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Merge branch 'discord-invite-fix' into 'master'
DRPC: Wait for join secret to be ready See merge request KartKrew/Kart-Public!248
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commit
6e33b5281d
1 changed files with 15 additions and 20 deletions
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@ -341,15 +341,14 @@ static void DRPC_GotServerIP(UINT32 address)
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{
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{
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const unsigned char * p = (const unsigned char *)&address;
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const unsigned char * p = (const unsigned char *)&address;
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sprintf(self_ip, "%u.%u.%u.%u:%u", p[0], p[1], p[2], p[3], current_port);
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sprintf(self_ip, "%u.%u.%u.%u:%u", p[0], p[1], p[2], p[3], current_port);
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DRPC_UpdatePresence();
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}
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}
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/*--------------------------------------------------
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/*--------------------------------------------------
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static const char *DRPC_GetServerIP(void)
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static const char *DRPC_GetServerIP(void)
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Retrieves the IP address of the server that you're
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Retrieves the IP address of the server that you're
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connected to. Will attempt to use curl for getting your
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connected to. Will attempt to use STUN for getting your
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own IP address, if it's not yours.
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own IP address.
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--------------------------------------------------*/
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--------------------------------------------------*/
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static const char *DRPC_GetServerIP(void)
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static const char *DRPC_GetServerIP(void)
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{
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{
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@ -442,6 +441,19 @@ void DRPC_UpdatePresence(void)
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// Server info
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// Server info
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if (netgame)
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if (netgame)
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{
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{
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if (cv_advertise.value)
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{
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discordPresence.state = "Public";
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}
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else
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{
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discordPresence.state = "Private";
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}
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discordPresence.partyId = server_context; // Thanks, whoever gave us Mumble support, for implementing the EXACT thing Discord wanted for this field!
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discordPresence.partySize = D_NumPlayers(); // Players in server
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discordPresence.partyMax = discordInfo.maxPlayers; // Max players
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if (DRPC_InvitesAreAllowed() == true)
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if (DRPC_InvitesAreAllowed() == true)
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{
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{
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const char *join;
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const char *join;
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@ -455,24 +467,7 @@ void DRPC_UpdatePresence(void)
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joinSecretSet = true;
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joinSecretSet = true;
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}
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}
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else
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{
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return;
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}
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}
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}
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if (cv_advertise.value)
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{
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discordPresence.state = "Public";
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}
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else
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{
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discordPresence.state = "Private";
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}
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discordPresence.partyId = server_context; // Thanks, whoever gave us Mumble support, for implementing the EXACT thing Discord wanted for this field!
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discordPresence.partySize = D_NumPlayers(); // Players in server
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discordPresence.partyMax = discordInfo.maxPlayers; // Max players
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}
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}
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else
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else
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{
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{
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