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OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime
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f96844b262
commit
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2 changed files with 5 additions and 24 deletions
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@ -263,15 +263,8 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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/* texture mapping */ //GL_EXT_copy_texture
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/* texture mapping */ //GL_EXT_copy_texture
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#ifndef KOS_GL_COMPATIBILITY
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#ifndef KOS_GL_COMPATIBILITY
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#define pglCopyTexImage2D glCopyTexImage2D
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#define pglCopyTexImage2D glCopyTexImage2D
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#endif
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/* GLU functions */
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#define pgluBuild2DMipmaps gluBuild2DMipmaps
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#endif
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#ifndef MINI_GL_COMPATIBILITY
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/* 1.3 functions for multitexturing */
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#define pglActiveTexture glActiveTexture
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#define pglMultiTexCoord2f glMultiTexCoord2f
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#endif
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#else //!STATIC_OPENGL
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#else //!STATIC_OPENGL
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/* 1.0 functions */
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/* 1.0 functions */
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@ -394,7 +387,7 @@ static PFNglBindTexture pglBindTexture;
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/* texture mapping */ //GL_EXT_copy_texture
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/* texture mapping */ //GL_EXT_copy_texture
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typedef void (APIENTRY * PFNglCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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typedef void (APIENTRY * PFNglCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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static PFNglCopyTexImage2D pglCopyTexImage2D;
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static PFNglCopyTexImage2D pglCopyTexImage2D;
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#endif
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/* GLU functions */
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/* GLU functions */
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typedef GLint (APIENTRY * PFNgluBuild2DMipmaps) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
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typedef GLint (APIENTRY * PFNgluBuild2DMipmaps) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
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static PFNgluBuild2DMipmaps pgluBuild2DMipmaps;
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static PFNgluBuild2DMipmaps pgluBuild2DMipmaps;
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@ -406,7 +399,6 @@ static PFNglActiveTexture pglActiveTexture;
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typedef void (APIENTRY *PFNglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
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typedef void (APIENTRY *PFNglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
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static PFNglMultiTexCoord2f pglMultiTexCoord2f;
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static PFNglMultiTexCoord2f pglMultiTexCoord2f;
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#endif
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#endif
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#endif
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#ifndef MINI_GL_COMPATIBILITY
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#ifndef MINI_GL_COMPATIBILITY
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/* 1.2 Parms */
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/* 1.2 Parms */
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@ -523,17 +515,13 @@ boolean SetupGLfunc(void)
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// This has to be done after the context is created so the version number can be obtained
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// This has to be done after the context is created so the version number can be obtained
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boolean SetupGLFunc13(void)
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boolean SetupGLFunc13(void)
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{
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{
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#ifdef MINI_GL_COMPATIBILITY
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return false;
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#else
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const GLubyte *version = pglGetString(GL_VERSION);
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const GLubyte *version = pglGetString(GL_VERSION);
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int glmajor, glminor;
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int glmajor, glminor;
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gl13 = false;
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gl13 = false;
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#ifdef MINI_GL_COMPATIBILITY
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return false;
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#else
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#ifdef STATIC_OPENGL
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gl13 = true;
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#else
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// Parse the GL version
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// Parse the GL version
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if (version != NULL)
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if (version != NULL)
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{
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{
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@ -572,9 +560,6 @@ boolean SetupGLFunc13(void)
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}
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}
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else
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else
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DBG_Printf("GL_ARB_multitexture support: disabled\n");
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DBG_Printf("GL_ARB_multitexture support: disabled\n");
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#undef GETOPENGLFUNC
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#endif
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return true;
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return true;
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#endif
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#endif
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}
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}
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@ -1823,13 +1808,11 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
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min_filter = GL_NEAREST;
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min_filter = GL_NEAREST;
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#endif
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#endif
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}
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}
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#ifndef STATIC_OPENGL
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if (!pgluBuild2DMipmaps)
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if (!pgluBuild2DMipmaps)
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{
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{
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MipMap = GL_FALSE;
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MipMap = GL_FALSE;
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min_filter = GL_LINEAR;
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min_filter = GL_LINEAR;
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}
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}
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#endif
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Flush(); //??? if we want to change filter mode by texture, remove this
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Flush(); //??? if we want to change filter mode by texture, remove this
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break;
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break;
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@ -71,7 +71,6 @@ INT32 oglflags = 0;
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void *GLUhandle = NULL;
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void *GLUhandle = NULL;
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SDL_GLContext sdlglcontext = 0;
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SDL_GLContext sdlglcontext = 0;
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#ifndef STATIC_OPENGL
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void *GetGLFunc(const char *proc)
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void *GetGLFunc(const char *proc)
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{
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{
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if (strncmp(proc, "glu", 3) == 0)
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if (strncmp(proc, "glu", 3) == 0)
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@ -83,7 +82,6 @@ void *GetGLFunc(const char *proc)
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}
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}
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return SDL_GL_GetProcAddress(proc);
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return SDL_GL_GetProcAddress(proc);
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}
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}
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#endif
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boolean LoadGL(void)
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boolean LoadGL(void)
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{
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{
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