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Merge pull request #353 from monster-psychic-cat/lua_mapchange
Change MapChange so Lua returns the map number you change
This commit is contained in:
commit
6c0e0b9d08
4 changed files with 11 additions and 9 deletions
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@ -1756,6 +1756,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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UINT8 flags;
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INT32 resetplayer = 1, lastgametype;
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UINT8 skipprecutscene, FLS;
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#ifdef HAVE_BLUA
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INT16 mapnumber;
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#endif
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if (playernum != serverplayer && playernum != adminplayer)
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{
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@ -1817,7 +1820,8 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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}
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#ifdef HAVE_BLUA
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LUAh_MapChange();
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mapnumber = M_MapNumber(mapname[3], mapname[4]);
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LUAh_MapChange(mapnumber);
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#endif
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G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene);
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@ -2552,14 +2552,12 @@ void G_DoReborn(INT32 playernum)
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}
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}
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else
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#ifdef HAVE_BLUA
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{
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LUAh_MapChange();
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#ifdef HAVE_BLUA
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LUAh_MapChange(gamemap);
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#endif
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G_DoLoadLevel(true);
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#ifdef HAVE_BLUA
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}
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#endif
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}
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else
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{
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@ -5128,7 +5126,7 @@ void G_DoPlayDemo(char *defdemoname)
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demo_start = false;
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#ifdef HAVE_BLUA
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LUAh_MapChange();
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LUAh_MapChange(gamemap);
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#endif
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displayplayer = consoleplayer = 0;
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memset(playeringame,0,sizeof(playeringame));
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@ -49,7 +49,7 @@ enum hook {
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};
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extern const char *const hookNames[];
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void LUAh_MapChange(void); // Hook for map change (before load)
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void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
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void LUAh_MapLoad(void); // Hook for map load
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void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer
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void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers)
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@ -315,14 +315,14 @@ boolean LUAh_PlayerHook(player_t *plr, enum hook which)
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}
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// Hook for map change (before load)
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void LUAh_MapChange(void)
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void LUAh_MapChange(INT16 mapnumber)
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{
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hook_p hookp;
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if (!gL || !(hooksAvailable[hook_MapChange/8] & (1<<(hook_MapChange%8))))
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return;
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lua_settop(gL, 0);
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lua_pushinteger(gL, gamemap);
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lua_pushinteger(gL, mapnumber);
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for (hookp = roothook; hookp; hookp = hookp->next)
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if (hookp->type == hook_MapChange)
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