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Fixed the Lua crash exploit.
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1 changed files with 3 additions and 1 deletions
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@ -77,7 +77,9 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
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deny:
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//must be hacked/buggy client
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lua_settop(gL, 0); // clear stack
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if (gL) // check if Lua is actually turned on first, you dummmy -- Monster Iestyn 04/07/18
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lua_settop(gL, 0); // clear stack
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CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
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if (server)
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{
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