Make the Phantom Ruby icon float at the same speed regardless of FPS cap.

This commit is contained in:
toaster 2022-07-10 20:20:39 +01:00
parent 51998ed105
commit 9aeacf8887

View file

@ -165,6 +165,7 @@ INT16 startmap; // Mario, NiGHTS, or just a plain old normal game?
static INT16 itemOn = 1; // menu item skull is on, Hack by Tails 09-18-2002
static INT16 skullAnimCounter = 10; // skull animation counter
static angle_t rubyfloattime = 0;
static UINT8 setupcontrolplayer;
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
@ -3405,6 +3406,8 @@ void M_Ticker(void)
if (--skullAnimCounter <= 0)
skullAnimCounter = 8;
rubyfloattime += (ANGLE_MAX/NEWTICRATE);
if (currentMenu == &PlaybackMenuDef)
{
if (playback_enterheld > 0)
@ -5517,10 +5520,8 @@ static void DrawReplayHutReplayInfo(void)
V_DrawSmallScaledPatch(x+(w>>1), y, V_SNAPTOTOP|V_FLIP, patch);
{
static angle_t rubyfloattime = 0;
const fixed_t rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
V_DrawFixedPatch((x+(w>>2))<<FRACBITS, ((y+(h>>2))<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTOTOP, W_CachePatchName("RUBYICON", PU_CACHE), NULL);
rubyfloattime += (ANGLE_MAX/NEWTICRATE);
}
}