Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now

Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
This commit is contained in:
Monster Iestyn 2017-02-22 21:07:29 +00:00
parent ef78c942f7
commit 9c464742b7
6 changed files with 0 additions and 22 deletions

View file

@ -1568,8 +1568,6 @@ static void CL_LoadReceivedSavegame(void)
automapactive = false;
// load a base level
playerdeadview = false;
if (P_LoadNetGame())
{
const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;

View file

@ -720,7 +720,6 @@ void D_StartTitle(void)
maptol = 0;
gameaction = ga_nothing;
playerdeadview = false;
displayplayer = consoleplayer = 0;
//demosequence = -1;
gametype = GT_COOP;

View file

@ -442,7 +442,6 @@ void F_StartIntro(void)
G_SetGamestate(GS_INTRO);
gameaction = ga_nothing;
playerdeadview = false;
paused = false;
CON_ToggleOff();
CON_ClearHUD();
@ -1130,7 +1129,6 @@ void F_StartCredits(void)
}
gameaction = ga_nothing;
playerdeadview = false;
paused = false;
CON_ToggleOff();
CON_ClearHUD();
@ -1277,7 +1275,6 @@ void F_StartGameEvaluation(void)
G_SaveGame((UINT32)cursaveslot);
gameaction = ga_nothing;
playerdeadview = false;
paused = false;
CON_ToggleOff();
CON_ClearHUD();
@ -1388,7 +1385,6 @@ void F_StartGameEnd(void)
G_SetGamestate(GS_GAMEEND);
gameaction = ga_nothing;
playerdeadview = false;
paused = false;
CON_ToggleOff();
CON_ClearHUD();
@ -1591,7 +1587,6 @@ void F_StartContinue(void)
gameaction = ga_nothing;
keypressed = false;
playerdeadview = false;
paused = false;
CON_ToggleOff();
CON_ClearHUD();
@ -1760,7 +1755,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
G_SetGamestate(GS_CUTSCENE);
gameaction = ga_nothing;
playerdeadview = false;
paused = false;
CON_ToggleOff();

View file

@ -3616,7 +3616,6 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
mapmusflags |= MUSIC_RELOADRESET;
ultimatemode = pultmode;
playerdeadview = false;
automapactive = false;
imcontinuing = false;

View file

@ -78,9 +78,6 @@ extern boolean chat_on;
// set true whenever the tab rankings are being shown for any reason
extern boolean hu_showscores;
// P_DeathThink sets this true to show scores while dead, in multiplayer
extern boolean playerdeadview;
// init heads up data at game startup.
void HU_Init(void);

View file

@ -8648,8 +8648,6 @@ void P_DoPityCheck(player_t *player)
// P_PlayerThink
//
boolean playerdeadview; // show match/chaos/tag/capture the flag rankings while in death view
void P_PlayerThink(player_t *player)
{
ticcmd_t *cmd;
@ -8838,10 +8836,6 @@ void P_PlayerThink(player_t *player)
if (player->playerstate == PST_DEAD)
{
player->mo->flags2 &= ~MF2_SHADOW;
// show the multiplayer rankings while dead
if (player == &players[displayplayer])
playerdeadview = true;
P_DeathThink(player);
return;
@ -8862,9 +8856,6 @@ void P_PlayerThink(player_t *player)
player->lives = cv_startinglives.value;
}
if (player == &players[displayplayer])
playerdeadview = false;
if ((gametype == GT_RACE || gametype == GT_COMPETITION) && leveltime < 4*TICRATE)
{
cmd->buttons &= BT_USE; // Remove all buttons except BT_USE