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Make P_NukeEnemies (including K_DoThunderShield) scale by mapscale
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1 changed files with 3 additions and 1 deletions
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@ -7654,12 +7654,14 @@ static void P_NukeAllPlayers(player_t *player)
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//
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//
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void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
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void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
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{
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{
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const fixed_t ns = 60 << FRACBITS;
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const fixed_t ns = 60 * mapobjectscale;
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mobj_t *mo;
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mobj_t *mo;
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angle_t fa;
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angle_t fa;
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thinker_t *think;
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thinker_t *think;
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INT32 i;
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INT32 i;
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radius = FixedMul(radius, mapobjectscale);
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for (i = 0; i < 16; i++)
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for (i = 0; i < 16; i++)
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{
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{
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fa = (i*(FINEANGLES/16));
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fa = (i*(FINEANGLES/16));
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