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Support Look Up/Down keys for NiGHTS movement
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parent
4651eddc36
commit
82a40f0dba
1 changed files with 42 additions and 26 deletions
68
src/g_game.c
68
src/g_game.c
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@ -979,7 +979,7 @@ static fixed_t angleturn[3] = {640, 1280, 320}; // + slow turn
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void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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{
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{
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boolean forcestrafe = false;
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boolean forcestrafe = false;
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INT32 tspeed, forward, side, axis, i;
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INT32 tspeed, forward, side, axis, altaxis, i;
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const INT32 speed = 1;
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const INT32 speed = 1;
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// these ones used for multiple conditions
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// these ones used for multiple conditions
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boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming;
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boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming;
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@ -1094,9 +1094,14 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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// forward with key or button
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// forward with key or button
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axis = JoyAxis(AXISMOVE);
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axis = JoyAxis(AXISMOVE);
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if (PLAYER1INPUTDOWN(gc_forward) || (gamepadjoystickmove && axis < 0))
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altaxis = JoyAxis(AXISLOOK);
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if (PLAYER1INPUTDOWN(gc_forward) || (gamepadjoystickmove && axis < 0)
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|| ((player->pflags & PF_NIGHTSMODE)
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&& (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && altaxis < 0))))
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forward = forwardmove[speed];
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forward = forwardmove[speed];
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if (PLAYER1INPUTDOWN(gc_backward) || (gamepadjoystickmove && axis > 0))
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if (PLAYER1INPUTDOWN(gc_backward) || (gamepadjoystickmove && axis > 0)
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|| ((player->pflags & PF_NIGHTSMODE)
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&& (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && altaxis > 0))))
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forward -= forwardmove[speed];
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forward -= forwardmove[speed];
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if (analogjoystickmove && axis != 0)
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if (analogjoystickmove && axis != 0)
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@ -1200,18 +1205,21 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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if (!keyboard_look && cv_lookaxis.value == 0 && !joyaiming && !mouseaiming)
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if (!keyboard_look && cv_lookaxis.value == 0 && !joyaiming && !mouseaiming)
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localaiming = 0;
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localaiming = 0;
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if (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0))
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if (!(player->pflags & PF_NIGHTSMODE))
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{
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{
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localaiming += KB_LOOKSPEED * screen_invert;
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if (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0))
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keyboard_look = true;
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{
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localaiming += KB_LOOKSPEED * screen_invert;
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keyboard_look = true;
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}
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else if (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0))
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{
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localaiming -= KB_LOOKSPEED * screen_invert;
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keyboard_look = true;
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}
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else if (PLAYER1INPUTDOWN(gc_centerview))
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localaiming = 0;
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}
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}
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else if (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0))
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{
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localaiming -= KB_LOOKSPEED * screen_invert;
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keyboard_look = true;
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}
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else if (PLAYER1INPUTDOWN(gc_centerview))
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localaiming = 0;
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// accept no mlook for network games
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// accept no mlook for network games
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if (!cv_allowmlook.value)
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if (!cv_allowmlook.value)
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@ -1281,7 +1289,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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{
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{
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boolean forcestrafe = false;
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boolean forcestrafe = false;
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INT32 tspeed, forward, side, axis, i;
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INT32 tspeed, forward, side, axis, altaxis, i;
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const INT32 speed = 1;
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const INT32 speed = 1;
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// these ones used for multiple conditions
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// these ones used for multiple conditions
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boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming;
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boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming;
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@ -1396,9 +1404,14 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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// forward with key or button
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// forward with key or button
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axis = Joy2Axis(AXISMOVE);
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axis = Joy2Axis(AXISMOVE);
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if (PLAYER2INPUTDOWN(gc_forward) || (gamepadjoystickmove && axis < 0))
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altaxis = Joy2Axis(AXISLOOK);
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if (PLAYER2INPUTDOWN(gc_forward) || (gamepadjoystickmove && axis < 0)
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|| ((player->pflags & PF_NIGHTSMODE)
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&& (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && altaxis < 0))))
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forward = forwardmove[speed];
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forward = forwardmove[speed];
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if (PLAYER2INPUTDOWN(gc_backward) || (gamepadjoystickmove && axis > 0))
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if (PLAYER2INPUTDOWN(gc_backward) || (gamepadjoystickmove && axis > 0)
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|| ((player->pflags & PF_NIGHTSMODE)
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&& (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && altaxis > 0))))
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forward -= forwardmove[speed];
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forward -= forwardmove[speed];
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if (analogjoystickmove && axis != 0)
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if (analogjoystickmove && axis != 0)
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@ -1499,18 +1512,21 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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if (!keyboard_look && cv_lookaxis2.value == 0 && !joyaiming && !mouseaiming)
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if (!keyboard_look && cv_lookaxis2.value == 0 && !joyaiming && !mouseaiming)
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localaiming2 = 0;
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localaiming2 = 0;
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if (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0))
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if (!(player->pflags & PF_NIGHTSMODE))
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{
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{
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localaiming2 += KB_LOOKSPEED * screen_invert;
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if (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0))
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keyboard_look = true;
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{
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localaiming2 += KB_LOOKSPEED * screen_invert;
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keyboard_look = true;
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}
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else if (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0))
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{
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localaiming2 -= KB_LOOKSPEED * screen_invert;
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keyboard_look = true;
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}
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else if (PLAYER2INPUTDOWN(gc_centerview))
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localaiming2 = 0;
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}
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}
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else if (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0))
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{
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localaiming2 -= KB_LOOKSPEED * screen_invert;
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keyboard_look = true;
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}
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else if (PLAYER2INPUTDOWN(gc_centerview))
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localaiming2 = 0;
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// accept no mlook for network games
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// accept no mlook for network games
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if (!cv_allowmlook.value)
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if (!cv_allowmlook.value)
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