (splitscreen > 2 && player == &players[fourthdisplayplayer])
@ -1022,27 +1053,11 @@ void R_SkyboxFrame(player_t *player)
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
// recalc necessary stuff for mouseaiming
// slopes are already calculated for the full possible view (which is 4*viewheight).
// 18/08/18: (No it's actually 8*viewheight, thanks MPC aka Jimita for finding this out)
if (rendermode == render_soft)
{
// clip it in the case we are looking a hardware 90 degrees full aiming
// (lmps, network and use F12...)
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
yslope = &yslopetab[(3*viewheight/2) - dy];
}
centery = (viewheight/2) + dy;
centeryfrac = centery<<FRACBITS;
R_SetupFreelook();
}
void R_SetupFrame(player_t *player, boolean skybox)
{
INT32 dy = 0;
camera_t *thiscam;
boolean chasecam = false;
@ -1165,22 +1180,7 @@ void R_SetupFrame(player_t *player, boolean skybox)
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
// recalc necessary stuff for mouseaiming
// slopes are already calculated for the full possible view (which is 4*viewheight).
// 18/08/18: (No it's actually 8*viewheight, thanks MPC aka Jimita for finding this out)
if (rendermode == render_soft)
{
// clip it in the case we are looking a hardware 90 degrees full aiming
// (lmps, network and use F12...)
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
yslope = &yslopetab[(3*viewheight/2) - dy];
}
centery = (viewheight/2) + dy;
centeryfrac = centery<<FRACBITS;
R_SetupFreelook();
}
#define ANGLED_PORTALS

View file

@ -58,6 +58,7 @@ INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node);
INT32 R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line);
angle_t R_PointToAngle(fixed_t x, fixed_t y);
angle_t R_PointToAngle2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1);
fixed_t R_PointToDist(fixed_t x, fixed_t y);
fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);

View file

@ -16,6 +16,8 @@
#include "doomdef.h"
#include "console.h"
#include "g_game.h"
#include "p_setup.h" // levelflats
#include "p_slopes.h"
#include "r_data.h"
#include "r_local.h"
#include "r_state.h"
@ -26,9 +28,12 @@
#include "z_zone.h"
#include "p_tick.h"
#include "p_setup.h" // levelflats
#include "p_slopes.h"
#ifdef TIMING
#include "p5prof.h"
INT64 mycount;
INT64 mytotal = 0;
UINT32 nombre = 100000;
#endif
//
// opening
@ -51,7 +56,7 @@ visplane_t *floorplane;
visplane_t *ceilingplane;
static visplane_t *currentplane;
planemgr_t ffloor[MAXFFLOORS];
visffloor_t ffloor[MAXFFLOORS];
INT32 numffloors;
//SoM: 3/23/2000: Boom visplane hashing routine.
@ -89,10 +94,9 @@ static fixed_t planeheight;
// (this is to calculate yslopes only when really needed)
// (when mouselookin', yslope is moving into yslopetab)
// Check R_SetupFrame, R_SetViewSize for more...
fixed_t yslopetab[MAXVIDHEIGHT*8];
fixed_t yslopetab[MAXVIDHEIGHT*16];
fixed_t *yslope;
fixed_t distscale[MAXVIDWIDTH];
fixed_t basexscale, baseyscale;
fixed_t cachedheight[MAXVIDHEIGHT];
@ -155,34 +159,19 @@ void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor
}
}
//profile stuff ---------------------------------------------------------
//#define TIMING
#ifdef TIMING
#include "p5prof.h"
INT64 mycount;
INT64 mytotal = 0;
UINT32 nombre = 100000;
#endif
//profile stuff ---------------------------------------------------------
//
// R_MapPlane
//
// Uses global vars:
// planeheight
// ds_source
// basexscale
// baseyscale
// centerx
// viewx
// viewy
// xoffs
// yoffs
// planeangle
//
// BASIC PRIMITIVE
//
// viewsin
// viewcos
// viewheight
#ifndef NOWATER
static INT32 bgofs;
static INT32 wtofs=0;
@ -190,10 +179,6 @@ static INT32 waterofs;
static boolean itswater;
#endif
#ifdef __mips__
//#define NOWATER
#endif
#ifndef NOWATER
static void R_DrawTranslucentWaterSpan_8(void)
{
@ -275,8 +260,8 @@ static void R_DrawTranslucentWaterSpan_8(void)
void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
{
angle_t angle;
fixed_t distance, length;
angle_t angle, planecos, planesin;
fixed_t distance, span;
size_t pindex;
#ifdef RANGECHECK
@ -287,12 +272,22 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
// from r_splats's R_RenderFloorSplat
if (x1 >= vid.width) x1 = vid.width - 1;
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
planecos = FINECOSINE(angle);
planesin = FINESINE(angle);
if (planeheight != cachedheight[y])
{
cachedheight[y] = planeheight;
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);
ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);
if ((span = abs(centery-y)))
{
ds_xstep = cachedxstep[y] = FixedMul(planesin, planeheight) / span;
ds_ystep = cachedystep[y] = FixedMul(planecos, planeheight) / span;
}
}
else
{
@ -301,13 +296,8 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
ds_ystep = cachedystep[y];
}
length = FixedMul (distance,distscale[x1]);
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
/// \note Wouldn't it be faster just to add viewx and viewy
// to the plane's x/yoffs anyway??
ds_xfrac = FixedMul(FINECOSINE(angle), length) + xoffs;
ds_yfrac = yoffs - FixedMul(FINESINE(angle), length);
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
#ifndef NOWATER
if (itswater)
@ -315,8 +305,9 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
const INT32 yay = (wtofs + (distance>>9) ) & 8191;
// ripples da water texture
bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
angle = (angle + 2048) & 8191; //90<EFBFBD>
angle = (angle + 2048) & 8191; // 90 degrees
ds_xfrac += FixedMul(FINECOSINE(angle), (bgofs<<FRACBITS));
ds_yfrac += FixedMul(FINESINE(angle), (bgofs<<FRACBITS));
@ -328,7 +319,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
#endif
pindex = distance >> LIGHTZSHIFT;
if (pindex >= MAXLIGHTZ)
pindex = MAXLIGHTZ - 1;
@ -367,8 +357,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
// R_ClearPlanes
// At begining of frame.
//
// NOTE: Uses con_clipviewtop, so that when console is on,
// we don't draw the part of the view hidden under the console.
void R_ClearPlanes(void)
{
INT32 i, p;
@ -378,12 +366,12 @@ void R_ClearPlanes(void)
for (i = 0; i < viewwidth; i++)
{
floorclip[i] = (INT16)viewheight;
ceilingclip[i] = (INT16)con_clipviewtop;
ceilingclip[i] = -1;
frontscale[i] = INT32_MAX;
for (p = 0; p < MAXFFLOORS; p++)
{
ffloor[p].f_clip[i] = (INT16)viewheight;
ffloor[p].c_clip[i] = (INT16)con_clipviewtop;
ffloor[p].c_clip[i] = -1;
}
}

View file

@ -21,7 +21,6 @@
//
// Now what is a visplane, anyway?
// Simple: kinda floor/ceiling polygon optimised for SRB2 rendering.
// 7764 bytes! (for win32, anyway)
//
typedef struct visplane_s
{
@ -39,25 +38,12 @@ typedef struct visplane_s
extracolormap_t *extra_colormap;
// leave pads for [minx-1]/[maxx+1]
// words sucks .. should get rid of that.. but eats memory
// THIS IS UNSIGNED! VERY IMPORTANT!!
UINT16 pad1;
UINT16 top[MAXVIDWIDTH];
UINT16 pad2;
UINT16 pad3;
UINT16 bottom[MAXVIDWIDTH];
UINT16 pad4;
UINT16 padtopstart, top[MAXVIDWIDTH], padtopend;
UINT16 padbottomstart, bottom[MAXVIDWIDTH], padbottomend;
INT32 high, low; // R_PlaneBounds should set these.
fixed_t xoffs, yoffs; // Scrolling flats.
// SoM: frontscale should be stored in the first seg of the subsector
// where the planes themselves are stored. I'm doing this now because
// the old way caused trouble with the drawseg array was re-sized.
INT32 scaleseg;
struct ffloor_s *ffloor;
#ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj;
@ -77,17 +63,15 @@ extern INT16 *lastopening, *openings;
extern size_t maxopenings;
extern INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*8];
extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*16];
extern fixed_t cachedheight[MAXVIDHEIGHT];
extern fixed_t cacheddistance[MAXVIDHEIGHT];
extern fixed_t cachedxstep[MAXVIDHEIGHT];
extern fixed_t cachedystep[MAXVIDHEIGHT];
extern fixed_t basexscale, baseyscale;
extern lighttable_t **planezlight;
extern fixed_t *yslope;
extern fixed_t distscale[MAXVIDWIDTH];
extern lighttable_t **planezlight;
void R_InitPlanes(void);
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
@ -136,8 +120,8 @@ typedef struct planemgr_s
#ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj;
#endif
} planemgr_t;
} visffloor_t;
extern planemgr_t ffloor[MAXFFLOORS];
extern visffloor_t ffloor[MAXFFLOORS];
extern INT32 numffloors;
#endif

View file

@ -1363,24 +1363,12 @@ static void R_RenderSegLoop (void)
if (markfloor)
{
#if 0 // Old Doom Legacy code
bottom = floorclip[rw_x]-1;
if (top <= ceilingclip[rw_x])
top = ceilingclip[rw_x]+1;
if (top <= bottom && floorplane)
{
floorplane->top[rw_x] = (INT16)top;
floorplane->bottom[rw_x] = (INT16)bottom;
}
#else // Spiffy new PRBoom code
top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
if (++top <= bottom && floorplane)
{
floorplane->top[rw_x] = (INT16)top;
floorplane->bottom[rw_x] = (INT16)bottom;
}
#endif
}
if (numffloors)
@ -1666,26 +1654,11 @@ static void R_RenderSegLoop (void)
}
for (i = 0; i < numffloors; i++)
{
#ifdef POLYOBJECTS_PLANES
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
continue;
#endif
ffloor[i].f_frac += ffloor[i].f_step;
}
for (i = 0; i < numbackffloors; i++)
{
INT32 y_w;
#ifdef POLYOBJECTS_PLANES
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
continue;
#endif
y_w = ffloor[i].b_frac >> HEIGHTBITS;
ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)(y_w & 0xFFFF);
ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)((ffloor[i].b_frac >> HEIGHTBITS) & 0xFFFF);
ffloor[i].b_frac += ffloor[i].b_step;
}
@ -1695,6 +1668,23 @@ static void R_RenderSegLoop (void)
}
}
// Uses precalculated seg->length
static INT64 R_CalcSegDist(seg_t* seg, INT64 x2, INT64 y2)
{
if (!seg->linedef->dy)
return llabs(y2 - seg->v1->y);
else if (!seg->linedef->dx)
return llabs(x2 - seg->v1->x);
else
{
INT64 dx = (seg->v2->x)-(seg->v1->x);
INT64 dy = (seg->v2->y)-(seg->v1->y);
INT64 vdx = x2-(seg->v1->x);
INT64 vdy = y2-(seg->v1->y);
return ((dy*vdx)-(dx*vdy))/(seg->length);
}
}
//
// R_StoreWallRange
// A wall segment will be drawn
@ -1705,6 +1695,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
fixed_t hyp;
fixed_t sineval;
angle_t distangle, offsetangle;
boolean longboi;
#ifndef ESLOPE
fixed_t vtop;
#endif
@ -1750,10 +1741,15 @@ void R_StoreWallRange(INT32 start, INT32 stop)
offsetangle = ANGLE_90;
distangle = ANGLE_90 - offsetangle;
hyp = R_PointToDist (curline->v1->x, curline->v1->y);
sineval = FINESINE(distangle>>ANGLETOFINESHIFT);
rw_distance = FixedMul (hyp, sineval);
hyp = R_PointToDist(curline->v1->x, curline->v1->y);
rw_distance = FixedMul(hyp, sineval);
longboi = (hyp >= INT32_MAX);
// big room fix
if (longboi)
rw_distance = (fixed_t)R_CalcSegDist(curline,viewx,viewy);
ds_p->x1 = rw_x = start;
ds_p->x2 = stop;
@ -2613,8 +2609,18 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (offsetangle > ANGLE_90)
offsetangle = ANGLE_90;
sineval = FINESINE(offsetangle >>ANGLETOFINESHIFT);
rw_offset = FixedMul (hyp, sineval);
sineval = FINESINE(offsetangle>>ANGLETOFINESHIFT);
rw_offset = FixedMul(hyp, sineval);
// big room fix
if (longboi)
{
INT64 dx = (curline->v2->x)-(curline->v1->x);
INT64 dy = (curline->v2->y)-(curline->v1->y);
INT64 vdx = viewx-(curline->v1->x);
INT64 vdy = viewy-(curline->v1->y);
rw_offset = ((dx*vdx-dy*vdy))/(curline->length);
}
if (rw_normalangle-rw_angle1 < ANGLE_180)
rw_offset = -rw_offset;
@ -2805,11 +2811,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
{
for (i = 0; i < numffloors; i++)
{
#ifdef POLYOBJECTS_PLANES
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
continue;
#endif
ffloor[i].f_pos >>= 4;
#ifdef ESLOPE
ffloor[i].f_pos_slope >>= 4;
@ -3090,7 +3091,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (ceilingplane) //SoM: 3/29/2000: Check for null ceiling planes
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
else
markceiling = 0;
markceiling = false;
// Don't render the ceiling again when rendering polyobjects
if (curline->polyseg)
markceiling = false;
}
// get a new or use the same visplane
@ -3099,7 +3104,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (floorplane) //SoM: 3/29/2000: Check for null planes
floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
else
markfloor = 0;
markfloor = false;
// Don't render the floor again when rendering polyobjects
if (curline->polyseg)
markfloor = false;
}
ds_p->numffloorplanes = 0;

View file

@ -365,9 +365,8 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
#else
lighttable_t **planezlight;
fixed_t planeheight;
angle_t angle;
fixed_t distance;
fixed_t length;
angle_t angle, planecos, planesin;
fixed_t distance, span;
size_t indexr;
INT32 light;
#endif
@ -473,12 +472,22 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
if (x2 >= vid.width)
x2 = vid.width - 1;
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
planecos = FINECOSINE(angle);
planesin = FINESINE(angle);
if (planeheight != cachedheight[y])
{
cachedheight[y] = planeheight;
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
ds_xstep = cachedxstep[y] = FixedMul(distance,basexscale);
ds_ystep = cachedystep[y] = FixedMul(distance,baseyscale);
if ((span = abs(centery-y)))
{
ds_xstep = cachedxstep[y] = FixedMul(planesin, planeheight) / span;
ds_ystep = cachedystep[y] = FixedMul(planecos, planeheight) / span;
}
}
else
{
@ -486,10 +495,9 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
ds_xstep = cachedxstep[y];
ds_ystep = cachedystep[y];
}
length = FixedMul(distance, distscale[x1]);
angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
ds_xfrac = viewx + FixedMul(FINECOSINE(angle), length);
ds_yfrac = -viewy - FixedMul(FINESINE(angle), length);
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
ds_xfrac -= offsetx;
ds_yfrac += offsety;

View file

@ -1927,7 +1927,7 @@ static void R_CreateDrawNodes(void)
plane = ds->curline->polyseg->visplane;
R_PlaneBounds(plane);
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low)
;
else {
// Put it in!
@ -1956,7 +1956,7 @@ static void R_CreateDrawNodes(void)
plane = ds->ffloorplanes[p];
R_PlaneBounds(plane);
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
{
ds->ffloorplanes[p] = NULL;
continue;
@ -1993,7 +1993,7 @@ static void R_CreateDrawNodes(void)
plane = PolyObjects[i].visplane;
R_PlaneBounds(plane);
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low)
{
PolyObjects[i].visplane = NULL;
continue;

View file

@ -231,6 +231,7 @@ FUNCMATH FUNCINLINE static ATTRINLINE char R_Frame2Char(UINT8 frame)
FUNCMATH FUNCINLINE static ATTRINLINE UINT8 R_Char2Frame(char cn)
{
#if 1 // 2.1 compat
if (cn == '+') return '\\' - 'A'; // PK3 can't use backslash, so use + instead
return cn - 'A';
#else
if (cn >= 'A' && cn <= 'Z') return cn - 'A';

View file

@ -1218,7 +1218,7 @@ fixed_t S_CalculateSoundDistance(fixed_t sx1, fixed_t sy1, fixed_t sz1, fixed_t
approx_dist <<= FRACBITS;
return FixedDiv(approx_dist, mapheaderinfo[gamemap-1]->mobj_scale); // approx_dist
return FixedDiv(approx_dist, mapobjectscale); // approx_dist
}
//

View file

@ -309,14 +309,6 @@ void SCR_Recalc(void)
if (automapactive)
AM_Stop();
// r_plane stuff: visplanes, openings, floorclip, ceilingclip, spanstart,
// spanstop, yslope, distscale, cachedheight, cacheddistance,
// cachedxstep, cachedystep
// -> allocated at the maximum vidsize, static.
// r_main: xtoviewangle, allocated at the maximum size.
// r_things: negonearray, screenheightarray allocated max. size.
// set the screen[x] ptrs on the new vidbuffers
V_Init();

View file

@ -278,13 +278,13 @@ if(${SDL2_FOUND})
if (${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")
if(${SRB2_SYSTEM_BITS} EQUAL 64)
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/x86_64
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/x86_64
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/x86_64-w64-mingw32/bin
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/x86_64-w64-mingw32/bin
)
else()
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/i686
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/i686
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/i686-w64-mingw32/bin
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/i686-w64-mingw32/bin
)
@ -292,13 +292,13 @@ if(${SDL2_FOUND})
else()
if(${SRB2_SYSTEM_BITS} EQUAL 64)
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/x86_64
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/x86_64
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x64
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x64
)
else()
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/i686
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/i686
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x86
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x86
)

View file

@ -1,10 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@ -19,31 +35,54 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Srb2Win</ProjectName>
<ProjectName>srb2kart</ProjectName>
<ProjectGuid>{61BA7D3C-F77D-4D31-B718-1177FE482CF2}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Srb2SDL</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<ProjectName>srb2kart</ProjectName>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@ -60,27 +99,58 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<TreatWarningAsError>false</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;ole32.lib;advapi32.lib;shell32.lib;gdi32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<ClCompile>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;ole32.lib;advapi32.lib;shell32.lib;gdi32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\libs\libpng-src\projects\visualc10\libpng.vcxproj">
@ -304,7 +374,7 @@
<ClCompile Include="..\i_tcp.c" />
<ClCompile Include="..\k_kart.c" />
<ClCompile Include="..\lua_baselib.c" />
<ClCompile Include="..\lua_blockmaplib.c" />
<ClCompile Include="..\lua_blockmaplib.c" />
<ClCompile Include="..\lua_consolelib.c" />
<ClCompile Include="..\lua_hooklib.c" />
<ClCompile Include="..\lua_hudlib.c" />

View file

@ -201,7 +201,10 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
}
// Reposition window only in windowed mode
SDL_SetWindowSize(window, width, height);
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
SDL_SetWindowPosition(window,
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)),
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window))
);
}
}
else
@ -358,6 +361,7 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
static void SDLdoUngrabMouse(void)
{
SDL_ShowCursor(SDL_ENABLE);
SDL_SetWindowGrab(window, SDL_FALSE);
wrapmouseok = SDL_FALSE;
SDL_SetRelativeMouseMode(SDL_FALSE);
@ -367,6 +371,7 @@ void SDLforceUngrabMouse(void)
{
if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO && window != NULL)
{
SDL_ShowCursor(SDL_ENABLE);
SDL_SetWindowGrab(window, SDL_FALSE);
wrapmouseok = SDL_FALSE;
SDL_SetRelativeMouseMode(SDL_FALSE);
@ -618,6 +623,8 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
if (cv_usemouse.value) I_StartupMouse();
}
//else firsttimeonmouse = SDL_FALSE;
capslock = !!( SDL_GetModState() & KMOD_CAPS );// in case CL changes
}
else if (!mousefocus && !kbfocus)
{
@ -1892,9 +1899,18 @@ void I_StartupGraphics(void)
realheight = (Uint16)vid.height;
VID_Command_Info_f();
if (!disable_mouse) SDL_ShowCursor(SDL_DISABLE);
SDLdoUngrabMouse();
SDL_RaiseWindow(window);
if (mousegrabok && !disable_mouse)
{
SDL_ShowCursor(SDL_DISABLE);
SDL_SetRelativeMouseMode(SDL_TRUE);
wrapmouseok = SDL_TRUE;
SDL_SetWindowGrab(window, SDL_TRUE);
}
graphics_started = true;
}

View file

@ -1214,7 +1214,7 @@
C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.21;
CURRENT_PROJECT_VERSION = 2.1.23;
GCC_PREPROCESSOR_DEFINITIONS = (
"$(inherited)",
NORMALSRB2,
@ -1226,7 +1226,7 @@
C01FCF4C08A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.21;
CURRENT_PROJECT_VERSION = 2.1.23;
GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_PREPROCESSOR_DEFINITIONS = (

View file

@ -92,6 +92,12 @@ void I_StartupSound(void)
{
I_Assert(!sound_started);
#ifdef _WIN32
// Force DirectSound instead of WASAPI
// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
#endif
// EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
{
@ -758,6 +764,7 @@ void I_UnloadSong(void)
boolean I_PlaySong(boolean looping)
{
boolean lpz = fpclassify(loop_point) == FP_ZERO;
#ifdef HAVE_LIBGME
if (gme)
{
@ -771,14 +778,15 @@ boolean I_PlaySong(boolean looping)
if (!music)
return false;
if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1)
if (Mix_PlayMusic(music, looping && lpz ? -1 : 0) == -1)
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return false;
}
Mix_VolumeMusic((UINT32)music_volume*128/31);
if (loop_point != 0.0f)
if (!lpz)
Mix_HookMusicFinished(music_loop);
return true;
}

View file

@ -1186,6 +1186,12 @@ void I_StartupSound(void)
// Configure sound device
CONS_Printf("I_StartupSound:\n");
#ifdef _WIN32
// Force DirectSound instead of WASAPI
// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
#endif
// EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
CONS_Printf("SDL Audio already started\n");

View file

@ -1214,7 +1214,7 @@
C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.21;
CURRENT_PROJECT_VERSION = 2.1.23;
GCC_PREPROCESSOR_DEFINITIONS = (
"$(inherited)",
NORMALSRB2,
@ -1226,7 +1226,7 @@
C01FCF4C08A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.21;
CURRENT_PROJECT_VERSION = 2.1.23;
GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_PREPROCESSOR_DEFINITIONS = (

View file

@ -131,11 +131,6 @@ static patch_t *hud_tv2;
// SRB2kart
//
static boolean facefreed[MAXPLAYERS];
boolean iconfreed[MAXPLAYERS];
hudinfo_t hudinfo[NUMHUDITEMS] =
{
{ 34, 176}, // HUD_LIVESNAME
@ -362,7 +357,6 @@ void ST_LoadFaceGraphics(char *rankstr, char *wantstr, char *mmapstr, INT32 skin
facerankprefix[skinnum] = W_CachePatchName(rankstr, PU_HUDGFX);
facewantprefix[skinnum] = W_CachePatchName(wantstr, PU_HUDGFX);
facemmapprefix[skinnum] = W_CachePatchName(mmapstr, PU_HUDGFX);
facefreed[skinnum] = false;
}
void ST_ReloadSkinFaceGraphics(void)
@ -411,14 +405,6 @@ lumpnum_t st_borderpatchnum;
void ST_Init(void)
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
facefreed[i] = true;
iconfreed[i] = true;
}
if (dedicated)
return;

View file

@ -71,7 +71,6 @@ extern patch_t *facewantprefix[MAXSKINS]; // wanted
extern patch_t *facemmapprefix[MAXSKINS]; // minimap
extern patch_t *livesback;
extern patch_t *ngradeletters[7];
extern boolean iconfreed[MAXPLAYERS];
/** HUD location information (don't move this comment)
*/

View file

@ -37,6 +37,15 @@ unsigned SlopeDiv(unsigned num, unsigned den)
return ans <= SLOPERANGE ? ans : SLOPERANGE;
}
UINT64 SlopeDivEx(unsigned int num, unsigned int den)
{
UINT64 ans;
if (den < 512)
return SLOPERANGE;
ans = ((UINT64)num<<3)/(den>>8);
return ans <= SLOPERANGE ? ans : SLOPERANGE;
}
fixed_t AngleFixed(angle_t af)
{
angle_t wa = ANGLE_180;

View file

@ -87,6 +87,8 @@ extern angle_t tantoangle[SLOPERANGE+1];
// Utility function, called by R_PointToAngle.
FUNCMATH unsigned SlopeDiv(unsigned num, unsigned den);
// Only called by R_PointToAngleEx
UINT64 SlopeDivEx(unsigned int num, unsigned int den);
// 360 - angle_t(ANGLE_45) = ANGLE_315
FUNCMATH FUNCINLINE static ATTRINLINE angle_t InvAngle(angle_t a)

View file

@ -860,6 +860,149 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
memset(dest, c, w * vid.bpp);
}
#ifdef HWRENDER
// This is now a function since it's otherwise repeated 2 times and honestly looks retarded:
static UINT32 V_GetHWConsBackColor(void)
{
UINT32 hwcolor;
switch (cons_backcolor.value)
{
case 0: hwcolor = 0xffffff00; break; // White
case 1: hwcolor = 0x80808000; break; // Gray
case 2: hwcolor = 0xdeb88700; break; // Sepia
case 3: hwcolor = 0x40201000; break; // Brown
case 4: hwcolor = 0xfa807200; break; // Pink
case 5: hwcolor = 0xff69b400; break; // Raspberry
case 6: hwcolor = 0xff000000; break; // Red
case 7: hwcolor = 0xffd68300; break; // Creamsicle
case 8: hwcolor = 0xff800000; break; // Orange
case 9: hwcolor = 0xdaa52000; break; // Gold
case 10: hwcolor = 0x80800000; break; // Yellow
case 11: hwcolor = 0x00ff0000; break; // Emerald
case 12: hwcolor = 0x00800000; break; // Green
case 13: hwcolor = 0x4080ff00; break; // Cyan
case 14: hwcolor = 0x4682b400; break; // Steel
case 15: hwcolor = 0x1e90ff00; break; // Periwinkle
case 16: hwcolor = 0x0000ff00; break; // Blue
case 17: hwcolor = 0xff00ff00; break; // Purple
case 18: hwcolor = 0xee82ee00; break; // Lavender
// Default green
default: hwcolor = 0x00800000; break;
}
return hwcolor;
}
#endif
// THANK YOU MPC!!!
void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
{
UINT8 *dest;
INT32 u, v;
UINT32 alphalevel = 0;
if (rendermode == render_none)
return;
#ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none)
{
UINT32 hwcolor = V_GetHWConsBackColor();
HWR_DrawConsoleFill(x, y, w, h, hwcolor, c); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this.
return;
}
#endif
if (!(c & V_NOSCALESTART))
{
INT32 dupx = vid.dupx, dupy = vid.dupy;
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
return;
}
x *= dupx;
y *= dupy;
w *= dupx;
h *= dupy;
// Center it if necessary
if (vid.width != BASEVIDWIDTH * dupx)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
// so center this imaginary screen
if (c & V_SNAPTORIGHT)
x += (vid.width - (BASEVIDWIDTH * dupx));
else if (!(c & V_SNAPTOLEFT))
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
{
// same thing here
if (c & V_SNAPTOBOTTOM)
y += (vid.height - (BASEVIDHEIGHT * dupy));
else if (!(c & V_SNAPTOTOP))
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
}
}
if (x >= vid.width || y >= vid.height)
return; // off the screen
if (x < 0) {
w += x;
x = 0;
}
if (y < 0) {
h += y;
y = 0;
}
if (w <= 0 || h <= 0)
return; // zero width/height wouldn't draw anything
if (x + w > vid.width)
w = vid.width-x;
if (y + h > vid.height)
h = vid.height-y;
dest = screens[0] + y*vid.width + x;
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
{
if (alphalevel == 13)
alphalevel = hudminusalpha[cv_translucenthud.value];
else if (alphalevel == 14)
alphalevel = 10 - cv_translucenthud.value;
else if (alphalevel == 15)
alphalevel = hudplusalpha[cv_translucenthud.value];
if (alphalevel >= 10)
return; // invis
}
c &= 255;
if (!alphalevel) {
for (v = 0; v < h; v++, dest += vid.width) {
for (u = 0; u < w; u++) {
dest[u] = consolebgmap[dest[u]];
}
}
} else { // mpc 12-04-2018
const UINT8 *fadetable = ((UINT8 *)transtables + ((alphalevel-1)<<FF_TRANSSHIFT) + (c*256));
#define clip(x,y) (x>y) ? y : x
w = clip(w,vid.width);
h = clip(h,vid.height);
#undef clip
for (v = 0; v < h; v++, dest += vid.width) {
for (u = 0; u < w; u++) {
dest[u] = fadetable[consolebgmap[dest[u]]];
}
}
}
}
//
// Fills a triangle of pixels with a single color, NOTE: scaled to screen size
//
@ -961,148 +1104,6 @@ void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
}
}
#ifdef HWRENDER
// This is now a function since it's otherwise repeated 2 times and honestly looks retarded:
static UINT32 V_GetHWConsBackColor(void)
{
UINT32 hwcolor;
switch (cons_backcolor.value)
{
case 0: hwcolor = 0xffffff00; break; // White
case 1: hwcolor = 0x80808000; break; // Gray
case 2: hwcolor = 0xdeb88700; break; // Sepia
case 3: hwcolor = 0x40201000; break; // Brown
case 4: hwcolor = 0xfa807200; break; // Pink
case 5: hwcolor = 0xff69b400; break; // Raspberry
case 6: hwcolor = 0xff000000; break; // Red
case 7: hwcolor = 0xffd68300; break; // Creamsicle
case 8: hwcolor = 0xff800000; break; // Orange
case 9: hwcolor = 0xdaa52000; break; // Gold
case 10: hwcolor = 0x80800000; break; // Yellow
case 11: hwcolor = 0x00ff0000; break; // Emerald
case 12: hwcolor = 0x00800000; break; // Green
case 13: hwcolor = 0x4080ff00; break; // Cyan
case 14: hwcolor = 0x4682b400; break; // Steel
case 15: hwcolor = 0x1e90ff00; break; // Periwinkle
case 16: hwcolor = 0x0000ff00; break; // Blue
case 17: hwcolor = 0xff00ff00; break; // Purple
case 18: hwcolor = 0xee82ee00; break; // Lavender
// Default green
default: hwcolor = 0x00800000; break;
}
return hwcolor;
}
#endif
// THANK YOU MPC!!!
void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
{
UINT8 *dest;
INT32 u, v;
UINT32 alphalevel = 0;
if (rendermode == render_none)
return;
#ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none)
{
UINT32 hwcolor = V_GetHWConsBackColor();
HWR_DrawConsoleFill(x, y, w, h, hwcolor, c); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this.
return;
}
#endif
if (!(c & V_NOSCALESTART))
{
INT32 dupx = vid.dupx, dupy = vid.dupy;
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
return;
}
x *= dupx;
y *= dupy;
w *= dupx;
h *= dupy;
// Center it if necessary
if (vid.width != BASEVIDWIDTH * dupx)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
// so center this imaginary screen
if (c & V_SNAPTORIGHT)
x += (vid.width - (BASEVIDWIDTH * dupx));
else if (!(c & V_SNAPTOLEFT))
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
{
// same thing here
if (c & V_SNAPTOBOTTOM)
y += (vid.height - (BASEVIDHEIGHT * dupy));
else if (!(c & V_SNAPTOTOP))
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
}
}
if (x >= vid.width || y >= vid.height)
return; // off the screen
if (x < 0) {
w += x;
x = 0;
}
if (y < 0) {
h += y;
y = 0;
}
if (w <= 0 || h <= 0)
return; // zero width/height wouldn't draw anything
if (x + w > vid.width)
w = vid.width-x;
if (y + h > vid.height)
h = vid.height-y;
dest = screens[0] + y*vid.width + x;
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
{
if (alphalevel == 13)
alphalevel = hudminusalpha[cv_translucenthud.value];
else if (alphalevel == 14)
alphalevel = 10 - cv_translucenthud.value;
else if (alphalevel == 15)
alphalevel = hudplusalpha[cv_translucenthud.value];
if (alphalevel >= 10)
return; // invis
}
c &= 255;
if (!alphalevel) {
for (v = 0; v < h; v++, dest += vid.width) {
for (u = 0; u < w; u++) {
dest[u] = consolebgmap[dest[u]];
}
}
} else { // mpc 12-04-2018
const UINT8 *fadetable = ((UINT8 *)transtables + ((alphalevel-1)<<FF_TRANSSHIFT) + (c*256));
#define clip(x,y) (x>y) ? y : x
w = clip(w,vid.width);
h = clip(h,vid.height);
for (v = 0; v < h; v++, dest += vid.width) {
for (u = 0; u < w; u++) {
dest[u] = fadetable[consolebgmap[dest[u]]];
}
}
}
}
//
// Fills a box of pixels using a flat texture as a pattern, scaled to screen size.
//

View file

@ -162,6 +162,7 @@ void V_DrawFadeConsBack(INT32 plines);
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed);
// draw a single character, but for the chat
void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UINT8 *colormap);
UINT8 *V_GetStringColormap(INT32 colorflags);
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string);

View file

@ -1728,11 +1728,15 @@ int W_VerifyNMUSlumps(const char *filename)
{"TRANS", 5}, // Translucency map
{"LTFNT", 5}, // Level title font changes
{"TTL", 3}, // Act number changes
{"STCFN", 5}, // Console font changes
{"TNYFN", 5}, // Tiny console font changes
{"MKFNT", 5}, // Kart font changes
{"SBO", 3}, // Acceptable HUD changes (Score Time Rings)
{"RRINGS", 6}, // Rings HUD (not named as SBO)
{"YB_", 3}, // Intermission graphics, goes with the above
{"M_", 2}, // As does menu stuff
{"M_", 2}, // Menu changes
{"MKFNT", 5}, // Kart font changes
{"K_", 2}, // Kart graphic changes
{NULL, 0},

View file

@ -7,8 +7,6 @@
#
ifdef MINGW64
NOASM=1
NONX86=1
HAVE_LIBGME=1
LIBGME_CFLAGS=-I../libs/gme/include
LIBGME_LDFLAGS=-L../libs/gme/win64 -lgme

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