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Merge branch 'pointtoangle-fix' into 'next'
Tweaks to R_PointToAngle and R_PointToAngle2 Exactly what it says in the title! See commit description for more information on what I did, since I'm too lazy to write it all up a second time. =P Could someone check that these changes don't cause anything else in particular to go wrong in the game or source code? I haven't checked myself that much yet, mostly because I totally forgot about this thing until now, lol. See merge request !19
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commit
79ecbc407e
1 changed files with 8 additions and 8 deletions
16
src/r_main.c
16
src/r_main.c
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@ -316,13 +316,13 @@ angle_t R_PointToAngle(fixed_t x, fixed_t y)
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x >= 0 ?
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y >= 0 ?
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(x > y) ? tantoangle[SlopeDiv(y,x)] : // octant 0
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ANGLE_90-1-tantoangle[SlopeDiv(x,y)] : // octant 1
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ANGLE_90-tantoangle[SlopeDiv(x,y)] : // octant 1
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x > (y = -y) ? 0-tantoangle[SlopeDiv(y,x)] : // octant 8
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ANGLE_270+tantoangle[SlopeDiv(x,y)] : // octant 7
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y >= 0 ? (x = -x) > y ? ANGLE_180-1-tantoangle[SlopeDiv(y,x)] :// octant 3
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y >= 0 ? (x = -x) > y ? ANGLE_180-tantoangle[SlopeDiv(y,x)] : // octant 3
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ANGLE_90 + tantoangle[SlopeDiv(x,y)] : // octant 2
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(x = -x) > (y = -y) ? ANGLE_180+tantoangle[ SlopeDiv(y,x)] : // octant 4
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ANGLE_270-1-tantoangle[SlopeDiv(x,y)] : // octant 5
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(x = -x) > (y = -y) ? ANGLE_180+tantoangle[SlopeDiv(y,x)] : // octant 4
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ANGLE_270-tantoangle[SlopeDiv(x,y)] : // octant 5
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0;
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}
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@ -332,13 +332,13 @@ angle_t R_PointToAngle2(fixed_t pviewx, fixed_t pviewy, fixed_t x, fixed_t y)
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x >= 0 ?
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y >= 0 ?
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(x > y) ? tantoangle[SlopeDiv(y,x)] : // octant 0
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ANGLE_90-1-tantoangle[SlopeDiv(x,y)] : // octant 1
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ANGLE_90-tantoangle[SlopeDiv(x,y)] : // octant 1
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x > (y = -y) ? 0-tantoangle[SlopeDiv(y,x)] : // octant 8
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ANGLE_270+tantoangle[SlopeDiv(x,y)] : // octant 7
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y >= 0 ? (x = -x) > y ? ANGLE_180-1-tantoangle[SlopeDiv(y,x)] :// octant 3
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y >= 0 ? (x = -x) > y ? ANGLE_180-tantoangle[SlopeDiv(y,x)] : // octant 3
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ANGLE_90 + tantoangle[SlopeDiv(x,y)] : // octant 2
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(x = -x) > (y = -y) ? ANGLE_180+tantoangle[ SlopeDiv(y,x)] : // octant 4
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ANGLE_270-1-tantoangle[SlopeDiv(x,y)] : // octant 5
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(x = -x) > (y = -y) ? ANGLE_180+tantoangle[SlopeDiv(y,x)] : // octant 4
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ANGLE_270-tantoangle[SlopeDiv(x,y)] : // octant 5
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0;
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}
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