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More credit stuff
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38b59aaaf1
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1 changed files with 42 additions and 21 deletions
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@ -451,49 +451,63 @@ boolean F_IntroResponder(event_t *event)
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// CREDITS
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// CREDITS
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// =========
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// =========
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static const char *credits[] = {
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static const char *credits[] = {
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"\1Sonic Robo Blast II Kart",
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"\1SRBTwo Kart",
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"\1Credits",
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"\1Credits",
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"",
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"",
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"\1Game Design",
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"\1Game Design",
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"\"Iceman404\"",
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"\"Iceman404\" aka \"VelocitOni\"",
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"\"ZarroTsu\"",
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"\"ZarroTsu\"",
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"\"Chaos Zero 64\"",
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"\"Chaos Zero 64\"",
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"",
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"",
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"\1Programming",
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"\1Programming",
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"\"Sryder\"",
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"\"wolfs\"",
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"\"ZarroTsu\"",
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"\"ZarroTsu\"",
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"\"Sryder13\"",
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"\"Monster Iestyn\"",
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"\"JTE\"", // Did they do anything for Kart, or was it just TD?
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"\"Wolfy\"",
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"\"toaster\"",
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"\"Chaos Zero 64\"",
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"Sally \"TehRealSalt\" Cochenour",
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"Sally \"TehRealSalt\" Cochenour",
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"\"Lat\'\"",
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"\"Lat\'\"",
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"\"Chaos Zero 64\"",
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"\"Monster Iestyn\"",
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"Vivian \"toaster\" Grannell",
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"",
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"",
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"\1Artists",
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"\1Artists",
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"\"Iceman404\"",
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"\"Iceman404\"",
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"\"Blade\"",
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"\"Blade\"",
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"\"CoatRack\"",
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"\"CoatRack\"",
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"James \"SeventhSentinel\" Hall",
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"Sally \"TehRealSalt\" Cochenour", // Eggman
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"Sally \"TehRealSalt\" Cochenour", // Eggman
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"\"Chaos Zero 64\"",
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"\"ZarroTsu\"",
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"\"Spherallic\"",
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"",
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"",
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"\1Music and Sound",
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"\1Music and Sound",
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"\1Production",
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"\"Charyb\"",
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"\"Charyb\"",
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"James \"SeventhSentinel\" Hall",
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"James \"SeventhSentinel\" Hall",
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"Karl Brueggemann",
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"\"MaxieDaMan\"",
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"",
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"",
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"\1Level Design",
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"\1Level Design",
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"\"Boinciel\"",
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"\"Blade\"",
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"\"CoatRack\"",
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"\"Blitz-T\"",
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"\"Blitz-T\"",
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"\"Chromatian\"",
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"\"Chromatian\"",
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"\"Tyrannosaur Chao\"",
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"\"Sryder\"",
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"\"Blade\"",
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"\"CoatRack\"",
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"\"Boinciel\"",
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"\"Ryuspark\"",
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"\"Ryuspark\"",
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"\"ZarroTsu\"",
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"\"Tyrannosaur Chao\" aka \"Chaotic Chao\"",
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"James \"SeventhSentinel\" Hall",
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"James \"SeventhSentinel\" Hall",
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"Sally \"TehRealSalt\" Cochenour",
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"Sally \"TehRealSalt\" Cochenour",
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"\"Chaos Zero 64\"",
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"\"D00D64-X\"",
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"\"Simsmagic\"",
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"",
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"\1Testing",
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"\"Jeck Jims\"",
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"\"Fooruman\"",
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"\"CyberIF\"",
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"\"Dani\"",
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"\"VirtAnderson\"",
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"",
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"",
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//"\1Testing", // Should we have this? If so, please gimmie who would be on here
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//"",
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"\1Special Thanks",
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"\1Special Thanks",
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"Sonic Team Jr. & SRB2",
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"Sonic Team Jr. & SRB2",
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"Bandit \"Bippy\" Cochenour", // i <3 my dog
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"Bandit \"Bippy\" Cochenour", // i <3 my dog
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@ -501,6 +515,9 @@ static const char *credits[] = {
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"\1Produced By",
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"\1Produced By",
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"Kart Krew",
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"Kart Krew",
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"",
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"",
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"\1In Memory of",
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"\"Tyler52\"",
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"",
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"\1Thank you",
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"\1Thank you",
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"\1for playing!",
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"\1for playing!",
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NULL
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NULL
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@ -510,7 +527,7 @@ static struct {
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UINT32 x, y;
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UINT32 x, y;
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const char *patch;
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const char *patch;
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} credits_pics[] = {
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} credits_pics[] = {
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{ 8, 80+200* 1, "CREDIT01"},
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/*{ 8, 80+200* 1, "CREDIT01"},
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{ 4, 80+200* 2, "CREDIT13"},
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{ 4, 80+200* 2, "CREDIT13"},
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{250, 80+200* 3, "CREDIT12"},
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{250, 80+200* 3, "CREDIT12"},
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{ 8, 80+200* 4, "CREDIT03"},
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{ 8, 80+200* 4, "CREDIT03"},
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@ -518,10 +535,8 @@ static struct {
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{ 8, 80+200* 6, "CREDIT04"},
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{ 8, 80+200* 6, "CREDIT04"},
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{112, 80+200* 7, "CREDIT10"},
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{112, 80+200* 7, "CREDIT10"},
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{240, 80+200* 8, "CREDIT05"},
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{240, 80+200* 8, "CREDIT05"},
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{120, 80+200* 9, "CREDIT06"},
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{120, 80+200* 9, "CREDIT06"},*/
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{ 8, 80+200*10, "CREDIT07"},
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{112, 80+200*10, "TYLER52"},
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{ 8, 80+200*11, "CREDIT08"},
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{112, 80+200*12, "CREDIT09"},
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{0, 0, NULL}
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{0, 0, NULL}
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};
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};
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@ -563,7 +578,13 @@ void F_CreditDrawer(void)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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// Draw background pictures first
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// Draw background
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V_DrawSciencePatch(0, 0 - FixedMul(32<<FRACBITS, FixedDiv(animtimer%280, 280)), V_SNAPTOTOP, W_CachePatchName("CREDTILE", PU_CACHE), FRACUNIT);
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V_DrawSciencePatch(0, 0 - FixedMul(40<<FRACBITS, FixedDiv(animtimer%70, 70)), V_SNAPTOTOP, ttcheckers, FRACUNIT);
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V_DrawSciencePatch(280<<FRACBITS, 0 - FixedMul(40<<FRACBITS, FixedDiv(animtimer%70, 70)), V_SNAPTOTOP, ttcheckers, FRACUNIT);
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// Draw pictures
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for (i = 0; credits_pics[i].patch; i++)
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for (i = 0; credits_pics[i].patch; i++)
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V_DrawSciencePatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, 0, W_CachePatchName(credits_pics[i].patch, PU_CACHE), FRACUNIT>>1);
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V_DrawSciencePatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, 0, W_CachePatchName(credits_pics[i].patch, PU_CACHE), FRACUNIT>>1);
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