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Update code versions to 2.1.23
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parent
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commit
894c139bf1
7 changed files with 14 additions and 14 deletions
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.0)
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project(SRB2
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VERSION 2.1.22
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VERSION 2.1.23
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LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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@ -1,4 +1,4 @@
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version: 2.1.22.{branch}-{build}
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version: 2.1.23.{branch}-{build}
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os: MinGW
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environment:
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4
debian/changelog
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4
debian/changelog
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@ -1,6 +1,6 @@
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srb2 (2.1.22~9) trusty; urgency=high
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srb2 (2.1.23~9) trusty; urgency=high
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* SRB2 v2.1.22 release
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* SRB2 v2.1.23 release
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-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 27 Nov 2018 16:45:00 -0500
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4
debian/control
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4
debian/control
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@ -18,7 +18,7 @@ Homepage: http://www.srb2.org
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Package: srb2
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Architecture: any
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Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.22)
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Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.23)
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Description: A cross-platform 3D Sonic fangame
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Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
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fangame built using a modified version of the Doom Legacy
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@ -31,7 +31,7 @@ Description: A cross-platform 3D Sonic fangame
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Package: srb2-dbg
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Architecture: any
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# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
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Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.22), srb2
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Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.23), srb2
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Description: A cross-platform 3D Sonic fangame
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Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
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fangame built using a modified version of the Doom Legacy
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@ -150,9 +150,9 @@ extern FILE *logstream;
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 201 // Game version
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#define SUBVERSION 22 // more precise version number
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#define VERSIONSTRING "v2.1.22"
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#define VERSIONSTRINGW L"v2.1.22"
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#define SUBVERSION 23 // more precise version number
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#define VERSIONSTRING "v2.1.23"
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#define VERSIONSTRINGW L"v2.1.23"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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@ -217,7 +217,7 @@ extern FILE *logstream;
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 27
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#define MODVERSION 28
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
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@ -1214,7 +1214,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.22;
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CURRENT_PROJECT_VERSION = 2.1.23;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1226,7 +1226,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.22;
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CURRENT_PROJECT_VERSION = 2.1.23;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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@ -1214,7 +1214,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.22;
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CURRENT_PROJECT_VERSION = 2.1.23;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1226,7 +1226,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.22;
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CURRENT_PROJECT_VERSION = 2.1.23;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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