...completely misunderstood the reasons we weren't merging toast_slopes, mom holy fuck i'm stupid and bad

Enjoy your slopes without physics, people :D
This commit is contained in:
toasterbabe 2016-06-20 00:20:20 +01:00
parent 86721f1457
commit 71f5d4ea85
2 changed files with 5 additions and 5 deletions

View file

@ -973,7 +973,6 @@ static const char *credits[] = {
"Callum Dickinson", "Callum Dickinson",
"Scott \"Graue\" Feeney", "Scott \"Graue\" Feeney",
"Nathan \"Jazz\" Giroux", "Nathan \"Jazz\" Giroux",
"Vivian \"toaster\" Grannell",
"Thomas \"Shadow Hog\" Igoe", "Thomas \"Shadow Hog\" Igoe",
"\"Monster\" Iestyn Jealous", "\"Monster\" Iestyn Jealous",
"Ronald \"Furyhunter\" Kinard", // The SDL2 port "Ronald \"Furyhunter\" Kinard", // The SDL2 port
@ -987,6 +986,7 @@ static const char *credits[] = {
"\"chi.miru\"", // Red's secret weapon, the REAL reason slopes exist (also helped port drawing code from ZDoom) "\"chi.miru\"", // Red's secret weapon, the REAL reason slopes exist (also helped port drawing code from ZDoom)
"Andrew \"orospakr\" Clunis", "Andrew \"orospakr\" Clunis",
"Gregor \"Oogaland\" Dick", "Gregor \"Oogaland\" Dick",
"Vivian \"toaster\" Grannell",
"Julio \"Chaos Zero 64\" Guir", "Julio \"Chaos Zero 64\" Guir",
"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog "\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
"Matthew \"Shuffle\" Marsalko", "Matthew \"Shuffle\" Marsalko",

View file

@ -249,8 +249,8 @@ void P_SpawnSlope_Line(int linenum)
boolean backceil = (special == 711 || special == 712 || special == 703); boolean backceil = (special == 711 || special == 712 || special == 703);
UINT8 flags = 0; // Slope flags UINT8 flags = 0; // Slope flags
/*if (line->flags & ML_NOSONIC) if (line->flags & ML_NOSONIC)
flags |= SL_NOPHYSICS; - disabled for 2.1*/ flags |= SL_NOPHYSICS;
if (line->flags & ML_NOTAILS) if (line->flags & ML_NOTAILS)
flags |= SL_NODYNAMIC; flags |= SL_NODYNAMIC;
if (line->flags & ML_NOKNUX) if (line->flags & ML_NOKNUX)
@ -685,8 +685,8 @@ void P_ResetDynamicSlopes(void) {
size_t which = lines[i].special; size_t which = lines[i].special;
UINT8 flags = SL_VERTEXSLOPE; UINT8 flags = SL_VERTEXSLOPE;
/*if (line->flags & ML_NOSONIC) if (lines[i].flags & ML_NOSONIC)
flags |= SL_NOPHYSICS; - disabled for 2.1*/ flags |= SL_NOPHYSICS;
if (!(lines[i].flags & ML_NOTAILS)) if (!(lines[i].flags & ML_NOTAILS))
flags |= SL_NODYNAMIC; flags |= SL_NODYNAMIC;