Specify HAVE_LIBGME, paths, and depends only for Win32/x64 MSVC

This commit is contained in:
Marco Z 2019-01-04 21:18:55 -05:00
parent 09ed8bd046
commit 882355d24b
3 changed files with 10 additions and 4 deletions

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@ -2,12 +2,12 @@
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" /> <ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup> <PropertyGroup Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">
<IncludePath>$(SolutionDir)libs\gme\include;$(IncludePath)</IncludePath> <IncludePath>$(SolutionDir)libs\gme\include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Platform)' == 'Win32'">$(SolutionDir)libs\gme\win32;$(LibraryPath)</LibraryPath> <LibraryPath Condition="'$(Platform)' == 'Win32'">$(SolutionDir)libs\gme\win32;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Platform)' == 'x64'">$(SolutionDir)libs\gme\win64;$(LibraryPath)</LibraryPath> <LibraryPath Condition="'$(Platform)' == 'x64'">$(SolutionDir)libs\gme\win64;$(LibraryPath)</LibraryPath>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">
<Link> <Link>
<AdditionalDependencies>libgme.dll.a;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>libgme.dll.a;%(AdditionalDependencies)</AdditionalDependencies>
</Link> </Link>

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@ -5,7 +5,10 @@
<PropertyGroup /> <PropertyGroup />
<ItemDefinitionGroup> <ItemDefinitionGroup>
<ClCompile> <ClCompile>
<PreprocessorDefinitions>USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;HAVE_LIBGME;HAVE_ZLIB;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions> <!-- x86/x64 defines: has specific libraries that ARM does not -->
<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!-- ARM defines -->
<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup /> <ItemGroup />

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@ -5,7 +5,10 @@
<PropertyGroup /> <PropertyGroup />
<ItemDefinitionGroup> <ItemDefinitionGroup>
<ClCompile> <ClCompile>
<PreprocessorDefinitions>_WINDOWS;HAVE_LIBGME;HAVE_ZLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <!-- x86/x64 defines: has specific libraries that ARM does not -->
<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!-- ARM defines -->
<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<Link /> <Link />
<Link> <Link>