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Splitscreen fix: half of GFZ1's invinc monitor should no longer appear above the bridge for player 2
I don't know if there's any other vid.height/viewheight confusion like this around, but that was the cause apparently
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@ -964,7 +964,7 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
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cutfrac = (INT16)((centeryfrac - FixedMul(testheight - viewz, sprite->scale))>>FRACBITS);
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cutfrac = (INT16)((centeryfrac - FixedMul(testheight - viewz, sprite->scale))>>FRACBITS);
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if (cutfrac < 0)
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if (cutfrac < 0)
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continue;
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continue;
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if (cutfrac > vid.height)
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if (cutfrac > viewheight)
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return;
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return;
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// Found a split! Make a new sprite, copy the old sprite to it, and
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// Found a split! Make a new sprite, copy the old sprite to it, and
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