mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into music-clean
This commit is contained in:
commit
87d3552ff9
35 changed files with 1195 additions and 1667 deletions
|
@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
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|||
// SFX I/O
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//
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INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority)
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INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
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{
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(void)id;
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(void)vol;
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(void)sep;
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(void)pitch;
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(void)priority;
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(void)channel;
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return -1;
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}
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@ -55,90 +56,87 @@ void I_SetSfxVolume(INT32 volume)
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(void)volume;
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}
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//
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// MUSIC I/O
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//
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/// ------------------------
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// MUSIC SYSTEM
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/// ------------------------
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UINT8 music_started = 0;
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UINT8 digmusic_started = 0;
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void I_InitMusic(void){}
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void I_ShutdownMusic(void){}
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void I_PauseSong(INT32 handle)
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/// ------------------------
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// MUSIC PROPERTIES
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/// ------------------------
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musictype_t I_SongType(void)
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{
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(void)handle;
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return MU_NONE;
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}
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void I_ResumeSong(INT32 handle)
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boolean I_SongPlaying(void)
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{
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(void)handle;
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return false;
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}
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//
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// MIDI I/O
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//
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UINT8 midimusic_started = 0;
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void I_InitMIDIMusic(void){}
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void I_ShutdownMIDIMusic(void){}
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void I_SetMIDIMusicVolume(INT32 volume)
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boolean I_SongPaused(void)
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{
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(void)volume;
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return false;
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}
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INT32 I_RegisterSong(void *data, size_t len)
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{
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(void)data;
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(void)len;
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return -1;
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}
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boolean I_PlaySong(INT32 handle, INT32 looping)
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{
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(void)handle;
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(void)looping;
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return false;
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}
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void I_StopSong(INT32 handle)
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{
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(void)handle;
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}
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void I_UnRegisterSong(INT32 handle)
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{
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(void)handle;
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}
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//
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// DIGMUSIC I/O
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//
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UINT8 digmusic_started = 0;
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void I_InitDigMusic(void){}
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void I_ShutdownDigMusic(void){}
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boolean I_StartDigSong(const char *musicname, INT32 looping)
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{
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(void)musicname;
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(void)looping;
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return false;
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}
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void I_StopDigSong(void){}
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void I_SetDigMusicVolume(INT32 volume)
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{
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(void)volume;
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}
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/// ------------------------
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// MUSIC EFFECTS
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/// ------------------------
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boolean I_SetSongSpeed(float speed)
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{
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(void)speed;
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return false;
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}
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/// ------------------------
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// MUSIC PLAYBACK
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/// ------------------------
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UINT8 midimusic_started = 0;
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boolean I_LoadSong(char *data, size_t len)
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{
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(void)data;
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(void)len;
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return -1;
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}
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void I_UnloadSong()
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{
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}
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boolean I_PlaySong(boolean looping)
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{
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(void)handle;
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(void)looping;
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return false;
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}
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void I_StopSong(void)
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{
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(void)handle;
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}
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void I_PauseSong(void)
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{
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(void)handle;
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}
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void I_ResumeSong(void)
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{
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(void)handle;
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}
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void I_SetMusicVolume(INT32 volume)
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{
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(void)volume;
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}
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|
|
|
@ -1568,8 +1568,6 @@ static void CL_LoadReceivedSavegame(void)
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automapactive = false;
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// load a base level
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playerdeadview = false;
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if (P_LoadNetGame())
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{
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const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
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|
|
36
src/d_main.c
36
src/d_main.c
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@ -121,20 +121,17 @@ INT32 postimgparam;
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postimg_t postimgtype2 = postimg_none;
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INT32 postimgparam2;
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#ifdef _XBOX
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boolean nomidimusic = true, nosound = true;
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boolean nodigimusic = true;
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#else
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boolean nomidimusic = false, nosound = false;
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boolean nodigimusic = false; // No fmod-based music
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#endif
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// These variables are only true if
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// the respective sound system is initialized
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// and active, but no sounds/music should play.
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boolean music_disabled = false;
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// whether the respective sound system is disabled
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// or they're init'ed, but the player just toggled them
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#ifdef _XBOX
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boolean midi_disabled = true, sound_disabled = true;
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boolean digital_disabled = true;
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#else
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boolean midi_disabled = false;
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boolean sound_disabled = false;
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boolean digital_disabled = false;
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#endif
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boolean advancedemo;
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#ifdef DEBUGFILE
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@ -720,7 +717,6 @@ void D_StartTitle(void)
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maptol = 0;
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gameaction = ga_nothing;
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playerdeadview = false;
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displayplayer = consoleplayer = 0;
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//demosequence = -1;
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gametype = GT_COOP;
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@ -1212,27 +1208,27 @@ void D_SRB2Main(void)
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// setting up sound
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if (dedicated)
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{
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nosound = true;
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nomidimusic = nodigimusic = true;
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sound_disabled = true;
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midi_disabled = digital_disabled = true;
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}
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else
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{
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CONS_Printf("S_Init(): Setting up sound.\n");
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CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
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}
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if (M_CheckParm("-nosound"))
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nosound = true;
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sound_disabled = true;
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if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
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nomidimusic = nodigimusic = true;
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midi_disabled = digital_disabled = true;
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else
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{
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if (M_CheckParm("-nomidimusic"))
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nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound
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midi_disabled = true; ; // WARNING: DOS version initmusic in I_StartupSound
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if (M_CheckParm("-nodigmusic"))
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nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound
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digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
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}
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I_StartupSound();
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I_InitMusic();
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S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
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S_InitSfxChannels(cv_soundvolume.value);
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CONS_Printf("ST_Init(): Init status bar.\n");
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ST_Init();
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@ -34,7 +34,7 @@ void D_SRB2Loop(void) FUNCNORETURN;
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// D_SRB2Main()
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// Not a globally visible function, just included for source reference,
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// calls all startup code, parses command line options.
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// If not overrided by user input, calls N_AdvanceDemo.
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// If not overrided by user input, calls D_AdvanceDemo.
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//
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void D_SRB2Main(void);
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@ -51,9 +51,6 @@ const char *D_Home(void);
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//
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// BASE LEVEL
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//
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void D_PageTicker(void);
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// pagename is lumpname of a 320x200 patch to fill the screen
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void D_PageDrawer(const char *pagename);
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void D_AdvanceDemo(void);
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void D_StartTitle(void);
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@ -49,7 +49,9 @@ doomcom_t *doomcom = NULL;
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/// \brief network packet data, points inside doomcom
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doomdata_t *netbuffer = NULL;
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#ifdef DEBUGFILE
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FILE *debugfile = NULL; // put some net info in a file during the game
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#endif
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#define MAXREBOUND 8
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static doomdata_t reboundstore[MAXREBOUND];
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|
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@ -210,7 +210,6 @@ void Command_ExitGame_f(void);
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void Command_Retry_f(void);
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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void ObjectPlace_OnChange(void);
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void ItemFinder_OnChange(void);
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void D_SetPassword(const char *pw);
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@ -134,21 +134,12 @@ FUNCINLINE static ATTRINLINE int Volset(int vol)
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void I_SetSfxVolume(INT32 volume)
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{
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if (nosound)
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if (sound_disabled)
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return;
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set_volume (Volset(volume),-1);
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}
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void I_SetMIDIMusicVolume(INT32 volume)
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{
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if (nomidimusic)
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return;
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// Now set volume on output device.
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set_volume (-1, Volset(volume));
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}
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//
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// Starting a sound means adding it
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// to the current list of active sounds
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|
@ -165,11 +156,13 @@ INT32 I_StartSound ( sfxenum_t id,
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INT32 vol,
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INT32 sep,
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INT32 pitch,
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INT32 priority )
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INT32 priority,
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INT32 channel)
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{
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int voice;
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(void)channel;
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if (nosound)
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if (sound_disabled)
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return 0;
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// UNUSED
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|
@ -190,7 +183,7 @@ void I_StopSound (INT32 handle)
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// an setting the channel to zero.
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int voice=handle & (VIRTUAL_VOICES-1);
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|
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if (nosound)
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if (sound_disabled)
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return;
|
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|
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if (voice_check(voice)==S_sfx[handle>>VOICESSHIFT].data)
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|
@ -199,7 +192,7 @@ void I_StopSound (INT32 handle)
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|
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INT32 I_SoundIsPlaying(INT32 handle)
|
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{
|
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if (nosound)
|
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if (sound_disabled)
|
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return FALSE;
|
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|
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if (voice_check(handle & (VIRTUAL_VOICES-1))==S_sfx[handle>>VOICESSHIFT].data)
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|
@ -229,7 +222,7 @@ void I_UpdateSoundParams( INT32 handle,
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int voice=handle & (VIRTUAL_VOICES-1);
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int numsfx=handle>>VOICESSHIFT;
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|
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if (nosound)
|
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if (sound_disabled)
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return;
|
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|
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if (voice_check(voice)==S_sfx[numsfx].data)
|
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|
@ -270,17 +263,17 @@ void I_StartupSound(void)
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char err[255];
|
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#endif
|
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|
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if (nosound)
|
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if (sound_disabled)
|
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sfxcard=DIGI_NONE;
|
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else
|
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sfxcard=DIGI_AUTODETECT;
|
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|
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if (nomidimusic)
|
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if (midi_disabled)
|
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midicard=MIDI_NONE;
|
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else
|
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midicard=MIDI_AUTODETECT; //DetectMusicCard();
|
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|
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nodigimusic=true; //Alam: No OGG/MP3/IT/MOD support
|
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digital_disabled=true; //Alam: No OGG/MP3/IT/MOD support
|
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|
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// Secure and configure sound device first.
|
||||
CONS_Printf("I_StartupSound: ");
|
||||
|
@ -293,8 +286,8 @@ void I_StartupSound(void)
|
|||
{
|
||||
sprintf (err,"Sound init error : %s\n",allegro_error);
|
||||
CONS_Error (err);
|
||||
nosound=true;
|
||||
nomidimusic=true;
|
||||
sound_disabled=true;
|
||||
midi_disabled=true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -321,7 +314,11 @@ static MIDI* currsong; //im assuming only 1 song will be played at once
|
|||
static int islooping=0;
|
||||
static int musicdies=-1;
|
||||
UINT8 music_started=0;
|
||||
boolean songpaused=false;
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SYSTEM
|
||||
/// ------------------------
|
||||
|
||||
/* load_midi_mem:
|
||||
* Loads a standard MIDI file from memory, returning a pointer to
|
||||
|
@ -389,116 +386,66 @@ static MIDI *load_midi_mem(char *mempointer,int *e)
|
|||
return midi;
|
||||
}
|
||||
|
||||
void I_InitMIDIMusic(void)
|
||||
void I_InitMusic(void)
|
||||
{
|
||||
if (nomidimusic)
|
||||
if (midi_disabled)
|
||||
return;
|
||||
|
||||
I_AddExitFunc(I_ShutdownMusic);
|
||||
music_started = true;
|
||||
}
|
||||
|
||||
void I_ShutdownMIDIMusic(void)
|
||||
{
|
||||
if ( !music_started )
|
||||
return;
|
||||
|
||||
I_StopSong(1);
|
||||
|
||||
music_started=false;
|
||||
}
|
||||
|
||||
void I_InitDigMusic(void)
|
||||
{
|
||||
// CONS_Printf("Digital music not yet supported under DOS.\n");
|
||||
}
|
||||
|
||||
void I_ShutdownDigMusic(void)
|
||||
{
|
||||
// CONS_Printf("Digital music not yet supported under DOS.\n");
|
||||
}
|
||||
|
||||
void I_InitMusic(void)
|
||||
{
|
||||
if (!nodigimusic)
|
||||
I_InitDigMusic();
|
||||
if (!nomidimusic)
|
||||
I_InitMIDIMusic();
|
||||
songpaused = false;
|
||||
}
|
||||
|
||||
void I_ShutdownMusic(void)
|
||||
{
|
||||
I_ShutdownMIDIMusic();
|
||||
I_ShutdownDigMusic();
|
||||
if ( !music_started )
|
||||
return;
|
||||
|
||||
I_StopSong();
|
||||
|
||||
music_started=false;
|
||||
}
|
||||
|
||||
boolean I_PlaySong(INT32 handle, INT32 looping)
|
||||
{
|
||||
handle = 0;
|
||||
if (nomidimusic)
|
||||
return false;
|
||||
/// ------------------------
|
||||
// MUSIC PROPERTIES
|
||||
/// ------------------------
|
||||
|
||||
islooping = looping;
|
||||
musicdies = gametic + NEWTICRATE*30;
|
||||
if (play_midi(currsong,looping)==0)
|
||||
return true;
|
||||
musictype_t I_SongType(void)
|
||||
{
|
||||
if (currsong)
|
||||
return MU_MID;
|
||||
else
|
||||
return MU_NONE;
|
||||
}
|
||||
|
||||
boolean I_SongPlaying()
|
||||
{
|
||||
return (boolean)currsong;
|
||||
}
|
||||
|
||||
boolean I_SongPaused()
|
||||
{
|
||||
return songpaused;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC EFFECTS
|
||||
/// ------------------------
|
||||
|
||||
boolean I_SetSongSpeed(float speed)
|
||||
{
|
||||
(void)speed;
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_PauseSong (INT32 handle)
|
||||
{
|
||||
handle = 0;
|
||||
if (nomidimusic)
|
||||
return;
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
||||
midi_pause();
|
||||
}
|
||||
|
||||
void I_ResumeSong (INT32 handle)
|
||||
{
|
||||
handle = 0;
|
||||
if (nomidimusic)
|
||||
return;
|
||||
|
||||
midi_resume();
|
||||
}
|
||||
|
||||
void I_StopSong(INT32 handle)
|
||||
{
|
||||
handle = 0;
|
||||
if (nomidimusic)
|
||||
return;
|
||||
|
||||
islooping = 0;
|
||||
musicdies = 0;
|
||||
stop_midi();
|
||||
}
|
||||
|
||||
// Is the song playing?
|
||||
#if 0
|
||||
int I_QrySongPlaying(int handle)
|
||||
{
|
||||
if (nomidimusic)
|
||||
return 0;
|
||||
|
||||
//return islooping || musicdies > gametic;
|
||||
return (midi_pos==-1);
|
||||
}
|
||||
#endif
|
||||
|
||||
void I_UnRegisterSong(INT32 handle)
|
||||
{
|
||||
handle = 0;
|
||||
if (nomidimusic)
|
||||
return;
|
||||
|
||||
//destroy_midi(currsong);
|
||||
}
|
||||
|
||||
INT32 I_RegisterSong(void *data, size_t len)
|
||||
boolean I_LoadSong(char *data, size_t len)
|
||||
{
|
||||
int e = len; //Alam: For error
|
||||
if (nomidimusic)
|
||||
if (midi_disabled)
|
||||
return 0;
|
||||
|
||||
if (memcmp(data,"MThd",4)==0) // support mid file in WAD !!!
|
||||
|
@ -520,32 +467,81 @@ INT32 I_RegisterSong(void *data, size_t len)
|
|||
return 1;
|
||||
}
|
||||
|
||||
/// \todo Add OGG/MP3 support for dos
|
||||
boolean I_StartDigSong(const char *musicname, INT32 looping)
|
||||
void I_UnloadSong(void)
|
||||
{
|
||||
musicname = NULL;
|
||||
looping = 0;
|
||||
//CONS_Printf("I_StartDigSong: Not yet supported under DOS.\n");
|
||||
handle = 0;
|
||||
if (midi_disabled)
|
||||
return;
|
||||
|
||||
//destroy_midi(currsong);
|
||||
}
|
||||
|
||||
boolean I_PlaySong(boolean looping)
|
||||
{
|
||||
handle = 0;
|
||||
if (midi_disabled)
|
||||
return false;
|
||||
|
||||
islooping = looping;
|
||||
musicdies = gametic + NEWTICRATE*30;
|
||||
if (play_midi(currsong,looping)==0)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_StopDigSong(void)
|
||||
void I_StopSong(void)
|
||||
{
|
||||
// CONS_Printf("I_StopDigSong: Not yet supported under DOS.\n");
|
||||
handle = 0;
|
||||
if (midi_disabled)
|
||||
return;
|
||||
|
||||
islooping = 0;
|
||||
musicdies = 0;
|
||||
stop_midi();
|
||||
songpaused = false;
|
||||
}
|
||||
|
||||
void I_SetDigMusicVolume(INT32 volume)
|
||||
void I_PauseSong (INT32 handle)
|
||||
{
|
||||
volume = 0;
|
||||
if (nodigimusic)
|
||||
handle = 0;
|
||||
if (midi_disabled)
|
||||
return;
|
||||
midi_pause();
|
||||
songpaused = true;
|
||||
}
|
||||
|
||||
void I_ResumeSong (INT32 handle)
|
||||
{
|
||||
handle = 0;
|
||||
if (midi_disabled)
|
||||
return;
|
||||
midi_resume();
|
||||
songpaused = false;
|
||||
}
|
||||
|
||||
void I_SetMusicVolume(INT32 volume)
|
||||
{
|
||||
if (midi_disabled)
|
||||
return;
|
||||
|
||||
// Now set volume on output device.
|
||||
// CONS_Printf("Digital music not yet supported under DOS.\n");
|
||||
set_volume (-1, Volset(volume));
|
||||
}
|
||||
|
||||
boolean I_SetSongSpeed(float speed)
|
||||
boolean I_SetSongTrack(INT32 track)
|
||||
{
|
||||
(void)speed;
|
||||
(void)track;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Is the song playing?
|
||||
#if 0
|
||||
int I_QrySongPlaying(int handle)
|
||||
{
|
||||
if (midi_disabled)
|
||||
return 0;
|
||||
|
||||
//return islooping || musicdies > gametic;
|
||||
return (midi_pos==-1);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -85,10 +85,7 @@ extern boolean fromlevelselect;
|
|||
// Internal parameters for sound rendering.
|
||||
// ========================================
|
||||
|
||||
extern boolean nomidimusic; // defined in d_main.c
|
||||
extern boolean nosound;
|
||||
extern boolean nodigimusic;
|
||||
extern boolean music_disabled;
|
||||
extern boolean midi_disabled;
|
||||
extern boolean sound_disabled;
|
||||
extern boolean digital_disabled;
|
||||
|
||||
|
@ -445,19 +442,17 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
|
|||
|
||||
#if defined (macintosh)
|
||||
#define DEBFILE(msg) I_OutputMsg(msg)
|
||||
extern FILE *debugfile;
|
||||
#else
|
||||
#define DEBUGFILE
|
||||
#ifdef DEBUGFILE
|
||||
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
|
||||
extern FILE *debugfile;
|
||||
#else
|
||||
#define DEBFILE(msg) {}
|
||||
extern FILE *debugfile;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGFILE
|
||||
extern FILE *debugfile;
|
||||
extern INT32 debugload;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -23,13 +23,14 @@ void I_UpdateSound(void){};
|
|||
// SFX I/O
|
||||
//
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
{
|
||||
(void)id;
|
||||
(void)vol;
|
||||
(void)sep;
|
||||
(void)pitch;
|
||||
(void)priority;
|
||||
(void)channel;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -57,82 +58,36 @@ void I_SetSfxVolume(UINT8 volume)
|
|||
(void)volume;
|
||||
}
|
||||
|
||||
//
|
||||
// MUSIC I/O
|
||||
//
|
||||
/// ------------------------
|
||||
// MUSIC SYSTEM
|
||||
/// ------------------------
|
||||
|
||||
void I_InitMusic(void){}
|
||||
|
||||
void I_ShutdownMusic(void){}
|
||||
|
||||
void I_PauseSong(INT32 handle)
|
||||
/// ------------------------
|
||||
// MUSIC PROPERTIES
|
||||
/// ------------------------
|
||||
|
||||
musictype_t I_SongType(void)
|
||||
{
|
||||
(void)handle;
|
||||
return MU_NONE;
|
||||
}
|
||||
|
||||
void I_ResumeSong(INT32 handle)
|
||||
boolean I_SongPlaying(void)
|
||||
{
|
||||
(void)handle;
|
||||
}
|
||||
|
||||
//
|
||||
// MIDI I/O
|
||||
//
|
||||
|
||||
void I_InitMIDIMusic(void){}
|
||||
|
||||
void I_ShutdownMIDIMusic(void){}
|
||||
|
||||
void I_SetMIDIMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
INT32 I_RegisterSong(void *data, size_t len)
|
||||
{
|
||||
(void)data;
|
||||
(void)len;
|
||||
return -1;
|
||||
}
|
||||
|
||||
boolean I_PlaySong(INT32 handle, boolean looping)
|
||||
{
|
||||
(void)handle;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_StopSong(INT32 handle)
|
||||
boolean I_SongPaused(void)
|
||||
{
|
||||
(void)handle;
|
||||
}
|
||||
|
||||
void I_UnRegisterSong(INT32 handle)
|
||||
{
|
||||
(void)handle;
|
||||
}
|
||||
|
||||
//
|
||||
// DIGMUSIC I/O
|
||||
//
|
||||
|
||||
void I_InitDigMusic(void){}
|
||||
|
||||
void I_ShutdownDigMusic(void){}
|
||||
|
||||
boolean I_StartDigSong(const char *musicname, boolean looping)
|
||||
{
|
||||
(void)musicname;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_StopDigSong(void){}
|
||||
|
||||
void I_SetDigMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
/// ------------------------
|
||||
// MUSIC EFFECTS
|
||||
/// ------------------------
|
||||
|
||||
boolean I_SetSongSpeed(float speed)
|
||||
{
|
||||
|
@ -140,8 +95,51 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
||||
boolean I_LoadSong(char *data, size_t len)
|
||||
{
|
||||
(void)data;
|
||||
(void)len;
|
||||
return -1;
|
||||
}
|
||||
|
||||
void I_UnloadSong(void)
|
||||
{
|
||||
(void)handle;
|
||||
}
|
||||
|
||||
boolean I_PlaySong(boolean looping)
|
||||
{
|
||||
(void)handle;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_StopSong(void)
|
||||
{
|
||||
(void)handle;
|
||||
}
|
||||
|
||||
void I_PauseSong(void)
|
||||
{
|
||||
(void)handle;
|
||||
}
|
||||
|
||||
void I_ResumeSong(void)
|
||||
{
|
||||
(void)handle;
|
||||
}
|
||||
|
||||
void I_SetMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
boolean I_SetSongTrack(int track)
|
||||
{
|
||||
(void)track;
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -442,7 +442,6 @@ void F_StartIntro(void)
|
|||
|
||||
G_SetGamestate(GS_INTRO);
|
||||
gameaction = ga_nothing;
|
||||
playerdeadview = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
@ -1130,7 +1129,6 @@ void F_StartCredits(void)
|
|||
}
|
||||
|
||||
gameaction = ga_nothing;
|
||||
playerdeadview = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
@ -1277,7 +1275,6 @@ void F_StartGameEvaluation(void)
|
|||
G_SaveGame((UINT32)cursaveslot);
|
||||
|
||||
gameaction = ga_nothing;
|
||||
playerdeadview = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
@ -1388,7 +1385,6 @@ void F_StartGameEnd(void)
|
|||
G_SetGamestate(GS_GAMEEND);
|
||||
|
||||
gameaction = ga_nothing;
|
||||
playerdeadview = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
@ -1591,7 +1587,6 @@ void F_StartContinue(void)
|
|||
gameaction = ga_nothing;
|
||||
|
||||
keypressed = false;
|
||||
playerdeadview = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
@ -1760,7 +1755,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
|
|||
G_SetGamestate(GS_CUTSCENE);
|
||||
|
||||
gameaction = ga_nothing;
|
||||
playerdeadview = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
|
||||
|
|
|
@ -3616,7 +3616,6 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
mapmusflags |= MUSIC_RELOADRESET;
|
||||
|
||||
ultimatemode = pultmode;
|
||||
playerdeadview = false;
|
||||
automapactive = false;
|
||||
imcontinuing = false;
|
||||
|
||||
|
|
|
@ -361,7 +361,7 @@ INT32 HW3S_I_StartSound(const void *origin_p, source3D_data_t *source_parm, chan
|
|||
|
||||
if (splitscreen) listenmobj2 = players[secondarydisplayplayer].mo;
|
||||
|
||||
if (nosound)
|
||||
if (sound_disabled)
|
||||
return -1;
|
||||
|
||||
sfx = &S_sfx[sfx_id];
|
||||
|
|
|
@ -564,8 +564,6 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
|||
subsector_t *sub;
|
||||
seg_t *lseg;
|
||||
|
||||
sscount++;
|
||||
|
||||
sub = &subsectors[num];
|
||||
count = sub->numlines;
|
||||
lseg = &segs[sub->firstline];
|
||||
|
|
|
@ -3264,7 +3264,6 @@ static void HWR_Subsector(size_t num)
|
|||
|
||||
if (num < numsubsectors)
|
||||
{
|
||||
sscount++;
|
||||
// subsector
|
||||
sub = &subsectors[num];
|
||||
// sector
|
||||
|
|
|
@ -78,9 +78,6 @@ extern boolean chat_on;
|
|||
// set true whenever the tab rankings are being shown for any reason
|
||||
extern boolean hu_showscores;
|
||||
|
||||
// P_DeathThink sets this true to show scores while dead, in multiplayer
|
||||
extern boolean playerdeadview;
|
||||
|
||||
// init heads up data at game startup.
|
||||
void HU_Init(void);
|
||||
|
||||
|
|
140
src/i_sound.h
140
src/i_sound.h
|
@ -18,6 +18,21 @@
|
|||
#include "sounds.h"
|
||||
#include "command.h"
|
||||
|
||||
// copied from SDL mixer, plus GME
|
||||
typedef enum {
|
||||
MU_NONE,
|
||||
MU_CMD,
|
||||
MU_WAV,
|
||||
MU_MOD,
|
||||
MU_MID,
|
||||
MU_OGG,
|
||||
MU_MP3,
|
||||
MU_MP3_MAD_UNUSED, // use MU_MP3 instead
|
||||
MU_FLAC,
|
||||
MU_MODPLUG_UNUSED, // use MU_MOD instead
|
||||
MU_GME
|
||||
} musictype_t;
|
||||
|
||||
/** \brief Sound subsystem runing and waiting
|
||||
*/
|
||||
extern UINT8 sound_started;
|
||||
|
@ -51,9 +66,9 @@ void I_StartupSound(void);
|
|||
*/
|
||||
void I_ShutdownSound(void);
|
||||
|
||||
//
|
||||
// SFX I/O
|
||||
//
|
||||
/// ------------------------
|
||||
/// SFX I/O
|
||||
/// ------------------------
|
||||
|
||||
/** \brief Starts a sound in a particular sound channel.
|
||||
\param id sfxid
|
||||
|
@ -64,7 +79,7 @@ void I_ShutdownSound(void);
|
|||
|
||||
\return sfx handle
|
||||
*/
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority);
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
|
||||
|
||||
/** \brief Stops a sound channel.
|
||||
|
||||
|
@ -105,9 +120,10 @@ void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch);
|
|||
*/
|
||||
void I_SetSfxVolume(UINT8 volume);
|
||||
|
||||
//
|
||||
// MUSIC I/O
|
||||
//
|
||||
/// ------------------------
|
||||
// MUSIC SYSTEM
|
||||
/// ------------------------
|
||||
|
||||
/** \brief Init the music systems
|
||||
*/
|
||||
void I_InitMusic(void);
|
||||
|
@ -116,41 +132,23 @@ void I_InitMusic(void);
|
|||
*/
|
||||
void I_ShutdownMusic(void);
|
||||
|
||||
/** \brief PAUSE game handling.
|
||||
/// ------------------------
|
||||
// MUSIC PROPERTIES
|
||||
/// ------------------------
|
||||
|
||||
\param handle song handle
|
||||
musictype_t I_SongType(void);
|
||||
boolean I_SongPlaying(void);
|
||||
boolean I_SongPaused(void);
|
||||
|
||||
\return void
|
||||
*/
|
||||
void I_PauseSong(INT32 handle);
|
||||
/// ------------------------
|
||||
// MUSIC EFFECTS
|
||||
/// ------------------------
|
||||
|
||||
/** \brief RESUME game handling
|
||||
boolean I_SetSongSpeed(float speed);
|
||||
|
||||
\param handle song handle
|
||||
|
||||
\return void
|
||||
*/
|
||||
void I_ResumeSong(INT32 handle);
|
||||
|
||||
//
|
||||
// MIDI I/O
|
||||
//
|
||||
|
||||
/** \brief Startup the MIDI music system
|
||||
*/
|
||||
void I_InitMIDIMusic(void);
|
||||
|
||||
/** \brief Shutdown the MIDI music system
|
||||
*/
|
||||
void I_ShutdownMIDIMusic(void);
|
||||
|
||||
/** \brief The I_SetMIDIMusicVolume function
|
||||
|
||||
\param volume volume to set at
|
||||
|
||||
\return void
|
||||
*/
|
||||
void I_SetMIDIMusicVolume(UINT8 volume);
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
||||
/** \brief Registers a song handle to song data.
|
||||
|
||||
|
@ -161,7 +159,16 @@ void I_SetMIDIMusicVolume(UINT8 volume);
|
|||
|
||||
\todo Remove this
|
||||
*/
|
||||
INT32 I_RegisterSong(void *data, size_t len);
|
||||
boolean I_LoadSong(char *data, size_t len);
|
||||
|
||||
/** \brief See ::I_LoadSong, then think backwards
|
||||
|
||||
\param handle song handle
|
||||
|
||||
\sa I_LoadSong
|
||||
\todo remove midi handle
|
||||
*/
|
||||
void I_UnloadSong(void);
|
||||
|
||||
/** \brief Called by anything that wishes to start music
|
||||
|
||||
|
@ -172,7 +179,7 @@ INT32 I_RegisterSong(void *data, size_t len);
|
|||
|
||||
\todo pass music name, not handle
|
||||
*/
|
||||
boolean I_PlaySong(INT32 handle, boolean looping);
|
||||
boolean I_PlaySong(boolean looping);
|
||||
|
||||
/** \brief Stops a song over 3 seconds
|
||||
|
||||
|
@ -181,58 +188,37 @@ boolean I_PlaySong(INT32 handle, boolean looping);
|
|||
|
||||
/todo drop handle
|
||||
*/
|
||||
void I_StopSong(INT32 handle);
|
||||
void I_StopSong(void);
|
||||
|
||||
/** \brief See ::I_RegisterSong, then think backwards
|
||||
/** \brief PAUSE game handling.
|
||||
|
||||
\param handle song handle
|
||||
|
||||
\sa I_RegisterSong
|
||||
\todo remove midi handle
|
||||
\return void
|
||||
*/
|
||||
void I_UnRegisterSong(INT32 handle);
|
||||
void I_PauseSong(void);
|
||||
|
||||
//
|
||||
// DIGMUSIC I/O
|
||||
//
|
||||
/** \brief RESUME game handling
|
||||
|
||||
/** \brief Startup the music system
|
||||
\param handle song handle
|
||||
|
||||
\return void
|
||||
*/
|
||||
void I_InitDigMusic(void);
|
||||
void I_ResumeSong(void);
|
||||
|
||||
/** \brief Shutdown the music system
|
||||
*/
|
||||
void I_ShutdownDigMusic(void);
|
||||
|
||||
boolean I_SetSongSpeed(float speed);
|
||||
|
||||
boolean I_SetSongTrack(INT32 track);
|
||||
|
||||
/** \brief The I_StartDigSong function
|
||||
|
||||
\param musicname music lump name
|
||||
\param looping if true, loop the song
|
||||
|
||||
\return if true, song playing
|
||||
*/
|
||||
boolean I_StartDigSong(const char *musicname, boolean looping);
|
||||
|
||||
/** \brief stop non-MIDI song
|
||||
*/
|
||||
void I_StopDigSong(void);
|
||||
|
||||
/** \brief The I_SetDigMusicVolume function
|
||||
/** \brief The I_SetMusicVolume function
|
||||
|
||||
\param volume volume to set at
|
||||
|
||||
\return void
|
||||
*/
|
||||
void I_SetDigMusicVolume(UINT8 volume);
|
||||
void I_SetMusicVolume(UINT8 volume);
|
||||
|
||||
//
|
||||
// CD MUSIC I/O
|
||||
//
|
||||
boolean I_SetSongTrack(INT32 track);
|
||||
|
||||
/// ------------------------
|
||||
// CD MUSIC I/O
|
||||
/// ------------------------
|
||||
|
||||
/** \brief cd music interface
|
||||
*/
|
||||
|
@ -279,4 +265,4 @@ void I_PlayCD(UINT8 track, UINT8 looping);
|
|||
*/
|
||||
boolean I_SetVolumeCD(INT32 volume);
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -492,7 +492,9 @@ static void GIF_framewrite(void)
|
|||
|
||||
// screen regions are handled in GIF_lzw
|
||||
{
|
||||
UINT16 delay = 3; // todo
|
||||
int d1 = (int)((100.0/NEWTICRATE)*(gif_frames+1));
|
||||
int d2 = (int)((100.0/NEWTICRATE)*(gif_frames));
|
||||
UINT16 delay = d1-d2;
|
||||
INT32 startline;
|
||||
|
||||
WRITEMEM(p, gifframe_gchead, 4);
|
||||
|
|
105
src/m_menu.c
105
src/m_menu.c
|
@ -6950,82 +6950,95 @@ static void M_ChangeControl(INT32 choice)
|
|||
// Toggles sound systems in-game.
|
||||
static void M_ToggleSFX(void)
|
||||
{
|
||||
if (nosound)
|
||||
if (sound_disabled)
|
||||
{
|
||||
nosound = false;
|
||||
I_StartupSound();
|
||||
if (nosound) return;
|
||||
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
|
||||
sound_disabled = false;
|
||||
S_InitSfxChannels(cv_soundvolume.value);
|
||||
S_StartSound(NULL, sfx_strpst);
|
||||
M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sound_disabled)
|
||||
{
|
||||
sound_disabled = false;
|
||||
M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
else
|
||||
{
|
||||
sound_disabled = true;
|
||||
S_StopSounds();
|
||||
M_StartMessage(M_GetText("SFX Disabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
sound_disabled = true;
|
||||
S_StopSounds();
|
||||
M_StartMessage(M_GetText("SFX Disabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
}
|
||||
|
||||
static void M_ToggleDigital(void)
|
||||
{
|
||||
if (nodigimusic)
|
||||
if (digital_disabled)
|
||||
{
|
||||
nodigimusic = false;
|
||||
I_InitDigMusic();
|
||||
if (nodigimusic) return;
|
||||
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
|
||||
digital_disabled = false;
|
||||
I_InitMusic();
|
||||
S_StopMusic();
|
||||
S_ChangeMusicInternal("lclear", false);
|
||||
if (Playing())
|
||||
P_RestoreMusic(&players[consoleplayer]);
|
||||
else
|
||||
S_ChangeMusicInternal("lclear", false);
|
||||
M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (digital_disabled)
|
||||
digital_disabled = true;
|
||||
if (S_MusicType() != MU_MID)
|
||||
{
|
||||
digital_disabled = false;
|
||||
M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
else
|
||||
{
|
||||
digital_disabled = true;
|
||||
S_StopMusic();
|
||||
M_StartMessage(M_GetText("Digital Music Disabled\n"), NULL, MM_NOTHING);
|
||||
if (midi_disabled)
|
||||
S_StopMusic();
|
||||
else
|
||||
{
|
||||
char mmusic[7];
|
||||
UINT16 mflags;
|
||||
boolean looping;
|
||||
|
||||
if (S_MusicInfo(mmusic, &mflags, &looping) && S_MIDIExists(mmusic))
|
||||
{
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mmusic, mflags, looping);
|
||||
}
|
||||
else
|
||||
S_StopMusic();
|
||||
}
|
||||
}
|
||||
M_StartMessage(M_GetText("Digital Music Disabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
}
|
||||
|
||||
static void M_ToggleMIDI(void)
|
||||
{
|
||||
if (nomidimusic)
|
||||
if (midi_disabled)
|
||||
{
|
||||
nomidimusic = false;
|
||||
I_InitMIDIMusic();
|
||||
if (nomidimusic) return;
|
||||
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
|
||||
S_ChangeMusicInternal("lclear", false);
|
||||
midi_disabled = false;
|
||||
I_InitMusic();
|
||||
if (Playing())
|
||||
P_RestoreMusic(&players[consoleplayer]);
|
||||
else
|
||||
S_ChangeMusicInternal("lclear", false);
|
||||
M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (music_disabled)
|
||||
midi_disabled = true;
|
||||
if (S_MusicType() == MU_MID)
|
||||
{
|
||||
music_disabled = false;
|
||||
M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
else
|
||||
{
|
||||
music_disabled = true;
|
||||
S_StopMusic();
|
||||
M_StartMessage(M_GetText("MIDI Music Disabled\n"), NULL, MM_NOTHING);
|
||||
if (digital_disabled)
|
||||
S_StopMusic();
|
||||
else
|
||||
{
|
||||
char mmusic[7];
|
||||
UINT16 mflags;
|
||||
boolean looping;
|
||||
|
||||
if (S_MusicInfo(mmusic, &mflags, &looping) && S_DigExists(mmusic))
|
||||
{
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mmusic, mflags, looping);
|
||||
}
|
||||
else
|
||||
S_StopMusic();
|
||||
}
|
||||
}
|
||||
M_StartMessage(M_GetText("MIDI Music Disabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
|
|||
// SFX I/O
|
||||
//
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
|
||||
{
|
||||
(void)id;
|
||||
(void)vol;
|
||||
(void)sep;
|
||||
(void)pitch;
|
||||
(void)priority;
|
||||
(void)channel;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
|
|
@ -68,7 +68,6 @@
|
|||
|
||||
// both the head and tail of the thinker list
|
||||
extern thinker_t thinkercap;
|
||||
extern INT32 runcount;
|
||||
|
||||
void P_InitThinkers(void);
|
||||
void P_AddThinker(thinker_t *thinker);
|
||||
|
|
|
@ -8231,7 +8231,7 @@ void P_PrecipitationEffects(void)
|
|||
if (!playeringame[displayplayer] || !players[displayplayer].mo)
|
||||
return;
|
||||
|
||||
if (nosound || sound_disabled)
|
||||
if (sound_disabled)
|
||||
return; // Sound off? D'aw, no fun.
|
||||
|
||||
if (players[displayplayer].mo->subsector->sector->ceilingpic == skyflatnum)
|
||||
|
|
|
@ -8648,8 +8648,6 @@ void P_DoPityCheck(player_t *player)
|
|||
// P_PlayerThink
|
||||
//
|
||||
|
||||
boolean playerdeadview; // show match/chaos/tag/capture the flag rankings while in death view
|
||||
|
||||
void P_PlayerThink(player_t *player)
|
||||
{
|
||||
ticcmd_t *cmd;
|
||||
|
@ -8838,10 +8836,6 @@ void P_PlayerThink(player_t *player)
|
|||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
player->mo->flags2 &= ~MF2_SHADOW;
|
||||
// show the multiplayer rankings while dead
|
||||
if (player == &players[displayplayer])
|
||||
playerdeadview = true;
|
||||
|
||||
P_DeathThink(player);
|
||||
|
||||
return;
|
||||
|
@ -8862,9 +8856,6 @@ void P_PlayerThink(player_t *player)
|
|||
player->lives = cv_startinglives.value;
|
||||
}
|
||||
|
||||
if (player == &players[displayplayer])
|
||||
playerdeadview = false;
|
||||
|
||||
if ((gametype == GT_RACE || gametype == GT_COMPETITION) && leveltime < 4*TICRATE)
|
||||
{
|
||||
cmd->buttons &= BT_USE; // Remove all buttons except BT_USE
|
||||
|
|
|
@ -60,7 +60,6 @@ fixed_t projectiony; // aspect ratio
|
|||
// just for profiling purposes
|
||||
size_t framecount;
|
||||
|
||||
size_t sscount;
|
||||
size_t loopcount;
|
||||
|
||||
fixed_t viewx, viewy, viewz;
|
||||
|
@ -492,9 +491,6 @@ static void R_InitTextureMapping(void)
|
|||
// Take out the fencepost cases from viewangletox.
|
||||
for (i = 0; i < FINEANGLES/2; i++)
|
||||
{
|
||||
t = FixedMul(FINETANGENT(i), focallength);
|
||||
t = centerx - t;
|
||||
|
||||
if (viewangletox[i] == -1)
|
||||
viewangletox[i] = 0;
|
||||
else if (viewangletox[i] == viewwidth+1)
|
||||
|
@ -964,8 +960,6 @@ void R_SkyboxFrame(player_t *player)
|
|||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
sscount = 0;
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
|
||||
|
@ -1089,8 +1083,6 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
|||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
sscount = 0;
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
|
||||
|
|
|
@ -108,7 +108,4 @@ extern angle_t rw_normalangle;
|
|||
// angle to line origin
|
||||
extern angle_t rw_angle1;
|
||||
|
||||
// Segs count?
|
||||
extern size_t sscount;
|
||||
|
||||
#endif
|
||||
|
|
396
src/s_sound.c
396
src/s_sound.c
|
@ -230,7 +230,7 @@ void S_RegisterSoundStuff(void)
|
|||
{
|
||||
if (dedicated)
|
||||
{
|
||||
nosound = true;
|
||||
sound_disabled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -409,7 +409,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
|||
mobj_t *listenmobj = players[displayplayer].mo;
|
||||
mobj_t *listenmobj2 = NULL;
|
||||
|
||||
if (sound_disabled || !sound_started || nosound)
|
||||
if (sound_disabled || !sound_started)
|
||||
return;
|
||||
|
||||
// Don't want a sound? Okay then...
|
||||
|
@ -538,7 +538,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
|||
|
||||
// Assigns the handle to one of the channels in the
|
||||
// mix/output buffer.
|
||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
|
||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
|
||||
}
|
||||
|
||||
dontplay:
|
||||
|
@ -588,7 +588,7 @@ dontplay:
|
|||
|
||||
// Assigns the handle to one of the channels in the
|
||||
// mix/output buffer.
|
||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
|
||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
|
||||
}
|
||||
|
||||
void S_StartSound(const void *origin, sfxenum_t sfx_id)
|
||||
|
@ -725,7 +725,7 @@ void S_UpdateSounds(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (dedicated || nosound)
|
||||
if (dedicated || sound_disabled)
|
||||
return;
|
||||
|
||||
if (players[displayplayer].awayviewtics)
|
||||
|
@ -1160,6 +1160,43 @@ void S_StartSoundName(void *mo, const char *soundname)
|
|||
S_StartSound(mo, soundnum);
|
||||
}
|
||||
|
||||
//
|
||||
// Initializes sound stuff, including volume
|
||||
// Sets channels, SFX volume,
|
||||
// allocates channel buffer, sets S_sfx lookup.
|
||||
//
|
||||
void S_InitSfxChannels(INT32 sfxVolume)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
S_SetSfxVolume(sfxVolume);
|
||||
|
||||
SetChannelsNum();
|
||||
|
||||
// Note that sounds have not been cached (yet).
|
||||
for (i = 1; i < NUMSFX; i++)
|
||||
{
|
||||
S_sfx[i].usefulness = -1; // for I_GetSfx()
|
||||
S_sfx[i].lumpnum = LUMPERROR;
|
||||
}
|
||||
|
||||
// precache sounds if requested by cmdline, or precachesound var true
|
||||
if (!sound_disabled && (M_CheckParm("-precachesound") || precachesound.value))
|
||||
{
|
||||
// Initialize external data (all sounds) at start, keep static.
|
||||
CONS_Printf(M_GetText("Loading sounds... "));
|
||||
|
||||
for (i = 1; i < NUMSFX; i++)
|
||||
if (S_sfx[i].name)
|
||||
S_sfx[i].data = I_GetSfx(&S_sfx[i]);
|
||||
|
||||
CONS_Printf(M_GetText(" pre-cached all sound data\n"));
|
||||
}
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music
|
||||
/// ------------------------
|
||||
|
@ -1186,31 +1223,109 @@ const char *compat_special_music_slots[16] =
|
|||
};
|
||||
#endif
|
||||
|
||||
#define music_playing (music_name[0]) // String is empty if no music is playing
|
||||
|
||||
static char music_name[7]; // up to 6-character name
|
||||
static lumpnum_t music_lumpnum; // lump number of music (used??)
|
||||
static void *music_data; // music raw data
|
||||
static INT32 music_handle; // once registered, the handle for the music
|
||||
static void *music_data;
|
||||
static UINT16 music_flags;
|
||||
static boolean music_looping;
|
||||
|
||||
static boolean mus_paused = 0; // whether songs are mus_paused
|
||||
/// ------------------------
|
||||
/// Music Status
|
||||
/// ------------------------
|
||||
|
||||
static boolean S_MIDIMusic(const char *mname, boolean looping)
|
||||
boolean S_DigMusicDisabled(void)
|
||||
{
|
||||
return digital_disabled;
|
||||
}
|
||||
|
||||
boolean S_MIDIMusicDisabled(void)
|
||||
{
|
||||
return midi_disabled;
|
||||
}
|
||||
|
||||
boolean S_MusicDisabled(void)
|
||||
{
|
||||
return (midi_disabled && digital_disabled);
|
||||
}
|
||||
|
||||
boolean S_MusicPlaying(void)
|
||||
{
|
||||
return I_SongPlaying();
|
||||
}
|
||||
|
||||
boolean S_MusicPaused(void)
|
||||
{
|
||||
return I_SongPaused();
|
||||
}
|
||||
|
||||
musictype_t S_MusicType(void)
|
||||
{
|
||||
return I_SongType();
|
||||
}
|
||||
|
||||
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping)
|
||||
{
|
||||
if (!I_SongPlaying())
|
||||
return false;
|
||||
|
||||
strncpy(mname, music_name, 7);
|
||||
mname[6] = 0;
|
||||
*mflags = music_flags;
|
||||
*looping = music_looping;
|
||||
|
||||
return (boolean)mname[0];
|
||||
}
|
||||
|
||||
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi)
|
||||
{
|
||||
return (
|
||||
(checkDigi ? W_CheckNumForName(va("O_%s", mname)) != LUMPERROR : false)
|
||||
|| (checkMIDI ? W_CheckNumForName(va("D_%s", mname)) != LUMPERROR : false)
|
||||
);
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Effects
|
||||
/// ------------------------
|
||||
|
||||
boolean S_SpeedMusic(float speed)
|
||||
{
|
||||
return I_SetSongSpeed(speed);
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Playback
|
||||
/// ------------------------
|
||||
|
||||
static boolean S_LoadMusic(const char *mname)
|
||||
{
|
||||
lumpnum_t mlumpnum;
|
||||
void *mdata;
|
||||
INT32 mhandle;
|
||||
|
||||
if (nomidimusic || music_disabled)
|
||||
return false; // didn't search.
|
||||
|
||||
if (W_CheckNumForName(va("d_%s", mname)) == LUMPERROR)
|
||||
if (S_MusicDisabled())
|
||||
return false;
|
||||
mlumpnum = W_GetNumForName(va("d_%s", mname));
|
||||
|
||||
if (!S_DigMusicDisabled() && S_DigExists(mname))
|
||||
mlumpnum = W_GetNumForName(va("o_%s", mname));
|
||||
else if (!S_MIDIMusicDisabled() && S_MIDIExists(mname))
|
||||
mlumpnum = W_GetNumForName(va("d_%s", mname));
|
||||
else if (S_DigMusicDisabled() && S_DigExists(mname))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "Digital music is disabled!\n");
|
||||
return false;
|
||||
}
|
||||
else if (S_MIDIMusicDisabled() && S_MIDIExists(mname))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "MIDI music is disabled!\n");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mname);
|
||||
return false;
|
||||
}
|
||||
|
||||
// load & register it
|
||||
mdata = W_CacheLumpNum(mlumpnum, PU_MUSIC);
|
||||
mhandle = I_RegisterSong(mdata, W_LumpLength(mlumpnum));
|
||||
|
||||
#ifdef MUSSERV
|
||||
if (msg_id != -1)
|
||||
|
@ -1224,31 +1339,43 @@ static boolean S_MIDIMusic(const char *mname, boolean looping)
|
|||
}
|
||||
#endif
|
||||
|
||||
// play it
|
||||
if (!I_PlaySong(mhandle, looping))
|
||||
if (I_LoadSong(mdata, W_LumpLength(mlumpnum)))
|
||||
{
|
||||
strncpy(music_name, mname, 7);
|
||||
music_name[6] = 0;
|
||||
music_data = mdata;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
|
||||
strncpy(music_name, mname, 7);
|
||||
music_name[6] = 0;
|
||||
music_lumpnum = mlumpnum;
|
||||
music_data = mdata;
|
||||
music_handle = mhandle;
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean S_DigMusic(const char *mname, boolean looping)
|
||||
static void S_UnloadMusic(void)
|
||||
{
|
||||
if (nodigimusic || digital_disabled)
|
||||
return false; // try midi
|
||||
I_UnloadSong();
|
||||
|
||||
if (!I_StartDigSong(mname, looping))
|
||||
#ifndef HAVE_SDL //SDL uses RWOPS
|
||||
Z_ChangeTag(music_data, PU_CACHE);
|
||||
#endif
|
||||
music_data = NULL;
|
||||
|
||||
music_name[0] = 0;
|
||||
music_flags = 0;
|
||||
music_looping = false;
|
||||
}
|
||||
|
||||
static boolean S_PlayMusic(boolean looping)
|
||||
{
|
||||
if (S_MusicDisabled())
|
||||
return false;
|
||||
|
||||
strncpy(music_name, mname, 7);
|
||||
music_name[6] = 0;
|
||||
music_lumpnum = LUMPERROR;
|
||||
music_data = NULL;
|
||||
music_handle = 0;
|
||||
if (!I_PlaySong(looping))
|
||||
{
|
||||
S_UnloadMusic();
|
||||
return false;
|
||||
}
|
||||
|
||||
S_InitMusicVolume(); // switch between digi and sequence volume
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1258,7 +1385,7 @@ void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
|
|||
S_ClearSfx();
|
||||
#endif
|
||||
|
||||
if ((nomidimusic || music_disabled) && (nodigimusic || digital_disabled))
|
||||
if (S_MusicDisabled())
|
||||
return;
|
||||
|
||||
// No Music (empty string)
|
||||
|
@ -1268,121 +1395,105 @@ void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
|
|||
return;
|
||||
}
|
||||
|
||||
if (strncmp(music_name, mmusic, 6))
|
||||
if (strnicmp(music_name, mmusic, 6))
|
||||
{
|
||||
S_StopMusic(); // shutdown old music
|
||||
if (!S_DigMusic(mmusic, looping) && !S_MIDIMusic(mmusic, looping))
|
||||
|
||||
if (!S_LoadMusic(mmusic))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mmusic);
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded!\n", mmusic);
|
||||
return;
|
||||
}
|
||||
|
||||
music_flags = mflags;
|
||||
music_looping = looping;
|
||||
|
||||
if (!S_PlayMusic(looping))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be played!\n", mmusic);
|
||||
return;
|
||||
}
|
||||
}
|
||||
I_SetSongTrack(mflags & MUSIC_TRACKMASK);
|
||||
}
|
||||
|
||||
boolean S_SpeedMusic(float speed)
|
||||
{
|
||||
return I_SetSongSpeed(speed);
|
||||
}
|
||||
|
||||
void S_StopMusic(void)
|
||||
{
|
||||
if (!music_playing)
|
||||
if (!I_SongPlaying())
|
||||
return;
|
||||
|
||||
if (mus_paused)
|
||||
I_ResumeSong(music_handle);
|
||||
|
||||
if (!nodigimusic)
|
||||
I_StopDigSong();
|
||||
if (I_SongPaused())
|
||||
I_ResumeSong();
|
||||
|
||||
S_SpeedMusic(1.0f);
|
||||
I_StopSong(music_handle);
|
||||
I_UnRegisterSong(music_handle);
|
||||
|
||||
#ifndef HAVE_SDL //SDL uses RWOPS
|
||||
Z_ChangeTag(music_data, PU_CACHE);
|
||||
#endif
|
||||
|
||||
music_data = NULL;
|
||||
music_name[0] = 0;
|
||||
I_StopSong();
|
||||
S_UnloadMusic(); // for now, stopping also means you unload the song
|
||||
}
|
||||
|
||||
void S_SetDigMusicVolume(INT32 volume)
|
||||
//
|
||||
// Stop and resume music, during game PAUSE.
|
||||
//
|
||||
void S_PauseAudio(void)
|
||||
{
|
||||
if (volume < 0 || volume > 31)
|
||||
CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n");
|
||||
if (I_SongPlaying() && !I_SongPaused())
|
||||
I_PauseSong();
|
||||
|
||||
CV_SetValue(&cv_digmusicvolume, volume&31);
|
||||
// pause cd music
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
I_PauseCD();
|
||||
#else
|
||||
I_StopCD();
|
||||
#endif
|
||||
}
|
||||
|
||||
void S_ResumeAudio(void)
|
||||
{
|
||||
if (I_SongPlaying() && I_SongPaused())
|
||||
I_ResumeSong();
|
||||
|
||||
// resume cd music
|
||||
I_ResumeCD();
|
||||
}
|
||||
|
||||
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
|
||||
{
|
||||
if (digvolume < 0)
|
||||
digvolume = cv_digmusicvolume.value;
|
||||
if (seqvolume < 0)
|
||||
seqvolume = cv_midimusicvolume.value;
|
||||
|
||||
if (digvolume < 0 || digvolume > 31)
|
||||
CONS_Alert(CONS_WARNING, "digmusicvolume should be between 0-31\n");
|
||||
CV_SetValue(&cv_digmusicvolume, digvolume&31);
|
||||
actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var
|
||||
|
||||
#ifdef DJGPPDOS
|
||||
I_SetDigMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this.
|
||||
#endif
|
||||
I_SetDigMusicVolume(volume&31);
|
||||
}
|
||||
|
||||
void S_SetMIDIMusicVolume(INT32 volume)
|
||||
{
|
||||
if (volume < 0 || volume > 31)
|
||||
CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n");
|
||||
|
||||
CV_SetValue(&cv_midimusicvolume, volume&0x1f);
|
||||
if (seqvolume < 0 || seqvolume > 31)
|
||||
CONS_Alert(CONS_WARNING, "midimusicvolume should be between 0-31\n");
|
||||
CV_SetValue(&cv_midimusicvolume, seqvolume&31);
|
||||
actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var
|
||||
|
||||
#ifdef DJGPPDOS
|
||||
I_SetMIDIMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this.
|
||||
digvolume = seqvolume = 31;
|
||||
#endif
|
||||
I_SetMIDIMusicVolume(volume&0x1f);
|
||||
|
||||
switch(I_SongType())
|
||||
{
|
||||
case MU_MID:
|
||||
//case MU_MOD:
|
||||
//case MU_GME:
|
||||
I_SetMusicVolume(seqvolume&31);
|
||||
break;
|
||||
default:
|
||||
I_SetMusicVolume(digvolume&31);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// ------------------------
|
||||
/// Init & Others
|
||||
/// ------------------------
|
||||
|
||||
//
|
||||
// Initializes sound stuff, including volume
|
||||
// Sets channels, SFX and music volume,
|
||||
// allocates channel buffer, sets S_sfx lookup.
|
||||
//
|
||||
void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
S_SetSfxVolume(sfxVolume);
|
||||
S_SetDigMusicVolume(digMusicVolume);
|
||||
S_SetMIDIMusicVolume(midiMusicVolume);
|
||||
|
||||
SetChannelsNum();
|
||||
|
||||
// no sounds are playing, and they are not mus_paused
|
||||
mus_paused = 0;
|
||||
|
||||
// Note that sounds have not been cached (yet).
|
||||
for (i = 1; i < NUMSFX; i++)
|
||||
{
|
||||
S_sfx[i].usefulness = -1; // for I_GetSfx()
|
||||
S_sfx[i].lumpnum = LUMPERROR;
|
||||
}
|
||||
|
||||
// precache sounds if requested by cmdline, or precachesound var true
|
||||
if (!nosound && (M_CheckParm("-precachesound") || precachesound.value))
|
||||
{
|
||||
// Initialize external data (all sounds) at start, keep static.
|
||||
CONS_Printf(M_GetText("Loading sounds... "));
|
||||
|
||||
for (i = 1; i < NUMSFX; i++)
|
||||
if (S_sfx[i].name)
|
||||
S_sfx[i].data = I_GetSfx(&S_sfx[i]);
|
||||
|
||||
CONS_Printf(M_GetText(" pre-cached all sound data\n"));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Per level startup code.
|
||||
// Kills playing sounds at start of level,
|
||||
|
@ -1397,50 +1508,11 @@ void S_Start(void)
|
|||
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
|
||||
}
|
||||
|
||||
mus_paused = 0;
|
||||
|
||||
if (cv_resetmusic.value)
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
|
||||
//
|
||||
// Stop and resume music, during game PAUSE.
|
||||
//
|
||||
void S_PauseAudio(void)
|
||||
{
|
||||
if (!nodigimusic)
|
||||
I_PauseSong(0);
|
||||
|
||||
if (music_playing && !mus_paused)
|
||||
{
|
||||
I_PauseSong(music_handle);
|
||||
mus_paused = true;
|
||||
}
|
||||
|
||||
// pause cd music
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
I_PauseCD();
|
||||
#else
|
||||
I_StopCD();
|
||||
#endif
|
||||
}
|
||||
|
||||
void S_ResumeAudio(void)
|
||||
{
|
||||
if (!nodigimusic)
|
||||
I_ResumeSong(0);
|
||||
else
|
||||
if (music_playing && mus_paused)
|
||||
{
|
||||
I_ResumeSong(music_handle);
|
||||
mus_paused = false;
|
||||
}
|
||||
|
||||
// resume cd music
|
||||
I_ResumeCD();
|
||||
}
|
||||
|
||||
static void Command_Tunes_f(void)
|
||||
{
|
||||
const char *tunearg;
|
||||
|
@ -1524,4 +1596,4 @@ static void Command_RestartAudio_f(void)
|
|||
I_SetMIDIMusicVolume(cv_midimusicvolume.value);
|
||||
if (Playing()) // Gotta make sure the player is in a level
|
||||
P_RestoreMusic(&players[consoleplayer]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#ifndef __S_SOUND__
|
||||
#define __S_SOUND__
|
||||
|
||||
#include "i_sound.h" // musictype_t
|
||||
#include "sounds.h"
|
||||
#include "m_fixed.h"
|
||||
#include "command.h"
|
||||
|
@ -70,9 +71,9 @@ void S_RegisterSoundStuff(void);
|
|||
|
||||
//
|
||||
// Initializes sound stuff, including volume
|
||||
// Sets channels, SFX and music volume, allocates channel buffer, sets S_sfx lookup.
|
||||
// Sets channels, SFX, allocates channel buffer, sets S_sfx lookup.
|
||||
//
|
||||
void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume);
|
||||
void S_InitSfxChannels(INT32 sfxVolume);
|
||||
|
||||
//
|
||||
// Per level startup code.
|
||||
|
@ -98,6 +99,33 @@ void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume);
|
|||
// Stop sound for thing at <origin>
|
||||
void S_StopSound(void *origin);
|
||||
|
||||
//
|
||||
// Music Status
|
||||
//
|
||||
|
||||
boolean S_DigMusicDisabled(void);
|
||||
boolean S_MIDIMusicDisabled(void);
|
||||
boolean S_MusicDisabled(void);
|
||||
boolean S_MusicPlaying(void);
|
||||
boolean S_MusicPaused(void);
|
||||
musictype_t S_MusicType(void);
|
||||
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping);
|
||||
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi);
|
||||
#define S_DigExists(a) S_MusicExists(a, false, true)
|
||||
#define S_MIDIExists(a) S_MusicExists(a, true, false)
|
||||
|
||||
|
||||
//
|
||||
// Music Properties
|
||||
//
|
||||
|
||||
// Set Speed of Music
|
||||
boolean S_SpeedMusic(float speed);
|
||||
|
||||
//
|
||||
// Music Routines
|
||||
//
|
||||
|
||||
// Start music track, arbitrary, given its name, and set whether looping
|
||||
// note: music flags 12 bits for tracknum (gme, other formats with more than one track)
|
||||
// 13-15 aren't used yet
|
||||
|
@ -105,9 +133,6 @@ void S_StopSound(void *origin);
|
|||
#define S_ChangeMusicInternal(a,b) S_ChangeMusic(a,0,b)
|
||||
void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping);
|
||||
|
||||
// Set Speed of Music
|
||||
boolean S_SpeedMusic(float speed);
|
||||
|
||||
// Stops the music.
|
||||
void S_StopMusic(void);
|
||||
|
||||
|
@ -122,9 +147,11 @@ void S_UpdateSounds(void);
|
|||
|
||||
FUNCMATH fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2);
|
||||
|
||||
void S_SetDigMusicVolume(INT32 volume);
|
||||
void S_SetMIDIMusicVolume(INT32 volume);
|
||||
void S_SetSfxVolume(INT32 volume);
|
||||
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume);
|
||||
#define S_SetDigMusicVolume(a) S_SetMusicVolume(a,-1)
|
||||
#define S_SetMIDIMusicVolume(a) S_SetMusicVolume(-1,a)
|
||||
#define S_InitMusicVolume() S_SetMusicVolume(-1,-1)
|
||||
|
||||
INT32 S_OriginPlaying(void *origin);
|
||||
INT32 S_IdPlaying(sfxenum_t id);
|
||||
|
|
|
@ -566,7 +566,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
|||
// Tell game we got focus back, resume music if necessary
|
||||
window_notinfocus = false;
|
||||
if (!paused)
|
||||
I_ResumeSong(0); //resume it
|
||||
I_ResumeSong(); //resume it
|
||||
|
||||
if (!firsttimeonmouse)
|
||||
{
|
||||
|
@ -578,7 +578,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
|||
{
|
||||
// Tell game we lost focus, pause music
|
||||
window_notinfocus = true;
|
||||
I_PauseSong(0);
|
||||
I_PauseSong();
|
||||
|
||||
if (!disable_mouse)
|
||||
{
|
||||
|
|
|
@ -34,6 +34,12 @@
|
|||
(SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
|
||||
#endif
|
||||
|
||||
// thanks alam for making the buildbots happy!
|
||||
#if SDL_MIXER_VERSION_ATLEAST(2,0,2)
|
||||
#define MUS_MP3_MAD MUS_MP3_MAD_UNUSED
|
||||
#define MUS_MODPLUG MUS_MODPLUG_UNUSED
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
#include "gme/gme.h"
|
||||
#define GME_TREBLE 5.0
|
||||
|
@ -60,9 +66,8 @@
|
|||
|
||||
UINT8 sound_started = false;
|
||||
|
||||
static boolean midimode;
|
||||
static Mix_Music *music;
|
||||
static UINT8 music_volume, midi_volume, sfx_volume;
|
||||
static UINT8 music_volume, sfx_volume;
|
||||
static float loop_point;
|
||||
static boolean songpaused;
|
||||
|
||||
|
@ -71,13 +76,20 @@ static Music_Emu *gme;
|
|||
static INT32 current_track;
|
||||
#endif
|
||||
|
||||
/// ------------------------
|
||||
/// Audio System
|
||||
/// ------------------------
|
||||
|
||||
void I_StartupSound(void)
|
||||
{
|
||||
I_Assert(!sound_started);
|
||||
|
||||
// EE inits audio first so we're following along.
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
CONS_Printf("SDL Audio already started\n");
|
||||
{
|
||||
CONS_Debug(DBG_DETAILED, "SDL Audio already started\n");
|
||||
return;
|
||||
}
|
||||
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
|
||||
|
@ -85,9 +97,8 @@ void I_StartupSound(void)
|
|||
return;
|
||||
}
|
||||
|
||||
midimode = false;
|
||||
music = NULL;
|
||||
music_volume = midi_volume = sfx_volume = 0;
|
||||
music_volume = sfx_volume = 0;
|
||||
|
||||
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
|
||||
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
|
||||
|
@ -128,6 +139,10 @@ FUNCMATH void I_UpdateSound(void)
|
|||
{
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// SFX
|
||||
/// ------------------------
|
||||
|
||||
// this is as fast as I can possibly make it.
|
||||
// sorry. more asm needed.
|
||||
static Mix_Chunk *ds2chunk(void *stream)
|
||||
|
@ -419,10 +434,10 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
|||
sfx->lumpnum = LUMPERROR;
|
||||
}
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
{
|
||||
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
||||
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
|
||||
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
|
||||
Mix_Volume(handle, volume);
|
||||
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
||||
(void)pitch; // Mixer can't handle pitch
|
||||
|
@ -453,11 +468,10 @@ void I_SetSfxVolume(UINT8 volume)
|
|||
sfx_volume = volume;
|
||||
}
|
||||
|
||||
//
|
||||
// Music
|
||||
//
|
||||
/// ------------------------
|
||||
/// Music Hooks
|
||||
/// ------------------------
|
||||
|
||||
// Music hooks
|
||||
static void music_loop(void)
|
||||
{
|
||||
Mix_PlayMusic(music, 0);
|
||||
|
@ -485,79 +499,101 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
|
|||
}
|
||||
#endif
|
||||
|
||||
|
||||
/// ------------------------
|
||||
/// Music System
|
||||
/// ------------------------
|
||||
|
||||
FUNCMATH void I_InitMusic(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_ShutdownMusic(void)
|
||||
{
|
||||
I_ShutdownDigMusic();
|
||||
I_ShutdownMIDIMusic();
|
||||
I_UnloadSong();
|
||||
}
|
||||
|
||||
void I_PauseSong(INT32 handle)
|
||||
{
|
||||
(void)handle;
|
||||
Mix_PauseMusic();
|
||||
songpaused = true;
|
||||
}
|
||||
/// ------------------------
|
||||
/// Music Properties
|
||||
/// ------------------------
|
||||
|
||||
void I_ResumeSong(INT32 handle)
|
||||
{
|
||||
(void)handle;
|
||||
Mix_ResumeMusic();
|
||||
songpaused = false;
|
||||
}
|
||||
|
||||
//
|
||||
// Digital Music
|
||||
//
|
||||
|
||||
void I_InitDigMusic(void)
|
||||
musictype_t I_SongType(void)
|
||||
{
|
||||
#ifdef HAVE_LIBGME
|
||||
gme = NULL;
|
||||
current_track = -1;
|
||||
if (gme)
|
||||
return MU_GME;
|
||||
else
|
||||
#endif
|
||||
if (!music)
|
||||
return MU_NONE;
|
||||
else if (Mix_GetMusicType(music) == MUS_MID)
|
||||
return MU_MID;
|
||||
else if (Mix_GetMusicType(music) == MUS_MOD || Mix_GetMusicType(music) == MUS_MODPLUG)
|
||||
return MU_MOD;
|
||||
else if (Mix_GetMusicType(music) == MUS_MP3 || Mix_GetMusicType(music) == MUS_MP3_MAD)
|
||||
return MU_MP3;
|
||||
else
|
||||
return (musictype_t)Mix_GetMusicType(music);
|
||||
}
|
||||
|
||||
void I_ShutdownDigMusic(void)
|
||||
boolean I_SongPlaying(void)
|
||||
{
|
||||
if (midimode)
|
||||
return;
|
||||
return (
|
||||
#ifdef HAVE_LIBGME
|
||||
(I_SongType() == MU_GME && gme) ||
|
||||
#endif
|
||||
(boolean)music
|
||||
);
|
||||
}
|
||||
|
||||
boolean I_SongPaused(void)
|
||||
{
|
||||
return songpaused;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Effects
|
||||
/// ------------------------
|
||||
|
||||
boolean I_SetSongSpeed(float speed)
|
||||
{
|
||||
if (speed > 250.0f)
|
||||
speed = 250.0f; //limit speed up to 250x
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
Mix_HookMusic(NULL, NULL);
|
||||
gme_delete(gme);
|
||||
gme = NULL;
|
||||
SDL_LockAudio();
|
||||
gme_set_tempo(gme, speed);
|
||||
SDL_UnlockAudio();
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
(void)speed;
|
||||
#endif
|
||||
if (!music)
|
||||
return;
|
||||
Mix_HookMusicFinished(NULL);
|
||||
Mix_FreeMusic(music);
|
||||
music = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_StartDigSong(const char *musicname, boolean looping)
|
||||
/// ------------------------
|
||||
/// Music Playback
|
||||
/// ------------------------
|
||||
|
||||
boolean I_LoadSong(char *data, size_t len)
|
||||
{
|
||||
char *data;
|
||||
size_t len;
|
||||
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
|
||||
const char *key1 = "LOOP";
|
||||
const char *key2 = "POINT=";
|
||||
const char *key3 = "MS=";
|
||||
const size_t key1len = strlen(key1);
|
||||
const size_t key2len = strlen(key2);
|
||||
const size_t key3len = strlen(key3);
|
||||
char *p = data;
|
||||
SDL_RWops *rw;
|
||||
|
||||
I_Assert(!music);
|
||||
if (music
|
||||
#ifdef HAVE_LIBGME
|
||||
I_Assert(!gme);
|
||||
|| gme
|
||||
#endif
|
||||
|
||||
if (lumpnum == LUMPERROR)
|
||||
return false;
|
||||
midimode = false;
|
||||
|
||||
data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC);
|
||||
len = W_LumpLength(lumpnum);
|
||||
)
|
||||
I_UnloadSong();
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if ((UINT8)data[0] == 0x1F
|
||||
|
@ -650,10 +686,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
else if (!gme_open_data(data, len, &gme, 44100))
|
||||
{
|
||||
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
|
||||
gme_start_track(gme, 0);
|
||||
current_track = 0;
|
||||
gme_set_equalizer(gme, &eq);
|
||||
Mix_HookMusic(mix_gme, gme);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
@ -666,48 +699,75 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
if (!music)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Find the OGG loop point.
|
||||
loop_point = 0.0f;
|
||||
if (looping)
|
||||
|
||||
while ((UINT32)(p - data) < len)
|
||||
{
|
||||
const char *key1 = "LOOP";
|
||||
const char *key2 = "POINT=";
|
||||
const char *key3 = "MS=";
|
||||
const size_t key1len = strlen(key1);
|
||||
const size_t key2len = strlen(key2);
|
||||
const size_t key3len = strlen(key3);
|
||||
char *p = data;
|
||||
while ((UINT32)(p - data) < len)
|
||||
if (strncmp(p++, key1, key1len))
|
||||
continue;
|
||||
p += key1len-1; // skip OOP (the L was skipped in strncmp)
|
||||
if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=?
|
||||
{
|
||||
if (strncmp(p++, key1, key1len))
|
||||
continue;
|
||||
p += key1len-1; // skip OOP (the L was skipped in strncmp)
|
||||
if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=?
|
||||
{
|
||||
p += key2len; // skip POINT=
|
||||
loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count.
|
||||
// because SDL_Mixer is USELESS and can't even tell us
|
||||
// something simple like the frequency of the streaming music,
|
||||
// we are unfortunately forced to assume that ALL MUSIC is 44100hz.
|
||||
// This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly.
|
||||
}
|
||||
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
|
||||
{
|
||||
p += key3len; // skip MS=
|
||||
loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
|
||||
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
|
||||
}
|
||||
// Neither?! Continue searching.
|
||||
p += key2len; // skip POINT=
|
||||
loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count.
|
||||
// because SDL_Mixer is USELESS and can't even tell us
|
||||
// something simple like the frequency of the streaming music,
|
||||
// we are unfortunately forced to assume that ALL MUSIC is 44100hz.
|
||||
// This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly.
|
||||
}
|
||||
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
|
||||
{
|
||||
p += key3len; // skip MS=
|
||||
loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
|
||||
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
|
||||
}
|
||||
// Neither?! Continue searching.
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void I_UnloadSong(void)
|
||||
{
|
||||
I_StopSong();
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
gme_delete(gme);
|
||||
gme = NULL;
|
||||
}
|
||||
#endif
|
||||
if (music)
|
||||
{
|
||||
Mix_FreeMusic(music);
|
||||
music = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
boolean I_PlaySong(boolean looping)
|
||||
{
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
gme_start_track(gme, 0);
|
||||
current_track = 0;
|
||||
Mix_HookMusic(mix_gme, gme);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (!music)
|
||||
return false;
|
||||
|
||||
if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
||||
|
||||
|
@ -716,51 +776,49 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
return true;
|
||||
}
|
||||
|
||||
void I_StopDigSong(void)
|
||||
void I_StopSong(void)
|
||||
{
|
||||
if (midimode)
|
||||
return;
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
Mix_HookMusic(NULL, NULL);
|
||||
gme_delete(gme);
|
||||
gme = NULL;
|
||||
current_track = -1;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (!music)
|
||||
return;
|
||||
Mix_HookMusicFinished(NULL);
|
||||
Mix_FreeMusic(music);
|
||||
music = NULL;
|
||||
}
|
||||
|
||||
void I_SetDigMusicVolume(UINT8 volume)
|
||||
{
|
||||
music_volume = volume;
|
||||
if (midimode || !music)
|
||||
return;
|
||||
Mix_VolumeMusic((UINT32)volume*128/31);
|
||||
}
|
||||
|
||||
boolean I_SetSongSpeed(float speed)
|
||||
{
|
||||
if (speed > 250.0f)
|
||||
speed = 250.0f; //limit speed up to 250x
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
if (music)
|
||||
{
|
||||
SDL_LockAudio();
|
||||
gme_set_tempo(gme, speed);
|
||||
SDL_UnlockAudio();
|
||||
return true;
|
||||
Mix_HookMusicFinished(NULL);
|
||||
Mix_HaltMusic();
|
||||
}
|
||||
#else
|
||||
(void)speed;
|
||||
}
|
||||
|
||||
void I_PauseSong(void)
|
||||
{
|
||||
Mix_PauseMusic();
|
||||
songpaused = true;
|
||||
}
|
||||
|
||||
void I_ResumeSong(void)
|
||||
{
|
||||
Mix_ResumeMusic();
|
||||
songpaused = false;
|
||||
}
|
||||
|
||||
void I_SetMusicVolume(UINT8 volume)
|
||||
{
|
||||
if (!I_SongPlaying())
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
if (I_SongType() == MU_MID)
|
||||
// HACK: Until we stop using native MIDI,
|
||||
// disable volume changes
|
||||
music_volume = 31;
|
||||
else
|
||||
#endif
|
||||
return false;
|
||||
music_volume = volume;
|
||||
|
||||
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
||||
}
|
||||
|
||||
boolean I_SetSongTrack(int track)
|
||||
|
@ -794,83 +852,4 @@ boolean I_SetSongTrack(int track)
|
|||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// MIDI Music
|
||||
//
|
||||
|
||||
FUNCMATH void I_InitMIDIMusic(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_ShutdownMIDIMusic(void)
|
||||
{
|
||||
if (!midimode || !music)
|
||||
return;
|
||||
Mix_FreeMusic(music);
|
||||
music = NULL;
|
||||
}
|
||||
|
||||
void I_SetMIDIMusicVolume(UINT8 volume)
|
||||
{
|
||||
// HACK: Until we stop using native MIDI,
|
||||
// disable volume changes
|
||||
(void)volume;
|
||||
midi_volume = 31;
|
||||
//midi_volume = volume;
|
||||
|
||||
if (!midimode || !music)
|
||||
return;
|
||||
Mix_VolumeMusic((UINT32)midi_volume*128/31);
|
||||
}
|
||||
|
||||
INT32 I_RegisterSong(void *data, size_t len)
|
||||
{
|
||||
SDL_RWops *rw = SDL_RWFromMem(data, len);
|
||||
if (rw != NULL)
|
||||
{
|
||||
music = Mix_LoadMUS_RW(rw, 1);
|
||||
}
|
||||
if (!music)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
|
||||
return -1;
|
||||
}
|
||||
return 1337;
|
||||
}
|
||||
|
||||
boolean I_PlaySong(INT32 handle, boolean looping)
|
||||
{
|
||||
(void)handle;
|
||||
|
||||
midimode = true;
|
||||
|
||||
if (Mix_PlayMusic(music, looping ? -1 : 0) == -1)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
Mix_VolumeMusic((UINT32)midi_volume*128/31);
|
||||
return true;
|
||||
}
|
||||
|
||||
void I_StopSong(INT32 handle)
|
||||
{
|
||||
if (!midimode || !music)
|
||||
return;
|
||||
|
||||
(void)handle;
|
||||
Mix_HaltMusic();
|
||||
}
|
||||
|
||||
void I_UnRegisterSong(INT32 handle)
|
||||
{
|
||||
if (!midimode || !music)
|
||||
return;
|
||||
|
||||
(void)handle;
|
||||
Mix_FreeMusic(music);
|
||||
music = NULL;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -194,8 +194,8 @@ static srb2audio_t localdata;
|
|||
static void Snd_LockAudio(void) //Alam: Lock audio data and uninstall audio callback
|
||||
{
|
||||
if (Snd_Mutex) SDL_LockMutex(Snd_Mutex);
|
||||
else if (nosound) return;
|
||||
else if (nomidimusic && nodigimusic
|
||||
else if (sound_disabled) return;
|
||||
else if (midi_disabled && digital_disabled
|
||||
#ifdef HW3SOUND
|
||||
&& hws_mode == HWS_DEFAULT_MODE
|
||||
#endif
|
||||
|
@ -208,8 +208,8 @@ static void Snd_LockAudio(void) //Alam: Lock audio data and uninstall audio call
|
|||
static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio callback
|
||||
{
|
||||
if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex);
|
||||
else if (nosound) return;
|
||||
else if (nomidimusic && nodigimusic
|
||||
else if (sound_disabled) return;
|
||||
else if (midi_disabled && digital_disabled
|
||||
#ifdef HW3SOUND
|
||||
&& hws_mode == HWS_DEFAULT_MODE
|
||||
#endif
|
||||
|
@ -493,7 +493,7 @@ static inline void I_SetChannels(void)
|
|||
|
||||
INT32 *steptablemid = steptable + 128;
|
||||
|
||||
if (nosound)
|
||||
if (sound_disabled)
|
||||
return;
|
||||
|
||||
// This table provides step widths for pitch parameters.
|
||||
|
@ -604,12 +604,13 @@ void I_FreeSfx(sfxinfo_t * sfx)
|
|||
// Pitching (that is, increased speed of playback)
|
||||
// is set, but currently not used by mixing.
|
||||
//
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
{
|
||||
(void)priority;
|
||||
(void)pitch;
|
||||
(void)channel;
|
||||
|
||||
if (nosound)
|
||||
if (sound_disabled)
|
||||
return 0;
|
||||
|
||||
if (S_sfx[id].data == NULL) return -1;
|
||||
|
@ -989,7 +990,7 @@ FUNCINLINE static ATTRINLINE void I_UpdateStream16M(Uint8 *stream, int len)
|
|||
if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex);
|
||||
}
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
#if 0 //#ifdef HAVE_LIBGME
|
||||
static void I_UpdateSteamGME(Music_Emu *emu, INT16 *stream, int len, UINT8 looping)
|
||||
{
|
||||
#define GME_BUFFER_LEN 44100*2048
|
||||
|
@ -1049,14 +1050,16 @@ static void SDLCALL I_UpdateStream(void *userdata, Uint8 *stream, int len)
|
|||
else if (audio.channels == 2 && audio.format == AUDIO_S16SYS)
|
||||
{
|
||||
I_UpdateStream16S(stream, len);
|
||||
#ifdef HAVE_LIBGME
|
||||
if (userdata)
|
||||
{
|
||||
srb2audio_t *sa_userdata = userdata;
|
||||
if (!sa_userdata->gme_pause)
|
||||
I_UpdateSteamGME(sa_userdata->gme_emu, (INT16 *)stream, len/4, sa_userdata->gme_loop);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Crashes! But no matter; this build doesn't play music anyway...
|
||||
// #ifdef HAVE_LIBGME
|
||||
// if (userdata)
|
||||
// {
|
||||
// srb2audio_t *sa_userdata = userdata;
|
||||
// if (!sa_userdata->gme_pause)
|
||||
// I_UpdateSteamGME(sa_userdata->gme_emu, (INT16 *)stream, len/4, sa_userdata->gme_loop);
|
||||
// }
|
||||
// #endif
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1136,7 +1139,7 @@ static INT32 Init3DSDriver(const char *soName)
|
|||
|
||||
void I_ShutdownSound(void)
|
||||
{
|
||||
if (nosound || !sound_started)
|
||||
if (sound_disabled || !sound_started)
|
||||
return;
|
||||
|
||||
CONS_Printf("I_ShutdownSound: ");
|
||||
|
@ -1150,7 +1153,7 @@ void I_ShutdownSound(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
if (nomidimusic && nodigimusic)
|
||||
if (midi_disabled && digital_disabled)
|
||||
SDL_CloseAudio();
|
||||
CONS_Printf("%s", M_GetText("shut down\n"));
|
||||
sound_started = false;
|
||||
|
@ -1170,7 +1173,7 @@ void I_StartupSound(void)
|
|||
const char *sdrv_name = NULL;
|
||||
#endif
|
||||
#ifndef HAVE_MIXER
|
||||
nomidimusic = nodigimusic = true;
|
||||
midi_disabled = digital_disabled = true;
|
||||
#endif
|
||||
|
||||
memset(channels, 0, sizeof (channels)); //Alam: Clean it
|
||||
|
@ -1213,7 +1216,7 @@ void I_StartupSound(void)
|
|||
audio.samples /= 2;
|
||||
}
|
||||
|
||||
if (nosound)
|
||||
if (sound_disabled)
|
||||
return;
|
||||
|
||||
#ifdef HW3SOUND
|
||||
|
@ -1261,7 +1264,7 @@ void I_StartupSound(void)
|
|||
{
|
||||
snddev_t snddev;
|
||||
|
||||
//nosound = true;
|
||||
//sound_disabled = true;
|
||||
//I_AddExitFunc(I_ShutdownSound);
|
||||
snddev.bps = 16;
|
||||
snddev.sample_rate = audio.freq;
|
||||
|
@ -1288,7 +1291,7 @@ void I_StartupSound(void)
|
|||
if (!musicStarted && SDL_OpenAudio(&audio, &audio) < 0)
|
||||
{
|
||||
CONS_Printf("%s", M_GetText(" couldn't open audio with desired format\n"));
|
||||
nosound = true;
|
||||
sound_disabled = true;
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
@ -1313,13 +1316,11 @@ void I_StartupSound(void)
|
|||
// MUSIC API.
|
||||
//
|
||||
|
||||
void I_ShutdownMIDIMusic(void)
|
||||
{
|
||||
nomidimusic = false;
|
||||
if (nodigimusic) I_ShutdownMusic();
|
||||
}
|
||||
/// ------------------------
|
||||
// MUSIC SYSTEM
|
||||
/// ------------------------
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
#if 0 //#ifdef HAVE_LIBGME
|
||||
static void I_ShutdownGMEMusic(void)
|
||||
{
|
||||
Snd_LockAudio();
|
||||
|
@ -1330,391 +1331,127 @@ static void I_ShutdownGMEMusic(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
void I_ShutdownDigMusic(void)
|
||||
{
|
||||
nodigimusic = false;
|
||||
if (nomidimusic) I_ShutdownMusic();
|
||||
}
|
||||
|
||||
#ifdef HAVE_MIXER
|
||||
static boolean LoadSong(void *data, size_t lumplength, size_t selectpos)
|
||||
{
|
||||
FILE *midfile;
|
||||
const char *tempname;
|
||||
#ifdef USE_RWOPS
|
||||
if (canuseRW)
|
||||
{
|
||||
SDL_RWops *SDLRW;
|
||||
void *olddata = Smidi[selectpos]; //quick shortcut to set
|
||||
|
||||
Z_Free(olddata); //free old memory
|
||||
Smidi[selectpos] = NULL;
|
||||
|
||||
if (!data)
|
||||
return olddata != NULL; //was there old data?
|
||||
|
||||
SDLRW = SDL_RWFromConstMem(data, (int)lumplength); //new RWops from Z_zone
|
||||
if (!SDLRW) //ERROR while making RWops!
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't load music lump: %s\n"), SDL_GetError());
|
||||
Z_Free(data);
|
||||
return false;
|
||||
}
|
||||
|
||||
music[selectpos] = Mix_LoadMUS_RW(SDLRW); // new Mix_Chuck from RWops
|
||||
if (music[selectpos])
|
||||
Smidi[selectpos] = data; //all done
|
||||
else //ERROR while making Mix_Chuck
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't load music data: %s\n"), Mix_GetError());
|
||||
Z_Free(data);
|
||||
SDL_RWclose(SDLRW);
|
||||
Smidi[selectpos] = NULL;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
tempname = va("%s/%s", MIDI_PATH, fmidi[selectpos]);
|
||||
|
||||
if (!data)
|
||||
{
|
||||
if (FIL_FileExists(tempname))
|
||||
return unlink(tempname)+1;
|
||||
#ifdef MIDI_PATH2
|
||||
else if (FIL_FileExists(tempname = va("%s/%s", MIDI_PATH2, fmidi[selectpos])))
|
||||
return unlink(tempname)+1;
|
||||
#endif
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
midfile = fopen(tempname, "wb");
|
||||
|
||||
#ifdef MIDI_PATH2
|
||||
if (!midfile)
|
||||
{
|
||||
tempname = va("%s/%s", MIDI_PATH2, fmidi[selectpos]);
|
||||
midfile = fopen(tempname, "wb");
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!midfile)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't open file %s to write music in\n"), tempname);
|
||||
Z_Free(data);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fwrite(data, lumplength, 1, midfile) == 0)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't write music into file %s because %s\n"), tempname, strerror(ferror(midfile)));
|
||||
Z_Free(data);
|
||||
fclose(midfile);
|
||||
return false;
|
||||
}
|
||||
|
||||
fclose(midfile);
|
||||
|
||||
Z_Free(data);
|
||||
|
||||
music[selectpos] = Mix_LoadMUS(tempname);
|
||||
if (!music[selectpos]) //ERROR while making Mix_Chuck
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't load music file %s: %s\n"), tempname, Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void I_ShutdownMusic(void)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
if ((nomidimusic && nodigimusic) || !musicStarted)
|
||||
return;
|
||||
|
||||
CONS_Printf("%s", M_GetText("I_ShutdownMusic: "));
|
||||
|
||||
I_UnRegisterSong(0);
|
||||
I_StopDigSong();
|
||||
Mix_CloseAudio();
|
||||
#ifdef MIX_INIT
|
||||
Mix_Quit();
|
||||
#endif
|
||||
CONS_Printf("%s", M_GetText("shut down\n"));
|
||||
musicStarted = SDL_FALSE;
|
||||
if (Msc_Mutex)
|
||||
SDL_DestroyMutex(Msc_Mutex);
|
||||
Msc_Mutex = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_InitMIDIMusic(void)
|
||||
{
|
||||
if (nodigimusic) I_InitMusic();
|
||||
}
|
||||
|
||||
void I_InitDigMusic(void)
|
||||
{
|
||||
if (nomidimusic) I_InitMusic();
|
||||
}
|
||||
|
||||
void I_InitMusic(void)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
char ad[100];
|
||||
SDL_version MIXcompiled;
|
||||
const SDL_version *MIXlinked;
|
||||
#ifdef MIXER_INIT
|
||||
const int mixstart = MIX_INIT_OGG;
|
||||
int mixflags;
|
||||
#endif
|
||||
#endif
|
||||
#ifdef HAVE_LIBGME
|
||||
#if 0 //#ifdef HAVE_LIBGME
|
||||
I_AddExitFunc(I_ShutdownGMEMusic);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MIXER
|
||||
MIX_VERSION(&MIXcompiled)
|
||||
MIXlinked = Mix_Linked_Version();
|
||||
I_OutputMsg("Compiled for SDL_mixer version: %d.%d.%d\n",
|
||||
MIXcompiled.major, MIXcompiled.minor, MIXcompiled.patch);
|
||||
#ifdef MIXER_POS
|
||||
if (MIXlinked->major == 1 && MIXlinked->minor == 2 && MIXlinked->patch < 7)
|
||||
canlooping = SDL_FALSE;
|
||||
#endif
|
||||
#ifdef USE_RWOPS
|
||||
if (M_CheckParm("-noRW"))
|
||||
canuseRW = SDL_FALSE;
|
||||
#endif
|
||||
I_OutputMsg("Linked with SDL_mixer version: %d.%d.%d\n",
|
||||
MIXlinked->major, MIXlinked->minor, MIXlinked->patch);
|
||||
if (audio.freq < 44100 && !M_CheckParm ("-freq")) //I want atleast 44Khz
|
||||
{
|
||||
audio.samples = (Uint16)(audio.samples*(INT32)(44100/audio.freq));
|
||||
audio.freq = 44100; //Alam: to keep it around the same XX ms
|
||||
}
|
||||
|
||||
if (sound_started
|
||||
#ifdef HW3SOUND
|
||||
&& hws_mode == HWS_DEFAULT_MODE
|
||||
#endif
|
||||
)
|
||||
{
|
||||
I_OutputMsg("Temp Shutdown of SDL Audio System");
|
||||
SDL_CloseAudio();
|
||||
I_OutputMsg(" Done\n");
|
||||
}
|
||||
|
||||
CONS_Printf("%s", M_GetText("I_InitMusic:"));
|
||||
|
||||
#ifdef MIXER_INIT
|
||||
mixflags = Mix_Init(mixstart);
|
||||
if ((mixstart & MIX_INIT_FLAC) != (mixflags & MIX_INIT_FLAC))
|
||||
{
|
||||
CONS_Printf("%s", M_GetText(" Unable to load FLAC support\n"));
|
||||
}
|
||||
if ((mixstart & MIX_INIT_MOD ) != (mixflags & MIX_INIT_MOD ))
|
||||
{
|
||||
CONS_Printf("%s", M_GetText(" Unable to load MOD support\n"));
|
||||
}
|
||||
if ((mixstart & MIX_INIT_MP3 ) != (mixflags & MIX_INIT_MP3 ))
|
||||
{
|
||||
CONS_Printf("%s", M_GetText(" Unable to load MP3 support\n"));
|
||||
}
|
||||
if ((mixstart & MIX_INIT_OGG ) != (mixflags & MIX_INIT_OGG ))
|
||||
{
|
||||
CONS_Printf("%s", M_GetText(" Unable to load OGG support\n"));
|
||||
}
|
||||
#endif
|
||||
|
||||
if (Mix_OpenAudio(audio.freq, audio.format, audio.channels, audio.samples) < 0) //open_music(&audio)
|
||||
{
|
||||
CONS_Printf(M_GetText(" Unable to open music: %s\n"), Mix_GetError());
|
||||
nomidimusic = nodigimusic = true;
|
||||
if (sound_started
|
||||
#ifdef HW3SOUND
|
||||
&& hws_mode == HWS_DEFAULT_MODE
|
||||
#endif
|
||||
)
|
||||
{
|
||||
if (SDL_OpenAudio(&audio, NULL) < 0) //retry
|
||||
{
|
||||
CONS_Printf("%s", M_GetText(" couldn't open audio with desired format\n"));
|
||||
nosound = true;
|
||||
sound_started = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf(M_GetText(" Starting with audio driver : %s\n"), SDL_AudioDriverName(ad, (int)sizeof ad));
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
CONS_Printf(M_GetText(" Starting up with audio driver : %s with SDL_Mixer\n"), SDL_AudioDriverName(ad, (int)sizeof ad));
|
||||
|
||||
samplecount = audio.samples;
|
||||
CV_SetValue(&cv_samplerate, audio.freq);
|
||||
if (sound_started
|
||||
#ifdef HW3SOUND
|
||||
&& hws_mode == HWS_DEFAULT_MODE
|
||||
#endif
|
||||
)
|
||||
I_OutputMsg(" Reconfigured SDL Audio System");
|
||||
else I_OutputMsg(" Configured SDL_Mixer System");
|
||||
I_OutputMsg(" with %d samples/slice at %ikhz(%dms buffer)\n", samplecount, audio.freq/1000, (INT32) ((audio.samples * 1000.0f) / audio.freq));
|
||||
Mix_SetPostMix(audio.callback, audio.userdata); // after mixing music, add sound effects
|
||||
Mix_Resume(-1);
|
||||
CONS_Printf("%s", M_GetText("Music initialized\n"));
|
||||
musicStarted = SDL_TRUE;
|
||||
Msc_Mutex = SDL_CreateMutex();
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean I_PlaySong(INT32 handle, boolean looping)
|
||||
void I_ShutdownMusic(void) { }
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PROPERTIES
|
||||
/// ------------------------
|
||||
|
||||
musictype_t I_SongType(void)
|
||||
{
|
||||
(void)handle;
|
||||
#ifdef HAVE_MIXER
|
||||
if (nomidimusic || !musicStarted || !music[handle])
|
||||
return false;
|
||||
return MU_NONE;
|
||||
}
|
||||
|
||||
#ifdef MIXER_POS
|
||||
if (canlooping)
|
||||
Mix_HookMusicFinished(NULL);
|
||||
#endif
|
||||
|
||||
if (Mix_FadeInMusic(music[handle], looping ? -1 : 0, MIDIfade) == -1)
|
||||
CONS_Printf(M_GetText("Couldn't play song because %s\n"), Mix_GetError());
|
||||
else
|
||||
{
|
||||
Mix_VolumeMusic(musicvol);
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
(void)looping;
|
||||
#endif
|
||||
boolean I_SongPlaying(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_SongPaused(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC EFFECTS
|
||||
/// ------------------------
|
||||
|
||||
boolean I_SetSongSpeed(float speed)
|
||||
{
|
||||
(void)speed;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
||||
#if 0 //#ifdef HAVE_LIBGME
|
||||
static void I_StopGME(void)
|
||||
{
|
||||
Snd_LockAudio();
|
||||
gme_seek(localdata.gme_emu, 0);
|
||||
Snd_UnlockAudio();
|
||||
}
|
||||
|
||||
static void I_PauseGME(void)
|
||||
{
|
||||
#ifdef HAVE_LIBGME
|
||||
localdata.gme_pause = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_PauseSong(INT32 handle)
|
||||
{
|
||||
(void)handle;
|
||||
I_PauseGME();
|
||||
#ifdef HAVE_MIXER
|
||||
if ((nomidimusic && nodigimusic) || !musicStarted)
|
||||
return;
|
||||
|
||||
Mix_PauseMusic();
|
||||
//I_StopSong(handle);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void I_ResumeGME(void)
|
||||
{
|
||||
#ifdef HAVE_LIBGME
|
||||
localdata.gme_pause = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_ResumeSong(INT32 handle)
|
||||
{
|
||||
(void)handle;
|
||||
I_ResumeGME();
|
||||
#ifdef HAVE_MIXER
|
||||
if ((nomidimusic && nodigimusic) || !musicStarted)
|
||||
return;
|
||||
|
||||
Mix_VolumeMusic(musicvol);
|
||||
Mix_ResumeMusic();
|
||||
//I_PlaySong(handle, true);
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_StopSong(INT32 handle)
|
||||
boolean I_LoadSong(char *data, size_t len)
|
||||
{
|
||||
(void)handle;
|
||||
#ifdef HAVE_MIXER
|
||||
if (nomidimusic || !musicStarted)
|
||||
return;
|
||||
Mix_FadeOutMusic(MIDIfade);
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_UnRegisterSong(INT32 handle)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
|
||||
if (nomidimusic || !musicStarted)
|
||||
return;
|
||||
|
||||
Mix_HaltMusic();
|
||||
while (Mix_PlayingMusic())
|
||||
;
|
||||
|
||||
if (music[handle])
|
||||
Mix_FreeMusic(music[handle]);
|
||||
music[handle] = NULL;
|
||||
LoadSong(NULL, 0, handle);
|
||||
#else
|
||||
(void)handle;
|
||||
#endif
|
||||
}
|
||||
|
||||
INT32 I_RegisterSong(void *data, size_t len)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
if (nomidimusic || !musicStarted)
|
||||
return false;
|
||||
|
||||
if (!LoadSong(data, len, 0))
|
||||
return false;
|
||||
|
||||
if (music[0])
|
||||
return true;
|
||||
|
||||
CONS_Printf(M_GetText("Couldn't load MIDI: %s\n"), Mix_GetError());
|
||||
#else
|
||||
(void)len;
|
||||
(void)data;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_SetMIDIMusicVolume(UINT8 volume)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
if ((nomidimusic && nodigimusic) || !musicStarted)
|
||||
return;
|
||||
void I_UnloadSong(void) { }
|
||||
|
||||
if (Msc_Mutex) SDL_LockMutex(Msc_Mutex);
|
||||
musicvol = volume * 2;
|
||||
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
|
||||
Mix_VolumeMusic(musicvol);
|
||||
#else
|
||||
(void)volume;
|
||||
boolean I_PlaySong(boolean looping)
|
||||
{
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_StopSong(void)
|
||||
{
|
||||
#if 0 //#ifdef HAVE_LIBGME
|
||||
I_StopGME();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
void I_PauseSong(void)
|
||||
{
|
||||
#if 0 //#ifdef HAVE_LIBGME
|
||||
I_PauseGME();
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_ResumeSong(void)
|
||||
{
|
||||
#if 0
|
||||
I_ResumeGME();
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_SetMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
boolean I_SetSongTrack(int track)
|
||||
{
|
||||
(void)track;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC LOADING AND CLEANUP
|
||||
// \todo Split logic between loading and playing,
|
||||
// then move to Playback section
|
||||
/// ------------------------
|
||||
|
||||
#if 0 //#ifdef HAVE_LIBGME
|
||||
static void I_CleanupGME(void *userdata)
|
||||
{
|
||||
Z_Free(userdata);
|
||||
}
|
||||
#endif
|
||||
|
||||
static boolean I_StartGMESong(const char *musicname, boolean looping)
|
||||
{
|
||||
#ifdef HAVE_LIBGME
|
||||
XBOXSTATIC char filename[9];
|
||||
char filename[9];
|
||||
void *data;
|
||||
lumpnum_t lumpnum;
|
||||
size_t lumplength;
|
||||
|
@ -1759,240 +1496,7 @@ static boolean I_StartGMESong(const char *musicname, boolean looping)
|
|||
Snd_UnlockAudio();
|
||||
|
||||
return true;
|
||||
#else
|
||||
(void)musicname;
|
||||
(void)looping;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_StartDigSong(const char *musicname, boolean looping)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
XBOXSTATIC char filename[9];
|
||||
void *data;
|
||||
lumpnum_t lumpnum;
|
||||
size_t lumplength;
|
||||
#endif
|
||||
|
||||
if(I_StartGMESong(musicname, looping))
|
||||
return true;
|
||||
|
||||
#ifdef HAVE_MIXER
|
||||
if (nodigimusic)
|
||||
return false;
|
||||
|
||||
snprintf(filename, sizeof filename, "o_%s", musicname);
|
||||
|
||||
lumpnum = W_CheckNumForName(filename);
|
||||
|
||||
I_StopDigSong();
|
||||
|
||||
if (lumpnum == LUMPERROR)
|
||||
{
|
||||
// Alam_GBC: like in win32/win_snd.c: Graue 02-29-2004: don't worry about missing music, there might still be a MIDI
|
||||
//I_OutputMsg("Music lump %s not found!\n", filename);
|
||||
return false; // No music found. Oh well!
|
||||
}
|
||||
else
|
||||
lumplength = W_LumpLength(lumpnum);
|
||||
|
||||
data = W_CacheLumpNum(lumpnum, PU_MUSIC);
|
||||
|
||||
if (Msc_Mutex) SDL_LockMutex(Msc_Mutex);
|
||||
|
||||
#ifdef MIXER_POS
|
||||
if (canlooping && (loopingDig = looping) == SDL_TRUE && strcmp(data, "OggS") == 0)
|
||||
looping = false; // Only on looping Ogg files, will we will do our own looping
|
||||
|
||||
// Scan the Ogg Vorbis file for the COMMENT= field for a custom
|
||||
// loop point
|
||||
if (!looping && loopingDig)
|
||||
{
|
||||
size_t scan;
|
||||
const char *dataum = data;
|
||||
XBOXSTATIC char looplength[64];
|
||||
UINT32 loopstart = 0;
|
||||
UINT8 newcount = 0;
|
||||
|
||||
Mix_HookMusicFinished(I_FinishMusic);
|
||||
|
||||
for (scan = 0; scan < lumplength; scan++)
|
||||
{
|
||||
if (*dataum++ == 'C'){
|
||||
if (*dataum++ == 'O'){
|
||||
if (*dataum++ == 'M'){
|
||||
if (*dataum++ == 'M'){
|
||||
if (*dataum++ == 'E'){
|
||||
if (*dataum++ == 'N'){
|
||||
if (*dataum++ == 'T'){
|
||||
if (*dataum++ == '='){
|
||||
if (*dataum++ == 'L'){
|
||||
if (*dataum++ == 'O'){
|
||||
if (*dataum++ == 'O'){
|
||||
if (*dataum++ == 'P'){
|
||||
if (*dataum++ == 'P'){
|
||||
if (*dataum++ == 'O'){
|
||||
if (*dataum++ == 'I'){
|
||||
if (*dataum++ == 'N'){
|
||||
if (*dataum++ == 'T'){
|
||||
if (*dataum++ == '=')
|
||||
{
|
||||
|
||||
while (*dataum != 1 && newcount != 63)
|
||||
looplength[newcount++] = *dataum++;
|
||||
|
||||
looplength[newcount] = '\0';
|
||||
|
||||
loopstart = atoi(looplength);
|
||||
|
||||
}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
else
|
||||
dataum--;}
|
||||
}
|
||||
|
||||
if (loopstart > 0)
|
||||
{
|
||||
loopstartDig = (double)((44.1l+loopstart) / 44100.0l); //8 PCM chucks off and PCM to secs
|
||||
//#ifdef PARANOIA
|
||||
//I_OutputMsg("I_StartDigSong: setting looping point to %ul PCMs(%f seconds)\n", loopstart, loopstartDig);
|
||||
//#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
looping = true; // loopingDig true, but couldn't find start loop point
|
||||
}
|
||||
}
|
||||
else
|
||||
loopstartDig = 0.0l;
|
||||
#else
|
||||
if (looping && strcmp(data, "OggS") == 0)
|
||||
I_OutputMsg("I_StartDigSong: SRB2 was not compiled with looping music support(no Mix_FadeInMusicPos)\n");
|
||||
#endif
|
||||
|
||||
if (!LoadSong(data, lumplength, 1))
|
||||
{
|
||||
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Note: LoadSong() frees the data. Let's make sure
|
||||
// we don't try to use the data again.
|
||||
data = NULL;
|
||||
|
||||
if (Mix_FadeInMusic(music[1], looping ? -1 : 0, Digfade) == -1)
|
||||
{
|
||||
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
|
||||
I_OutputMsg("I_StartDigSong: Couldn't play song %s because %s\n", musicname, Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
Mix_VolumeMusic(musicvol);
|
||||
|
||||
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
|
||||
return true;
|
||||
#else
|
||||
(void)looping;
|
||||
(void)musicname;
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void I_StopGME(void)
|
||||
{
|
||||
#ifdef HAVE_LIBGME
|
||||
Snd_LockAudio();
|
||||
gme_seek(localdata.gme_emu, 0);
|
||||
Snd_UnlockAudio();
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_StopDigSong(void)
|
||||
{
|
||||
I_StopGME();
|
||||
#ifdef HAVE_MIXER
|
||||
if (nodigimusic)
|
||||
return;
|
||||
|
||||
#ifdef MIXER_POS
|
||||
if (canlooping)
|
||||
Mix_HookMusicFinished(NULL);
|
||||
#endif
|
||||
|
||||
Mix_HaltMusic();
|
||||
while (Mix_PlayingMusic())
|
||||
;
|
||||
|
||||
if (music[1])
|
||||
Mix_FreeMusic(music[1]);
|
||||
music[1] = NULL;
|
||||
LoadSong(NULL, 0, 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_SetDigMusicVolume(UINT8 volume)
|
||||
{
|
||||
I_SetMIDIMusicVolume(volume);
|
||||
}
|
||||
|
||||
boolean I_SetSongSpeed(float speed)
|
||||
{
|
||||
|
||||
(void)speed;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_SetSongTrack(int track)
|
||||
{
|
||||
(void)track;
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef MIXER_POS
|
||||
static void SDLCALL I_FinishMusic(void)
|
||||
{
|
||||
if (!music[1])
|
||||
return;
|
||||
else if (Msc_Mutex) SDL_LockMutex(Msc_Mutex);
|
||||
// I_OutputMsg("I_FinishMusic: Loopping song to %g seconds\n", loopstartDig);
|
||||
|
||||
if (Mix_FadeInMusicPos(music[1], loopstartDig ? 0 : -1, Digfade, loopstartDig) == 0)
|
||||
Mix_VolumeMusic(musicvol);
|
||||
else
|
||||
I_OutputMsg("I_FinishMusic: Couldn't loop song because %s\n", Mix_GetError());
|
||||
|
||||
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
|
||||
}
|
||||
#endif
|
||||
#endif //HAVE_SDL
|
||||
|
||||
#endif //HAVE_SDL
|
|
@ -376,10 +376,10 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
|||
sfx->data = NULL;
|
||||
}
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
{
|
||||
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
||||
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
|
||||
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
|
||||
Mix_Volume(handle, volume);
|
||||
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
||||
(void)pitch; // Mixer can't handle pitch
|
||||
|
|
|
@ -621,10 +621,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
|
|||
// Pitching (that is, increased speed of playback)
|
||||
// is set, but currently not used by mixing.
|
||||
//
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
{
|
||||
(void)priority;
|
||||
(void)pitch;
|
||||
(void)channel;
|
||||
|
||||
if (nosound)
|
||||
return 0;
|
||||
|
|
|
@ -471,7 +471,7 @@ void I_PlayCD(UINT8 nTrack, UINT8 bLooping)
|
|||
//faB: stop MIDI music, MIDI music will restart if volume is upped later
|
||||
cv_digmusicvolume.value = 0;
|
||||
cv_midimusicvolume.value = 0;
|
||||
I_StopSong (0);
|
||||
I_StopSong();
|
||||
|
||||
//faB: I don't use the notify message, I'm trying to minimize the delay
|
||||
mciPlay.dwCallback = (DWORD)((size_t)hWndMain);
|
||||
|
|
|
@ -110,9 +110,9 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR
|
|||
|
||||
// pause music when alt-tab
|
||||
if (appActive && !paused)
|
||||
I_ResumeSong(0);
|
||||
I_ResumeSong();
|
||||
else if (!paused)
|
||||
I_PauseSong(0);
|
||||
I_PauseSong();
|
||||
{
|
||||
HANDLE ci = GetStdHandle(STD_INPUT_HANDLE);
|
||||
DWORD mode;
|
||||
|
|
|
@ -40,7 +40,6 @@
|
|||
static FMOD_SYSTEM *fsys;
|
||||
static FMOD_SOUND *music_stream;
|
||||
static FMOD_CHANNEL *music_channel;
|
||||
static boolean midimode;
|
||||
|
||||
static UINT8 music_volume, midi_volume, sfx_volume;
|
||||
static INT32 current_track;
|
||||
|
@ -353,12 +352,13 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
|||
sfx->data = NULL;
|
||||
}
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
{
|
||||
FMOD_SOUND *sound;
|
||||
FMOD_CHANNEL *chan;
|
||||
INT32 i;
|
||||
float frequency;
|
||||
(void)channel;
|
||||
|
||||
sound = (FMOD_SOUND *)S_sfx[id].data;
|
||||
I_Assert(sound != NULL);
|
||||
|
@ -438,9 +438,9 @@ void I_SetSfxVolume(UINT8 volume)
|
|||
sfx_volume = volume;
|
||||
}
|
||||
|
||||
//
|
||||
// MUSIC
|
||||
//
|
||||
/// ------------------------
|
||||
// MUSIC SYSTEM
|
||||
/// ------------------------
|
||||
|
||||
void I_InitMusic(void)
|
||||
{
|
||||
|
@ -448,53 +448,111 @@ void I_InitMusic(void)
|
|||
|
||||
void I_ShutdownMusic(void)
|
||||
{
|
||||
I_ShutdownDigMusic();
|
||||
I_ShutdownMIDIMusic();
|
||||
I_StopSong();
|
||||
}
|
||||
|
||||
void I_PauseSong(INT32 handle)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(handle);
|
||||
if (music_stream)
|
||||
FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, true));
|
||||
}
|
||||
/// ------------------------
|
||||
// MUSIC PROPERTIES
|
||||
/// ------------------------
|
||||
|
||||
void I_ResumeSong(INT32 handle)
|
||||
musictype_t I_SongType(void)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(handle);
|
||||
if (music_stream)
|
||||
FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, false));
|
||||
}
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
return MU_GME;
|
||||
#endif
|
||||
|
||||
void I_InitDigMusic(void)
|
||||
{
|
||||
}
|
||||
if (!music_stream)
|
||||
return MU_NONE;
|
||||
|
||||
void I_ShutdownDigMusic(void)
|
||||
{
|
||||
if (!midimode)
|
||||
I_StopDigSong();
|
||||
}
|
||||
|
||||
boolean I_StartDigSong(const char *musicname, boolean looping)
|
||||
{
|
||||
char *data;
|
||||
size_t len;
|
||||
FMOD_CREATESOUNDEXINFO fmt;
|
||||
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
|
||||
|
||||
if (lumpnum == LUMPERROR)
|
||||
FMOD_SOUND_TYPE type;
|
||||
if (FMOD_Sound_GetFormat(music_stream, &type, NULL, NULL, NULL) == FMOD_OK)
|
||||
{
|
||||
lumpnum = W_CheckNumForName(va("D_%s",musicname));
|
||||
if (lumpnum == LUMPERROR)
|
||||
return false;
|
||||
midimode = true;
|
||||
switch(type)
|
||||
{
|
||||
case FMOD_SOUND_TYPE_WAV:
|
||||
return MU_WAV;
|
||||
case FMOD_SOUND_TYPE_MOD:
|
||||
return MU_MOD;
|
||||
case FMOD_SOUND_TYPE_MIDI:
|
||||
return MU_MID;
|
||||
case FMOD_SOUND_TYPE_OGGVORBIS:
|
||||
return MU_OGG;
|
||||
case FMOD_SOUND_TYPE_MPEG:
|
||||
return MU_MP3;
|
||||
case FMOD_SOUND_TYPE_FLAC:
|
||||
return MU_FLAC;
|
||||
default:
|
||||
return MU_NONE;
|
||||
}
|
||||
}
|
||||
else
|
||||
midimode = false;
|
||||
return MU_NONE;
|
||||
}
|
||||
|
||||
data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC);
|
||||
len = W_LumpLength(lumpnum);
|
||||
boolean I_SongPlaying(void)
|
||||
{
|
||||
return (boolean)music_stream;
|
||||
}
|
||||
|
||||
boolean I_SongPaused(void)
|
||||
{
|
||||
boolean fmpaused = false;
|
||||
if (music_stream)
|
||||
FMOD_Channel_GetPaused(music_channel, &fmpaused);
|
||||
return fmpaused;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC EFFECTS
|
||||
/// ------------------------
|
||||
|
||||
boolean I_SetSongSpeed(float speed)
|
||||
{
|
||||
FMOD_RESULT e;
|
||||
float frequency;
|
||||
if (!music_stream)
|
||||
return false;
|
||||
if (speed > 250.0f)
|
||||
speed = 250.0f; //limit speed up to 250x
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
// Try to set GME speed
|
||||
if (gme)
|
||||
{
|
||||
gme_set_tempo(gme, speed);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Try to set Mod/Midi speed
|
||||
e = FMOD_Sound_SetMusicSpeed(music_stream, speed);
|
||||
|
||||
if (e == FMOD_ERR_FORMAT)
|
||||
{
|
||||
// Just change pitch instead for Ogg/etc.
|
||||
FMR(FMOD_Sound_GetDefaults(music_stream, &frequency, NULL, NULL, NULL));
|
||||
FMR_MUSIC(FMOD_Channel_SetFrequency(music_channel, speed*frequency));
|
||||
}
|
||||
else
|
||||
FMR_MUSIC(e);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
||||
boolean I_LoadSong(char *data, size_t len)
|
||||
{
|
||||
FMOD_CREATESOUNDEXINFO fmt;
|
||||
FMOD_RESULT e;
|
||||
FMOD_TAG tag;
|
||||
unsigned int loopstart, loopend;
|
||||
|
||||
if (gme || music_stream)
|
||||
I_UnloadSong();
|
||||
|
||||
memset(&fmt, 0, sizeof(FMOD_CREATESOUNDEXINFO));
|
||||
fmt.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
|
||||
|
@ -529,8 +587,6 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
gme_equalizer_t gmeq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
|
||||
Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
|
||||
Z_Free(data); // We don't need this, either.
|
||||
gme_start_track(gme, 0);
|
||||
current_track = 0;
|
||||
gme_set_equalizer(gme,&gmeq);
|
||||
fmt.format = FMOD_SOUND_FORMAT_PCM16;
|
||||
fmt.defaultfrequency = 44100;
|
||||
|
@ -539,10 +595,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
fmt.decodebuffersize = (44100 * 2) / 35;
|
||||
fmt.pcmreadcallback = GMEReadCallback;
|
||||
fmt.userdata = gme;
|
||||
FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER | (looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream));
|
||||
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
|
||||
FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
|
||||
FMR(FMOD_Channel_SetPriority(music_channel, 0));
|
||||
FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER, &fmt, &music_stream));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -601,8 +654,6 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
{
|
||||
gme_equalizer_t gmeq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
|
||||
Z_Free(data); // We don't need this anymore.
|
||||
gme_start_track(gme, 0);
|
||||
current_track = 0;
|
||||
gme_set_equalizer(gme,&gmeq);
|
||||
fmt.format = FMOD_SOUND_FORMAT_PCM16;
|
||||
fmt.defaultfrequency = 44100;
|
||||
|
@ -611,7 +662,102 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
fmt.decodebuffersize = (44100 * 2) / 35;
|
||||
fmt.pcmreadcallback = GMEReadCallback;
|
||||
fmt.userdata = gme;
|
||||
FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER | (looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream));
|
||||
FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER, &fmt, &music_stream));
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
fmt.length = len;
|
||||
|
||||
e = FMOD_System_CreateStream(fsys, data, FMOD_OPENMEMORY_POINT, &fmt, &music_stream);
|
||||
if (e != FMOD_OK)
|
||||
{
|
||||
if (e == FMOD_ERR_FORMAT)
|
||||
CONS_Alert(CONS_WARNING, "Failed to play music lump due to invalid format.\n");
|
||||
else
|
||||
FMR(e);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Try to find a loop point in streaming music formats (ogg, mp3)
|
||||
|
||||
// A proper LOOPPOINT is its own tag, stupid.
|
||||
e = FMOD_Sound_GetTag(music_stream, "LOOPPOINT", 0, &tag);
|
||||
if (e != FMOD_ERR_TAGNOTFOUND)
|
||||
{
|
||||
FMR(e);
|
||||
loopstart = atoi((char *)tag.data); // assumed to be a string data tag.
|
||||
FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_PCM, &loopend, FMOD_TIMEUNIT_PCM));
|
||||
if (loopstart > 0)
|
||||
FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_PCM, loopend, FMOD_TIMEUNIT_PCM));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Use LOOPMS for time in miliseconds.
|
||||
e = FMOD_Sound_GetTag(music_stream, "LOOPMS", 0, &tag);
|
||||
if (e != FMOD_ERR_TAGNOTFOUND)
|
||||
{
|
||||
FMR(e);
|
||||
loopstart = atoi((char *)tag.data); // assumed to be a string data tag.
|
||||
FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_MS, &loopend, FMOD_TIMEUNIT_PCM));
|
||||
if (loopstart > 0)
|
||||
FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_MS, loopend, FMOD_TIMEUNIT_PCM));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Try to fetch it from the COMMENT tag, like A.J. Freda
|
||||
e = FMOD_Sound_GetTag(music_stream, "COMMENT", 0, &tag);
|
||||
if (e != FMOD_ERR_TAGNOTFOUND)
|
||||
{
|
||||
char *loopText;
|
||||
// Handle any errors that arose, first
|
||||
FMR(e);
|
||||
// Figure out where the number starts
|
||||
loopText = strstr((char *)tag.data,"LOOPPOINT=");
|
||||
if (loopText != NULL)
|
||||
{
|
||||
// Skip the "LOOPPOINT=" part.
|
||||
loopText += 10;
|
||||
// Convert it to our looppoint
|
||||
// FMOD seems to ensure the tag is properly NULL-terminated.
|
||||
// atoi will stop when it reaches anything that's not a number.
|
||||
loopstart = atoi(loopText);
|
||||
// Now do the rest like above
|
||||
FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_PCM, &loopend, FMOD_TIMEUNIT_PCM));
|
||||
if (loopstart > 0)
|
||||
FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_PCM, loopend, FMOD_TIMEUNIT_PCM));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// No special loop point
|
||||
return true;
|
||||
}
|
||||
|
||||
void I_UnloadSong(void)
|
||||
{
|
||||
I_StopSong();
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
gme_delete(gme);
|
||||
gme = NULL;
|
||||
}
|
||||
#endif
|
||||
if (music_stream)
|
||||
{
|
||||
FMR(FMOD_Sound_Release(music_stream));
|
||||
music_stream = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
boolean I_PlaySong(boolean looping)
|
||||
{
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
gme_start_track(gme, 0);
|
||||
current_track = 0;
|
||||
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
|
||||
FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
|
||||
FMR(FMOD_Channel_SetPriority(music_channel, 0));
|
||||
|
@ -619,139 +765,48 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
}
|
||||
#endif
|
||||
|
||||
fmt.length = len;
|
||||
{
|
||||
FMOD_RESULT e = FMOD_System_CreateStream(fsys, data, FMOD_OPENMEMORY_POINT|(looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream);
|
||||
if (e != FMOD_OK)
|
||||
{
|
||||
if (e == FMOD_ERR_FORMAT)
|
||||
CONS_Alert(CONS_WARNING, "Failed to play music lump %s due to invalid format.\n", W_CheckNameForNum(lumpnum));
|
||||
else
|
||||
FMR(e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
FMR(FMOD_Sound_SetMode(music_stream, (looping ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF)));
|
||||
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
|
||||
if (midimode)
|
||||
if (I_SongType() != MU_MID)
|
||||
FMR(FMOD_Channel_SetVolume(music_channel, midi_volume / 31.0));
|
||||
else
|
||||
FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
|
||||
FMR(FMOD_Channel_SetPriority(music_channel, 0));
|
||||
current_track = 0;
|
||||
|
||||
// Try to find a loop point in streaming music formats (ogg, mp3)
|
||||
if (looping)
|
||||
{
|
||||
FMOD_RESULT e;
|
||||
FMOD_TAG tag;
|
||||
unsigned int loopstart, loopend;
|
||||
|
||||
// A proper LOOPPOINT is its own tag, stupid.
|
||||
e = FMOD_Sound_GetTag(music_stream, "LOOPPOINT", 0, &tag);
|
||||
if (e != FMOD_ERR_TAGNOTFOUND)
|
||||
{
|
||||
FMR(e);
|
||||
loopstart = atoi((char *)tag.data); // assumed to be a string data tag.
|
||||
FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_PCM, &loopend, FMOD_TIMEUNIT_PCM));
|
||||
if (loopstart > 0)
|
||||
FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_PCM, loopend, FMOD_TIMEUNIT_PCM));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Use LOOPMS for time in miliseconds.
|
||||
e = FMOD_Sound_GetTag(music_stream, "LOOPMS", 0, &tag);
|
||||
if (e != FMOD_ERR_TAGNOTFOUND)
|
||||
{
|
||||
FMR(e);
|
||||
loopstart = atoi((char *)tag.data); // assumed to be a string data tag.
|
||||
FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_MS, &loopend, FMOD_TIMEUNIT_PCM));
|
||||
if (loopstart > 0)
|
||||
FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_MS, loopend, FMOD_TIMEUNIT_PCM));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Try to fetch it from the COMMENT tag, like A.J. Freda
|
||||
e = FMOD_Sound_GetTag(music_stream, "COMMENT", 0, &tag);
|
||||
if (e != FMOD_ERR_TAGNOTFOUND)
|
||||
{
|
||||
char *loopText;
|
||||
// Handle any errors that arose, first
|
||||
FMR(e);
|
||||
// Figure out where the number starts
|
||||
loopText = strstr((char *)tag.data,"LOOPPOINT=");
|
||||
if (loopText != NULL)
|
||||
{
|
||||
// Skip the "LOOPPOINT=" part.
|
||||
loopText += 10;
|
||||
// Convert it to our looppoint
|
||||
// FMOD seems to ensure the tag is properly NULL-terminated.
|
||||
// atoi will stop when it reaches anything that's not a number.
|
||||
loopstart = atoi(loopText);
|
||||
// Now do the rest like above
|
||||
FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_PCM, &loopend, FMOD_TIMEUNIT_PCM));
|
||||
if (loopstart > 0)
|
||||
FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_PCM, loopend, FMOD_TIMEUNIT_PCM));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// No special loop point, but we're playing so it's all good.
|
||||
return true;
|
||||
}
|
||||
|
||||
void I_StopDigSong(void)
|
||||
void I_StopSong(void)
|
||||
{
|
||||
if (music_stream)
|
||||
FMR(FMOD_Sound_Release(music_stream));
|
||||
music_stream = NULL;
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
gme_delete(gme);
|
||||
gme = NULL;
|
||||
#endif
|
||||
current_track = -1;
|
||||
if (music_channel)
|
||||
FMR_MUSIC(FMOD_Channel_Stop(music_channel));
|
||||
}
|
||||
|
||||
void I_SetDigMusicVolume(UINT8 volume)
|
||||
void I_PauseSong(void)
|
||||
{
|
||||
if (music_channel)
|
||||
FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, true));
|
||||
}
|
||||
|
||||
void I_ResumeSong(void)
|
||||
{
|
||||
if (music_channel)
|
||||
FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, false));
|
||||
}
|
||||
|
||||
void I_SetMusicVolume(UINT8 volume)
|
||||
{
|
||||
if (!music_channel)
|
||||
return;
|
||||
|
||||
// volume is 0 to 31.
|
||||
music_volume = volume;
|
||||
if (!midimode && music_stream)
|
||||
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, volume / 31.0));
|
||||
}
|
||||
|
||||
boolean I_SetSongSpeed(float speed)
|
||||
{
|
||||
FMOD_RESULT e;
|
||||
float frequency;
|
||||
if (!music_stream)
|
||||
return false;
|
||||
if (speed > 250.0f)
|
||||
speed = 250.0f; //limit speed up to 250x
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
// Try to set GME speed
|
||||
if (gme)
|
||||
{
|
||||
gme_set_tempo(gme, speed);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Try to set Mod/Midi speed
|
||||
e = FMOD_Sound_SetMusicSpeed(music_stream, speed);
|
||||
|
||||
if (e == FMOD_ERR_FORMAT)
|
||||
{
|
||||
// Just change pitch instead for Ogg/etc.
|
||||
FMR(FMOD_Sound_GetDefaults(music_stream, &frequency, NULL, NULL, NULL));
|
||||
FMR_MUSIC(FMOD_Channel_SetFrequency(music_channel, speed*frequency));
|
||||
}
|
||||
if (I_SongType() == MU_MID)
|
||||
music_volume = 31; // windows bug hack
|
||||
else
|
||||
FMR_MUSIC(e);
|
||||
music_volume = volume;
|
||||
|
||||
return true;
|
||||
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
|
||||
}
|
||||
|
||||
boolean I_SetSongTrack(INT32 track)
|
||||
|
@ -798,62 +853,3 @@ boolean I_SetSongTrack(INT32 track)
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// Fuck MIDI. ... Okay fine, you can have your silly D_-only mode.
|
||||
//
|
||||
|
||||
void I_InitMIDIMusic(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_ShutdownMIDIMusic(void)
|
||||
{
|
||||
if (midimode)
|
||||
I_StopSong(0);
|
||||
}
|
||||
|
||||
void I_SetMIDIMusicVolume(UINT8 volume)
|
||||
{
|
||||
// volume is 0 to 31.
|
||||
midi_volume = volume;
|
||||
if (midimode && music_stream)
|
||||
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, volume / 31.0));
|
||||
}
|
||||
|
||||
INT32 I_RegisterSong(void *data, size_t len)
|
||||
{
|
||||
FMOD_CREATESOUNDEXINFO fmt;
|
||||
memset(&fmt, 0, sizeof(FMOD_CREATESOUNDEXINFO));
|
||||
fmt.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
|
||||
fmt.length = len;
|
||||
FMR(FMOD_System_CreateStream(fsys, (char *)data, FMOD_OPENMEMORY_POINT, &fmt, &music_stream));
|
||||
return 1337;
|
||||
}
|
||||
|
||||
boolean I_PlaySong(INT32 handle, boolean looping)
|
||||
{
|
||||
if (1337 == handle)
|
||||
{
|
||||
midimode = true;
|
||||
if (looping)
|
||||
FMR(FMOD_Sound_SetMode(music_stream, FMOD_LOOP_NORMAL));
|
||||
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
|
||||
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, midi_volume / 31.0));
|
||||
FMR_MUSIC(FMOD_Channel_SetPriority(music_channel, 0));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void I_StopSong(INT32 handle)
|
||||
{
|
||||
I_UnRegisterSong(handle);
|
||||
}
|
||||
|
||||
void I_UnRegisterSong(INT32 handle)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(handle);
|
||||
if (music_stream)
|
||||
FMR(FMOD_Sound_Release(music_stream));
|
||||
music_stream = NULL;
|
||||
}
|
||||
|
|
|
@ -538,7 +538,8 @@ INT32 I_StartSound (sfxenum_t id,
|
|||
INT32 vol,
|
||||
INT32 sep,
|
||||
INT32 pitch,
|
||||
INT32 priority)
|
||||
INT32 priority,
|
||||
INT32 channel)
|
||||
{
|
||||
HRESULT hr;
|
||||
LPDIRECTSOUNDBUFFER dsbuffer;
|
||||
|
@ -549,6 +550,7 @@ INT32 I_StartSound (sfxenum_t id,
|
|||
#ifdef SURROUND
|
||||
LPDIRECTSOUNDBUFFER dssurround;
|
||||
#endif
|
||||
(void)channel;
|
||||
|
||||
if (nosound)
|
||||
return -1;
|
||||
|
|
Loading…
Reference in a new issue