Reorganize these checks

This commit is contained in:
Sally Cochenour 2019-01-30 15:43:45 -05:00
parent f3644505be
commit 9984f0e217

View file

@ -3932,13 +3932,14 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
if (thisang > ANGLE_180)
thisang = InvAngle(thisang);
if (thisang > (G_RaceGametype() ? ANGLE_67h : ANGLE_45)) // Don't go for people who are behind you
continue;
// Jawz only go after the person directly ahead of you in race... sort of literally now!
if (G_RaceGametype())
{
if (player->kartstuff[k_position] >= source->kartstuff[k_position]) // Don't pay attention to people behind you
// Don't go for people who are behind you
if (thisang > ANGLE_67h)
continue;
// Don't pay attention to people who aren't above your position
if (player->kartstuff[k_position] >= source->kartstuff[k_position])
continue;
if ((best == -1) || (player->kartstuff[k_position] > best))
{
@ -3951,6 +3952,11 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
fixed_t thisdist;
fixed_t thisavg;
// Don't go for people who are behind you
if (thisang > ANGLE_45)
continue;
// Don't pay attention to dead players
if (player->kartstuff[k_bumper] <= 0)
continue;