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Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server!
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1 changed files with 3 additions and 3 deletions
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@ -2730,15 +2730,15 @@ static void Got_Login(UINT8 **cp, INT32 playernum)
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READMEM(*cp, sentmd5, 16);
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READMEM(*cp, sentmd5, 16);
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if (client)
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return;
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if (!adminpasswordset)
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if (!adminpasswordset)
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{
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{
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CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[playernum]);
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CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[playernum]);
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return;
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return;
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}
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}
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if (client)
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return;
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// Do the final pass to compare with the sent md5
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// Do the final pass to compare with the sent md5
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D_MD5PasswordPass(adminpassmd5, 16, va("PNUM%02d", playernum), &finalmd5);
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D_MD5PasswordPass(adminpassmd5, 16, va("PNUM%02d", playernum), &finalmd5);
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