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I'm an idiot and COMPLETELY forgot about dehacked, also removed whitespaces
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3 changed files with 94 additions and 42 deletions
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@ -6774,6 +6774,38 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_KLIT11",
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"S_KLIT12",
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// Midnight Channel stuff:
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"S_SPOTLIGHT", // Spotlight decoration
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"S_RANDOMSHADOW", // Random Shadow. They're static and don't do nothing.
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"S_GARU1",
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"S_GARU2",
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"S_GARU3",
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"S_TGARU",
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"S_TGARU1",
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"S_TGARU2",
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"S_TGARU3", // Wind attack used by Roaming Shadows on Players.
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"S_ROAMINGSHADOW", // Roaming Shadow (the one that uses above's wind attack or smth)
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"S_MAYONAKAARROW", // Arrow sign
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// Mementos stuff:
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"S_REAPER_INVIS", // Reaper waiting for spawning
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"S_REAPER", // Reaper main frame where its thinker is handled
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"S_MEMENTOSTP", // Mementos teleporter state. (Used for spawning particles)
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// JackInTheBox
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"S_JITB1",
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"S_JITB2",
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"S_JITB3",
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"S_JITB4",
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"S_JITB5",
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"S_JITB6",
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// Color Drive
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"S_CDMOONSP",
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"S_CDBUSHSP",
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"S_CDTREEASP",
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"S_CDTREEBSP",
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#ifdef SEENAMES
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"S_NAMECHECK",
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#endif
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@ -7427,6 +7459,26 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_KARMAHITBOX",
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"MT_KARMAWHEEL",
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// Midnight Channel stuff:
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"MT_SPOTLIGHT", // Spotlight Object
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"MT_RANDOMSHADOW", // Random static Shadows.
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"MT_ROAMINGSHADOW", // Roaming Shadows.
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"MT_MAYONAKAARROW", // Arrow static signs for Mayonaka
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// Mementos stuff
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"MT_REAPERWAYPOINT",
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"MT_REAPER",
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"MT_MEMENTOSTP",
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"MT_MEMENTOSPARTICLE",
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"MT_JACKINTHEBOX",
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// Color Drive:
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"MT_CDMOON",
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"MT_CDBUSH",
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"MT_CDTREEA",
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"MT_CDTREEB",
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#ifdef SEENAMES
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"MT_NAMECHECK",
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#endif
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