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Effect 4 on a map line now makes the front midtexture solid
(Supports Effect 5 repeating of arbitrary lengths, but not of the automatic "top-to-bottom" type; just use Impassible there!)
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1 changed files with 33 additions and 0 deletions
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@ -17,6 +17,7 @@
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#include "p_local.h"
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#include "p_local.h"
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#include "r_main.h"
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#include "r_main.h"
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#include "r_data.h"
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#include "p_maputl.h"
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#include "p_maputl.h"
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#include "p_polyobj.h"
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#include "p_polyobj.h"
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#include "z_zone.h"
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#include "z_zone.h"
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@ -520,6 +521,38 @@ void P_LineOpening(line_t *linedef)
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{
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{
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fixed_t thingtop = tmthing->z + tmthing->height;
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fixed_t thingtop = tmthing->z + tmthing->height;
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// Check for collision with front side's midtexture if Effect 4 is set
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if (linedef->flags & ML_EFFECT4) {
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side_t *side = &sides[linedef->sidenum[0]];
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fixed_t textop, texbottom, texheight;
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fixed_t texmid, delta1, delta2;
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// Get the midtexture's height
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texheight = textures[texturetranslation[side->midtexture]]->height << FRACBITS;
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// Set texbottom and textop to the Z coordinates of the texture's boundaries
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if (linedef->flags & ML_DONTPEGBOTTOM) {
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texbottom = openbottom + side->rowoffset;
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textop = texbottom + texheight*(side->repeatcnt+1);
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} else {
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textop = opentop - side->rowoffset;
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texbottom = textop - texheight*(side->repeatcnt+1);
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}
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texmid = texbottom+(textop-texbottom)/2;
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delta1 = abs(tmthing->z - texmid);
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delta2 = abs(thingtop - texmid);
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if (delta1 > delta2) { // Below
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if (opentop > texbottom)
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opentop = texbottom;
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} else { // Above
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if (openbottom < textop)
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openbottom = textop;
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}
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}
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// Check for fake floors in the sector.
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// Check for fake floors in the sector.
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if (front->ffloors || back->ffloors
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if (front->ffloors || back->ffloors
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#ifdef POLYOBJECTS
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#ifdef POLYOBJECTS
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