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Changed readfreeslots error checking to work like lib_freeslot
Uses loop variable to determine error condition Also small change to lib_freeslot for SFX for consistent use of I_Error
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parent
4b750e0504
commit
6e7bdc6031
1 changed files with 4 additions and 9 deletions
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@ -597,7 +597,6 @@ static void readfreeslots(MYFILE *f)
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char *word,*type;
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char *word,*type;
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char *tmp;
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char *tmp;
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int i;
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int i;
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boolean allocated = false;
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do
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do
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{
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{
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@ -646,11 +645,9 @@ static void readfreeslots(MYFILE *f)
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//sprnames[i][4] = 0;
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//sprnames[i][4] = 0;
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CONS_Printf("Sprite SPR_%s allocated.\n",word);
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CONS_Printf("Sprite SPR_%s allocated.\n",word);
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used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now.
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used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now.
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allocated = true;
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break;
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break;
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}
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}
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if (i > SPR_LASTFREESLOT)
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if (!allocated)
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I_Error("Out of Sprite Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
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I_Error("Out of Sprite Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
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}
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}
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else if (fastcmp(type, "S"))
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else if (fastcmp(type, "S"))
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@ -661,11 +658,10 @@ static void readfreeslots(MYFILE *f)
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FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
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FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
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strcpy(FREE_STATES[i],word);
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strcpy(FREE_STATES[i],word);
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freeslotusage[0][0]++;
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freeslotusage[0][0]++;
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allocated = true;
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break;
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break;
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}
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}
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if (!allocated)
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if (i == NUMSTATEFREESLOTS)
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I_Error("Out of State Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
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I_Error("Out of State Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
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}
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}
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else if (fastcmp(type, "MT"))
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else if (fastcmp(type, "MT"))
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@ -676,11 +672,10 @@ static void readfreeslots(MYFILE *f)
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FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
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FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
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strcpy(FREE_MOBJS[i],word);
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strcpy(FREE_MOBJS[i],word);
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freeslotusage[1][0]++;
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freeslotusage[1][0]++;
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allocated = true;
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break;
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break;
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}
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}
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if (!allocated)
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if (i == NUMMOBJFREESLOTS)
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I_Error("Out of Mobj Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
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I_Error("Out of Mobj Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
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}
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}
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else
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else
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@ -9262,7 +9257,7 @@ static inline int lib_freeslot(lua_State *L)
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lua_pushinteger(L, sfx);
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lua_pushinteger(L, sfx);
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r++;
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r++;
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} else
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} else
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return luaL_error(L, "Out of Sfx Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
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I_Error("Out of Sfx Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word); //Should never get here since S_AddSoundFx was changed to throw I_Error when it can't allocate
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}
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}
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else if (fastcmp(type, "SPR"))
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else if (fastcmp(type, "SPR"))
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{
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{
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