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Remove dup_ variables
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23a8fea598
commit
98f4e98b85
1 changed files with 31 additions and 39 deletions
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@ -127,12 +127,8 @@ static sector_t *gr_backsector;
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// --------------------------------------------------------------------------
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FTransform atransform;
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// duplicates of the main code, set after R_SetupFrame() passed them into sharedstruct,
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// copied here for local use
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// (why?)
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static fixed_t dup_viewx, dup_viewy, dup_viewz;
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static angle_t dup_viewangle;
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// Float variants of viewx, viewy, viewz etc...
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static float gr_viewx, gr_viewy, gr_viewz;
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static float gr_viewsin, gr_viewcos;
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@ -2058,16 +2054,16 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
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// Find the corners of the box
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// that define the edges from current viewpoint.
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if (dup_viewx <= bspcoord[BOXLEFT])
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if (viewx <= bspcoord[BOXLEFT])
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boxpos = 0;
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else if (dup_viewx < bspcoord[BOXRIGHT])
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else if (viewx < bspcoord[BOXRIGHT])
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boxpos = 1;
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else
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boxpos = 2;
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if (dup_viewy >= bspcoord[BOXTOP])
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if (viewy >= bspcoord[BOXTOP])
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boxpos |= 0;
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else if (dup_viewy > bspcoord[BOXBOTTOM])
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else if (viewy > bspcoord[BOXBOTTOM])
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boxpos |= 1<<2;
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else
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boxpos |= 2<<2;
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@ -2080,8 +2076,8 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
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px2 = bspcoord[checkcoord[boxpos][2]];
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py2 = bspcoord[checkcoord[boxpos][3]];
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angle1 = R_PointToAngle(px1, py1);
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angle2 = R_PointToAngle(px2, py2);
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angle1 = R_PointToAngleEx(viewx, viewy, px1, py1);
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angle2 = R_PointToAngleEx(viewx, viewy, px2, py2);
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return gld_clipper_SafeCheckRange(angle2, angle1);
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}
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@ -2485,7 +2481,7 @@ static void HWR_Subsector(size_t num)
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// render floor ?
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// yeah, easy backface cull! :)
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if (cullFloorHeight < dup_viewz)
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if (cullFloorHeight < viewz)
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{
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if (gr_frontsector->floorpic != skyflatnum)
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{
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@ -2501,7 +2497,7 @@ static void HWR_Subsector(size_t num)
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}
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}
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if (cullCeilingHeight > dup_viewz)
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if (cullCeilingHeight > viewz)
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{
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if (gr_frontsector->ceilingpic != skyflatnum)
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{
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@ -2544,14 +2540,14 @@ static void HWR_Subsector(size_t num)
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if (centerHeight <= locCeilingHeight &&
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centerHeight >= locFloorHeight &&
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((dup_viewz < cullHeight && !(rover->flags & FF_INVERTPLANES)) ||
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(dup_viewz > cullHeight && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
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((viewz < cullHeight && !(rover->flags & FF_INVERTPLANES)) ||
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(viewz > cullHeight && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
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{
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if (rover->flags & FF_FOG)
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{
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UINT8 alpha;
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light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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light = R_GetPlaneLight(gr_frontsector, centerHeight, viewz < cullHeight ? true : false);
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if (rover->master->frontsector->extra_colormap)
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alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap->rgba);
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@ -2568,7 +2564,7 @@ static void HWR_Subsector(size_t num)
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}
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else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) // SoM: Flags are more efficient
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{
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light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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light = R_GetPlaneLight(gr_frontsector, centerHeight, viewz < cullHeight ? true : false);
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HWR_AddTransparentFloor(levelflats[*rover->bottompic].lumpnum,
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&extrasubsectors[num],
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false,
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@ -2580,7 +2576,7 @@ static void HWR_Subsector(size_t num)
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else
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{
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HWR_GetFlat(levelflats[*rover->bottompic].lumpnum);
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light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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light = R_GetPlaneLight(gr_frontsector, centerHeight, viewz < cullHeight ? true : false);
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HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
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rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap);
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}
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@ -2599,14 +2595,14 @@ static void HWR_Subsector(size_t num)
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if (centerHeight >= locFloorHeight &&
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centerHeight <= locCeilingHeight &&
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((dup_viewz > cullHeight && !(rover->flags & FF_INVERTPLANES)) ||
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(dup_viewz < cullHeight && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
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((viewz > cullHeight && !(rover->flags & FF_INVERTPLANES)) ||
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(viewz < cullHeight && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
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{
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if (rover->flags & FF_FOG)
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{
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UINT8 alpha;
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light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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light = R_GetPlaneLight(gr_frontsector, centerHeight, viewz < cullHeight ? true : false);
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if (rover->master->frontsector->extra_colormap)
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alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap->rgba);
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@ -2623,7 +2619,7 @@ static void HWR_Subsector(size_t num)
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}
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else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
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{
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light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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light = R_GetPlaneLight(gr_frontsector, centerHeight, viewz < cullHeight ? true : false);
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HWR_AddTransparentFloor(levelflats[*rover->toppic].lumpnum,
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&extrasubsectors[num],
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true,
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@ -2635,7 +2631,7 @@ static void HWR_Subsector(size_t num)
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else
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{
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HWR_GetFlat(levelflats[*rover->toppic].lumpnum);
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light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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light = R_GetPlaneLight(gr_frontsector, centerHeight, viewz < cullHeight ? true : false);
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HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
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rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap);
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}
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@ -2726,7 +2722,7 @@ static void HWR_RenderBSPNode(INT32 bspnum)
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}
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// Decide which side the view point is on.
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side = R_PointOnSide(dup_viewx, dup_viewy, bsp);
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side = R_PointOnSide(viewx, viewy, bsp);
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// Recursively divide front space.
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HWR_RenderBSPNode(bsp->children[side]);
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@ -3082,8 +3078,9 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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wallVerts[0].t = wallVerts[1].t = gpatch->max_t;
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}
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// if it has a dispoffset, push it a little tards the camera
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if (spr->dispoffset) {
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// if it has a dispoffset, push it a little towards the camera
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if (spr->dispoffset)
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{
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float co = -gr_viewcos*(0.05f*spr->dispoffset);
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float si = -gr_viewsin*(0.05f*spr->dispoffset);
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wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
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@ -3385,8 +3382,9 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
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HWR_DrawSpriteShadow(spr, gpatch, this_scale);
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}
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// if it has a dispoffset, push it a little tards the camera
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if (spr->dispoffset) {
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// if it has a dispoffset, push it a little towards the camera
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if (spr->dispoffset)
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{
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float co = -gr_viewcos*(0.05f*spr->dispoffset);
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float si = -gr_viewsin*(0.05f*spr->dispoffset);
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wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
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@ -3772,7 +3770,7 @@ void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector,
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static void HWR_RenderDrawNodes(void)
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{
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UINT32 i = 0, p = 0, prev = 0, loop;
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const fixed_t pviewz = dup_viewz;
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const fixed_t pviewz = viewz;
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// Dump EVERYTHING into a huge drawnode list. Then we'll sort it!
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// Could this be optimized into _AddTransparentWall/_AddTransparentPlane?
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@ -4400,7 +4398,7 @@ static void HWR_DrawSkyBackground(void)
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// software doesn't draw any further than 1024 for skies anyway, but this doesn't overlap properly
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// The only time this will probably be an issue is when a sky wider than 1024 is used as a sky AND a regular wall texture
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angle = (dup_viewangle + xtoviewangle[0]);
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angle = (viewangle + xtoviewangle[0]);
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dimensionmultiply = ((float)textures[skytexture]->width/256.0f);
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v[0].s = v[3].s = ((float) angle / ((ANGLE_90-1)*dimensionmultiply));
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@ -4504,12 +4502,6 @@ static void HWR_RenderFrame(INT32 viewnumber, player_t *player, boolean skybox)
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const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
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postimg_t *postprocessor;
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// copy view cam position for local use
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dup_viewx = viewx;
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dup_viewy = viewy;
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dup_viewz = viewz;
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dup_viewangle = viewangle;
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// set window position
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gr_centery = gr_basecentery;
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gr_viewwindowy = gr_baseviewwindowy;
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@ -4523,9 +4515,9 @@ static void HWR_RenderFrame(INT32 viewnumber, player_t *player, boolean skybox)
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// check for new console commands.
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NetUpdate();
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gr_viewx = FIXED_TO_FLOAT(dup_viewx);
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gr_viewy = FIXED_TO_FLOAT(dup_viewy);
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gr_viewz = FIXED_TO_FLOAT(dup_viewz);
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gr_viewx = FIXED_TO_FLOAT(viewx);
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gr_viewy = FIXED_TO_FLOAT(viewy);
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gr_viewz = FIXED_TO_FLOAT(viewz);
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gr_viewsin = FIXED_TO_FLOAT(viewsin);
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gr_viewcos = FIXED_TO_FLOAT(viewcos);
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