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Do not register servers twice
Advertise_OnChange is CV_NETVAR, so the server will get registered by CV_LoadNetVars when the server starts. This race condition occasionally pops up in master, but got very consistent with uncapped.
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@ -4034,10 +4034,6 @@ boolean SV_SpawnServer(void)
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if (netgame && I_NetOpenSocket)
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if (netgame && I_NetOpenSocket)
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{
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{
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I_NetOpenSocket();
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I_NetOpenSocket();
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#ifdef MASTERSERVER
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if (cv_advertise.value)
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RegisterServer();
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#endif
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}
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}
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// non dedicated server just connect to itself
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// non dedicated server just connect to itself
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