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leftover comment from earlier experiment
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@ -2146,8 +2146,6 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
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chmappending++;
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// send infos. This seems very dumb but we use this for offline games and followers as some kind of band aid
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if (netgame)
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WRITEUINT32(buf_p, M_RandomizedSeed()); // random seed
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SendNetXCmd(XD_MAP, buf, buf_p - buf);
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