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Resume sounds on unpausing after a window re-focus
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1 changed files with 4 additions and 4 deletions
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@ -615,12 +615,12 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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{
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{
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// Tell game we got focus back, resume music if necessary
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// Tell game we got focus back, resume music if necessary
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window_notinfocus = false;
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window_notinfocus = false;
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if (!paused)
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if (!paused)
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{
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I_ResumeSong(); //resume it
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I_ResumeSong(); //resume it
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if (cv_gamesounds.value)
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S_EnableSound();
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if (cv_gamesounds.value)
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}
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S_EnableSound();
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if (!firsttimeonmouse)
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if (!firsttimeonmouse)
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{
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{
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