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Merge branch 'nights-capsule-color-fix' into 'next'
NiGHTS capsule color fix This fixes the Egg/Ideya capsule from NiGHTS stages being given SKINCOLOR_RED as a color. Not really relevant for vanilla SRB2 (since it doesn't use green in the sprite), but it may be relevant for custom mods using a custom NiGHTS capsule sprite that happens to use green. See merge request !189
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@ -7807,6 +7807,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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break;
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break;
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case MT_EGGCAPSULE:
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case MT_EGGCAPSULE:
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mobj->extravalue1 = -1; // timer for how long a player has been at the capsule
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mobj->extravalue1 = -1; // timer for how long a player has been at the capsule
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break;
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case MT_REDTEAMRING:
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case MT_REDTEAMRING:
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mobj->color = skincolor_redteam;
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mobj->color = skincolor_redteam;
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break;
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break;
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