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Fix menu where cv_usejoystick.value > I_JoyNum and selecting an unused controller and the "used!" prompt pops up erroneously
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parent
b2c02838c4
commit
70d6845d6c
2 changed files with 49 additions and 40 deletions
77
src/m_menu.c
77
src/m_menu.c
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@ -6792,15 +6792,6 @@ void M_SetupJoystickMenu(INT32 choice)
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strcpy(joystickInfo[i], "None");
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// Hotplugging breaks if this block is run
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// Because the cvar is set to 0, which disables controllers for that player
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#if 0 // #ifdef JOYSTICK_HOTPLUG
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if (0 == cv_usejoystick.value)
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CV_SetValue(&cv_usejoystick, 0);
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if (0 == cv_usejoystick2.value)
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CV_SetValue(&cv_usejoystick2, 0);
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#endif
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for (i = 1; i < 8; i++)
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{
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if (i <= n && (I_GetJoyName(i)) != NULL)
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@ -6845,52 +6836,66 @@ static void M_AssignJoystick(INT32 choice)
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{
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#ifdef JOYSTICK_HOTPLUG
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INT32 oldchoice;
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if (choice > I_NumJoys())
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return;
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INT32 numjoys = I_NumJoys();
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if (setupcontrols_secondaryplayer)
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{
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oldchoice = atoi(cv_usejoystick2.string) > I_NumJoys() ? atoi(cv_usejoystick2.string) : cv_usejoystick2.value;
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oldchoice = atoi(cv_usejoystick2.string) > numjoys ? atoi(cv_usejoystick2.string) : cv_usejoystick2.value;
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CV_SetValue(&cv_usejoystick2, choice);
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// Just in case last-minute changes were made to cv_usejoystick.value,
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// update the string too
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CV_SetValue(&cv_usejoystick2, cv_usejoystick2.value);
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if (oldchoice != choice)
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// But don't do this if we're intentionally setting higher than numjoys
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if (choice <= numjoys)
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{
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if (choice && oldchoice > I_NumJoys()) // if we did not select "None", we likely selected a used device
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CV_SetValue(&cv_usejoystick2, oldchoice);
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CV_SetValue(&cv_usejoystick2, cv_usejoystick2.value);
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if (oldchoice ==
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(atoi(cv_usejoystick2.string) > I_NumJoys() ? atoi(cv_usejoystick2.string) : cv_usejoystick2.value))
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M_StartMessage("This joystick is used by another\n"
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"player. Reset the joystick\n"
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"for that player first.\n\n"
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"(Press a key)\n", NULL, MM_NOTHING);
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// reset this so the comparison is valid
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if (oldchoice > numjoys)
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oldchoice = cv_usejoystick2.value;
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if (oldchoice != choice)
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{
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if (choice && oldchoice > numjoys) // if we did not select "None", we likely selected a used device
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CV_SetValue(&cv_usejoystick2, oldchoice);
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if (oldchoice ==
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(atoi(cv_usejoystick2.string) > numjoys ? atoi(cv_usejoystick2.string) : cv_usejoystick2.value))
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M_StartMessage("This joystick is used by another\n"
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"player. Reset the joystick\n"
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"for that player first.\n\n"
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"(Press a key)\n", NULL, MM_NOTHING);
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}
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}
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}
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else
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{
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oldchoice = atoi(cv_usejoystick.string) > I_NumJoys() ? atoi(cv_usejoystick.string) : cv_usejoystick.value;
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oldchoice = atoi(cv_usejoystick.string) > numjoys ? atoi(cv_usejoystick.string) : cv_usejoystick.value;
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CV_SetValue(&cv_usejoystick, choice);
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// Just in case last-minute changes were made to cv_usejoystick.value,
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// update the string too
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CV_SetValue(&cv_usejoystick, cv_usejoystick.value);
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if (oldchoice != choice)
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// But don't do this if we're intentionally setting higher than numjoys
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if (choice <= numjoys)
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{
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if (choice && oldchoice > I_NumJoys()) // if we did not select "None", we likely selected a used device
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CV_SetValue(&cv_usejoystick, oldchoice);
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CV_SetValue(&cv_usejoystick, cv_usejoystick.value);
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if (oldchoice ==
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(atoi(cv_usejoystick.string) > I_NumJoys() ? atoi(cv_usejoystick.string) : cv_usejoystick.value))
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M_StartMessage("This joystick is used by another\n"
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"player. Reset the joystick\n"
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"for that player first.\n\n"
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"(Press a key)\n", NULL, MM_NOTHING);
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// reset this so the comparison is valid
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if (oldchoice > numjoys)
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oldchoice = cv_usejoystick.value;
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if (oldchoice != choice)
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{
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if (choice && oldchoice > numjoys) // if we did not select "None", we likely selected a used device
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CV_SetValue(&cv_usejoystick, oldchoice);
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if (oldchoice ==
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(atoi(cv_usejoystick.string) > numjoys ? atoi(cv_usejoystick.string) : cv_usejoystick.value))
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M_StartMessage("This joystick is used by another\n"
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"player. Reset the joystick\n"
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"for that player first.\n\n"
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"(Press a key)\n", NULL, MM_NOTHING);
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}
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}
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}
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#else
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@ -930,12 +930,14 @@ void I_GetEvent(void)
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// Was cv_usejoystick disabled in settings?
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if (!strcmp(cv_usejoystick.string, "0") || !cv_usejoystick.value)
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cv_usejoystick.value = 0;
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else if (cv_usejoystick.value) // update the cvar ONLY if a device exists
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else if (atoi(cv_usejoystick.string) <= I_NumJoys() // don't mess if we intentionally set higher than NumJoys
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&& cv_usejoystick.value) // update the cvar ONLY if a device exists
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CV_SetValue(&cv_usejoystick, cv_usejoystick.value);
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if (!strcmp(cv_usejoystick2.string, "0") || !cv_usejoystick2.value)
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cv_usejoystick2.value = 0;
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else if (cv_usejoystick2.value) // update the cvar ONLY if a device exists
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else if (atoi(cv_usejoystick2.string) <= I_NumJoys() // don't mess if we intentionally set higher than NumJoys
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&& cv_usejoystick2.value) // update the cvar ONLY if a device exists
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CV_SetValue(&cv_usejoystick2, cv_usejoystick2.value);
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// Update all joysticks' init states
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@ -993,12 +995,14 @@ void I_GetEvent(void)
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// Was cv_usejoystick disabled in settings?
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if (!strcmp(cv_usejoystick.string, "0"))
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cv_usejoystick.value = 0;
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else if (cv_usejoystick.value) // update the cvar ONLY if a device exists
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else if (atoi(cv_usejoystick.string) <= I_NumJoys() // don't mess if we intentionally set higher than NumJoys
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&& cv_usejoystick.value) // update the cvar ONLY if a device exists
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CV_SetValue(&cv_usejoystick, cv_usejoystick.value);
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if (!strcmp(cv_usejoystick2.string, "0"))
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cv_usejoystick2.value = 0;
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else if (cv_usejoystick2.value) // update the cvar ONLY if a device exists
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else if (atoi(cv_usejoystick2.string) <= I_NumJoys() // don't mess if we intentionally set higher than NumJoys
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&& cv_usejoystick2.value) // update the cvar ONLY if a device exists
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CV_SetValue(&cv_usejoystick2, cv_usejoystick2.value);
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CONS_Debug(DBG_GAMELOGIC, "Joystick1 device index: %d\n", JoyInfo.oldjoy);
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