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With Sal's feedback, make nospectategrief get set 20 seconds into the map, not on lap 3
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parent
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2 changed files with 11 additions and 14 deletions
21
src/k_kart.c
21
src/k_kart.c
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@ -6316,10 +6316,6 @@ void K_CheckSpectateStatus(void)
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if (numingame < 2 || leveltime < starttime || mapreset)
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continue;
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// DON'T allow if the match is 20 seconds in
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if (leveltime > (starttime + 20*TICRATE))
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return;
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// DON'T allow if the race is on the second lap
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if (G_RaceGametype() && players[i].laps)
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return;
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@ -6335,16 +6331,21 @@ void K_CheckSpectateStatus(void)
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respawnlist[numjoiners++] = i;
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}
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// 1.4: prevent last lap jerkitude
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if (gamestate == GS_LEVEL)
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{
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if (!numingame) // but allow empty netgames to recover
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nospectategrief = 0;
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else if (!nospectategrief && (leveltime > (starttime + 20*TICRATE)))
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nospectategrief = numingame;
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if (nospectategrief > 1)
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return;
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}
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// literally zero point in going any further if nobody is joining
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if (!numjoiners)
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return;
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// 1.4: prevent last lap jerkitude
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if (!numingame) // but allow empty netgames to recover
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nospectategrief = 0;
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if (nospectategrief > 1)
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return;
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// Organize by spectate wait timer
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#if 0
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if (cv_ingamecap.value)
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@ -4311,10 +4311,6 @@ DoneSection2:
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// Play the starpost sound for 'consistency'
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// S_StartSound(player->mo, sfx_strpst);
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// Figure out how many are playing on the last lap, to prevent spectate griefing
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if (!nospectategrief && player->laps >= (UINT8)(cv_numlaps.value - 1))
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nospectategrief = nump;
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thwompsactive = true; // Lap 2 effects
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player->grieftime = 0;
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}
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