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Remove pmomz from players who are on ground.
Assume that every frame the player is on the ground, their pmomz will be re-set properly if the floor is moving, therefore if the platform STOPS, we need this to set it to 0.
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@ -9391,4 +9391,7 @@ void P_PlayerAfterThink(player_t *player)
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player->mo->flags2 |= MF2_DONTDRAW;
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player->mo->flags |= MF_NOGRAVITY;
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}
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if (P_IsObjectOnGround(player->mo))
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player->mo->pmomz = 0;
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}
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