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Make a server report its preferred gametype on the MS listing, not its current one.
The intent is to stop servers from needing to dedicate their limited name/MOTD space to things like advertising `lessbattlevotes`, and to avoid "punishing" a server in visibility for allowing temporary gametype switches. However, this is possibly a controversial change, so I'm doing it in its own commit in case there's a clear consensus to revert.
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1 changed files with 7 additions and 1 deletions
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@ -1478,6 +1478,9 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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UINT8 *p;
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UINT8 *p;
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size_t mirror_length;
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size_t mirror_length;
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const char *httpurl = cv_httpsource.string;
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const char *httpurl = cv_httpsource.string;
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UINT8 gt = (cv_kartgametypepreference.value == -1)
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? gametype
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: cv_kartgametypepreference.value;
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netbuffer->packettype = PT_SERVERINFO;
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netbuffer->packettype = PT_SERVERINFO;
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netbuffer->u.serverinfo._255 = 255;
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netbuffer->u.serverinfo._255 = 255;
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@ -1492,7 +1495,10 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
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netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
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netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
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netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
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netbuffer->u.serverinfo.gametype = (UINT8)(G_BattleGametype() ? VANILLA_GT_MATCH : VANILLA_GT_RACE); // SRB2Kart: Vanilla's gametype constants for MS support
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// SRB2Kart: Vanilla's gametype constants for MS support
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netbuffer->u.serverinfo.gametype = (UINT8)((gt == GT_MATCH) ? VANILLA_GT_MATCH : VANILLA_GT_RACE);
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netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
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netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
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netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
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netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
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