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fix savegamename not prepending srb2home to itself for custom mods using their own gamedata files
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1 changed files with 3 additions and 0 deletions
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@ -11,6 +11,7 @@
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/// \brief Load dehacked file and change tables and text
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/// \brief Load dehacked file and change tables and text
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#include "doomdef.h"
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#include "doomdef.h"
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#include "d_main.h" // for srb2home
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#include "g_game.h"
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#include "g_game.h"
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#include "sounds.h"
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#include "sounds.h"
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#include "info.h"
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#include "info.h"
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@ -3070,6 +3071,8 @@ static void readmaincfg(MYFILE *f)
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strncpy(savegamename, timeattackfolder, sizeof (timeattackfolder));
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strncpy(savegamename, timeattackfolder, sizeof (timeattackfolder));
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strlcat(savegamename, "%u.ssg", sizeof(savegamename));
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strlcat(savegamename, "%u.ssg", sizeof(savegamename));
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// can't use sprintf since there is %u in savegamename
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strcatbf(savegamename, srb2home, PATHSEP);
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gamedataadded = true;
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gamedataadded = true;
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}
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}
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