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46b1effacd
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abd7ecef72
2 changed files with 8 additions and 8 deletions
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@ -3192,7 +3192,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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if (h <= temp)
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if (h <= temp)
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{
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{
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = *list[i-1].lightlevel;
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lightlevel = *list[i-1].lightlevel > 255 ? 255 : *list[i-1].lightlevel;
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colormap = list[i-1].extra_colormap;
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colormap = list[i-1].extra_colormap;
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break;
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break;
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}
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}
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@ -3200,7 +3200,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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#else
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#else
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i = R_GetPlaneLight(sector, temp, false);
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i = R_GetPlaneLight(sector, temp, false);
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = *list[i].lightlevel;
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lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel;
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colormap = list[i].extra_colormap;
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colormap = list[i].extra_colormap;
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#endif
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#endif
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@ -3216,7 +3216,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
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if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
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{
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{
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = *list[i].lightlevel;
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lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel;
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colormap = list[i].extra_colormap;
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colormap = list[i].extra_colormap;
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}
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}
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@ -3496,7 +3496,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
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extracolormap_t *colormap = sector->extra_colormap;
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extracolormap_t *colormap = sector->extra_colormap;
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = sector->lightlevel;
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lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
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HWR_Lighting(&Surf, lightlevel, colormap);
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HWR_Lighting(&Surf, lightlevel, colormap);
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}
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}
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@ -3590,7 +3590,7 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
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light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
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light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = *sector->lightlist[light].lightlevel;
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lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
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if (sector->lightlist[light].extra_colormap)
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if (sector->lightlist[light].extra_colormap)
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colormap = sector->lightlist[light].extra_colormap;
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colormap = sector->lightlist[light].extra_colormap;
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@ -3598,7 +3598,7 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
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else
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else
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{
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{
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = sector->lightlevel;
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lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
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if (sector->extra_colormap)
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if (sector->extra_colormap)
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colormap = sector->extra_colormap;
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colormap = sector->extra_colormap;
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@ -1097,7 +1097,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
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light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = *sector->lightlist[light].lightlevel;
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lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
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if (sector->lightlist[light].extra_colormap)
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if (sector->lightlist[light].extra_colormap)
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colormap = sector->lightlist[light].extra_colormap;
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colormap = sector->lightlist[light].extra_colormap;
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@ -1105,7 +1105,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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else
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else
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{
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{
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = sector->lightlevel;
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lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
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if (sector->extra_colormap)
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if (sector->extra_colormap)
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colormap = sector->extra_colormap;
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colormap = sector->extra_colormap;
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