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I don't think we need the BLUE_SPHERES define anymore...
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7 changed files with 2 additions and 38 deletions
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@ -6229,9 +6229,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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// Collectible Items
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// Collectible Items
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"MT_RING",
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"MT_RING",
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"MT_FLINGRING", // Lost ring
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"MT_FLINGRING", // Lost ring
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#ifdef BLUE_SPHERES
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"MT_BLUEBALL", // Blue sphere replacement for special stages
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"MT_BLUEBALL", // Blue sphere replacement for special stages
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#endif
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"MT_REDTEAMRING", //Rings collectable by red team.
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"MT_REDTEAMRING", //Rings collectable by red team.
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"MT_BLUETEAMRING", //Rings collectable by blue team.
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"MT_BLUETEAMRING", //Rings collectable by blue team.
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"MT_EMMY", // emerald token for special stage
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"MT_EMMY", // emerald token for special stage
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@ -449,10 +449,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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/// Polyobject fake flat code
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/// Polyobject fake flat code
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#define POLYOBJECTS_PLANES
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#define POLYOBJECTS_PLANES
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/// Blue spheres for future use.
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/// \todo Remove this define.
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#define BLUE_SPHERES // Blue spheres for future use.
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/// Improved way of dealing with ping values and a ping limit.
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/// Improved way of dealing with ping values and a ping limit.
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#define NEWPING
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#define NEWPING
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@ -4569,7 +4569,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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#ifdef BLUE_SPHERES
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{ // MT_BLUEBALL
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{ // MT_BLUEBALL
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-1, // doomednum
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-1, // doomednum
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S_BLUEBALL, // spawnstate
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S_BLUEBALL, // spawnstate
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@ -4596,7 +4595,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
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MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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#endif
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{ // MT_REDTEAMRING
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{ // MT_REDTEAMRING
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308, // doomednum
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308, // doomednum
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@ -3049,9 +3049,7 @@ typedef enum mobj_type
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// Collectible Items
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// Collectible Items
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MT_RING,
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MT_RING,
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MT_FLINGRING, // Lost ring
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MT_FLINGRING, // Lost ring
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#ifdef BLUE_SPHERES
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MT_BLUEBALL, // Blue sphere replacement for special stages
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MT_BLUEBALL, // Blue sphere replacement for special stages
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#endif
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MT_REDTEAMRING, //Rings collectable by red team.
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MT_REDTEAMRING, //Rings collectable by red team.
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MT_BLUETEAMRING, //Rings collectable by blue team.
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MT_BLUETEAMRING, //Rings collectable by blue team.
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MT_EMMY, // emerald token for special stage
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MT_EMMY, // emerald token for special stage
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@ -405,7 +405,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if ((maptol & TOL_NIGHTS) && special->type != MT_FLINGCOIN)
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if ((maptol & TOL_NIGHTS) && special->type != MT_FLINGCOIN)
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P_DoNightsScore(player);
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P_DoNightsScore(player);
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break;
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break;
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#ifdef BLUE_SPHERES
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case MT_BLUEBALL:
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case MT_BLUEBALL:
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if (!(P_CanPickupItem(player, false)))
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if (!(P_CanPickupItem(player, false)))
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return;
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return;
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@ -422,7 +421,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (maptol & TOL_NIGHTS)
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if (maptol & TOL_NIGHTS)
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P_DoNightsScore(player);
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P_DoNightsScore(player);
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break;
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break;
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#endif
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case MT_AUTOPICKUP:
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case MT_AUTOPICKUP:
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case MT_BOUNCEPICKUP:
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case MT_BOUNCEPICKUP:
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case MT_SCATTERPICKUP:
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case MT_SCATTERPICKUP:
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@ -766,10 +764,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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}
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}
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if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN
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if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN
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#ifdef BLUE_SPHERES
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|| mo2->type == MT_BLUEBALL))
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|| mo2->type == MT_BLUEBALL
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#endif
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))
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continue;
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continue;
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// Yay! The thing's in reach! Pull it in!
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// Yay! The thing's in reach! Pull it in!
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18
src/p_mobj.c
18
src/p_mobj.c
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@ -2188,9 +2188,7 @@ static boolean P_ZMovement(mobj_t *mo)
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case MT_RING: // Ignore still rings
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case MT_RING: // Ignore still rings
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case MT_COIN:
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case MT_COIN:
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#ifdef BLUE_SPHERES
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case MT_BLUEBALL:
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case MT_BLUEBALL:
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#endif
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case MT_REDTEAMRING:
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case MT_REDTEAMRING:
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case MT_BLUETEAMRING:
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case MT_BLUETEAMRING:
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case MT_FLINGRING:
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case MT_FLINGRING:
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@ -6479,14 +6477,12 @@ void P_MobjThinker(mobj_t *mobj)
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else if (mobj->health <= 0) // Dead things think differently than the living.
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else if (mobj->health <= 0) // Dead things think differently than the living.
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switch (mobj->type)
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switch (mobj->type)
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{
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{
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#ifdef BLUE_SPHERES
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case MT_BLUEBALL:
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case MT_BLUEBALL:
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if ((mobj->tics>>2)+1 > 0 && (mobj->tics>>2)+1 <= tr_trans60) // tr_trans50 through tr_trans90, shifting once every second frame
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if ((mobj->tics>>2)+1 > 0 && (mobj->tics>>2)+1 <= tr_trans60) // tr_trans50 through tr_trans90, shifting once every second frame
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mobj->frame = (NUMTRANSMAPS-((mobj->tics>>2)+1))<<FF_TRANSSHIFT;
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mobj->frame = (NUMTRANSMAPS-((mobj->tics>>2)+1))<<FF_TRANSSHIFT;
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else // tr_trans60 otherwise
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else // tr_trans60 otherwise
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mobj->frame = tr_trans60<<FF_TRANSSHIFT;
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mobj->frame = tr_trans60<<FF_TRANSSHIFT;
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break;
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break;
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#endif
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case MT_EGGCAPSULE:
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case MT_EGGCAPSULE:
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if (mobj->z <= mobj->floorz)
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if (mobj->z <= mobj->floorz)
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{
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{
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@ -6944,9 +6940,7 @@ void P_MobjThinker(mobj_t *mobj)
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break;
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break;
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case MT_RING:
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case MT_RING:
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case MT_COIN:
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case MT_COIN:
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#ifdef BLUE_SPHERES
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case MT_BLUEBALL:
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case MT_BLUEBALL:
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#endif
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case MT_REDTEAMRING:
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case MT_REDTEAMRING:
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case MT_BLUETEAMRING:
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case MT_BLUETEAMRING:
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// No need to check water. Who cares?
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// No need to check water. Who cares?
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@ -7712,9 +7706,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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break;
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break;
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case MT_RING:
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case MT_RING:
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case MT_COIN:
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case MT_COIN:
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#ifdef BLUE_SPHERES
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case MT_BLUEBALL:
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case MT_BLUEBALL:
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#endif
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nummaprings++;
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nummaprings++;
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default:
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default:
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break;
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break;
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@ -7840,9 +7832,7 @@ void P_RemoveMobj(mobj_t *mobj)
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if (mobj->spawnpoint &&
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if (mobj->spawnpoint &&
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(mobj->type == MT_RING
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(mobj->type == MT_RING
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|| mobj->type == MT_COIN
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|| mobj->type == MT_COIN
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#ifdef BLUE_SPHERES
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|| mobj->type == MT_BLUEBALL
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|| mobj->type == MT_BLUEBALL
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#endif
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|| mobj->type == MT_REDTEAMRING
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|| mobj->type == MT_REDTEAMRING
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|| mobj->type == MT_BLUETEAMRING
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|| mobj->type == MT_BLUETEAMRING
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|| P_WeaponOrPanel(mobj->type))
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|| P_WeaponOrPanel(mobj->type))
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@ -9628,11 +9618,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
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ringthing = (gametype == GT_CTF) ? MT_BLUETEAMRING : MT_RING;
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ringthing = (gametype == GT_CTF) ? MT_BLUETEAMRING : MT_RING;
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break;
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break;
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default:
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default:
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#ifdef BLUE_SPHERES
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// Spawn rings as blue spheres in special stages, ala S3+K.
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// Spawn rings as blue spheres in special stages, ala S3+K.
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if (G_IsSpecialStage(gamemap) && useNightsSS)
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if (G_IsSpecialStage(gamemap) && useNightsSS)
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ringthing = MT_BLUEBALL;
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ringthing = MT_BLUEBALL;
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#endif
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break;
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break;
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}
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}
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@ -9697,11 +9685,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
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if (ultimatemode && !(G_IsSpecialStage(gamemap) || maptol & TOL_NIGHTS))
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if (ultimatemode && !(G_IsSpecialStage(gamemap) || maptol & TOL_NIGHTS))
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return;
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return;
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#ifdef BLUE_SPHERES
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// Spawn rings as blue spheres in special stages, ala S3+K.
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// Spawn rings as blue spheres in special stages, ala S3+K.
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if (G_IsSpecialStage(gamemap) && useNightsSS)
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if (G_IsSpecialStage(gamemap) && useNightsSS)
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ringthing = MT_BLUEBALL;
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ringthing = MT_BLUEBALL;
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#endif
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for (r = 1; r <= 5; r++)
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for (r = 1; r <= 5; r++)
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{
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{
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@ -9752,11 +9738,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
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if (ultimatemode && !(G_IsSpecialStage(gamemap) || maptol & TOL_NIGHTS))
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if (ultimatemode && !(G_IsSpecialStage(gamemap) || maptol & TOL_NIGHTS))
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return;
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return;
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#ifdef BLUE_SPHERES
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// Spawn rings as blue spheres in special stages, ala S3+K.
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// Spawn rings as blue spheres in special stages, ala S3+K.
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if (G_IsSpecialStage(gamemap) && useNightsSS)
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if (G_IsSpecialStage(gamemap) && useNightsSS)
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ringthing = MT_BLUEBALL;
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ringthing = MT_BLUEBALL;
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#endif
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angle >>= ANGLETOFINESHIFT;
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angle >>= ANGLETOFINESHIFT;
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@ -9849,11 +9833,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
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if (ultimatemode && !(G_IsSpecialStage(gamemap) || (maptol & TOL_NIGHTS)))
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if (ultimatemode && !(G_IsSpecialStage(gamemap) || (maptol & TOL_NIGHTS)))
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continue;
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continue;
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#ifdef BLUE_SPHERES
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// Spawn rings as blue spheres in special stages, ala S3+K.
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// Spawn rings as blue spheres in special stages, ala S3+K.
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if (G_IsSpecialStage(gamemap) && useNightsSS)
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if (G_IsSpecialStage(gamemap) && useNightsSS)
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itemToSpawn = MT_BLUEBALL;
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itemToSpawn = MT_BLUEBALL;
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#endif
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}
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}
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fa = i*FINEANGLES/numitems;
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fa = i*FINEANGLES/numitems;
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@ -8857,10 +8857,7 @@ void P_PlayerThink(player_t *player)
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mo2 = (mobj_t *)th;
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mo2 = (mobj_t *)th;
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if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN
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if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN
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#ifdef BLUE_SPHERES
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|| mo2->type == MT_BLUEBALL))
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|| mo2->type == MT_BLUEBALL
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#endif
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))
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continue;
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continue;
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if (P_AproxDistance(P_AproxDistance(mo2->x - x, mo2->y - y), mo2->z - z) > FixedMul(128*FRACUNIT, player->mo->scale))
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if (P_AproxDistance(P_AproxDistance(mo2->x - x, mo2->y - y), mo2->z - z) > FixedMul(128*FRACUNIT, player->mo->scale))
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