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Ensure view interpolates between T-1 to T
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1 changed files with 15 additions and 0 deletions
15
src/p_tick.c
15
src/p_tick.c
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@ -23,6 +23,7 @@
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#include "lua_script.h"
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#include "lua_script.h"
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#include "lua_hook.h"
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#include "lua_hook.h"
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#include "k_kart.h"
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#include "k_kart.h"
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#include "r_main.h"
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#include "r_fps.h"
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#include "r_fps.h"
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// Object place
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// Object place
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@ -813,6 +814,20 @@ void P_Ticker(boolean run)
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{
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{
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R_UpdateLevelInterpolators();
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R_UpdateLevelInterpolators();
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R_UpdateViewInterpolation();
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R_UpdateViewInterpolation();
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// Hack: ensure newview is assigned every tic.
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// Ensures view interpolation is T-1 to T in poor network conditions
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// We need a better way to assign view state decoupled from game logic
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for (i = 0; i <= splitscreen; i++)
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{
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player_t *player = &players[displayplayers[i]];
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BOOL skyVisible = skyVisiblePerPlayer[i];
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if (skyVisible && skyboxmo[0] && cv_skybox.value)
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{
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R_SkyboxFrame(player);
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}
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R_SetupFrame(player, (skyboxmo[0] && cv_skybox.value));
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}
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}
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}
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P_MapEnd();
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P_MapEnd();
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