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Reorganize these checks
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parent
f3644505be
commit
9984f0e217
1 changed files with 10 additions and 4 deletions
14
src/k_kart.c
14
src/k_kart.c
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@ -3932,13 +3932,14 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
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if (thisang > ANGLE_180)
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if (thisang > ANGLE_180)
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thisang = InvAngle(thisang);
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thisang = InvAngle(thisang);
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if (thisang > (G_RaceGametype() ? ANGLE_67h : ANGLE_45)) // Don't go for people who are behind you
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continue;
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// Jawz only go after the person directly ahead of you in race... sort of literally now!
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// Jawz only go after the person directly ahead of you in race... sort of literally now!
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if (G_RaceGametype())
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if (G_RaceGametype())
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{
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{
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if (player->kartstuff[k_position] >= source->kartstuff[k_position]) // Don't pay attention to people behind you
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// Don't go for people who are behind you
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if (thisang > ANGLE_67h)
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continue;
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// Don't pay attention to people who aren't above your position
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if (player->kartstuff[k_position] >= source->kartstuff[k_position])
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continue;
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continue;
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if ((best == -1) || (player->kartstuff[k_position] > best))
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if ((best == -1) || (player->kartstuff[k_position] > best))
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{
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{
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@ -3951,6 +3952,11 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
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fixed_t thisdist;
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fixed_t thisdist;
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fixed_t thisavg;
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fixed_t thisavg;
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// Don't go for people who are behind you
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if (thisang > ANGLE_45)
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continue;
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// Don't pay attention to dead players
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if (player->kartstuff[k_bumper] <= 0)
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if (player->kartstuff[k_bumper] <= 0)
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continue;
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continue;
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