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Display minutes in full, so 60:00 for instance displays as 60:00 and not 0:00
The normal HUD display while playing a level doesn't do this, only the tally screen does it for some reason
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@ -230,7 +230,7 @@ void Y_IntermissionDrawer(void)
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INT32 seconds, minutes, tictrn;
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INT32 seconds, minutes, tictrn;
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seconds = G_TicsToSeconds(data.coop.tics);
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seconds = G_TicsToSeconds(data.coop.tics);
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minutes = G_TicsToMinutes(data.coop.tics, false);
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minutes = G_TicsToMinutes(data.coop.tics, true);
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tictrn = G_TicsToCentiseconds(data.coop.tics);
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tictrn = G_TicsToCentiseconds(data.coop.tics);
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ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes
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ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes
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